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{{MvC3HyperGuideCharacterBox | wolverineface.jpg }} | {{MvC3HyperGuideCharacterBox | wolverineface.jpg }} | ||
{{Nutshell| | {{Nutshell| | ||
Wolverine is a fast, powerful character who focuses his game on front and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you. | Wolverine is a fast, powerful character who focuses his game on {{front}} and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you. | ||
}} | }} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Tornado Claw | direct upward | 94,800 | | | Tornado Claw | {{direct}} {{upward}} | 94,800 | | ||
| Berserker Slash | direct front | 100,00 | softknockdown | | Berserker Slash | {{direct}} {{front}} | 100,00 | softknockdown | ||
| Berserker Barrage | direct front | 103,000 | | | Berserker Barrage | {{direct}} {{front}} | 103,000 | | ||
| AlphaSuper=Fatal Claw | BetaSuper=Berserker Barrage X | GammaSuper=Berserker Barrage X | |||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Wall Jump | uf in air near wall | | }} | {{MoveListRow | Wall Jump | {{uf}} in air near wall | | }} | ||
{{MoveListRow | Standing Light | l | 53,000 | }} | {{MoveListRow | Standing Light | {{l}} | 53,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 48,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 48,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 67,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 67,000 | }} | ||
{{MoveListRow | Extra Slash | l after m | 60,000 | }} | {{MoveListRow | Extra Slash | {{l}} after {{m}} | 60,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 70,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 70,000 | {{low}} }} | ||
{{MoveListRow | Slide | df + m | 70,000 | otg }} | {{MoveListRow | Slide | {{df}} + {{m}} | 70,000 | {{otg}} }} | ||
{{MoveListRow | Standing Heavy | h | 95,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 95,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 78,000 | low}} | ||
{{MoveListRow | Standing Special | s | 80,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 50,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 70,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 70,000 | {{high}} }} | ||
{{MoveListRow | Air Extra Slash | l after m | 60,000 | high }} | {{MoveListRow | Air Extra Slash | {{l}} after {{m}} | 60,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 80,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 80,000 | {{high}} }} | ||
{{MoveListRow | Dive Kick | air d + h | 75,000 | groundbounce airborn opponents only <br> staggers on counterhit }} | {{MoveListRow | Dive Kick | air {{d}} + {{h}} | 75,000 | {{groundbounce}} airborn opponents only <br> staggers on {{counterhit}} }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high }} | {{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Berserker Barrage | qcf + atk | 35,000 per hit l <br> 30,000 per hit m <br> 28,000 per hit h | Mash atk for additional hits and softknockdown }} | {{MoveListRow | Berserker Barrage | {{qcf}} + {{atk}} | 35,000 per hit {{l}} <br> 30,000 per hit {{m}} <br> 28,000 per hit {{h}} | Mash {{atk}} for additional hits and {{softknockdown}} }} | ||
{{MoveListRow | Tornado Claw | dp + atk | 30,000 per hit | Mash atk for additional hits }} | {{MoveListRow | Tornado Claw | {{dp}} + {{atk}} | 30,000 per hit | Mash {{atk}} for additional hits }} | ||
{{MoveListRow | Drill Claw | Any direction + s + atk | 80,000 | airok }} | {{MoveListRow | Drill Claw | Any direction + {{s}} + {{atk}} | 80,000 | {{airok}} }} | ||
{{MoveListRow | Berserker Slash | qcb + atk | 100,000 | Has some invincibility }} | {{MoveListRow | Berserker Slash | {{qcb}} + {{atk}} | 100,000 | Has some invincibility }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Berserker Barrage X | qcf + atk + atk | 286,200 | }} | {{MoveListRow | Berserker Barrage X | {{qcf}} + {{atk}} + {{atk}} | 286,200 | }} | ||
{{MoveListRow | Fatal Claw | qcb + atk + atk | 302,100 | airok }} | {{MoveListRow | Fatal Claw | {{qcb}} + {{atk}} + {{atk}} | 302,100 | {{airok}} }} | ||
{{MoveListRow | Berserker Charge | d , d + atk + atk | | {{MoveListRow | Berserker Charge | {{d}} , {{d}} + {{atk}} + {{atk}} | | Speed up. Lasts 5 seconds. }} | ||
