< Tekken 5 | Bryan Fury
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-->{{btn|Tekken_5/Bryan_Fury|Overview}}<!-- | |||
-->{{btn|Tekken_5/Bryan_Fury/Combos|Combos}}<!-- | |||
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-->{{#vardefine:cargoTable|SF6_FrameData}}</div><noinclude>[[Category:Street Fighter 6]]</noinclude> | |||
== Normal Hit == | == Normal Hit == | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! # of Hits !! Difficulty !! Notes | |||
|- | |||
| {{clr|9|uf4}} > {{clr|8|db2}} > {{clr|7|1}} > {{clr|8|ff2}} || 56 || 4 || {{clr|6|Easy}} || Orbital Heel 1 | |||
|- | |||
| {{clr|9|uf4}} > {{clr|8|db2}} > {{clr|7|f1}} > 3212 || 58 || 6 || {{clr|6|Easy}} || Orbital Heel 2 | |||
|- | |||
| df3 > uf3 > db2 > d32 || 63 || 5 || {{clr|6|Easy}} || Snake Edge 1 | |||
|- | |||
| fb2 > f1+2 > 334 || 60 || 5 || {{clr|6|Easy}} || Jet Upper 1 | |||
|} | |||
== Counter Hit == | == Counter Hit == | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! # of Hits !! Difficulty !! Notes | |||
|- | |||
| 0 || 0 || 0 || {{clr|6|Easy}} || Orbital Heel 1 | |||
|} | |||
== Wall Combos == | |||
Wall Combos are combos that can be used after opponent has hit the wall. | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! # of Hits !! Difficulty !! Notes | |||
|- | |||
| ... > 1 || 0 || 0 || {{clr|4|Easy}} || Insert Note | |||
|} | |||
== Combos into Wall == | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! # of Hits !! Difficulty !! Notes | |||
|- | |||
| 1 || 0 || 0 || {{clr|4|Easy}} || Insert Note | |||
|} | |||
== Mini Combos == | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! # of Hits !! Difficulty !! Notes | |||
|- | |||
| 1 || 0 || 0 || {{clr|6|Easy}} || Orbital Heel 1 | |||
|} | |||
== Navigation == |
Latest revision as of 02:42, 12 January 2024
Normal Hit
Combo | Damage | # of Hits | Difficulty | Notes |
---|---|---|---|---|
uf4 > db2 > 1 > ff2 | 56 | 4 | Easy | Orbital Heel 1 |
uf4 > db2 > f1 > 3212 | 58 | 6 | Easy | Orbital Heel 2 |
df3 > uf3 > db2 > d32 | 63 | 5 | Easy | Snake Edge 1 |
fb2 > f1+2 > 334 | 60 | 5 | Easy | Jet Upper 1 |
Counter Hit
Combo | Damage | # of Hits | Difficulty | Notes |
---|---|---|---|---|
0 | 0 | 0 | Easy | Orbital Heel 1 |
Wall Combos
Wall Combos are combos that can be used after opponent has hit the wall.
Combo | Damage | # of Hits | Difficulty | Notes |
---|---|---|---|---|
... > 1 | 0 | 0 | Easy | Insert Note |
Combos into Wall
Combo | Damage | # of Hits | Difficulty | Notes |
---|---|---|---|---|
1 | 0 | 0 | Easy | Insert Note |
Mini Combos
Combo | Damage | # of Hits | Difficulty | Notes |
---|---|---|---|---|
1 | 0 | 0 | Easy | Orbital Heel 1 |