m (→Finishing Moves: fix motion tags) |
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koming soon}} | koming soon}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 5 | high }} | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 7% | high }} | {{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Side Chop | b + fp | 5% | high }} | {{MK9MoveListRow | Side Chop | {{b}} + {{fp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Leaping Sai | b + bp | 9% | med | {{MK9MoveListRow | Leaping Sai | {{b}} + {{bp}} | 9% | {{med}} {{otg}} }} | ||
{{MK9MoveListRow | Sai Impale | f + bp | 7% | high }} | {{MK9MoveListRow | Sai Impale | {{f}} + {{bp}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Lunge Kick | f + fk | 5% | high bufferable }} | {{MK9MoveListRow | Lunge Kick | {{f}} + {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sneaky Kick | b + fk | 3% | low bufferable }} | {{MK9MoveListRow | Sneaky Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Splits | {{u}} + {{bk}} | 7% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Smacked Around | fp --- fp --- bp | | {{MK9MoveListRow | Smacked Around | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Boot Down | b + fp --- bk | | {{MK9MoveListRow | Boot Down | {{b}} + {{fp}} {{---}} {{bk}} | 5% {{---}} 7% | {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{groundbounce}} }} | ||
{{MK9MoveListRow | Bones | bp --- fk --- bk | | {{MK9MoveListRow | Bones | {{bp}} {{---}} {{fk}} {{---}} {{bk}} | 5% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Pretty Slasher | f + fk --- bp | {{MK9MoveListRow | Pretty Slasher | {{f}} + {{fk}} {{---}} {{fp}} + {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Killer Heels | fk --- bk | | {{MK9MoveListRow | Killer Heels | {{fk}} {{---}} {{bk}} | 5% {{---}} 5% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Getaway Sticks | {{b}} + {{fk}} {{---}} {{b}} + {{bk}} | 3% {{---}} 7% | {{low}} {{---}} {{low}} ; 1st hit: {{bufferable}} ; 2nd hit: {{sweep}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Fiendly Kiss | {{bk}} {{---}} {{bp}} | 7% {{---}} 5% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Malice | | {{MK9MoveListRow | Malice | Splits {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Malevolence | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Malevolence | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Fiendish | bp --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Fiendish | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | {{med}} {{otg}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 6% + 4% | Performs Sai Bursts ; {{high}} + {{high}} }} | |||
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 5% + 5% | Performs Tricky Teleport ; {{high}} + {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Sai Blast | b , f + fp | 6% | airok }} | {{MK9MoveListRow | Sai Blast | {{b}} , {{f}} + {{fp}} | 6% | {{high}} {{airok}} }} | ||
{{MK9MoveListRow | Teleport | {{MK9MoveListRow | Teleport Drop | {{f}} , {{f}} + {{fk}} | 7% | {{high}} {{airok}} {{stagger}} wkup ; Can perform Sai Blast or Sai Burst after kick }} | ||
{{MK9MoveListRow | Leaping | {{MK9MoveListRow | Leaping Neckbite | {{b}} , {{f}} + {{bp}} | 1% + 2% + 1% + 1% + 2% | {{high}} + {{high}} + {{high}} + {{high}} + {{high}} ; wkup }} | ||
{{MK9MoveListRow | Ball Roll | b , d + bk | 5% | high launch }} | {{MK9MoveListRow | Ball Roll | {{b}} , {{d}} + {{bk}} | 5% | {{high}} {{launch}} wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Sai Bursts | {{b}} , {{f}} + {{fp}} + {{bl}} | 6% + 4% ( in air: 6% + 6% ) | {{high}} + {{high}} ; {{airok}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Tricky Teleport | {{f}} , {{f}} + {{fk}} + {{bl}} | 5% + 5% | {{high}} + {{high}} ; {{airok}} wkup }} | ||
{{MK9MoveListRow | Leaping Lunch | b , f + bp + bl | 1% + 2% + 1% + 1% + 2% + 4% | high + high + high + high + high + high ; | {{MK9MoveListRow | Leaping Lunch | {{b}} , {{f}} + {{bp}} + {{bl}} | 1% + 2% + 1% + 1% + 2% + 4% | {{high}} + {{high}} + {{high}} + {{high}} + {{high}} + {{high}} ; 6th hit: {{flatten}} ; wkup }} | ||
{{MK9MoveListRow | Smashing Roll | b , d + bk + bl | | {{MK9MoveListRow | Smashing Roll | {{b}} , {{d}} + {{bk}} + {{bl}} | 2% + 1% + 1% + 4% | {{med}} + {{med}} + {{med}} + {{high}} ; 4th hit: {{launch}} ; wkup }} | ||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Femme Fatale | fk + bk + bl | | {{MK9MoveListRow | Femme Fatale | {{fk}} + {{bk}} + {{bl}} | 5% + 2% + 2% + 2% + 2% + 11% + 9% | 1st hit: {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f b f + bp | Jump}} | {{FatalityRow | Fatality 1 | {{b}} {{f}} {{b}} {{f}} + {{bp}} | Jump}} | ||
{{FatalityRow | Fatality 2 | b f b d + fk | Jump}} | {{FatalityRow | Fatality 2 | {{b}} {{f}} {{b}} {{d}} + {{fk}} | Jump}} | ||
{{FatalityRow | Stage Fatality | d d d + fp | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} + {{fp}} | Varies}} | ||
{{FatalityRow | Babality | d d f b + bp | Jump}} | {{FatalityRow | Babality | {{d}} {{d}} {{f}} {{b}} + {{bp}} | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
=== Basic Attacks === | === Basic Attacks === | ||
'''Crouching Kicks''' | |||
Great poke tools. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
[[File:U.png]] + [[File:bk.png]] | |||
Fairly safe overhead launcher. Has some range. | |||
[[File:B.png]] + [[File:fk.png]] | |||
