Template:SF6-ComboTable/Documentation: Difference between revisions

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(Ken combos as examples)
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<pre>
<pre>
{{SF6-ComboTable
{{SF6-ComboTable
| Stock = (Optional) Name of the character's unique resource.
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
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   | Position  = Positioning required for the combo.
   | Position  = Positioning required for the combo.
   | Damage    = Damage done by a combo.
   | Damage    = Damage done by a combo.
  | Stocks    = (Optional) Character specific resources expended to perform the combo.
   | Drive      = Drive gauge expended to perform the combo.
   | Drive      = Drive gauge expended to perform the combo.
   | Super      = Super gauge expended to perform the combo.
   | Super      = Super gauge expended to perform the combo.
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}}
}}
</pre>
</pre>
When creating a table with the optional Stocks column, the column name '''must''' be defined in the header, and every combo in the table '''must''' have a value for Stocks. To create an empty cell in the Stocks field set its value to '''&amp;nbsp;'''


== Example ==
== Example ==
{{Character Subnav SF6 | chara=Ken }}
== Combo Notation Guide ==
Click "Expand" for information about combo notation in SF6:
{{ComboKey-SF6}}
== Normal Hit Meterless ==
=== Light Confirm Combos ===
{{SF6-ComboTable
{{SF6-ComboTable
| Header = Guile Combos
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|7|214LK}}, {{clr|8|623MP}}/{{clr|7|623LP}}
   | Combo      = 2P, 2MP > 28HK
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1970
   | Damage    = 1860(2020)
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = [3] {{clr|3|Medium}}
   | Difficulty = [1] {{clr|1|Very Easy}}
   | Notes      = 2LP is plus enough to allow '''''linking''''' on reaction into LK tatsu, which itself enables numerous combos.
   | Notes      = Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time.
   | Video      =  
   | Video      =  
   }}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LK}}~{{clr|7|2LP}}~{{clr|7|5LP}} > {{clr|9|623HP}} <br> {{clr|7|2LP}}~{{clr|7|2LK}}~{{clr|7|5LP}} > {{clr|9|623HP}} <br> {{clr|7|5LP}}~{{clr|7|5LP}}~{{clr|7|5LP}} > {{clr|9|623HP}}
   | Combo      = 2P, 2MP > 28HK > SU3
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1690/1690/1790
   | Damage    = 4260(4420)
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 3
   | Difficulty = [1] {{clr|1|Very Easy}}
   | Difficulty = [1] {{clr|1|Very Easy}}
   | Notes      = Pressure string and confirm string in one.
   | Notes      =
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}~{{clr|7|2LP}}~{{clr|7|5LK}} > {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 1790
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Far light confirm, use 1 less 2LP if farther away.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} >  {{clr|10|KK}} > {{clr|10|623K}}, {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 2440
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Close up midscreen 5MP Link. Maximum damage and side switches.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|214K}}
  | Position  = Anywhere
  | Damage    = 1640
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Close up midscreen 5MP link. Corner carry.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
  | Position  = Anywhere
  | Damage    = 2130
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Close up midscreen 5MP link. Compromise of Damage and Corner Carry with no side swap.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|8|236MK}}~{{clr|9|dl.6HK}}, {{clr|9|623HP}}
  | Position  = Corner
  | Damage    = 2480
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Close up corner 5MP link. Does more damage than a Jinrai Loop but less stylish.
  | Video      =
  }}
}}
 
=== Heavy Confirm Combos ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HP}} > {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 2200
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Stand HP easier confirm. Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2500
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Stand HP harder confirm. Higher damage, better corner carry but harder to confirm.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|j.HP}}, {{clr|9|2HP}} > {{clr|7|214LK}} > {{clr|8|623MP}}
  | Position  = Anywhere
  | Damage    = 3070
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Max damage Jump-in midscreen.
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|j.HP}}, {{clr|9|2HP}} > {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = 2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK
  | Position  = Corner
  | Damage    = 3430
  | Drive      = 0
  | Super      = 0
  | Difficulty = [4] {{clr|4|Hard}}
  | Notes      = Max damage Jump-in corner.
  | Video      =
  }}
}}
 
