Dabura (DBZ:B3): Difference between revisions

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<table><tr><td valign=top width=45%>
<table><tr><td valign=top width=45%>
Pros
Pros
*Great reach
*Great throw
*Good damage
*Good combo platform
*Good defensive play
</td><td valign=top width=45%>
</td><td valign=top width=45%>
Cons
Cons
</td></tr></table>
</td></tr></table>
== Move List ==
== Move List ==
[http://db.gamefaqs.com/console/ps2/file/dragon_ball_z_budokai_3_b.txt Move List/FAQ]. Copy and paste the link in your browser.<br>
[http://db.gamefaqs.com/console/ps2/file/dragon_ball_z_budokai_3_b.txt Move List/FAQ]. Copy and paste the link in your browser.<br>
Line 12: Line 18:
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">P reach:20 speed:3</th>
<th style="background-color:pink" colspan="13">P reach:20 speed:3</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
Line 22: Line 28:
</tr>
</tr>
<tr>
<tr>
   <td>ppppe</td>
   <td>ppp*pe</td>
  <td>Kamehameha</td>
   <td>Hell Blitz</td>
  <td>5</td>
   <td>*5</td>
  <td>555</td>
   <td>561</td>
  <td>AR</td>
  <td>7</td>
</tr>
<tr>
  <td>pppp(P)</td>
  <td></td>
  <td>5</td>
  <td>220</td>
  <td>GR</td>
  <td></td>
</tr>
<tr>
  <td>pp>p*P*pe</td>
   <td>Energy Field</td>
   <td>6</td>
   <td>812</td>
   <td>NR</td>
   <td>NR</td>
   <td>3,8</td>
   <td>1,5</td>
</tr>
</tr>
<tr>
<tr>
   <td>pp>p*P*p(P)</td>
   <td>pp>pP*(P)(P)</td>
   <td></td>
   <td></td>
   <td>6</td>
   <td>6</td>
   <td>333</td>
   <td>333</td>
   <td>NRR</td>
   <td>NRR</td>
  <td>1,3</td>
</tr>
<tr>
  <td>pp>p*P*p>P^</td>
  <td></td>
  <td>6</td>
  <td>343</td>
  <td></td>
   <td>2,3</td>
   <td>2,3</td>
</tr>
</tr>
Line 76: Line 58:
   <td>GR</td>
   <td>GR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>ppk(P)</td>
  <td></td>
  <td>*4</td>
  <td>251</td>
  <td>NRR</td>
  <td>5</td>
</tr>
</tr>
<tr>
<tr>
Line 94: Line 68:
</tr>
</tr>
<tr>
<tr>
   <td>pp<k^k^k*</td>
   <td>pp<k^</td>
  <td></td>
  <td>3</td>
  <td>155</td>
   <td></td>
   <td></td>
  <td>5</td>
  <td>345</td>
   <td></td>
   <td></td>
  <td>6</td>
</tr>
</tr>
<tr>
<tr>
Line 110: Line 84:
</tr>
</tr>
</table><br>
</table><br>
1 - Doesn't combo in the air, *6 hits! 346 dmg.<br>
1 - p* stuns from behind only.<br>
2 - pp>pP*p>P^ is an infinite, 1128 dmg.<br>
2 - P* doesn't stun in the air from the front.<br>
3 - >p* stuns from behind only.<br>
3 - Doesn't combo in the air, *6 hits! 351 dmg.<br>
4 - (P) changes in the air.<br>
4 - (P) changes in the air, *4 hits! 203 dmg.<br>
5 - Connects in the air, 4 hits! 243 dmg.<br>
5 - Consumes 1 ki.<br>
6 - pp<k^k^ is an infinite, 1149 dmg.<br>
7 - Consumes 1 ki.<br>
8 - Consumes 2 ki, #17 Absorption or higher.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">>P reach:30 speed:4</th>
<th style="background-color:pink" colspan="13">>P reach:30 speed:4</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
Line 138: Line 109:
</tr>
</tr>
<tr>
<tr>
   <td>>ppkk(K-)</td>
   <td>>p>p*P*p^e</td>
   <td></td>
   <td>Evil Blast</td>
   <td>6</td>
   <td>5</td>
   <td>311</td>
