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(3 intermediate revisions by 3 users not shown) |
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| ==Introduction==
| | #Redirect [[Super Street Fighter IV/Abel]] |
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| ==Move Analysis==
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| ===Normal Moves===
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| ===Normal Throws===
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| * '''''Drop Throw''''' - F or N + LP + LK
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| * '''''Pincer Throw''''' - B + LP + LK
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| ===Command Normals===
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| * '''''Step Kick''''' - F+MK
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| ===Focus / Saving Attack===
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| ===Special Moves===
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| * '''''Change of Direction''''' - QCF + P
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| : Hold F + P or K for follow-up and finisher:
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| : -'''Second Mid''' - P
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| : -'''Second Low''' - K
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| : -'''Finish Mid''' - P
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| : -'''Finish Low''' - K
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| * '''''Sky Fall''''' - DP + P
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| * '''''Marseilles Roll''''' - QCF + K
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| * '''''Wheel Kick''''' - QCB + K
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| * '''''Tornado Throw''''' - HCB + P
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| ===Super Move===
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| * '''''Heartless''''' - QCF, QCF + P
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| ===Ultra Moves===
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| * '''''Soulless''''' - QCF, QCF + PPP
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| * '''''Breathless''''' - QCF, QCF + KKK
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| ==The Basics==
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| ==Combos==
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| ==Strategy==
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| ==Matchups==
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| ==Frame Data==
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| {| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
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| |-
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| ! |
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| ! align="center" | Block
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| ! align="center" |
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| ! align="center" |
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| ! align="center" | Super Meter
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| ! align="center" |
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| ! align="center" |
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| ! align="center" |
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| ! align="center" |
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| ! align="center" | Frames
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| ! align="center" |
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| ! |
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| |-
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| ! | Move Name
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| ! align="center" | HL
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| ! align="center" | Damage
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| ! align="center" | Stun
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| ! align="center" | Gain
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| ! align="center" | Cancel Ability
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| ! align="center" | Startup
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| ! align="center" | Active
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| ! align="center" | Recovery
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| ! align="center" | On Guard
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| ! align="center" | On Hit
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| ! align="center" | Notes
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| |-
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| | |Close LP
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| | align="center" |HL
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| | align="center" |25*15
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| | align="center" |30*20
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| | align="center" |20*20
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| | align="center" |ch/sp/su*su
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| | align="center" |4
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| | align="center" |3(8)3
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| | align="center" |11
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| | align="center" |-3
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| | align="center" |0
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| | |
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| |-
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| | |Close MP
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| | align="center" |HL
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| | align="center" |50*30
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| | align="center" |50*50
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| | align="center" |40*20
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| | align="center" |sp/su*su
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| | align="center" |5
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| | align="center" |3(8)2
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| | align="center" |14
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| | align="center" |-2
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| | align="center" | +4
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| | | [Hit] Forces stand
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| |-
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| | |Close HP
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| | align="center" |HL
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| | align="center" |80*30
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| | align="center" |100*100
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| | align="center" |60*20
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| | align="center" |sp/su*su
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| | align="center" |4
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| | align="center" |3(8)2
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| | align="center" |20
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| | align="center" |-4
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| | align="center" |0
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| | | [Hit] Forces stand
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| |-
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| | |Close LK
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| | align="center" |HL
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| | align="center" |30
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| | align="center" |50
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| | align="center" |20
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| | align="center" |-
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| | align="center" |5
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| | align="center" |2
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| | align="center" |9
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| | align="center" |0
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| | align="center" | +3
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| | |
| |
| |-
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| | |Close MK
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| | align="center" |HL
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| | align="center" |70
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| | align="center" |100
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| | align="center" |40
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| | align="center" |sp/su
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| | align="center" |7
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| | align="center" |2
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| | align="center" |16
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| | align="center" |-4
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| | align="center" |-1
