Guilty Gear XX Accent Core/A.B.A: Difference between revisions

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[[File:A.B.A.gif|right]]
This Move List comes from the November 2005 Arcadia translation by Edward Chang at Romancancel.com
This Move List comes from the November 2005 Arcadia translation by Edward Chang at Romancancel.com


Masshou: qcf+S
'''SPECIAL MOVES'''
->Fukumetsu: b,f+S
 
-->Dangoku: hcb+S
Masshou: qcf + S <br>
Ketsugou: hcb+H (AMA)
->Fukumetsu: b,f+S <br>
-->Dangoku: hcb+S <br>
Ketsugou: hcb+H (AMA) <br>


NORMAL MODE ONLY
'''NORMAL MODE ONLY''' <br>


Ken'in: qcf+P
Ken'in: qcf+P <br>
Shoukyaku: qcf+K
Shoukyaku: qcf+K <br>
Kihi: qcf+H
Kihi: qcf+H <br>
Shousei: hcb+P
Shousei: hcb+P <br>


MOROHA MODE ONLY
'''MOROHA MODE ONLY''' <br>


Houshoku: rdp+H
Houshoku: rdp+H <br>
Danzai: dp+H
Danzai: dp+H <br>
Bunri: hcb+P
Bunri: hcb+P <br>
Kashitsu: hcf+K
Kashitsu: hcf+K <br>
Konzetsu: j.hcf+S
Konzetsu: j.hcf+S <br>


TENSION ATTACKS
'''TENSION ATTACKS''' <br>


Shoukou: Intoku (Normal Only): hcb, f+H
Shoukou: Intoku (Normal Only): hcb, f+H <br>
Shoukou: Inmetsu (Ouro) (Moroha Only): j.hcb, f+P
Shoukou: Inmetsu (Ouro) (Moroha Only): j.hcb, f+P <br>
-> Shoukou: Inmetsu (Fukuro): qcb+K
-> Shoukou: Inmetsu (Fukuro): qcb+K <br>
Henshitsu (Moroha Only): hcb, hcb+S
Henshitsu (Moroha Only): hcb, hcb+S <br>


INSTANT KILL
'''INSTANT KILL''' <br>


Muchi no Yami: qcf, qcf+H
Muchi no Yami: qcf, qcf+H <br>




This information comes from xoNappyJinox's A.B.A thread on dustloop.com
This information comes from xoNappyJinox's A.B.A thread on dustloop.com
Movement
 
'''Movement'''
----------
----------
Her backdash is nice, reminds me of a mini-Pot, kinda. Lots of backdash->63214H. 236H is good for keeping yourself at a safe distance, but they can jump over it if you're throwing it out naked. Either that or I'm doing it wrong. 236P Is good for getting across the screen fast, and FRCing it gives you a nice little boost. Her air dash is so-so, not really long, but good if you IAD right above them in the corner. That's all I can think of.
Her backdash is nice, reminds me of a mini-Pot, kinda. Lots of backdash->63214H. 236H is good for keeping yourself at a safe distance, but they can jump over it if you're throwing it out naked. Either that or I'm doing it wrong. 236P Is good for getting across the screen fast, and FRCing it gives you a nice little boost. Her air dash is so-so, not really long, but good if you IAD right above them in the corner. That's all I can think of.


Combos
'''Combos'''
-------
-------
Here's what I was able to come up with for combos...Not much, but like I said, I'll find better stuff either this week or next, when I play again.
Here's what I was able to come up with for combos...Not much, but like I said, I'll find better stuff either this week or next, when I play again.
Line 44: Line 49:
Normal Mode
Normal Mode
------------
------------
S->H->qcf+S->b+f+S->hcb+H
S->H->qcf+S->b,f+S->hcb+H
Throw (In corner)->S->High jump cancel, S->jumping H->hcb+H
Throw (In corner)->S->High jump cancel, S->jumping H->hcb+H
S->H->qcf+S->b+f+S->d+D->Blood Pack
S->H->qcf+S->b,f+S->d+D->Blood Pack


That's all I got for Normal Mode combos...Normal Mode throw is REALLY nice in the corner, as you get a free combo, which leads to free key activation.
That's all I got for Normal Mode combos...Normal Mode throw is REALLY nice in the corner, as you get a free combo, which leads to free key activation.
Line 52: Line 57:
Moroha Mode
Moroha Mode
-------------
-------------
qcf+S->b+f+S->f+d+dfH->f+P->S->High jump cancel S->jumping H->hcf+S*
qcf+S->b,f+S->f+d+dfH->f+P->S->High jump cancel S->jumping H->hcf+S*
D/\Jumping H->Jumping H->63214H
D/\Jumping H->Jumping H->hcb+H


Combos marked with a * are ones I couldn't finish because I'm bad at inputs...Or they MAYBE don't work, which I'm kinda doubting...Bleh.
Combos marked with a * are ones I couldn't finish because I'm bad at inputs...Or they MAYBE don't work, which I'm kinda doubting...Bleh.
Line 64: Line 69:
d+D->qcf+S->BP
d+D->qcf+S->BP
D->BP
D->BP
qcf+S->b+f+S->BP
qcf+S->b,f+S->BP


Yeah, very small, lol.
Yeah, very small, lol.


