User:Narr/sandbox: Difference between revisions

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<includeonly><div style="display: flex; flex-wrap:wrap-reverse;">
== Ground Moves ==
<div style="font-size:0.75em;text-align:right;margin-bottom:-25px;">[{{fullurl:{{FULLPAGENAME}}/Introduction|action=edit}} Edit Introduction]</div>
===== <span class="invisible-header">Jab</span> =====
{{/Introduction}}
{{MoveData
{{TOClimit|3}}
|name=Sand Attack
</div>
|input=Jab (5AAA)
<div style="display: flex;flex-direction: column;flex:2;min-width:300px;padding: 10px;">
|image=
{| class="wikitable bullet-table" style="width:100%;font-size:0.85em"
|data=
! colspan="2" style="font-size: 1.25em"| {{{name|}}}{{#if:{{{hash|}}}|<br>[https://twitter.com/search?q=%233S_{{{hash}}} #3S_{{{hash}}}]}}
{{AttackData-SSBM
|-
|version=Jab 1
| colspan="2" | [[File:{{{image}}}|center|300x400px]]
|factive=0
|-
|active=0
! colspan="2" | Weight
|recovery=0
|-
|iasa=0
! Weight
|onshield=0
| {{{weight|}}}
|landlag=0
|-
|autocancel=<0 0>
! colspan="2" | Jumpsquat
|damage=Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.)
| {{{jumpsquat}}}
|bkb=Clean: 0 / Late: 0
|-
|kbg=0
! colspan="2" | Ground Movement
|angle=0
|-
|effect=Normal
! Walk Speed
|description=
| {{{walkspeed|}}}
}}
! Initial Dash Speed
{{AttackData-SSBM
| {{{idashspeed|}}}
|version=Jab 2
! Initial Dash Length
|factive=0
| {{{idashlength|}}}
|active=0
! Run Speed
|recovery=0
| {{{runspeed|}}}
|iasa=0
! Traction
|onshield=0
| {{{traction|}}}
|landlag=0
|-
|autocancel=<0 0>
! colspan="2" | Air Movement
|damage=Clean: 0 / Late: 0
|-
|bkb=Clean: 0 / Late: 0
! Jump Height
|kbg=0
| {{{jumpheight|}}}
|angle=0
|-
|effect=Normal
! Air Speed
|description=
| {{{airspeed|}}}
}}
|=
{{AttackData-SSBM
! Air Acceleration
|version=Jab 3
| {{{airaccel|}}}
|factive=0
|-
|active=0
! Fall Speed
|recovery=0
| {{{fallspeed|}}}
|iasa=0
|-
|onshield=0
! Gravity
|landlag=0
| {{{gravity|}}}
|autocancel=<0 0>
|}</div></div></includeonly><noinclude>{{doc}}
|damage=Clean: 0 / Late: 0
[[Category:Universal]]
|bkb=Clean: 0 / Late: 0
[[Category:Templates]]
|kbg=0
[[Category:Super Smash Bros. Melee]]
|angle=0
{{Infobox Character SSBM
|effect=Normal
|name=Pichu
|description=
|image=SSBM-Pichu FaceSmall.png
}}
|weight=55
}}
|jumpsquat=3f
===== <span class="invisible-header">Dash Attack</span> =====
|walkspeed=1.24
{{MoveData
|idashspeed=1.8
|name=Sand Attack
|idashlength=13f
|input=d.A
|runspeed=1.72
|subtitle=
|traction=0.1
|image=
|jumpheight=Full 32.04/Short 14/Air 29.44
|data=
|airspeed=0.85
{{AttackData-SSBM
|airaccel=0.05
|factive=0
|fallspeed=1.9/Fast 2.5
|active=0
|gravity=0.11
|recovery=0
|extra=Saiko Style!
|iasa=0
|data=This is Dan Hibiki!
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">fTilt</span> =====
{{MoveData
|name=Sand Attack
|input=fTilt (t.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">uTilt</span> =====
{{MoveData
|name=Sand Attack
|input=uTilt (t.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">dTilt</span> =====
{{MoveData
|name=Sand Attack
|input=dTilt (t.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">fSmash</span> =====
{{MoveData
|name=Sand Attack
|input=fSmash (s.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">uSmash</span> =====
{{MoveData
|name=Sand Attack
|input=uSmash (s.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">dSmash</span> =====
{{MoveData
|name=Sand Attack
|input=dSmash (s.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
== Aerial Moves ==
===== <span class="invisible-header">nAir</span> =====
{{MoveData
|name=Sand Attack
|input=nAir (j.5A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">fAir</span> =====
{{MoveData
|name=Sand Attack
|input=fAir (j.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">bAir</span> =====
{{MoveData
|name=Sand Attack
|input=bAir (j.4A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">uAir</span> =====
{{MoveData
|name=Sand Attack
|input=uAir (j.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">dAir</span> =====
{{MoveData
|name=Sand Attack
|input=dAir (j.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
== Special Moves ==
===== <span class="invisible-header">Sand Blast</span> =====
{{MoveData
|name=Sand Blast
|input=nB (5B)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">Sand Stinger</span> =====
{{MoveData
|name=Sand Stinger
|input=sideB (4/6B)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">Rising Sand</span> =====
{{MoveData
|name=Rising Sand
|input=upB (8B)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">Sand Slam</span> =====
{{MoveData
|name=Sand Slam
|input=downB (2B)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
 
