Marvel vs Capcom 3/Tron Bonne: Difference between revisions

From SuperCombo Wiki
m (Cocktail)
m (fix motion tags)
 
(6 intermediate revisions by 6 users not shown)
Line 8: Line 8:
}}
}}


== Beginners Video Walkthrough ==
== Video Walkthrough ==
<youtube>QbXVJbodHig</youtube>
<youtube>QbXVJbodHig</youtube>


Line 16: Line 16:


{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Bonne Strike | direct front | 117,000 | softknockdown
   | Bonne Strike | {{direct}} {{front}} | 117,000 | softknockdown
   | Gustaff Fire  | shot upward | 102,300 |  
   | Gustaff Fire  | {{shot}} {{upward}} | 102,300 |  
   | Bandit Boulder | shot front | 151,600 <br> 70,000 for just the boulder |
   | Bandit Boulder | {{shot}} {{front}} | 151,600 <br> 70,000 for just the boulder |
   | AlphaSuper=King Servebot | BetaSuper=King Servebot | GammaSuper=King Servebot
   | AlphaSuper=King Servbot | BetaSuper=King Servbot | GammaSuper=King Servbot
}}
}}


Line 25: Line 25:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Air Dash | f  or b + atk + atk in the air | | }}
{{MoveListRow | Air Dash | {{f}} or {{b}} + {{atk}} + {{atk}} in the air | | }}
{{MoveListRow | Standing Light | l | 55,000 | }}
{{MoveListRow | Standing Light | {{l}} | 55,000 | }}
{{MoveListRow | Crouching Light |  d + l | 65,000 | low }}
{{MoveListRow | Crouching Light |  {{d}} + {{l}} | 65,600 (20,000 x 6) | {{low}} }}
{{MoveListRow | Standing Medium |  m | 25,000 per hit | }}
{{MoveListRow | Standing Medium |  {{m}} | 73,800 (25,000 x 4) | }}
{{MoveListRow | Crouching Medium |  d + m | 75,000 | low }}
{{MoveListRow | Crouching Medium |  {{d}} + {{m}} | 75,000 | {{low}} {{chipdamage}} }}
{{MoveListRow | Flame Thrower | f + m | 95,500 | chipdamage jcancel nocancel}}
{{MoveListRow | Flame Thrower | {{f}} + {{m}} | 84,000 (25,000 x 5) | {{chipdamage}} {{jcancel}} nocancel}}
{{MoveListRow | Standing Heavy |  h | 100,000 | }}
{{MoveListRow | Standing Heavy |  {{h}} | 100,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 95,500 | low otg nocancel}}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 95,500 | {{low}} {{otg}} {{nocancel}} {{softknockdown}} }}
{{MoveListRow | Bandit Boulder | f + h | 165,300 <br> 90,000 boulder only | chipdamage nocancel}}
{{MoveListRow | Bandit Boulder | {{f}} + {{h}} | 165,300 (50,000 x 2 + 90,000) | {{chipdamage}} {{nocancel}} }}
{{MoveListRow | Standing Special |  s | 100,000 | launch }}
{{MoveListRow | Standing Special |  {{s}} | 100,000 | {{launch}} }}
{{MoveListRow | Jumping Light |  air l | 30,000 x 3 | high }}
{{MoveListRow | Jumping Light |  air {{l}} | 69,300 (30,000 x 3) | {{high}} }}
{{MoveListRow | Jumping Medium |  air m | 80,000 | high }}
{{MoveListRow | Jumping Medium |  air {{m}} | 80,000 | {{high}} }}
{{MoveListRow | Jumping Heavy |  air h | 100,000 | high softknockdown }}
{{MoveListRow | Jumping Heavy |  air {{h}} | 100,000 | {{high}} {{softknockdown}} }}
{{MoveListRow | Jumping Special |  air s | 100,000 | high groundbounce }}
{{MoveListRow | Jumping Special |  air {{s}} | 100,000 | {{high}} {{groundbounce}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 44: Line 44:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Beacon Bomb | qcf + atk | 50,000 l <br> 60,000 m <br> 70,000 h | Freezes opponent in place }}
{{MoveListRow | Beacon Bomb | {{qcf}} + {{atk}} | 50,000 {{l}} <br> 60,000 {{m}} <br> 70,000 {{h}} | Freezes opponent in place }}
{{MoveListRow | Servebot Launcher | dp + atk  | 70,000 | }}
{{MoveListRow | Servbot Launcher | {{dp}} + {{atk}} | 70,000 | }}
{{MoveListRow | Bonne Strike | rdp + atk | 118,400 l <br> 140,300 m <br> 160,400 h | airok Mash for more damage }}
{{MoveListRow | Bonne Strike | {{rdp}} + {{atk}} | 75,900-118,400 (20,000 x 3-7 + 30,000) {{l}} <br> 99,400-140,300 (20,000 x 6-10 + 30,000) {{m}} <br> 118,400-160,400 (20,000 x 8-14 + 30,000) {{h}} | {{airok}} {{softknockdown}} Mash for more damage }}
{{MoveListRow | Bonne Mixer | hcb + atk | 120,000 l <br> 165,000 m <br> 210,000 h | throw }}
{{MoveListRow | Bonne Mixer | {{hcb}} + {{atk}} | 120,000 {{l}} <br> 165,000 {{m}} <br> 210,000 {{h}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Servebot Takeout<br>aka Lunch Rush | qcf + atk + atk | 251,800 | }}
{{MoveListRow | Servbot Takeout<br>aka Lunch Rush | {{qcf}} + {{atk}} + {{atk}} | 251,800 (50,000 + 10,000 x 40) | Damage scales by 0.95 <br> If the shot&nbsp;misses or is blocked, the attack ends }}
{{MoveListRow | Servebot Surprise<br>aka King Servebot | dp + atk + atk | 320,700 | }}
{{MoveListRow | Servbot Surprise<br>aka King Servbot | {{dp}} + {{atk}} + {{atk}} | 320,700 (40,000 x 10) | Damage scales by 0.95 <br> The first hit is a counterable physical attack }}
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 | throw | level3 }}
{{MoveListRow | Shakedown Mixer | {{hcb}} + {{atk}} + {{atk}} | 440,000 | {{throw}} | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}
== Apprentice Combos ==
<youtube>zvXv_x9-LoE</youtube>
<youtube>WpQcej8J6Gc</youtube>


