Marvel vs Capcom 3/Hsien Ko: Difference between revisions

From SuperCombo Wiki
m (→‎Hyper Moves: Added specific damages for Hypers, as damage is pretty variable on them.)
m (fix motion tags)
 
(4 intermediate revisions by 2 users not shown)
Line 17: Line 17:


{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Senpu  Bu | direct front | 25,000 per hit |
   | Senpu  Bu | {{direct}} {{front}} | 25,000 per hit |
   | Henkyo Ki | shot front | 20,000 | reflects projectiles
   | Henkyo Ki | {{shot}} {{front}} | 20,000 | reflects projectiles
   | Anki Hon | shot upward | 70,000 | random knives, stars, and pots.<br> Stars and pots dizzy
   | Anki Hon | {{shot}} {{upward}} | 70,000 | random knives, stars, and pots.<br> Stars and pots dizzy
   | AlphaSuper=Chireitou Blades | BetaSuper=Tenrai Ha Balls | GammaSuper=Chireitou Blades
   | AlphaSuper=Chireitou Blades | BetaSuper=Tenrai Ha Balls | GammaSuper=Chireitou Blades
}}
}}
Line 26: Line 26:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Air Dash | f f or b b in the air |  | }}
{{MoveListRow | Air Dash | {{f}} f or {{b}} b in the air |  | }}
{{MoveListRow | Standing Light | l | 49,000 | }}
{{MoveListRow | Standing Light | {{l}} | 40,000 | }}
{{MoveListRow | Crouching Light | d + l | 40,000 | low }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{low}} }}
{{MoveListRow | Standing Medium | m | 60,000 | }}
{{MoveListRow | Standing Medium | {{m}} | 60,000 | }}
{{MoveListRow | Crouching Medium | d + m | 60,000 |  }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 60,000 |  }}
{{MoveListRow | Ball and Chain | f + m | 70,000 |  }}
{{MoveListRow | Ball and Chain | {{f}} + {{m}} | 70,000 |  }}
{{MoveListRow | Standing Heavy | h | 33,000 x 3 |  }}
{{MoveListRow | Standing Heavy | {{h}} | 84,800 (33,000 x 3) |  }}
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 70,000 | {{low}} }}
{{MoveListRow | Heavy Blades | f + h | 80,000 |  }}
{{MoveListRow | Edoga<br>Heavy Blades | {{f}} + {{h}} | 80,000 |  }}
{{MoveListRow | Standing Special | s | 75,000 | launch }}
{{MoveListRow | Standing Special | {{s}} | 75,000 | {{launch}} }}
{{MoveListRow | Jumping Light | air l | 42,000 | high }}
{{MoveListRow | Jumping Light | air {{l}} | 42,000 | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 63,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 63,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 32,000 x 3 | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 84,800 (33,000 x 3) | {{high}} }}
{{MoveListRow | Jumping Special | air s | 70,000 | high }}
{{MoveListRow | Jumping Special | air {{s}} | 70,000 | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 45: Line 45:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Anki Hon<br>Item Toss | qcf + atk  | knives: 70,000<br> bombs 80,000<br> Stars or pots: 70,000 | random item<br> Stars and pots dizzy}}
{{MoveListRow | Anki Hou<br>Item Toss | {{qcf}} + {{atk}} | knives: 70,000<br> bombs 80,000<br> Stars or pots: 70,000 | random item<br> Stars and pots dizzy}}
{{MoveListRow | Senpu Bu<br>Swing | dp + atk | 25,000 per hit | airok <br> mash atk to continue swing }}
{{MoveListRow | Senpu Bu<br>Swing | {{dp}} + {{atk}} | 102,300-162,400 (25,000 x 5-10) {{l}} <br> 130,200-171,100 (25,000 x 7-11) {{m}} <br> 142,100-185,900 (25,000 x 8-13) {{h}} | {{airok}} <br> mash {{atk}} to continue swing }}
{{MoveListRow | Henkyo Ki<br>Gong | rdp + atk | 70,000 | airok <br> Reflects projectiles }}
{{MoveListRow | Henkyo Ki<br>Gong | {{rdp}} + {{atk}} | 70,000 | {{airok}} <br> Reflects projectiles }}
{{MoveListRow | Houten Geki<br>Blender | hcb + atk | 90,000 l <br> 144,000 m <br> 192,000 h | throw }}
{{MoveListRow | Houten Geki<br>Blender | {{hcb}} + {{atk}} | 96,000 {{l}} <br> 144,000 {{m}} <br> 192,000 {{h}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Chireitou<br>Blades | {{#motion: qcf + atk + atk}} | 60,000 per hit x 6 | otg }}
{{MoveListRow | Chireitou<br>Blades | {{ {{qcf}} + {{atk}} + atk}} | 317,700 (60,000 x 6) | {{otg}} <br> Damage scales by 0.95 }}
{{MoveListRow | Tenrai Ha<br>Balls | {{#motion: qcb + atk + atk}} | 50,000 + 35,000 per hit x 8| otg high}}
{{MoveListRow | Tenrai Ha<br>Balls | {{ {{qcb}} + {{atk}} + atk}} | 273,500 (50,000 + <br> 35,000 x 8) | {{otg}} {{high}} <br> Damage scales by 0.95 <br> The weight is a physical attack and the balls are projectiles }}
{{MoveListRow | Rimoukon<br>Hyper Armor| {{#motion: dp + atk + atk}} | | Lasts 5 seconds}}
{{MoveListRow | Rimoukon<br>Hyper Armor| {{ {{dp}} + {{atk}} + atk}} | | Lasts 5 seconds}}
{{MoveListFooter}}
{{MoveListFooter}}