{{MoveListRow | Weapon X | dp + atk + atk | 440,000 | startupinv }} | {{MoveListRow | Weapon X | {{dp}} + {{atk}} + {{atk}} | 440,000 | {{startupinv}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>qRbY3fKnj5A</youtube> | |||
== Strategy == | == Strategy == | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* If you have the meter, cancel your Berserker Slash into Berserker Charge. | * Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further. | ||
* If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down. | |||
* If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack. | * If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack. | ||
* Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time. | |||
* Mash the H attack during a throw to increase damage by up to 40,000. | |||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | [=== Advanced Strategy ===--] | ||
[http://www.youtube.com/watch?v=grMUu5N3lTE | |||
Semi Advanced Combo By DjEvilYun | |||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:56, 9 December 2020
![MvC3Logo.png](/images/1/1f/MvC3Logo.png)
![MvC3HeaderButtons.png](/images/6/6e/MvC3HeaderButtons.png)
Wolverine
In a nutshell
Wolverine is a fast, powerful character who focuses his game on and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wall Jump
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
Standing Light
![L.png](/images/f/fe/L.png)
53,000
Crouching Light
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
48,000
![Low.png](/images/b/b1/Low.png)
Standing Medium
![M.png](/images/a/a3/M.png)
67,000
Extra Slash
![L.png](/images/f/fe/L.png)
![M.png](/images/a/a3/M.png)
60,000
Crouching Medium
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
70,000
![Low.png](/images/b/b1/Low.png)
Slide
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![M.png](/images/a/a3/M.png)
70,000
![Otg.png](/images/7/7b/Otg.png)
Standing Heavy
![H.png](/images/a/a2/H.png)
95,000
Crouching Heavy
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
78,000
low
Standing Special
![S.png](/images/8/82/S.png)
80,000
![Launch.png](/images/6/68/Launch.png)
Jumping Light
air
![L.png](/images/f/fe/L.png)
50,000
![High.png](/images/b/b7/High.png)
Jumping Medium
air
![M.png](/images/a/a3/M.png)
70,000
![High.png](/images/b/b7/High.png)
Air Extra Slash
![L.png](/images/f/fe/L.png)
![M.png](/images/a/a3/M.png)
60,000
![High.png](/images/b/b7/High.png)
Jumping Heavy
air
![H.png](/images/a/a2/H.png)
80,000
![High.png](/images/b/b7/High.png)
Dive Kick
air
+
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
75,000
![Groundbounce.png](/images/1/18/Groundbounce.png)
staggers on
![Counterhit.png](/images/8/81/Counterhit.png)
Jumping Special
air
![S.png](/images/8/82/S.png)
90,000
![High.png](/images/b/b7/High.png)
Special Moves
Berserker Barrage
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
35,000 per hit
30,000 per hit
28,000 per hit
![L.png](/images/f/fe/L.png)
30,000 per hit
![M.png](/images/a/a3/M.png)
28,000 per hit
![H.png](/images/a/a2/H.png)
Mash
for additional hits and
![Atk.png](/images/1/1b/Atk.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Tornado Claw
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
30,000 per hit
Mash
for additional hits
![Atk.png](/images/1/1b/Atk.png)
Drill Claw
Any direction +
+
![S.png](/images/8/82/S.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
![Airok.png](/images/6/68/Airok.png)
Berserker Slash
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
100,000
Has some invincibility
Hyper Moves
Berserker Barrage X
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
286,200
Fatal Claw
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
302,100
![Airok.png](/images/6/68/Airok.png)
Berserker Charge
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
Speed up. Lasts 5 seconds.
Weapon X
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
440,000
![Startupinv.png](/images/3/33/Startupinv.png)
Apprentice Combos
Strategy
Tips and Tricks
- Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further.
- If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down.
- If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack.
- Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time.
- Mash the H attack during a throw to increase damage by up to 40,000.
Basic Strategy
[=== Advanced Strategy ===--] [http://www.youtube.com/watch?v=grMUu5N3lTE Semi Advanced Combo By DjEvilYun