|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
| 5B 5A 6A 236B, 236A, ... - Easy, can lead to super or loop.<br>
| | '''Drunk Master:''' https://wiki.supercombo.gg/w/MartialM/Drunk_Master/Combos |
| 5B 5A 6A 214C C, 214P P - Easy, high damage.<br>
| |
| 5B 6A 632146P, 214P P, 214P P - Slightly stronger but doesn't work in some situations.<br>
| |
| 5B 6A 632146P, 236236P - Will work in situations where the roll won't.<br>
| |
| 5B 5A 6A 632146P ... - May work in some situations but very distance dependant.<br>
| |
| C C 6A ...<br>
| |
| | |
| ... 6A 214C P, 236D 236A, 236D 236A ... - Works when not in the corner. BEST normal combo!<br>
| |
| | |
| 5B 6A 632146P, 214P P, 236D 236A, 236K 236A ... <br>
| |
| - In case you throw, you can still do this loop.<br>
| |
| <br>
| |
| ... 236B, 236A, 236236P - End with super for very good damage.<br>
| |
| ... 214P P, 236236P<br>
| |
| <br>
| |
| 63214K, 66, C C 6A ...<br>
| |
| 63214K, 6, j.D (crossup), C C 6A ... - Crossup combo, very strong but hard.<br>
| |
| | |
| 5B 5A 6A 623C(3) 236B+C ...<br>
| |
| (2A+B) C C 6A 623C(3) 236B+C ...<br>
| |
| | |
| ... 236B+C, 214P P, 214P P, j.C, 214P, P or 236236P<br>
| |
| ... 236B+C, 214P P, 214P P, j.C, 236K 236P, ... - Advanced version.<br>
| |
| | |
| 41236A+B, C C 6A 214C C, 214C C - Basic super throw combo.<br>
| |
| 41236A+B, C C 6A 236236P - Strong but expensive.<br>
| |
| 41236A+B, C C 6A 214P P, 236236P - Need to have back near corner.<br>
| |
| | |
| ... C C 6A 41236C 236B+C, 66 C C 6A 214C C, 214C C or 236236P <br>
| |
| - Delaunch. Must be done from crossup or 41236A+B.<br>
| |
|
| |
| ... C C 6A 41236C 236B+C, 66 C C 6A 41236C 236B+C ... <br>
| |
| - Delaunch loop.<br>
| |
| | |
| ... C C 6A 623C(3) 236B+C, 2A+B, C C 6A 623D <br>
| |
| - Delaunch, must have your back to the corner before you crossup?<br>
| |
| | |
| ... 236B, 236A, 236B, 236A ...<br>
| |
| - Infinite loop. Only works on a few characters, very hard to do.<br>
| |