Bushido Blade 2: Difference between revisions

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{{Infobox Game
| gamename    = Bushido Blade 2
| image        = Bushido Blade 2 Box Art.jpg
| developer    = Lightweight Co., Ltd.
| publisher    = SquareSoft, Square Electronic Arts
| system      = ''Playstation''<br>JP: March 12, 1998<br>NA: October 28, 1998
| website      = [https://www.jp.square-enix.com/game/detail/bushido2/ JP Square Enix Page]
| netcode      = Mednafen (From the program directly, or via NullDC BEAR)
| community    = [https://discord.com/invite/zzFaARkmSD Bushido Blade 1 & 2 Discord Channel]
}}
<br>
==Introduction==
==Introduction==
Bushido Blade 2 is a 3D fighting game developed by Lightweight and published by Squaresoft for the Playstation. The control scheme and fighting system have been completely overhauled from the first game and it is now less random and worthy of much more serious competitive play.
Bushido Blade 2 is a 3D fighting game developed by Lightweight and published by Squaresoft for the Playstation. Both it and its predecessor, Bushido Blade, were unique in their gameplay style that seeks to recreate realistic sword play; there are no life meters, and a single, clean hit can kill your opponent. The control scheme and fighting system have been streamlined from the first game. There are now 2 main attack buttons instead of 3. The attack deflect button has been replaced with a dedicated stance switcher. Deflecting attacks must now be timed using your own. Jumping and crouching, no longer sharing functions with stance switching, have more control, alongside an overall improvement to the game's fluidity in movement and attacks. The Rapier, Saber, and Sledgehammer have been removed in favor of the more traditional bushido weapons, with the addition of one new weapon, the Yari spear. Traditional, that is, outside of the dedicated gun users, and certain sub-weapons. Certain characters can use the new Two-Sword or Iai quickdraw stances. Limb disabling, such as injuring one's legs to the point where they can only attack while in a forced on-the-ground state, is now exclusive to one arm, that when injured, removes access to certain attacks and techniques. While certain changes leave some preferring the original game, the overall improvements to player control lead to a more realistic feel, more worthy of serious competitive play.
==Controls==
The game uses a standard Playstation controller, can be played with or without analog.
*'''D-pad''': Move character
*'''Left Stick''': Move character
*'''Right Stick''': No use
*'''Square''': Change Stance
*'''X''': Horizontal Attack
*'''Circle''': Vertical Attack
*'''Triangle''': No use
*'''L1''': Free run
*'''L2''': No use
*'''R1''': Hop
*'''R2''': Crouch
*'''Start''': Pause
*'''Select''': Surrender
==Movement==
The movement in the game is fairly standard for most 3D games.  
 
*Towards and Back moves towards and away from the opponent.  Up sidesteps into the background, Down sidesteps into the foreground.
 
*Double tapping any direction to dash in that direction.  Dashing is a good way to cover ground quickly also to dodge the opponents attacks.
 
*Hold L1 while pressing any direction to free run.
 
*R2 causes you to crouch momentarily.  Pressing towards, R2 causes you to crouch while moving forward.  During this forward crouch you can perform Major Attacks.
 
*R1 makes your character do a little hop and a quick attack above their head. If timed well you can hit someone jumping over you.
*Pressing R1 while your opponent is down to do a pounce attack.
*Pressing R1 while crouched down to high jump, pressing it while crouching forward to high jump forward.
*You can also climb up to a higher level when standing next to a wall by pressing towards it and R1.
 
*When you are lying on the ground press up or down to roll into the background or foreground. Towards and Back to roll forward or backwards and then stand up. Press an attack button during the roll to do a rising attack as soon as the roll is finished.
==Stances==
Every weapon has three stances,use Square to cycle through them.
 
===Two Sword Stance===
This stance is only available to the Narukagami characters who have a kodachi as a subweapon with the exception of Highwayman on the Shainto side.
Specifically: [[Tatsumi]] [[Utsusemi]] [[Matsumushi]]
===Iai Stance===
This stance can only be used by certain Shainto members and only with the [[Katana]] or [[Longsword]].
Specifically: [[Gengoro]] [[Kaun]] [[Tony Umeda]]
Generally it has very fast attacks with long recovery.
==Attacking==


==Defense==
{{Navbox-BB2}}


==Weapons==
[[Category:Bushido Blade 2]]
*[[Naginata]]
*[[Broadsword]]
*[[Katana]]
*[[Nodachi]]
*[[Longsword]]
*[[Yari]]
==Characters==
===Narukagami===
*[[Kannuki]]
*[[Mikado]]
*[[Tatsumi]]
*[[Utsusemi]]
*[[Red Shadow]]
*[[Matsumushi]]
*[[Suminagashi]]
*[[Nightstalker]]
*[[Sazanka]]
===Shainto===
*[[Gengoro]]
*[[Kaun]]
*[[Jo]]
*[[Chihiro]]
*[[Isohachi]]
*[[Utamaru]]
*[[Hongou]]
*[[Tony Umeda]]
*[[Highwayman]]

Latest revision as of 22:44, 16 August 2022

Bushido Blade 2
Bushido Blade 2 Box Art.jpg
Developers

Lightweight Co., Ltd.

Publishers

SquareSoft, Square Electronic Arts

Systems

Playstation
JP: March 12, 1998
NA: October 28, 1998

Official Websites

JP Square Enix Page

Online Play

Mednafen (From the program directly, or via NullDC BEAR)

Community Channels

Bushido Blade 1 & 2 Discord Channel


Introduction

Bushido Blade 2 is a 3D fighting game developed by Lightweight and published by Squaresoft for the Playstation. Both it and its predecessor, Bushido Blade, were unique in their gameplay style that seeks to recreate realistic sword play; there are no life meters, and a single, clean hit can kill your opponent. The control scheme and fighting system have been streamlined from the first game. There are now 2 main attack buttons instead of 3. The attack deflect button has been replaced with a dedicated stance switcher. Deflecting attacks must now be timed using your own. Jumping and crouching, no longer sharing functions with stance switching, have more control, alongside an overall improvement to the game's fluidity in movement and attacks. The Rapier, Saber, and Sledgehammer have been removed in favor of the more traditional bushido weapons, with the addition of one new weapon, the Yari spear. Traditional, that is, outside of the dedicated gun users, and certain sub-weapons. Certain characters can use the new Two-Sword or Iai quickdraw stances. Limb disabling, such as injuring one's legs to the point where they can only attack while in a forced on-the-ground state, is now exclusive to one arm, that when injured, removes access to certain attacks and techniques. While certain changes leave some preferring the original game, the overall improvements to player control lead to a more realistic feel, more worthy of serious competitive play.

Game Navigation

General
System
Stages
Weapons
Naginata
Broadsword
Katana
Nodachi
Long Sword
Yari
Guns
Narukagami
Kannuki
Mikado
Tatsumi
Utsusemi
Red Shadow
Matsumushi
Suminagashi
Nightstalker
Sazanka
Tsubame
Narukagami Lord
Shainto
Gengoro
Kaun
Jo
Chihiro
Isohachi
Utamaru
Hongou
Tony Umeda
Highwayman
Katze
Shainto Lord