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| | |
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| |-
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| | |Close HK
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| | align="center" |HL[H]
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| | align="center" |100[30]
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| | align="center" |150[50]
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| | align="center" |60[20]
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| | align="center" |-
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| | align="center" |6
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| | align="center" |6
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| | align="center" |16
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| | align="center" |-4
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| | align="center" |0
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| | |Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead)
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| |-
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| | |Far LP
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| | align="center" |HL
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| | align="center" |30
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| | align="center" |50
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| | align="center" |20
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| | align="center" |sp/su
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| | align="center" |5
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| | align="center" |3
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| | align="center" |6
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| | align="center" | +3
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| | align="center" | +6
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| | |
| |
| |-
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| | |Far MP
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| | align="center" |HL
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| | align="center" |80
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| | align="center" |100
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| | align="center" |40
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| | align="center" |su
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| | align="center" |5
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| | align="center" |6
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| | align="center" |11
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| | align="center" |-3
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| | align="center" | +1
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| | |
| |
| |-
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| | |Far HP
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| | align="center" |HL
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| | align="center" |130
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| | align="center" |200
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| | align="center" |60
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| | align="center" |-
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| | align="center" |12
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| | align="center" |3
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| | align="center" |17
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| | align="center" |-2
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| | align="center" | +2
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| | |
| |
| |-
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| | |Far LK
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| | align="center" |HL
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| | align="center" |40
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| | align="center" |50
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| | align="center" |20
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| | align="center" |-
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| | align="center" |5
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| | align="center" |3
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| | align="center" |8
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| | align="center" |0
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| | align="center" | +3
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| | |
| |
| |-
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| | |Far MK
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| | align="center" |HL
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| | align="center" |80
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| | align="center" |100
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| | align="center" |40
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| | align="center" |-
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| | align="center" |8
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| | align="center" |3
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| | align="center" |15
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| | align="center" |-4
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| | align="center" |-1
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| | |Whiff against crouchers
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| |-
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| | |Far HK
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| | align="center" |HL
| |
| | align="center" |100
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| | align="center" |200
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| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |14
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| | align="center" |2
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| | align="center" |19
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| | align="center" |-3
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| | align="center" | +1
| |
| | |
| |
| |-
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| | |crouch LP
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| | align="center" |HL
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| | align="center" |30
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| | align="center" |50
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| | align="center" |20
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| | align="center" |ch/sp/su
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| | align="center" |5
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| | align="center" |2
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| | align="center" |6
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| | align="center" | +3
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| | align="center" | +6
| |
| | |
| |
| |-
| |
| | |crouch MP
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| | align="center" |HL
| |
| | align="center" |70
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| | align="center" |100
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| | align="center" |40
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| | align="center" |sp/su
| |
| | align="center" |7
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| | align="center" |3
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| | align="center" |10
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| | align="center" | +1
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| | align="center" | +4
| |
| | |
| |
| |-
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| | |crouch HP
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| | align="center" |HL
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| | align="center" |70*40
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| | align="center" |100*50
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| | align="center" |60*20
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| | align="center" |sp/su
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| | align="center" |8
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| | align="center" |2*2
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| | align="center" |22
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| | align="center" |-6
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| | align="center" |-
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| | |1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent
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| |-
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| | |crouch LK
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| | align="center" |L
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| | align="center" |20
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| | align="center" |50
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| | align="center" |20
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| | align="center" |ch/sp/su
