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==FZ-100 Fordy== | ==FZ-100 Fordy== | ||
{{CBEssentials | {{CBEssentials | ||
|Cb-fordy.gif|FZ-100 Fordy|Homing Missile|Power Knuckle|Command Walker}} | |Cb-fordy.gif|FZ-100 Fordy|Homing Missile|Power Knuckle|Command Walker|Fordy is a rage-filled ball of divine punishment, whose {{high}} speed and {{high}} damage come at the cost of {{low}} defense. His Drill Anchor and Spiral Anchor are high-damage punishers for lots of ground moves, and his Surprise Blades easily punish jump-ins. But let it not be said that Fordy is just a turtle; he has three superfast airdashes, his homing missiles give him cover for any approach, and successfully landing Fordy Beat and Fordy Break as a frame trap or punish will net you an over-half-life combo.}} | ||
Fordy is | |||
===Move List=== | ===Move List=== | ||
Line 13: | Line 12: | ||
=====Throws===== | =====Throws===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |b or f + Atk|Light & Heavy Throws|Throw}} | {{CBMoveListRow |b or {{f}} + Atk|Light & Heavy Throws|Throw}} | ||
{{CBMoveListRow |b or f + Atk|Pickup Throw|Throw | {{CBMoveListRow |b or {{f}} + Atk|Pickup Throw|Throw {{otg}}}} | ||
{{CBMoveListRow |[[image:qcfd.png]] + Atk|Disassemble|Throw Armed opponent only}} | {{CBMoveListRow |[[image:qcfd.png]] + Atk|Disassemble|Throw Armed opponent only}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
Line 21: | Line 20: | ||
{{CBMoveListRow |qcf + Atk|Iron Nail|}} | {{CBMoveListRow |qcf + Atk|Iron Nail|}} | ||
{{CBMoveListRow |dp + Atk|Surprise Blade|}} | {{CBMoveListRow |dp + Atk|Surprise Blade|}} | ||
{{CBMoveListRow |b (ch) f + Atk|Drill, Spiral Anchor|cptr}} | {{CBMoveListRow |b (ch) {{f}} + Atk|Drill, Spiral Anchor|cptr}} | ||
{{CBMoveListRow | L ~ [[image:W.png]] ~ H|Fordy Beat| alternatively L ~ H ~ [[image:W.png]]}} | {{CBMoveListRow | L ~ [[image:W.png]] ~ H|Fordy Beat| alternatively L ~ H ~ [[image:W.png]]}} | ||
{{CBMoveListRow | from Fordy Beat<br/> L ~ [[image:W.png]] ~ H ~ L|Fordy Break|}} | {{CBMoveListRow | from Fordy Beat<br/> L ~ [[image:W.png]] ~ H ~ L|Fordy Break|}} | ||
{{CBMoveListRow |qcf + [[image:W.png]]|Dual Homing Missile|airok | {{CBMoveListRow |qcf + [[image:W.png]]|Dual Homing Missile|airok {{otg}}}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Cyber-EX Moves===== | =====Cyber-EX Moves===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |qcf qcf + Atk|Nebula Stream|}} | {{CBMoveListRow |qcf {{qcf}} + Atk|Nebula Stream|}} | ||
{{CBMoveListRow | L H|Giga Strike|OTG}} | {{CBMoveListRow | L H|Giga Strike|OTG}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
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==FZ-202 Tarantula== | ==FZ-202 Tarantula== | ||
{{CBEssentials | {{CBEssentials | ||
|Cb-talantura.gif|FZ-202 Tarantula|Thousand Missile|Force Claw|Insectroid | |Cb-talantura.gif|FZ-202 Tarantula|Thousand Missile|Force Claw|Insectroid|Tarantula is tricky rushdown VA, both to play and to fight. His Rising Tornado and Falling Winds offer him unique trajectories with which to close distance, where his main goal is to land his Powered Wrecker grabs in some way or another. P.W. can be aimed in any direction, can even be held out by boosting on the ground, and has three levels of followups based on your execution speed. However Tarantula has virtually no tools to help him set up traps with it, so Powered Wrecker's primary use is to utilize its {{extra}} long reach and fast startup to beat out other moves while reading the opponent.}} | ||