== Grabs & Throws ==
Put a character's grab, zair, and throws here.
===== <span class="invisible-header">Grab</span> =====
{{MoveData
|name=Sand Grapple
|input=Grab (Z)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
 
===== <span class="invisible-header">Dash Grab</span> =====
{{MoveData
|name=Sand Grapple
|input=d.Grab (d.Z)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">Pummel</span> =====
{{MoveData
|name=Sand Attack
|input=g.A
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">fThrow</span> =====
{{MoveData
|name=Sand Attack
|input=fThrow (g.6)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">bThrow</span> =====
{{MoveData
|name=Sand Attack
|input=bThrow (g.4)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">uThrow</span> =====
{{MoveData
|name=Sand Attack
|input=uThrow (g.8)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=
}}
}}
===== <span class="invisible-header">dThrow</span> =====
{{MoveData
|name=Sand Attack
|input=dThrow (g.2)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=  
}}
}}
}}
</noinclude>

Latest revision as of 23:59, 26 July 2022

Ground Moves

Jab
Sand Attack
Jab (5AAA)
Jab 1 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) Clean: 0 / Late: 0 0 0 Normal 0
Jab 2 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Jab 3 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Dash Attack
Sand Attack
d.A
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
fTilt
Sand Attack
fTilt (t.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
uTilt
Sand Attack
uTilt (t.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
dTilt
Sand Attack
dTilt (t.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
fSmash
Sand Attack
fSmash (s.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
uSmash
Sand Attack
uSmash (s.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
dSmash
Sand Attack
dSmash (s.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

Aerial Moves

nAir
Sand Attack
nAir (j.5A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
fAir
Sand Attack
fAir (j.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
bAir
Sand Attack
bAir (j.4A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
uAir
Sand Attack
uAir (j.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
dAir
Sand Attack
dAir (j.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

Special Moves

Sand Blast
Sand Blast
nB (5B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Sand Stinger
Sand Stinger
sideB (4/6B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Rising Sand
Rising Sand
upB (8B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Sand Slam
Sand Slam
downB (2B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

Grabs & Throws

Put a character's grab, zair, and throws here.

Grab
Sand Grapple
Grab (Z)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Dash Grab
Sand Grapple
d.Grab (d.Z)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
Pummel
Sand Attack
g.A
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
fThrow
Sand Attack
fThrow (g.6)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
bThrow
Sand Attack
bThrow (g.4)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
uThrow
Sand Attack
uThrow (g.8)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
dThrow
Sand Attack
dThrow (g.2)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0