Anarchy Reigns/Abilities: Difference between revisions

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Revision as of 13:34, 12 January 2013

Abilities

Selectable modifiers available in Multiplayer and Training. Can only equip one at a time. Not selectable in all Multiplayer Game Types.

In game, hover over Ability with cursor for description of its ability.

Default Abilities

Destroyer

  • Increase all regular combo damage by 20%

Lean Extender

  • Increases reach for lean attacks (L stick + Light (Normal) Attack)

Charge Attacker

  • Allows heavy attacks within regular combos to be charged; charged attack damage increases 100%

Berserker

  • All attacks deal double damage when Vitality is red

Spin Master

  • Eliminates damage from executing 360° attacks.


Locked Abilities

In game, hover over ability for description on how to unlock.


Guard Master

  • 500% increase to guard durability. Incredibly effective against Rampages.

Auto Guarder

  • Allows for automatic guarding, except when attacking or receiving damage.

Judo Master

  • Increases both grab range and grab attack power 20%.

Takedown Defense

  • Allows for automatic grab breaking, except when attacking or receiving damage.

Sprinter

  • Increases dash speed and jumping ability.


Master Evader

  • Boosts evasion distance and increases number of consecutive evasions from three to six.

Rampage Marauder

  • Provides assistance during head-to-head Rampage battles.

Rampage Master

  • Increases length of Rampages 20%.

Herculean Effort

  • Increases speed while carrying objects and increases damage from item attacks by 50%.

Hitman

  • Increases points earned by eliminating enemies 50%.


Rifle Enthusiast

  • Begin matches with a rifle and one extra bullet. Also increases rifle attack power 20%.

Cage Match Enthusiast

  • Triple bonus points awarded for winning a duel.

Stealth Master

  • Begin matches with a Stealth item. Increases stealth duration 50%.

Shield Master

  • Begin matches with a Shield item. Increases shield durability 100%.

Mugger

  • Causes stunned enemies to drop items they are carrying.


Healing Factor

  • Increases Vitality Gauge recovery rate 20%.

Hard Charger

  • Increases Killer Weapon Gauge recovery time by 20%.

Rapid Respawner

  • Reduces respawn wait time to zero.

Power Leveler

  • Increases level up efficiency. Level 2 requires only a single kill, Level 3 requires a three kill streak.

Killjoy

  • Increases power 80% for one attack following a taunt. Effect wears off after a short amount of time.


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