   <td>790</td>
   <td>GR</td>
   <td>AR *NR</td>
   <td>1,2</td>
   <td>1,3</td>
</tr>
</tr>
<tr>
<tr>
   <td>>ppkkP</td>
   <td>>p>p*P*k^k</td>
   <td></td>
   <td></td>
   <td>5</td>
   <td>5</td>
   <td>293</td>
   <td>328</td>
   <td>GR *NRR</td>
   <td>GR *NRS</td>
   <td></td>
   <td>2</td>
</tr>
<tr>
  <td>>p>p*Ppe</td>
  <td>Energy Field</td>
  <td>*5</td>
  <td>740</td>
  <td>GR</td>
  <td>4</td>
</tr>
<tr>
  <td>>p>p*Pk^k*</td>
  <td></td>
  <td>*5</td>
  <td>347</td>
  <td>GR</td>
  <td>3</td>
</tr>
</tr>
<tr>
<tr>
Line 178: Line 133:
</tr>
</tr>
</table><br>
</table><br>
1 - >ppkk(K-) is an infinite, 1033 dmg.<br>
1 - >p>p*P*p^ is an infinite, 899 dmg.<br>
2 - >ppkk(K-) doesn't stun in the air.<br>
2 - >p>p*P*k^ is an infinite, 1047 dmg.<br>
3 - Connects in the air, 5 hits! 322 dmg., k* doesn't stun in the air.<br>
3 - Consumes 2 ki.<br>
4 - Consumes 2 ki, #17 Absorption or higher.<br>
Misc. - >p>p* doesn't connect from max range.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13"><P reach:40 speed:7</th>
<th style="background-color:pink" colspan="13"><P reach:40 speed:7</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
Line 195: Line 148:
</tr>
</tr>
<tr>
<tr>
   <td><pP*(P)</td>
   <td><ppp*P</td>
   <td></td>
   <td></td>
   <td>3</td>
   <td>4</td>
   <td>215</td>
   <td>261</td>
   <td>NRR</td>
   <td>NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td><nowiki><p>P^P</nowiki></td>
   <td><nowiki><ppp*>p*e</nowiki></td>
  <td></td>
   <td>Evil Blast</td>
  <td>3</td>
   <td>5</td>
  <td>234</td>
   <td>655</td>
  <td>GR *NRR</td>
  <td></td>
</tr>
<tr>
  <td><p<P^</td>
  <td></td>
  <td>2</td>
  <td>135</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td><pk</td>
   <td></td>
   <td>2</td>
   <td>119</td>
   <td>NR</td>
   <td>NR</td>
   <td></td>
   <td>1</td>
</tr>
</tr>
<tr>
<tr>
   <td><nowiki><p>k</nowiki></td>
   <td><p<p^P-</td>
   <td></td>
   <td></td>
   <td>2</td>
   <td>3</td>
   <td>129</td>
   <td>249</td>
   <td>GR</td>
   <td>GR *NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
</table><br>
  <td><p(<K)</td>
1 - Consumes 1 ki.<br>
  <td></td>
  <td>*2</td>
  <td>138</td>
  <td>NR</td>
  <td></td>
</tr>
</table>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">K reach:15 speed:6</th>
<th style="background-color:pink" colspan="13">K reach:15 speed:6</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
Line 255: Line 185:
</tr>
</tr>
<tr>
<tr>
   <td>kkk(K)</td>
   <td>kk(k*)(K-)</td>
   <td></td>
   <td></td>
   <td>*4</td>
   <td>5</td>
   <td>243</td>
   <td>253</td>
   <td>NR</td>
   <td>NR</td>
   <td></td>
   <td>1</td>
</tr>
</tr>
<tr>
<tr>
   <td>kk(<K*)(K-)</td>
   <td>kk(k*)>k^e</td>
   <td></td>
   <td>Evil Blast</td>
   <td>5</td>
   <td>5</td>
   <td>265</td>
   <td>829</td>
   <td>NR</td>
   <td>AR *NR</td>
   <td></td>
   <td>3</td>
</tr>
</tr>
<tr>
<tr>
   <td>kk(<K*)<k^k</td>
   <td>kk(k*)>k^k</td>
   <td></td>
   <td></td>
   <td>5</td>
   <td>5</td>
   <td>326</td>
   <td>309</td>
   <td>NRS</td>