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| | align="center" |5
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| | align="center" |3
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| | align="center" |7
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| | align="center" | +1
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| | align="center" | +4
| |
| | |
| |
| |-
| |
| | |crouch MK
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| | align="center" |HL
| |
| | align="center" |70
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| | align="center" |100
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| | align="center" |40
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| | align="center" |sp/su
| |
| | align="center" |8
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| | align="center" |5
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| | align="center" |13
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| | align="center" |-4
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| | align="center" | +1
| |
| | |
| |
| |-
| |
| | |crouch HK
| |
| | align="center" |L
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
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| | align="center" |sp/su
| |
| | align="center" |11
| |
| | align="center" |3
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| | align="center" |25
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| | align="center" |-10
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| | align="center" |-
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| | |[Hit] Hard Knockdown cannot fast recover
| |
| |-
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| | |Jump up LP
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| | align="center" |H
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| | align="center" |50
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| | align="center" |50
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| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
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| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
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| | align="center" |-
| |
| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
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| | |Jump up MP
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| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
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| | |Jump up HP
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
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| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | |Jump up LK
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| | align="center" |H
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| | align="center" |50
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| | align="center" |50
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| | align="center" |20
| |
| | align="center" |-
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| | align="center" |5
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| | align="center" |8
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| | align="center" |-
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| | align="center" |-
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| | align="center" |-
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| | |[Projectile Invulnerability] Until just before startup (leg part only)
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| |-
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| | |Jump up MK
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| | align="center" |H
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| | align="center" |80
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| | align="center" |100
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| | align="center" |40
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| | align="center" |-
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| | align="center" |4
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| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
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| | align="center" |-
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| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
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| | |Jump up HK
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| | align="center" |H
| |
| | align="center" |100
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| | align="center" |200
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| | align="center" |60
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| | align="center" |-
| |
| | align="center" |5
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| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
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| | align="center" |-
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| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
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| | |Jump forward LP
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| | align="center" |H
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| | align="center" |50
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| | align="center" |50
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| | align="center" |20
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| | align="center" |-
| |
| | align="center" |5
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| | align="center" |8
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| | align="center" |-
| |
| | align="center" |-
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| | align="center" |-
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| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
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| | |Jump forward MP
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| | align="center" |H
| |
| | align="center" |80
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| | align="center" |100
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| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
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| | align="center" |10
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | |Jump forward HP
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| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
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| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
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| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
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| | |Jump forward LK
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| | align="center" |H
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| | align="center" |50
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| | align="center" |50
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| | align="center" |20
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| | align="center" |-
| |
| | align="center" |4
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| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
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| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | |Jump forward MK
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| | align="center" |H
| |
| | align="center" |70
| |
| | align="center" |100
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| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |[Projectile Invulnerability] Until just before startup (leg part only)
| |
| |-
| |
| | |Jump forward HK
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| | align="center" |H
| |
| | align="center" |110
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | |F+MK
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |dash
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| | align="center" |7
| |
| | align="center" |2
| |
| | align="center" |16
| |
| | align="center" |0
| |
| | align="center" | +3
| |
| | | Dash cancellable
| |
| |-
| |
| | |Focus Attack LVL 1
| |
| | align="center" |HL
| |
| | align="center" |60
| |
| | align="center" |100
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |21
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-21
| |
| | align="center" |-21
| |
| | |1~10F or 1F after button's are released: Has super armor.
| |
| Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons.
| |
| |-
| |
| | |Focus attack LVL 2
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |150
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |17+13
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-15
| |
| | align="center" |-
| |
| | |1~1F after button's are released: Has super armor.
| |
| Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons.
| |
| |-
| |
| | |Focus attack LVL 3
| |
| | align="center" |-
| |
| | align="center" |140
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |65
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |1~64F has super armor. Breaks super armor.
| |
| Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F.
