Street Fighter 3: 3rd Strike/Hugo/Archive: Difference between revisions

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==Combos==
==Combos==
===General Purpose Combos===
 
1) Corner: HCB+HK-->QCB+HPxxSA II
''Instead of Jumping HP, you can use Down+HP in the air for any combo that starts with Jumping HP.''
<br>
 
2) Jumping HP-->Standing LK-->QCF+2K
===Combos: Midscreen===
<br>
 
3) QCB+2P-->QCF+HK
*Jumping HP-->Standing LK-->QCF+2K
<br>
*QCB+2P-->QCF+HK
4) HCB+HK-->SA II
*HCB+HK-->SA II
<br>
*QCB+HP-->QCB+MP/LPxxSA III
5) QCB+HP-->QCB+MP/LPxxSA III
*Jumping HP-->Standing LK-->SA III
<br>
*HCB+HK-->F, D, DF+HK
6) Jumping HP-->Standing LK-->SA III
*QCB+HP-->QCB+MP/LP-->Crouching MK
<br>
*QCB+HP-->QCB+MP/LP-->QCF+2K
7) HCB+HK-->F, D, DF+HK
*Crouching LK-->SA III
<br>
 
8) QCB+HP-->QCB+MP/LP-->Crouching MK
===Combos:Corner===
<br>
*HCB+HK-->QCB+P-->F, D, DF+HK
9) QCB+HP-->QCB+MP/LP-->QCF+2K
*HCB+HK-->QCB+HPxxSA II
<br>
10) Crouching LK-->SA III
<br>
11) Corner: HCB+HK-->QCB+P-->F, D, DF+HK
<BR>
<br>
''NOTE:'' Instead of Jumping HP, you can use Down+HP in the air for any combo that starts with Jumping HP.


===Stun finnishers===
===Stun finnishers===
HCB+HK-->Standing MP (x4)-->F, D, DF+LK
*HCB+HK-->Standing MP (x4)-->F, D, DF+LK
 
''NOTE:'' Above stun combo was provided by LakeEarth.


== Frame Data ==
== Frame Data ==

Revision as of 19:23, 4 December 2006

http://photobucket.com/albums/a347/givequicheachance/hugo-stance.gif

Moves List

Normal Moves

Throws

Neck Hanging Three LP + LK
Body Slam F or B + LP + LK

Special Normals

Body Press While jumping, D + HP
Hammer Hook F + HP

Target Combos

  • None

Special Moves

Giant Palm Bomber D, DB, B + P (EX)
Moonsault Press 360 + P
Monster Lariat D, DF, F + K (EX)
Shootdown Backbreaker F, D, DF + K
Meat Squasher 360 + K
Ultra Throw F, DF, D, DB, B + K

Super Arts

I Gigas Breaker 720 + K 1 stock
II Megaton Press D, DF, F, D, DF, F + K 2 stocks
III Hammer Frenzy D, DF, F, D, DF, F + P 2 stocks

Combos

Instead of Jumping HP, you can use Down+HP in the air for any combo that starts with Jumping HP.

Combos: Midscreen

  • Jumping HP-->Standing LK-->QCF+2K
  • QCB+2P-->QCF+HK
  • HCB+HK-->SA II
  • QCB+HP-->QCB+MP/LPxxSA III
  • Jumping HP-->Standing LK-->SA III
  • HCB+HK-->F, D, DF+HK
  • QCB+HP-->QCB+MP/LP-->Crouching MK
  • QCB+HP-->QCB+MP/LP-->QCF+2K
  • Crouching LK-->SA III

Combos:Corner

  • HCB+HK-->QCB+P-->F, D, DF+HK
  • HCB+HK-->QCB+HPxxSA II

Stun finnishers

  • HCB+HK-->Standing MP (x4)-->F, D, DF+LK

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Super Art Selection

Kara-Throwing

Zoning

Mixups

Additional Notes