Anarchy Reigns/Abilities: Difference between revisions

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Selectable modifiers available in Multiplayer and Training. Can only equip one at a time. Not selectable in all Multiplayer Game Types.
Selectable modifiers available in Multiplayer and Training. Can only equip one at a time. Not selectable in all Multiplayer Game Types.


In game, hover over Ability with cursor for description of it's ability.
In game, hover over Ability with cursor for description of its ability.


===Default Abilities===
===Default Abilities===

Revision as of 10:57, 12 January 2013

Abilities

Selectable modifiers available in Multiplayer and Training. Can only equip one at a time. Not selectable in all Multiplayer Game Types.

In game, hover over Ability with cursor for description of its ability.

Default Abilities

Destroyer

  • Increase all regular combo damage by 20%

Lean Extender

  • Increases reach for lean attacks (L stick + Light (Normal) Attack)

Charge Attacker

  • Allows heavy attacks within regular combos to be charged; charged attack damage increases 100%

Berserker

  • All attacks deal double damage when Vitality is red

Spin Master

  • Eliminates damage from executing 360° attacks.


Locked Abilities

In game, hover over ability for description on how to unlock.


Guard Master

  • 500% increase to guard durability. Incredibly effective against Rampages.

Auto Guarder

  • Allows for automatic guarding, except when attacking or receiving damage.

Judo Master

  • Increases both grab range and grab attack power 20%.

Takedown Defense

  • Allows for automatic grab breaking, except when attacking or receiving damage.

Sprinter

  • Increases dash speed and jumping ability.

Master Evader

  • Boosts evasion distance and increases number of consecutive evasions from three to six.

Rampage Marauder

  • Provides assistance during head-to-head Rampage battles.

Rampage Master

  • Increases length of Rampages 20%.

Herculean Effort

  • Increases speed while carrying objects and increases damage from item attacks by 50%.

Hitman

  • Increases points earned by eliminating enemies 50%.

Rifle Enthusiast

  • Begin matches with a rifle and one extra bullet. Also increases rifle attack power 20%.

Cage Match Enthusiast

  • Triple bonus points awarded for winning a duel.

Stealth Master

  • Begin matches with a Stealth item. Increases stealth duration 50%.

Shield Master

  • Begin matches with a Shield item. Increases shield durability 100%.

Mugger

  • Causes stunned enemies to drop items they are carrying.

Healing Factor

  • Increases Vitality Gauge recovery rate 20%.

Hard Charger

  • Increases Killer Weapon Gauge recovery time by 20%.

Rapid Respawner

  • Reduces respawn wait time to zero.

Power Leveler

  • Increases level up efficiency. Level 2 requires only a single kill, Level 3 requires a three kill streak.

Killjoy

  • Increases power 80% for one attack following a taunt. Effect wears off after a short amount of time.