== Strategy ==
== Strategy ==
Line 69: Line 73:
=== Advanced Strategy ===
=== Advanced Strategy ===


== Character-Themed Cocktail ==
[[Category:Marvel vs Capcom 3]]
 
Jack Daniels, Vodka, and a hint of grenadine.

Latest revision as of 00:55, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Tron Bonne

Tronface.jpg

In a nutshell

Tron is strange character that doesn't really fit into an existing archetype. She has moves that help her rush in, and other that help her zone you out. She has a lot of health, but also has really good mobility. She hits hard, and she is a combo machine. She can even save up for a devastating level 3 super grab to make you regret blocking so much.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Bonne Strike
Direct.png Front.png
117,000
softknockdown
King Servbot
Beta.png Gustaff Fire
Shot.png Upward.png
102,300
King Servbot
Gamma.png Bandit Boulder
Shot.png Front.png
151,600
70,000 for just the boulder
King Servbot

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
F.png or B.png + Atk.png + Atk.png in the air
Standing Light
L.png
55,000
Crouching Light
D.png + L.png
65,600 (20,000 x 6)
Low.png
Standing Medium
M.png
73,800 (25,000 x 4)
Crouching Medium
D.png + M.png
75,000
Low.png Chipdamage.png
Flame Thrower
F.png + M.png
84,000 (25,000 x 5)
Chipdamage.png Jcancel.png nocancel
Standing Heavy
H.png
100,000
Crouching Heavy
D.png + H.png
95,500
Low.png Otg.png Nocancel.png Softknockdown.png
Bandit Boulder
F.png + H.png
165,300 (50,000 x 2 + 90,000)
Chipdamage.png Nocancel.png
Standing Special
S.png
100,000
Launch.png
Jumping Light
air L.png
69,300 (30,000 x 3)
High.png
Jumping Medium
air M.png
80,000
High.png
Jumping Heavy
air H.png
100,000
High.png Softknockdown.png
Jumping Special
air S.png
100,000
High.png Groundbounce.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Beacon Bomb
Qcf.png + Atk.png
50,000 L.png
60,000 M.png
70,000 H.png
Freezes opponent in place
Servbot Launcher
Dp.png + Atk.png
70,000
Bonne Strike
Rdp.png + Atk.png
75,900-118,400 (20,000 x 3-7 + 30,000) L.png
99,400-140,300 (20,000 x 6-10 + 30,000) M.png
118,400-160,400 (20,000 x 8-14 + 30,000) H.png
Airok.png Softknockdown.png Mash for more damage
Bonne Mixer
Hcb.png + Atk.png
120,000 L.png
165,000 M.png
210,000 H.png
Throw.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Servbot Takeout
aka Lunch Rush
Qcf.png + Atk.png + Atk.png
251,800 (50,000 + 10,000 x 40)
Damage scales by 0.95
If the shot misses or is blocked, the attack ends
Servbot Surprise
aka King Servbot
Dp.png + Atk.png + Atk.png
320,700 (40,000 x 10)
Damage scales by 0.95
The first hit is a counterable physical attack
Shakedown Mixer
Hcb.png + Atk.png + Atk.png
440,000
Throw.png

Apprentice Combos

Strategy

Tips and Tricks

  • Tron will need to mix up jumping in with Light into Medium, or just Special. You want to try to confuse people into blocking low too early.
  • Tron greatly benefits from an assist that can hold an opponent in place after her OTG crouching Heavy into Bandit Boulder, allowing her to continue a combo.
  • Tron's zoning game really only works mid screen, so make sure your opponent's character isn't fast enough to surprise you before trying this strategy.

Basic Strategy

Advanced Strategy