Tarantula | |||
===Move List=== | ===Move List=== | ||
Line 47: | Line 45: | ||
=====Throws===== | =====Throws===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |b or f + Atk|Light & Heavy Throws|Throw}} | {{CBMoveListRow |b or {{f}} + Atk|Light & Heavy Throws|Throw}} | ||
{{CBMoveListRow |b or f + Atk|Pickup Throw|Throw | {{CBMoveListRow |b or {{f}} + Atk|Pickup Throw|Throw {{otg}}}} | ||
{{CBMoveListRow |[[image:qcfd.png]] + Atk|Disassemble|Throw Armed opponent only}} | {{CBMoveListRow |[[image:qcfd.png]] + Atk|Disassemble|Throw Armed opponent only}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Special Moves===== | =====Special Moves===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |qcf + Atk or L H|Powered Wrecker|airok cptr [[image:Boost.png]]-able}} | {{CBMoveListRow |qcf + Atk or L H|Powered Wrecker|airok {{cptr}} [[image:Boost.png]]-able}} | ||
{{CBMoveListRow |[[image:qcfd.png]] + Atk or L H|Downward P. W.|aironly cptr}} | {{CBMoveListRow |[[image:qcfd.png]] + Atk or L H|Downward P. W.|aironly cptr}} | ||
{{CBMoveListRow |from P. W. Atk|Wrecker Slam|}} | {{CBMoveListRow |from P. W. Atk|Wrecker Slam|}} | ||
{{CBMoveListRow |from P. W. qcb + Atk|Thousand Missiles|}} | {{CBMoveListRow |from P. W. {{qcb}} + Atk|Thousand Missiles|}} | ||
{{CBMoveListRow |dp + Atk|Rising Tornado|}} | {{CBMoveListRow |dp + Atk|Rising Tornado|}} | ||
{{CBMoveListRow |rdp + Atk|Falling Winds|}} | {{CBMoveListRow |rdp + Atk|Falling Winds|}} | ||
{{CBMoveListRow |d (ch) u + Atk|Tarantula Stamp|high | {{CBMoveListRow |d (ch) {{u}} + Atk|Tarantula Stamp|high {{otg}}}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Cyber-EX Moves===== | =====Cyber-EX Moves===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |qcf qcf + Atk|Falling Destroy|Unblockable}} | {{CBMoveListRow |qcf {{qcf}} + Atk|Falling Destroy|Unblockable}} | ||
{{CBMoveListRow | L H|Giga Strike|OTG}} | {{CBMoveListRow | L H|Giga Strike|OTG}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
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==FZ-900J Killer Bee== | ==FZ-900J Killer Bee== | ||
{{CBEssentials | {{CBEssentials | ||
|Cb-killerbee.gif|FZ-900J Killer Bee|Mine Shooter|Laser Blade|Turbo Jets | |Cb-killerbee.gif|FZ-900J Killer Bee|Mine Shooter|Laser Blade|Turbo Jets|Killer Bee has some of the best mobility in the game, with an ability set to get him around and through any obstacles. Killer Screw and its extensions power through physical projectiles, and Killer Bee Strike simply ignores everything on the screen. His hover boost and {{airthrow}} make him dangerous to approach in the air, while the far reaching Killer Sword, Killer Eye, and mine shooter make him dangerous to leave alone. Killer Bee's only weak point is his poor defense, the lowest in the game.}} | ||
Killer Bee | |||
===Move List=== | ===Move List=== | ||
Line 81: | Line 78: | ||