   <td>GR* NRS*</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>k(P)p(P*)</td>
   <td>kk<k(K)</td>
   <td></td>
   <td></td>
   <td>*4</td>
   <td>*4</td>
   <td>242</td>
   <td>231</td>
   <td></td>
   <td>NR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>k(P)(>P)p*(P)</td>
   <td>kk<kP*(P)(P)</td>
  <td></td>
  <td>5</td>
  <td>268</td>
  <td>AR</td>
  <td>1</td>
</tr>
<tr>
  <td>k(P)(>P)p*(K-)</td>
   <td></td>
   <td></td>
   <td>6</td>
   <td>6</td>
   <td>286</td>
   <td>372</td>
   <td>NR</td>
   <td>NRR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>k(P)k</td>
   <td>kP*(P)</td>
   <td></td>
   <td></td>
   <td>3</td>
   <td>3</td>
   <td>182</td>
   <td>183</td>
   <td>AR</td>
   <td>NR</td>
   <td></td>
   <td>2</td>
</tr>
</tr>
</table><br>
</table><br>
1 - Last P changes in the air.<br>
1 - k* stuns from behind only.<br>
2 - P* stuns from behind only.<br>
3 - Consumes 2 ki.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">>K reach:15 speed:5</th>
<th style="background-color:pink" colspan="13">>K reach:15 speed:5</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
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</tr>
</tr>
<tr>
<tr>
   <td>>k*kkk^</td>
   <td>>k*kkk</td>
  <td></td>
  <td>4</td>
  <td>258</td>
   <td></td>
   <td></td>
  <td>5</td>
  <td>353</td>
  <td>GR</td>
   <td></td>
   <td></td>
</tr>
</tr>
Line 335: Line 259:
   <td></td>
   <td></td>
   <td>4</td>
   <td>4</td>
   <td>263</td>
   <td>289</td>
   <td>AR</td>
   <td>AR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>>k*kk<k</td>
   <td>>k*kk<K^</td>
   <td></td>
   <td></td>
   <td>*4</td>
   <td>*4</td>
   <td>238</td>
   <td>292</td>
  <td>NR</td>
  <td></td>
</tr>
<tr>
  <td>>k*k(>K-)</td>
  <td></td>
  <td>4</td>
  <td>226</td>
   <td></td>
   <td></td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>>k*pp(P)</td>
   <td>>k*p(P)</td>
   <td></td>
   <td></td>
   <td>4</td>
   <td>3</td>
   <td>246</td>
   <td>211</td>
   <td>NRR</td>
   <td>NRR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
</table>
  <td>>k*pp(>P)</td>
  <td></td>
  <td>4</td>
  <td>241</td>
  <td>AR</td>
  <td>1</td>
</tr>
<tr>
  <td>>k*pp<P^e</td>
  <td>Kamehameha</td>
  <td>5</td>
  <td>611</td>
  <td>AR *NR</td>
  <td>2</td>
</tr>
<tr>
  <td>>k*>Pp(P)</td>
  <td></td>
  <td>4</td>
  <td>252</td>
  <td>NRS</td>
  <td></td>
</tr>
</table><br>
1 - (>P) changes in the air, *4 hits! 249 dmg.<br>
2 - Consumes 1 ki.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13"><K reach:10 speed:14</th>
<th style="background-color:pink" colspan="13"><K reach:10 speed:15</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
Line 410: Line 300:
</tr>
</tr>
<tr>
<tr>
   <td>(<k*)>k</td>
   <td>(<k*)<kpp</td>
   <td></td>
   <td></td>
   <td>3</td>
   <td>4</td>
   <td>215</td>
   <td>267</td>
   <td>GR</td>
   <td>GR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>(<k*)<k^</td>
   <td>(<k*)<k<pP</td>
  <td></td>
  <td>2</td>
  <td>129</td>
   <td></td>
   <td></td>
  <td>4</td>
  <td>315</td>
  <td>GR *NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