| |
| |-
| |
| | |Forward Throw
| |
| | align="center" |0.9
| |
| | align="center" |130
| |
| | align="center" |140
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |3
| |
| | align="center" |2
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Back throw
| |
| | align="center" |0.9
| |
| | align="center" |130
| |
| | align="center" |140
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |3
| |
| | align="center" |2
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Change of Direction LP
| |
| | align="center" |HL
| |
| | align="center" |30
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |14
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
| |
| |-
| |
| | |Change of Direction MP
| |
| | align="center" |HL
| |
| | align="center" |35
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |16
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
| |
| |-
| |
| | |Change of Direction HP
| |
| | align="center" |HL
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |17
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
| |
| |-
| |
| | |Change of Direction EX
| |
| | align="center" |HL
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |-250/0
| |
| | align="center" |su
| |
| | align="center" |16
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | |1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
| |
| |-
| |
| | |Second Mid
| |
| | align="center" |H
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |10/20
| |
| | align="center" |-
| |
| | align="center" |15
| |
| | align="center" |4
| |
| | align="center" |28
| |
| | align="center" |-9
| |
| | align="center" |-4
| |
| | |[Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
| |
| |-
| |
| | |Second Low
| |
| | align="center" |L
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |22
| |
| | align="center" |4
| |
| | align="center" |24
| |
| | align="center" |-5
| |
| | align="center" |-1
| |
| | |[Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
| |
| |-
| |
| | |Finish Mid
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |100
| |
| | align="center" |10/30
| |
| | align="center" |-
| |
| | align="center" |10
| |
| | align="center" |2
| |
| | align="center" |44
| |
| | align="center" |-35
| |
| | align="center" |-
| |
| | |[Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Finish Low
| |
| | align="center" |L
| |
| | align="center" |150
| |
| | align="center" |100
| |
| | align="center" |30/30
| |
| | align="center" |-
| |
| | align="center" |22
| |
| | align="center" |2
| |
| | align="center" |53
| |
| | align="center" |-44
| |
| | align="center" |-
| |
| | |[Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Wheel Kick LK
| |
| | align="center" |H
| |
| | align="center" |120
| |
| | align="center" |200
| |
| | align="center" |30/40
| |
| | align="center" |-
| |
| | align="center" |20
| |
| | align="center" |7
| |
| | align="center" |2+19
| |
| | align="center" |-10
| |
| | align="center" |-5
| |
| | |1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
| |
| |-
| |
| | |Wheel Kick MK
| |
| | align="center" |H
| |
| | align="center" |140
| |
| | align="center" |200
| |
| | align="center" |30/40
| |
| | align="center" |-
| |
| | align="center" |24
| |
| | align="center" |7
| |
| | align="center" |2+20
| |
| | align="center" |-11
| |
| | align="center" |-6
| |
| | | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
| |
| |-
| |
| | |Wheel Kick HK
| |
| | align="center" |H
| |
| | align="center" |160
| |
| | align="center" |200
| |
| | align="center" |30/40
| |
| | align="center" |-
| |
| | align="center" |27
| |
| | align="center" |7
| |
| | align="center" |1+22
| |
| | align="center" |-12
| |
| | align="center" |-7
| |
| | | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
| |
| |-
| |
| | |Wheel Kick EX
| |
| | align="center" |H
| |
| | align="center" |60*120
| |
| | align="center" |100*100
| |
| | align="center" |-250/0
| |
| | align="center" |--
| |
| | align="center" |17
| |
| | align="center" |7*3
| |
| | align="center" |2+19
| |
| | align="center" |-6
| |
| | align="center" |0
| |
| | | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu)
| |
| |-
| |
| | |Marseilles Roll LK
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |20/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |27
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 5-26 [Hit Invul.] / 5-23F can cross opponent
| |
| |-
| |
| | |Marseilles Roll MK
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |20/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |30
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 5-29 [Hit Invul.] / 5-25F can cross opponent
| |
| |-
| |
| | |Marseilles Roll HK
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |20/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |32
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 5-31 [Hit Invul.] / 5-27F can cross opponent
| |
| |-
| |
| | |Marseilles Roll EX
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-250/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |32
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 1-32 [Hit Invul.] / 5-27F can cross opponent
| |
| |-
| |
| | |Sky Fall LP
| |
| | align="center" |-
| |
| | align="center" |0*140
| |
| | align="center" |100
| |
| | align="center" |30/0*100
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Sky Fall MP
| |
| | align="center" |-
| |
| | align="center" |0*150
| |
| | align="center" |150
| |
| | align="center" |30/0*100
| |
| | align="center" |-
| |
| | align="center" |6
| |
| | align="center" |4
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Sky Fall HP
| |
| | align="center" |-
| |
| | align="center" |0*160
| |
| | align="center" |200
| |
| | align="center" |30/0*100
| |
| | align="center" |-
| |
| | align="center" |9
| |
| | align="center" |6
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Sky Fall EX
| |
| | align="center" |-
| |
| | align="center" |0*160
| |
| | align="center" |150
| |
| | align="center" |-250/0
| |
| | align="center" |-
| |
| | align="center" |6
| |
| | align="center" |2
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!!