=====Throws===== | =====Throws===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |b or f + Atk|Light & Heavy Throws|Throw}} | {{CBMoveListRow |b or {{f}} + Atk|Light & Heavy Throws|Throw}} | ||
{{CBMoveListRow |b or f + Atk|Pickup Throw|Throw | {{CBMoveListRow |b or {{f}} + Atk|Pickup Throw|Throw {{otg}}}} | ||
{{CBMoveListRow |b or f + Atk|AIRTHROW|airthrow}} | {{CBMoveListRow |b or {{f}} + Atk|AIRTHROW|airthrow}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Special Moves===== | =====Special Moves===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |qcf + Atk or L H|Killer Screw|airok | {{CBMoveListRow |qcf + Atk or L H|Killer Screw|airok {{otg}}}} | ||
{{CBMoveListRow |from K. S. N + Atk|Killer Screw Extend|OTG Any Direction}} | {{CBMoveListRow |from K. S. <br> N + Atk (Hold)|Killer Screw Extend|OTG Any Direction}} | ||
{{CBMoveListRow |dp + Atk|Killer Bee Strike|OTG}} | {{CBMoveListRow |dp + Atk|Killer Bee Strike|OTG}} | ||
{{CBMoveListRow |hcb + Atk|Killer Sword|}} | {{CBMoveListRow |hcb + Atk|Killer Sword|}} | ||
{{CBMoveListRow |b (ch) f + Atk|Killer Eye|}} | {{CBMoveListRow |b (ch) {{f}} + Atk|Killer Eye|}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
=====Cyber-EX Moves===== | =====Cyber-EX Moves===== | ||
{{CBMoveListHeader}} | {{CBMoveListHeader}} | ||
{{CBMoveListRow |qcf qcf + Atk|Delta Blast|}} | {{CBMoveListRow |qcf {{qcf}} + Atk|Delta Blast|}} | ||
{{CBMoveListRow | L H|Giga Strike|OTG}} | {{CBMoveListRow | L H|Giga Strike|OTG}} | ||
{{SGMoveListFooter}} | {{SGMoveListFooter}} | ||
Line 101: | Line 98: | ||
[[Category: Cyberbots: Fullmetal Madness]] | [[Category:Cyberbots: Fullmetal Madness]] |
Latest revision as of 00:06, 9 December 2020
![Botslogo.png](/images/a/a0/Botslogo.png)
![MvC3HeaderButtons.png](/images/6/6e/MvC3HeaderButtons.png)
FZ-100 Fordy
Move List
Target Combos
Command | Name | Notes |
L > H | Mega Upper | |
L > L > H | Mega Upper Extend |
Throws
Command | Name | Notes |
b or ![]() |
Light & Heavy Throws | Throw |
b or ![]() |
Pickup Throw | Throw ![]() |
![]() |
Disassemble | Throw Armed opponent only |
Special Moves
Cyber-EX Moves
Command | Name | Notes |
qcf ![]() |
Nebula Stream | |
L H | Giga Strike | OTG |
FZ-202 Tarantula
Move List
Target Combos
Command | Name | Notes |
L > H | Max Push | |
L > L > H | Max Push Extend |
Throws
Command | Name | Notes |
b or ![]() |
Light & Heavy Throws | Throw |
b or ![]() |
Pickup Throw | Throw ![]() |
![]() |
Disassemble | Throw Armed opponent only |
Special Moves
Cyber-EX Moves
Command | Name | Notes |
qcf ![]() |
Falling Destroy | Unblockable |
L H | Giga Strike | OTG |
FZ-900J Killer Bee
Move List
Target Combos
Command | Name | Notes |
L > H | Sword Thrust | |
L > L > H | Sword Thrust Extend |
Throws
Command | Name | Notes |
b or ![]() |
Light & Heavy Throws | Throw |
b or ![]() |
Pickup Throw | Throw ![]() |
b or ![]() |
AIRTHROW | airthrow |
Special Moves
Command | Name | Notes |
qcf + Atk or L H | Killer Screw | airok ![]() |
from K. S. N + Atk (Hold) |
Killer Screw Extend | OTG Any Direction |
dp + Atk | Killer Bee Strike | OTG |
hcb + Atk | Killer Sword | |
b (ch) ![]() |
Killer Eye |
Cyber-EX Moves
Command | Name | Notes |
qcf ![]() |
Delta Blast | |
L H | Giga Strike | OTG |