== Punish Counter Combos ==
 
=== 4f ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2240
   | Damage    = 2616(2700)
   | Drive      = 0
   | Drive      = 2
   | Super      = 0
   | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
Line 167: Line 59:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|9|2HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = 2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2440
   | Damage    = 4616(4700)
   | Drive      = 0
   | Drive      = 2
   | Super      = 0
   | Super      = 3
  | Difficulty = [4] {{clr|4|Hard}}
  | Notes      = 4f Punish Counter with Ken's run ender. {{clr|7|2LP}} can be switched with {{clr|7|5LP}} for additional range all {{clr|10|KK >}} enders can be used; {{clr|10|KK > 214K}} for corner carry, {{clr|10|KK > 623P}} for damage, and {{clr|10|KK > 623K}} > {{clr|9|623HP}} for a sideswitch.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|7|2LP}}, {{clr|9|2HP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
  | Position  = Anywhere
  | Damage    = 2550
  | Drive      = 0
  | Super      = 0
  | Difficulty = [4] {{clr|4|Hard}}
  | Notes      = Max damage 4f Punish Counter
  | Video      =
  }}
}}
 
=== 5f ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|8|5MP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2660
  | Drive      = 0
  | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      =  
   | Notes      =  
   | Video      =  
   | Video      =  
  }}
   |}}
  {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2880
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      =
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
  | Position  = Anywhere
  | Damage    = 2990
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      =
  | Video      =
  }}
}}
 
=== 6f ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|8|2MP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2780
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      =
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|8|2MP}}, {{clr|8|2MK}} > {{clr|7|214LK}}, {{clr|8|623MP}}
  | Position  = Anywhere
  | Damage    = 2810
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      =
  | Video      =
  }}
}}
 
=== 8f ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|2HP}}, {{clr|8|2MP}} > {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 2780
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      =
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|2HP}} > {{clr|10|KK}}~{{clr|7|LK}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2900
  | Drive      = 0
  | Super      = 0
  | Difficulty = [4] {{clr|4|Hard}}
  | Notes      =
  | Video      =
  }}
}}
 
=== 10f ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HP}}, {{clr|8|2MK}} > {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 2580
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = {{clr|8|2MK}} doesn't reach at tip range
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 2780
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Medium range combo
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK~623HP}}
  | Position  = Anywhere
  | Damage    = 2900
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Need to be very close for {{clr|8|5MP}} to reach
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|5MP}}~{{clr|9|5HP}} > {{clr|10|KK~623K}}, {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage    = 5306
  | Drive      = 6
  | Super      = 3
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Cash out combo with sideswap
  | Video      =
  }}
}}
 
=== 12f ===
 
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|5HK}}, {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2150
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = The timing can be a bit tricky due to {{clr|9|5HK}}'s recovery and the need to cancel {{clr|10|KK}} into {{clr|10|623P}} fairly early.
  | Video      =
  }}
}}
 
=== 23f ===
{{SF6-ComboTable
| Items =
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|623HK}}, {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2720
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Long range punish counter confirm. The ender can be substituted for {{clr|10|KK > 214K/623K}}.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|9|623HK}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2780
  | Drive      = 0
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Easier version. Slightly less carry without {{clr|7|2LP}}. The ender can be substituted for {{clr|10|KK > 214K/623K}}.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|10|KK}} > {{clr|10|214K}}, {{clr|8|2MP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
  | Position  = Anywhere
  | Damage    = 3405
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Another long range punish counter confirm. You could alternatively do {{clr|8|5MP}} ~ {{clr|8|5HP}} > {{clr|10|Run 623P/214K/623K}} after {{clr|10|214K}}.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|10|KK~214K}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|9|623HP}} > {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage    = 5790
  | Drive      = 6
  | Super      = 3
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Cash out combo
  | Video      =
  }}
}}
}}