Line 74: Line 74:


=== Advanced Strategy ===
=== Advanced Strategy ===
[[Category:Marvel vs Capcom 3]]

Latest revision as of 00:54, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Hsien Ko

Hsienkoface.jpg

In a nutshell

Hsien-ko is a versatile, but slow character with a lot of options and one of the best assists in the game. Hsien-ko can use her long range normals in conjunction with her Gong reflector and Item Toss moves to play shockingly effective keepaway. In close, she scores great damage by following her throws with supers, and has some amazing normals to harass players with. Getting in close isn't too hard, either, as you can use her Swing to close the distance quickly while covered in a massive ball of damage. Hsien-ko's Hyper Armor mode powerup may be brief, but tagging her out lets her keep it until she returns, and makes her Swing assist one of the best in the games.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Senpu Bu
Direct.png Front.png
25,000 per hit
Chireitou Blades
Beta.png Henkyo Ki
Shot.png Front.png
20,000
reflects projectiles
Tenrai Ha Balls
Gamma.png Anki Hon
Shot.png Upward.png
70,000
random knives, stars, and pots.
Stars and pots dizzy
Chireitou Blades

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
F.png f or B.png b in the air
Standing Light
L.png
40,000
Crouching Light
D.png + L.png
40,000
Low.png
Standing Medium
M.png
60,000
Crouching Medium
D.png + M.png
60,000
Ball and Chain
F.png + M.png
70,000
Standing Heavy
H.png
84,800 (33,000 x 3)
Crouching Heavy
D.png + H.png
70,000
Low.png
Edoga
Heavy Blades
F.png + H.png
80,000
Standing Special
S.png
75,000
Launch.png
Jumping Light
air L.png
42,000
High.png
Jumping Medium
air M.png
63,000
High.png
Jumping Heavy
air H.png
84,800 (33,000 x 3)
High.png
Jumping Special
air S.png
70,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Anki Hou
Item Toss
Qcf.png + Atk.png
knives: 70,000
bombs 80,000
Stars or pots: 70,000
random item
Stars and pots dizzy
Senpu Bu
Swing
Dp.png + Atk.png
102,300-162,400 (25,000 x 5-10) L.png
130,200-171,100 (25,000 x 7-11) M.png
142,100-185,900 (25,000 x 8-13) H.png
Airok.png
mash Atk.png to continue swing
Henkyo Ki
Gong
Rdp.png + Atk.png
70,000
Airok.png
Reflects projectiles
Houten Geki
Blender
Hcb.png + Atk.png
96,000 L.png
144,000 M.png
192,000 H.png
Throw.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Chireitou
Blades
{{ Qcf.png + Atk.png + atk}}
317,700 (60,000 x 6)
Otg.png
Damage scales by 0.95
Tenrai Ha
Balls
{{ Qcb.png + Atk.png + atk}}
273,500 (50,000 +
35,000 x 8)
Otg.png High.png
Damage scales by 0.95
The weight is a physical attack and the balls are projectiles
Rimoukon
Hyper Armor
{{ Dp.png + Atk.png + atk}}
Lasts 5 seconds

Apprentice Combos

Strategy

Tips and Tricks

  • Hyper Armor activation is very punishable on startup, so super cancel into it from the Gong or give yourself a little space. Try DHCing it into a teammate's safe super to get Hsien-ko out and start abusing her armored assists.
  • You can attack on the way down from a Senpu Bu swing, and if you mix up the number of hits you do on the way down, you can confuse your opponent. Do they need to block high for 1 hit or 4? You can decide, and then land with a low.
  • Hsien-ko's bombs cannot hurt her, so if you throw one, you can move in without fear and pester your opponent.
  • Her dash makes her invincible for a moment, and you can use it to pass through opponents or projectiles.
  • You can use Senpu Bu Swing in the air three times before you have to land. This can keep you airborn for a very, very long time.

Basic Strategy

Advanced Strategy