<tr>
   <td>(<k*)pP</td>
   <td>(<k*)pp</td>
   <td></td>
   <td></td>
   <td>3</td>
   <td>3</td>
   <td>187</td>
   <td>191</td>
   <td>NRR</td>
   <td>NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
Line 436: Line 326:
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">E</th>
<th style="background-color:pink" colspan="13">E</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Death Move</th>
   <th>Death Move</th>
Line 447: Line 337:
<tr>
<tr>
   <td>>e</td>
   <td>>e</td>
   <td>Kamehameha</td>
   <td>Hell Blitz</td>
   <td>1</td>
   <td>1</td>
   <td>375</td>
   <td>375</td>
Line 455: Line 345:
<tr>
<tr>
   <td><e</td>
   <td><e</td>
   <td>Energy Field</td>
   <td>Evil Blast</td>
   <td>1</td>
   <td>1</td>
   <td>528</td>
   <td>600</td>
   <td>NRS</td>
   <td>NR</td>
   <td>2,3</td>
   <td>2</td>
</tr>
</tr>
<tr>
<tr>
Line 471: Line 361:
</table><br>
</table><br>
1 - Consumes 1 ki.<br>
1 - Consumes 1 ki.<br>
2 - Energy Field can't be teleported, tracks, and is safe on block.<br>
2 - Consumes 2 ki.<br>
3 - Consumes 2 ki, #17 Absorption or higher.<br>
<br>
<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:400px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">Simultaneous</th>
<th style="background-color:pink" colspan="13">Simultaneous</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Hits</th>
   <th>Hits</th>
Line 484: Line 373:
</tr>
</tr>
<tr>
<tr>
   <td>(P+K)</td>
   <td>P+K</td>
   <td>1</td>
   <td>1</td>
   <td>81</td>
   <td>69</td>
   <td>AR</td>
   <td>GR</td>
   <td>1</td>
   <td>1</td>
</tr>
</tr>
<tr>
<tr>
   <td>>P+K</td>
   <td>(>P+K)</td>
   <td>1</td>
   <td>1</td>
   <td>81</td>
   <td>81</td>
   <td>NRR</td>
   <td>NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
Line 500: Line 389:
   <td><P+K^</td>
   <td><P+K^</td>
   <td>1</td>
   <td>1</td>
   <td>98</td>
   <td>75</td>
   <td></td>
   <td></td>
   <td></td>
   <td></td>
Line 527: Line 416:
<tr>
<tr>
   <td>p+g^</td>
   <td>p+g^</td>
   <td>2</td>
   <td>3</td>
   <td>200</td>
   <td>200</td>
   <td></td>
   <td></td>
Line 533: Line 422:
</tr>
</tr>
</table><br>
</table><br>
1 - (P+K) changes in the air.<br>
1 - P+K changes in the air, 115 dmg.<br>
2 - >k+g* doesn't stun in the air.<br>
2 - >k+g* doesn't stun in the air.<br>
3 - reach:60 speed:17<br>
3 - reach:60 speed:17<br>
<br>
<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:400px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">Dashing</th>
<th style="background-color:pink" colspan="13">Dashing</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Hits</th>
   <th>Hits</th>
Line 547: Line 436:
</tr>
</tr>
<tr>
<tr>
   <td>>>p!</td>
   <td>>>p!*</td>
   <td>1</td>
   <td>1</td>
   <td>75</td>
   <td>75</td>
   <td>NRR</td>
   <td>NR</td>
   <td>1</td>
   <td>1</td>
</tr>
</tr>
Line 575: Line 464:
</tr>
</tr>
</table><br>
</table><br>
1 - >>p! changes in the air, 69 dmg.<br>
1 - >>p! changes in the air, stuns from behind only, doesn't stun in the air.<br>
2 - >>k! changes in the air, 81 dmg.<br>