Pressure
'''Pressure'''
--------
--------
I did some mild experimenting with A.B.A. pressure, and I'm VERY pleased with how strong she can be, especially in the corner. Her 5D is VERY deceptive, as I've learned, which leads to it hitting more often than not. It resembles her 6H a lot. Here's some stuff I came up with on block...
I did some mild experimenting with A.B.A. pressure, and I'm VERY pleased with how strong she can be, especially in the corner. Her 5D is VERY deceptive, as I've learned, which leads to it hitting more often than not. It resembles her 6H a lot. Here's some stuff I came up with on block...


K->S->qcf+S->b+f+S->D
K->S->qcf+S->b,f+S->D
d+P->S->H->qcf+S->dash, throw
d+P->S->H->qcf+S->dash, throw


Line 80: Line 85:


Overall, she's pretty good. Just be sure to go out of Moroha mode while you still have meter or it'll suck ass. I'll post up her Overdrive stuffs when I've messed with em more.
Overall, she's pretty good. Just be sure to go out of Moroha mode while you still have meter or it'll suck ass. I'll post up her Overdrive stuffs when I've messed with em more.
==External links==
Dustloop's A.B.A thread [http://dustloop.com/forums/showthread.php?t=2964]
[[Category: Guilty Gear XX Accent Core]]

Latest revision as of 06:23, 11 April 2013

A.B.A.gif

This Move List comes from the November 2005 Arcadia translation by Edward Chang at Romancancel.com

SPECIAL MOVES

Masshou: qcf + S
->Fukumetsu: b,f+S
-->Dangoku: hcb+S
Ketsugou: hcb+H (AMA)

NORMAL MODE ONLY

Ken'in: qcf+P
Shoukyaku: qcf+K
Kihi: qcf+H
Shousei: hcb+P

MOROHA MODE ONLY

Houshoku: rdp+H
Danzai: dp+H
Bunri: hcb+P
Kashitsu: hcf+K
Konzetsu: j.hcf+S

TENSION ATTACKS

Shoukou: Intoku (Normal Only): hcb, f+H
Shoukou: Inmetsu (Ouro) (Moroha Only): j.hcb, f+P
-> Shoukou: Inmetsu (Fukuro): qcb+K
Henshitsu (Moroha Only): hcb, hcb+S

INSTANT KILL

Muchi no Yami: qcf, qcf+H


This information comes from xoNappyJinox's A.B.A thread on dustloop.com

Movement


Her backdash is nice, reminds me of a mini-Pot, kinda. Lots of backdash->63214H. 236H is good for keeping yourself at a safe distance, but they can jump over it if you're throwing it out naked. Either that or I'm doing it wrong. 236P Is good for getting across the screen fast, and FRCing it gives you a nice little boost. Her air dash is so-so, not really long, but good if you IAD right above them in the corner. That's all I can think of.

Combos


Here's what I was able to come up with for combos...Not much, but like I said, I'll find better stuff either this week or next, when I play again.

Normal Mode


S->H->qcf+S->b,f+S->hcb+H Throw (In corner)->S->High jump cancel, S->jumping H->hcb+H S->H->qcf+S->b,f+S->d+D->Blood Pack

That's all I got for Normal Mode combos...Normal Mode throw is REALLY nice in the corner, as you get a free combo, which leads to free key activation.

Moroha Mode


qcf+S->b,f+S->f+d+dfH->f+P->S->High jump cancel S->jumping H->hcf+S* D/\Jumping H->Jumping H->hcb+H

Combos marked with a * are ones I couldn't finish because I'm bad at inputs...Or they MAYBE don't work, which I'm kinda doubting...Bleh.

Blood Pack Stuff


Umm...Let's see...I'd say only activate it after a knockdown (duh) or in some otherwise safe situation...I have a VERY small list of some ways to get yourself an activation.


d+D->qcf+S->BP D->BP qcf+S->b,f+S->BP

Yeah, very small, lol.

Pressure


I did some mild experimenting with A.B.A. pressure, and I'm VERY pleased with how strong she can be, especially in the corner. Her 5D is VERY deceptive, as I've learned, which leads to it hitting more often than not. It resembles her 6H a lot. Here's some stuff I came up with on block...

K->S->qcf+S->b,f+S->D d+P->S->H->qcf+S->dash, throw


Yeah, there's some of my whack A.B.A. strats...I hope SOMEONE uses them, lol. I'll be posting up much better stuff soon, I promise.


Overall, she's pretty good. Just be sure to go out of Moroha mode while you still have meter or it'll suck ass. I'll post up her Overdrive stuffs when I've messed with em more.

External links

Dustloop's A.B.A thread [1]