Bufferable low. Use in mixups. | |||
[[File:F.png]] + [[File:fk.png]] | |||
Nice distance poke, has range. On block and hit it has some advantage. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:B.png]] + [[File:fp.png]] , [[File:bk.png]] | |||
High-mid launcher string. Fairly safe on block. | |||
[[File:F.png]] + [[File:fk.png]], [[File:fp.png]] + [[File:bp.png]] | |||
On hit it has some frame advantage. | |||
[[File:fk.png]] , [[File:bk.png]] | |||
Great bufferable poke string. Use from a distance because it has nice range. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Sai Blast''' | |||
Standard projectile, punishable upclose. Can be done in the air. Like Kitana's fan, mastering instant air sai's is crucial to her game. If the opponent jumps in and gets tagged by a air sai Mileena can start combo's with the Ball Roll. | |||
'''Ball Roll''' | |||
Goes under most projectiles in the game, except ice clone. Can sometimes be used as anti-air. Fully punishable on block. Juggles when landed. Use it also for mobility. | |||
'''Teleport Drop''' | |||
Another unsafe on block move. Can be done in the air and after a Jump kick. On block you can add a air sai to mix-up opponents. When landed, this move staggers, important for her mixup game. | |||
'''Leaping Neck Bite''': | '''Leaping Neck Bite''': | ||
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While that's not a lot, it's a cool little visual touch. :D | While that's not a lot, it's a cool little visual touch. :D | ||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''Smashing Roll''' | |||
Hits mid. Use in your mixup game. | |||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
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=== Style === | === Style === | ||
Zoner, Rushdowner / Mix up. | |||
== Matchups == | == Matchups == | ||
WORST Match - Kung Lao 8:2 | |||
Everything Lao has is almost a specific counter to something Mileena has. F+3 rolls under air sais and can lead into a combo with a spin follow-up. You cant tele-kick cause on block or even reaction a spin will launch into full combo. If Lao gets X-ray you're pretty much done, from that point one mistake and you're eating mid 30%. Mileena has to be creative and lucky to win this match. | |||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:00, 9 December 2020
Mileena
Shang Tsung has created many abominable creatures in his Flesh Pits, but none so twisted as Mileena. A fusion of Edenian flesh and Tarkatan blood, Mileena is both beauty and beast. This dichotomy has made her mind unstable; she is prone to fits of madness and savagery. Though she has the appearance of a mature woman, she is more child than adult--a blank slate conformed to Shao Kahn's will. Devoid of conscience or remorse, Mileena will butcher anyone to appease her beloved father.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
Crouching Kicks
Great poke tools.
Command Normals
Fairly safe overhead launcher. Has some range.
Bufferable low. Use in mixups.
Nice distance poke, has range. On block and hit it has some advantage.
Kombo Attacks
High-mid launcher string. Fairly safe on block.
On hit it has some frame advantage.
Great bufferable poke string. Use from a distance because it has nice range.
Special Attacks
Sai Blast
Standard projectile, punishable upclose. Can be done in the air. Like Kitana's fan, mastering instant air sai's is crucial to her game. If the opponent jumps in and gets tagged by a air sai Mileena can start combo's with the Ball Roll.
Ball Roll
Goes under most projectiles in the game, except ice clone. Can sometimes be used as anti-air. Fully punishable on block. Juggles when landed. Use it also for mobility.
Teleport Drop
Another unsafe on block move. Can be done in the air and after a Jump kick. On block you can add a air sai to mix-up opponents. When landed, this move staggers, important for her mixup game.
Leaping Neck Bite:
from Forums:
Goofing around with Mileena I noticed something about her command normal, Leaping Sai.
It leaves a sai stuck in your opponents back, . If you do any other attack that involves the sai, the one in their back disappears.
But if there's a sai in their back, and you do Mileena's Leaping Neckbite, she pulls the sai out, stabs them with it, then bites them. It adds 4% damage to both the normal and EX versions.
While that's not a lot, it's a cool little visual touch. :D
Enhanced Special Attacks
Smashing Roll
Hits mid. Use in your mixup game.
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
8-Hits: Splits Dash Leaping Neckbite
Jump-in Combos
3-Hits: Jump Kick Air Sai Blast Dash Uppercut
37%: Straight Up Jump Punch Dash + , + , Ball + Neckbite
Combos With Enhanced Specials
9-Hits: Splits + + Ball Roll Jump Kick Tricky Teleport Sai Burst
14-Hits: Ball Roll Splits Dash Leaping Lunch
40%: , Enhance Ball + , + , Ball + , Neckbite
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
Zoner, Rushdowner / Mix up.
Matchups
WORST Match - Kung Lao 8:2
Everything Lao has is almost a specific counter to something Mileena has. F+3 rolls under air sais and can lead into a combo with a spin follow-up. You cant tele-kick cause on block or even reaction a spin will launch into full combo. If Lao gets X-ray you're pretty much done, from that point one mistake and you're eating mid 30%. Mileena has to be creative and lucky to win this match.