2 - >>k! changes in the air, 81 dmg.<br>
3 - >>p+k! changes in the air.<br>
3 - >>p+k! changes in the air.<br>
<br>
<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:400px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">Transformations</th>
<th style="background-color:pink" colspan="13">Transformations</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Name</th>
   <th>Name</th>
Line 590: Line 479:
<tr>
<tr>
   <td>p+k+g!</td>
   <td>p+k+g!</td>
   <td>#17 Absorption</td>
   <td>Demonic Will</td>
   <td>+10%</td>
   <td>+10%</td>
   <td>4</td>
   <td>4</td>
   <td>1</td>
   <td>1</td>
</tr>
<tr>
  <td>p+k+g!</td>
  <td>Perfect Form</td>
  <td>+15%</td>
  <td>4</td>
  <td>2</td>
</tr>
<tr>
  <td>p+k+g!</td>
  <td>Super Perfect Form</td>
  <td>+20%</td>
  <td>5</td>
  <td>3</td>
</tr>
</tr>
</table><br>
</table><br>
1 - Requires 3 ki.<br>
1 - Requires 4 ki.<br>
2 - Requires 4 ki.<br>
3 - Requires 5 ki.<br>
<br>
<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:400px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">Ultimates</th>
<th style="background-color:pink" colspan="13">Ultimates</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">String</th>
   <th style="width:100px">String</th>
   <th>Name</th>
   <th>Name</th>
Line 625: Line 498:
<tr>
<tr>
   <td>P+K+G+E!!</td>
   <td>P+K+G+E!!</td>
   <td>Spirit Bomb</td>
   <td>Hell Blade Rush</td>
   <td>1</td>
   <td>1</td>
   <td>1896</td>
   <td>1500</td>
   <td>1</td>
   <td>1</td>
</tr>
</tr>
</table><br>
</table><br>
1 - Consumes 5 ki, Perfect Form or higher.<br>
1 - Consumes 4 ki.<br>
<br>
<br>
<table style="width:300px;border:1px solid silver" cellborder="1">
<table style="width:300px;border:1px solid silver" cellborder="1">
<th style="background-color:deeppink" colspan="13">Dragon Rush</th>
<th style="background-color:pink" colspan="13">Dragon Rush</th>
<tr style="text-align:center;background-color:deeppink">
<tr style="text-align:center;background-color:pink">
   <th style="width:100px">Rush Type</th>
   <th style="width:100px">Rush Type</th>
   <th>Hits</th>
   <th>Hits</th>
Line 652: Line 525:
   <td>803</td>
   <td>803</td>
   <td>2</td>
   <td>2</td>
</tr>
<tr>
  <td>Dragon Rush 4</td>
  <td>50</td>
  <td>903</td>
  <td>3</td>
</tr>
</tr>
</table><br>
</table><br>
1 - Base.<br>
1 - Base.<br>
2 - #17 Absorption.<br>
2 - Demonic Will.<br>
3 - Perfect Form, Super Perfect Form.<br>
<br>
<br>
== Strategy ==
== Strategy ==
=== Move List Breakdown ===
=== Move List Breakdown ===
'''P'''<br>
'''P'''<br>
Dabura's P has more reach than average with 20 reach points while maintaining rank 3 speed. PP>PPPP is his best string here. The last three hits are chargeable, the third stuns and the last two nullify with the last hit knocking down. On block, P is safe and PP is safe to dodge-counter. Mix up your cancel on block to confuse your opponent and look to land Dabura's throw. While fighting in the air, PP>PP doesn't stun from in front of the opponent and results in the opponent recovering so quick that they can block the next hit in the string.