=== 26f ===
{{SF6-ComboTable
{{SF6-ComboTable
| Header = Lily Combos
| Stock = Windclad
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|214K}}
   | Combo      = 236KK > 236236K
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2140
   | Damage    = 3000
   | Drive      = 1
   | Stocks     = &nbsp;
  | Super      = 0
   | Drive      = 2
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Corner carry, +43 oki.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|KK}}, {{clr|10|214K}}
  | Position  = Anywhere
  | Damage    = 2440
  | Drive      = 1
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Max damage {{clr|4|DI}} 1 bar corner carry, but +3 with no knockdown.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|623K}}, {{clr|9|623HP}}
  | Position  = Anywhere
  | Damage    = 2740
  | Drive      = 1
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Side switches.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|KK}}, {{clr|10|623P}}
  | Position  = Anywhere
  | Damage    = 2790
  | Drive      = 1
  | Super      = 0
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      = Max damage {{clr|4|DI}} 1 bar combo.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage     = 4400
   | Drive      = 1
  | Super      = 3
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      =
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|236KK}}~{{clr|9|6HK}}~{{clr|10|6K}} > {{clr|10|236236K}}
  | Position  = Anywhere
  | Damage    = 3830
  | Drive      = 3
   | Super      = 2
   | Super      = 2
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = {{clr|2|Easy}}
   | Notes      =  
   | Notes      =  
   | Video      =  
   | Video      =  
   }}
   |}}
}}
 
== Jinrai Loops ==
{{SF6-ComboTable
| Header = {{big|Welcome to the slippery slope}}
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|7|236LK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = W.236KK, 236236P
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2330
   | Damage    = 2960
   | Drive      = 0
  | Stocks    = 1
   | Super      = 0
   | Drive      = 2
   | Difficulty = [4] {{clr|4|Hard}}
   | Super      = 1
   | Notes      = Only optimal after a long combo if done from a Stand MP Target Combo. But are optimal after a Crouch HP.
   | Difficulty = {{clr|2|Easy}}
   | Notes      = 1 Windclad projectile punish.
   | Video      =  
   | Video      =  
   }}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = W.236KK, W.623HP
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2600
   | Damage    = 2320
   | Drive      = 0
  | Stocks    = 2
   | Drive      = 2
   | Super      = 0
   | Super      = 0
   | Difficulty = [4] {{clr|4|Hard}}
   | Difficulty = {{clr|2|Easy}}
   | Notes      =  
   | Notes      = 2 Windclad projectile punish.
   | Video      =  
   | Video      =  
   }}
   |}}
}}
}}
{{doc/end}}
{{doc/end}}

Latest revision as of 12:41, 8 December 2023


Description

On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.

Usage

{{SF6-ComboTable
| Stock = (Optional) Name of the character's unique resource.
| Items =
  {{SF6-ComboTableItem
  | Combo      = The series of inputs used to perform the combo.
  | Position   = Positioning required for the combo.
  | Damage     = Damage done by a combo.
  | Stocks     = (Optional) Character specific resources expended to perform the combo.
  | Drive      = Drive gauge expended to perform the combo.
  | Super      = Super gauge expended to perform the combo.
  | Difficulty = Relative difficulty level of combo execution.
  | Notes      = Any notes relevant to the combo.
  | Video      = Video of combo execution.
  |}}
}}

When creating a table with the optional Stocks column, the column name must be defined in the header, and every combo in the table must have a value for Stocks. To create an empty cell in the Stocks field set its value to &nbsp;

Example

Guile Combos
Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2P, 2MP > 28HK Anywhere 1860(2020) 0 0 [1] Very Easy Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time.
2P, 2MP > 28HK > SU3 Anywhere 4260(4420) 0 3 [1] Very Easy
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK Anywhere 2616(2700) 2 0 [2] Easy
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3 Anywhere 4616(4700) 2 3 [2] Easy
Lily Combos
Combo Position DamageWindclad Drive Gauge Super Gauge Difficulty Notes Video
236KK > 236236K Anywhere 3000  2 2 Easy
W.236KK, 236236P Corner 29601 2 1 Easy 1 Windclad projectile punish.
W.236KK, W.623HP Corner 23202 2 0 Easy 2 Windclad projectile punish.