| |
| |-
| |
| | |Tornado Throw LP
| |
| | align="center" |1.3
| |
| | align="center" |160
| |
| | align="center" |100
| |
| | align="center" |30/80
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |51
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Tornado Throw MP
| |
| | align="center" |1.1
| |
| | align="center" |180
| |
| | align="center" |150
| |
| | align="center" |30/80
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |45
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Tornado Throw HP
| |
| | align="center" |0.9
| |
| | align="center" |200
| |
| | align="center" |200
| |
| | align="center" |30/80
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |39
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Tornado Throw EX
| |
| | align="center" |1.25
| |
| | align="center" |200
| |
| | align="center" |150
| |
| | align="center" |-250/0
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |54
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Super Combo
| |
| | align="center" |HL
| |
| | align="center" |0*335
| |
| | align="center" |0
| |
| | align="center" |-1000/0
| |
| | align="center" |-
| |
| | align="center" |1+5
| |
| | align="center" |2
| |
| | align="center" |41
| |
| | align="center" |-32
| |
| | align="center" |-
| |
| | | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Ultra Combo 1
| |
| | align="center" |HL
| |
| | align="center" |45*455
| |
| | align="center" |0
| |
| | align="center" |0/0
| |
| | align="center" |-
| |
| | align="center" |1+13
| |
| | align="center" |2
| |
| | align="center" |46
| |
| | align="center" |-30
| |
| | align="center" |-
| |
| | |1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | |Ultra Combo 2
| |
| | align="center" |1.0
| |
| | align="center" |480
| |
| | align="center" |0
| |
| | align="center" |0/0
| |
| | align="center" |-
| |
| | align="center" |1+7
| |
| | align="center" |6
| |
| | align="center" |51
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | |1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
| |
| |-
| |
| ! |
| |
| ! align="center" | Block
| |
| ! align="center" |
| |
| ! align="center" |
| |
| ! align="center" | Super Meter
| |
| ! align="center" |
| |
| ! align="center" |
| |
| ! align="center" |
| |
| ! align="center" |
| |
| ! align="center" | Frames
| |
| ! align="center" |
| |
| ! |
| |
| |-
| |
| ! | Move Name
| |
| ! align="center" | HL
| |
| ! align="center" | Damage
| |
| ! align="center" | Stun
| |
| ! align="center" | Gain
| |
| ! align="center" | Cancel Ability
| |
| ! align="center" | Startup
| |
| ! align="center" | Active
| |
| ! align="center" | Recovery
| |
| ! align="center" | On Guard
| |
| ! align="center" | On Hit
| |
| ! align="center" | Notes
| |
| |-
| |
| |}
| |
| =====Notes:=====
| |
| Any attack "Puts opponent in jugglable state" can be followed up by any attack that "Can juggle" assuming the follow up attack can reach them.
| |
| | |
| An attack that "floats" the opponent puts them in a "free juggle state" where any attack will continue the juggle assuming the follow up attack can reach them.
| |
| | |
| Better informations here : http://shoryuken.com/f315/juggle-mechanics-guide-all-characters-video-guide-250054/
| |
| | |
| | |
| {{Super Street Fighter IV}}
| |