'''>P'''<br>
Dabura's >P is fast at rank four and has a nice 30 reach points as well. >P>PP* is the string to use here. It's safe to dodge-counter but not safe on block so cancel the last hit if blocked. On hit, the last hit in >P>PP* stuns so proceed to combo after wards. >P>PPP^ and >P>PPK^ are both infinites with >P>PPK^ doing more damage and >P>PPP^ being less time consuming. Also from 25, you can buffer dashing attacks from >P>PP-. >PPPPP- for combo filler.


'''>P'''<br>
'''<P'''<br>
'''<P'''<br>
Dabura's best starter and one of the best starters in B3. 40 reach points and rank 7 speed. Dabura outreaches nearly every character with this and it's a perfect zoning tool. <PPPP is the main string here. Every single hit is safe on block but this string can be dodge-countered so keep your distance. <P<PP- can be used on block to get in close, if you want to do that. It also puts you in position for a throw.
On block, <PP moves you back a small distance. You can buffer dashing attacks from <PPPP- from at least 15 reach points... not that you would be that close anyway. You can also buffer dashing attacks from <P, <PP (at least from 20) and <P<PP- (max range). To mix things up with your dashing attack, buffer a forward dash into P or throw to beat attempts at countering the guard break.
On hit, use <PPPP- then buffer a forward dash into your next string or use >K+G if you're to far. You can use <PPP>P* as combo filler for more damage than <PPPP-. <P<PP- launches for a juggle on hit and you must cancel.
'''K'''<br>
'''K'''<br>
Pretty basic K with 15 reach points and 6 speed rank. KKKK~ for sidestep cancels. KK<KPPP works in the same way PP>PPPP does with less speed (P is rank 3 speed). KK is safe to dodge-counter.
'''>K'''<br>
'''>K'''<br>
Generic knee. 15 reach points, rank 5 speed. Nothing special here. >K as combo filler.
'''<K'''<br>
'''<K'''<br>
Defensive <K. 10 reach points, rank 15 speed. Dabura's only cancel from <K comes from <K<KPP but with any knowledge on Dabura, and the opponent can interupt the string after the second hit. But you can get it with <KP, which is safe on block. You can get >P>PPP/>P>PPK infinite from that. Better than nothing.
'''Other'''<br>
'''Other'''<br>
Canceling P+K moves you forward a bit and >P+K moves you back. No other uses.
<P+K^ is just a standard juggle starter that everyone has. Dabura's has more recovery than most. Use it if you want to launch quickly.
K+G and <K+G = worthless
>K+G has 60 reach points but very slow at rank 17. >K+G can be used after <PPPP- to close the gap and continue the combo. Safe on block but can be seen coming and punished with dodge. Doesn't stun in the air.
P+G^ is Dabura's throw that launches opponents for juggle combos. Having this throw combined with his decent close range mix-ups is definitely a plus.
Dabura's dashing attacks all break guard except >>E, but I recommend >>P and >>K over >>P+K. After a >>P+K guard break you can't start a combo while after >>P or >>K you can use any starter for combos. Also, >>P+K allows ground recovery on hit while >>P does not.
=== Dash Buffering ===
=== Dash Buffering ===
Dash Buffering is inputing the command for a forward or backward dash while in a non-neutral state. You can buffer dashing attacks for guardbreak as long as you are at least 20-25 reach points from your opponent. Here are some strings in which Dabura can buffer a dashing attack.
>P>PP- (can be done from at least 25)<br>
<P (can be done from at least 20)<br>
<PP (can be done from at least 20)<br>
<PPPP- (can be done from at least 15)<br>
<P<PP- (max range)<br>
KPP- (max range)<br>
=== Post Guard Break ===
=== Post Guard Break ===
=== Post Knockdown ===
=== Post Knockdown ===
After a knockdown, you can taunt to lower their Ki or move into position to zone with <P. Or you can force them to stand with KP- or <P if they breakfall, giving you mix-up advantage. With <P, you can jut use zoning tactics after forcing them to stand. Options after KP- can be throw or KK<KPPP to beat throw techs or start some pressure on a blocking opponent, if it hits then combo with KK<KPP-. You can buffer dashing attacks after KP- as well.
=== Match-Ups ===
=== Match-Ups ===
== Combos ==
== Combos ==

