Martial Masters/Drunk Master/Introduction: Difference between revisions

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Drunken Master its the unorthodox rush and defensive counter short sized character of the game, you have a lot of mixups and resets options after use his counter specials, your main objective will be about going to forward your opponent to a medium-close and surprise him/her with a counter move or use your canteen as anti air at far distance.<br>
Drunk Master is the short sized, unorthodox rushdown character of Martial Masters. You have a variety of tools to open up the opponent, which range from basic options such as the universal overhead, to his 6246P command grab which wall bounces the opponent. On top of all of this, he has access to a meterless launcher that he can easily combo into and out of. This goes well with the fact that his 5B is a standing low, which makes him a monster to defend against. However, this all does not come without a cost. Besides his 624K auto-counter, he has little to no defensive options. You will have to carefully balance spending meter on defense with Burst or SG and cashing out on confirms with SAL.<br>
{{StrengthsAndWeaknesses-MartialM
{{StrengthsAndWeaknesses-MartialM
| intro =  
| intro =  
[[File:mmdrunk.gif|center]]
[[File:mmdrunk.gif|center]]
|pros=
|pros=
* Strong counter moves
* Strong counters that are active for a while and lead to a full combo
* Very strong supers
* Great supers that work well with the rest of his kit
* Roll will beat a lot of things and sets up for damage
* Roll will beat a lot of things and sets up for damage
* Good command throw that can be OSed
* Good command throw that can be OSed
|cons=
|cons=
* Infinite is unreliable
* Infinite is unreliable when compared to other members of the cast
* No free DP
* No true meterless reversal
* Bad 214B+C
* His 214B+C is underwhelming
*  
*  
}}
}}
}}
}}

Latest revision as of 16:03, 1 December 2021

Drunk Master is the short sized, unorthodox rushdown character of Martial Masters. You have a variety of tools to open up the opponent, which range from basic options such as the universal overhead, to his 6246P command grab which wall bounces the opponent. On top of all of this, he has access to a meterless launcher that he can easily combo into and out of. This goes well with the fact that his 5B is a standing low, which makes him a monster to defend against. However, this all does not come without a cost. Besides his 624K auto-counter, he has little to no defensive options. You will have to carefully balance spending meter on defense with Burst or SG and cashing out on confirms with SAL.

Mmdrunk.gif
Pros Cons
  • Strong counters that are active for a while and lead to a full combo
  • Great supers that work well with the rest of his kit
  • Roll will beat a lot of things and sets up for damage
  • Good command throw that can be OSed
  • Infinite is unreliable when compared to other members of the cast
  • No true meterless reversal
  • His 214B+C is underwhelming