Latest revision as of 03:15, 20 May 2007

Introduction

Pros and Cons

Pros

  • Great reach
  • Great throw
  • Good damage
  • Good combo platform
  • Good defensive play

Cons

Move List

Move List/FAQ. Copy and paste the link in your browser.

* next to the # of hits means that the string does not combo from the front of the opponent

P reach:20 speed:3
String Death Move Hits Damage Recovery Note
ppp*pe Hell Blitz *5 561 NR 1,5
pp>pP*(P)(P) 6 333 NRR 2,3
pp<p(P) 4 195 AR 4
ppkk 5 307 GR
pp>k 3 165 AR
pp<k^ 3 155
pk 2 101 NRR


1 - p* stuns from behind only.
2 - P* doesn't stun in the air from the front.
3 - Doesn't combo in the air, *6 hits! 351 dmg.
4 - (P) changes in the air, *4 hits! 203 dmg.
5 - Consumes 1 ki.

>P reach:30 speed:4
String Death Move Hits Damage Recovery Note
>pppp*(P) 5 243 NRR
>p>p*P*p^e Evil Blast 5 790 AR *NR 1,3
>p>p*P*k^k 5 328 GR *NRS 2
>pkk *3 215 AR


1 - >p>p*P*p^ is an infinite, 899 dmg.
2 - >p>p*P*k^ is an infinite, 1047 dmg.
3 - Consumes 2 ki.

<P reach:40 speed:7
String Death Move Hits Damage Recovery Note
<ppp*P 4 261 NRS
<ppp*>p*e Evil Blast 5 655 NR 1
<p<p^P- 3 249 GR *NRS


1 - Consumes 1 ki.

K reach:15 speed:6
String Death Move Hits Damage Recovery Note
kk(k*)(K-) 5 253 NR 1
kk(k*)>k^e Evil Blast 5 829 AR *NR 3
kk(k*)>k^k 5 309 GR* NRS*
kk<k(K) *4 231 NR
kk<kP*(P)(P) 6 372 NRR
kP*(P) 3 183 NR 2


1 - k* stuns from behind only.
2 - P* stuns from behind only.
3 - Consumes 2 ki.

>K reach:15 speed:5
String Death Move Hits Damage Recovery Note
>k*kkk 5 353 GR
>k*kk>k 4 289 AR
>k*kk<K^ *4 292
>k*p(P) 3 211 NRR


<K reach:10 speed:15
String Death Move Hits Damage Recovery Note
(<k*)k 2 146 AR
(<k*)<kpp 4 267 GR
(<k*)<k<pP 4 315 GR *NRS
(<k*)pp 3 191 NRS


E
String Death Move Hits Damage Recovery Note
>e Hell Blitz 1 375 NR 1
<e Evil Blast 1 600 NR 2
eeeee 5 250


1 - Consumes 1 ki.
2 - Consumes 2 ki.

Simultaneous
String Hits Damage Recovery Note
P+K 1 69 GR 1
(>P+K) 1 81 NRS
<P+K^ 1 75
k+g 2 158 GR
>k+g* 1 127 2,3
<k+g 1 150 AR
p+g^ 3 200


1 - P+K changes in the air, 115 dmg.
2 - >k+g* doesn't stun in the air.
3 - reach:60 speed:17

Dashing
String Hits Damage Recovery Note
>>p!* 1 75 NR 1
>>k! 1 75 AR 2
>>p+k! 1 69 GR 3
>>e 1 50


1 - >>p! changes in the air, stuns from behind only, doesn't stun in the air.
2 - >>k! changes in the air, 81 dmg.
3 - >>p+k! changes in the air.

Transformations
String Name Attack % Base Ki Note
p+k+g! Demonic Will +10% 4 1


1 - Requires 4 ki.

Ultimates
String Name Hits Damage Note
P+K+G+E!! Hell Blade Rush 1 1500 1


1 - Consumes 4 ki.

Dragon Rush
Rush Type Hits Damage Note
Dragon Rush 1 15 640 1
Dragon Rush 2 15 803 2


1 - Base.
2 - Demonic Will.

Strategy

Move List Breakdown

P
Dabura's P has more reach than average with 20 reach points while maintaining rank 3 speed. PP>PPPP is his best string here. The last three hits are chargeable, the third stuns and the last two nullify with the last hit knocking down. On block, P is safe and PP is safe to dodge-counter. Mix up your cancel on block to confuse your opponent and look to land Dabura's throw. While fighting in the air, PP>PP doesn't stun from in front of the opponent and results in the opponent recovering so quick that they can block the next hit in the string.

>P
Dabura's >P is fast at rank four and has a nice 30 reach points as well. >P>PP* is the string to use here. It's safe to dodge-counter but not safe on block so cancel the last hit if blocked. On hit, the last hit in >P>PP* stuns so proceed to combo after wards. >P>PPP^ and >P>PPK^ are both infinites with >P>PPK^ doing more damage and >P>PPP^ being less time consuming. Also from 25, you can buffer dashing attacks from >P>PP-. >PPPPP- for combo filler.

<P
Dabura's best starter and one of the best starters in B3. 40 reach points and rank 7 speed. Dabura outreaches nearly every character with this and it's a perfect zoning tool. <PPPP is the main string here. Every single hit is safe on block but this string can be dodge-countered so keep your distance. <P<PP- can be used on block to get in close, if you want to do that. It also puts you in position for a throw.

On block, <PP moves you back a small distance. You can buffer dashing attacks from <PPPP- from at least 15 reach points... not that you would be that close anyway. You can also buffer dashing attacks from <P, <PP (at least from 20) and <P<PP- (max range). To mix things up with your dashing attack, buffer a forward dash into P or throw to beat attempts at countering the guard break.

On hit, use <PPPP- then buffer a forward dash into your next string or use >K+G if you're to far. You can use <PPP>P* as combo filler for more damage than <PPPP-. <P<PP- launches for a juggle on hit and you must cancel.

K
Pretty basic K with 15 reach points and 6 speed rank. KKKK~ for sidestep cancels. KK<KPPP works in the same way PP>PPPP does with less speed (P is rank 3 speed). KK is safe to dodge-counter.

>K
Generic knee. 15 reach points, rank 5 speed. Nothing special here. >K as combo filler.

<K
Defensive <K. 10 reach points, rank 15 speed. Dabura's only cancel from <K comes from <K<KPP but with any knowledge on Dabura, and the opponent can interupt the string after the second hit. But you can get it with <KP, which is safe on block. You can get >P>PPP/>P>PPK infinite from that. Better than nothing.

Other
Canceling P+K moves you forward a bit and >P+K moves you back. No other uses.

<P+K^ is just a standard juggle starter that everyone has. Dabura's has more recovery than most. Use it if you want to launch quickly.

K+G and <K+G = worthless

>K+G has 60 reach points but very slow at rank 17. >K+G can be used after <PPPP- to close the gap and continue the combo. Safe on block but can be seen coming and punished with dodge. Doesn't stun in the air.

P+G^ is Dabura's throw that launches opponents for juggle combos. Having this throw combined with his decent close range mix-ups is definitely a plus.

Dabura's dashing attacks all break guard except >>E, but I recommend >>P and >>K over >>P+K. After a >>P+K guard break you can't start a combo while after >>P or >>K you can use any starter for combos. Also, >>P+K allows ground recovery on hit while >>P does not.

Dash Buffering

Dash Buffering is inputing the command for a forward or backward dash while in a non-neutral state. You can buffer dashing attacks for guardbreak as long as you are at least 20-25 reach points from your opponent. Here are some strings in which Dabura can buffer a dashing attack.

>P>PP- (can be done from at least 25)

<P (can be done from at least 20)
<PP (can be done from at least 20)
<PPPP- (can be done from at least 15)
<P<PP- (max range)

KPP- (max range)

Post Guard Break

Post Knockdown

After a knockdown, you can taunt to lower their Ki or move into position to zone with <P. Or you can force them to stand with KP- or <P if they breakfall, giving you mix-up advantage. With <P, you can jut use zoning tactics after forcing them to stand. Options after KP- can be throw or KK<KPPP to beat throw techs or start some pressure on a blocking opponent, if it hits then combo with KK<KPP-. You can buffer dashing attacks after KP- as well.

Match-Ups

Combos

P+G^ [>P>PPP^]x2 >P>PPPE [Evil Blast] 1344

P+G^ [>P>PPK^]x4 >P>PPP^ >P>PPPE [Evil Blast] 1755

Reset Combos

Capsules

Demon Realm Flames - +10% attack, 1 slot

Demon Realm Guard - +10% guard, 1 slot

Mage Guard - +20% guard, 2 slots

Babidi's Guard - +30% guard, 3 slots

Bibidi's Guard - +40% guard, 4 slots

Potential - +24% attack, attack is raised 6% every 10 seconds, 2 slots

Babidi's Scope - Reduces amount of Ki used, 1 slot

Yakon - Eliminates Baseline Ki when someone transforms, 1 slot

Turtle Shell - Doubles Ki cost for dodging and teleporting, 1 slot

Chicken-fried 7-Seasoned Toad - +30% attack, -25% guard, 1 slot item capsule

Capsule Set-Ups