Cyberbots: Fullmetal Madness/Boss Models: Difference between revisions

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==P-10033 Gaits==
==P-10033 Gaits==
{{CBEssentials
{{CBEssentials
|Cb-gaits.gif|P-10033 Gaits|Missile Phalanx|Power Knuckle|Command Walker}}
|Cb-gaits.gif|P-10033 Gaits|Missile Phalanx|Power Knuckle|Command Walker|Gaits is a traditional shoto character with fireballs, uppercuts, and teleports, but with a very different move synergy than most Capcom shotos. First off, his teleport can be feinted, making his destination very ambiguous. On top of that he can cancel any ground teleport into his fireball or uppercut, which can cross-up depending on the button used and the timing of when the move is inputted. He can also cancel into any of his special moves from ground normals, and even from air normals since Ikki Tousen and Shogyou Mujou are both air OK, and his 3-airdash limit allows him to keep this up for quite some time. Finally, he has a highly damaging command throw which he can use as a mix-up when teleporting in.}}
Gaits is an akuma-clone with a few of his own tricks, such as a feintable, cancellable teleport and stunning, seeking shots.
 
Arcade Code: {{#motion: L H [[image:Boost.png]] [[image:W.png]] L [[image:Boost.png]]}}
Arcade Code: {{#motion: L H [[image:Boost.png]] [[image:W.png]] L [[image:Boost.png]]}}


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==UVA-02 Helion==
==UVA-02 Helion==
{{CBEssentials
{{CBEssentials
|Cb-helion.gif|UVA-02 Helion|Beam Cannon|Power Knuckle|Power Claw}}
|Cb-helion.gif|UVA-02 Helion|Beam Cannon|Power Knuckle|Power Claw|Helion is a VA who transforms into helicopter mode when airborne, and gains some of the most frightening air-to-ground presence available. On the ground, Helion has great dashing normals as well as an aimable sweeping laser for space control, and Flügel Bogen for anti-airing. Once he is in the air though, he has a fast hover boost, a varied arsenal of normals, and Himmel Fangen to catch opponents by surprise. With some good air re-boost skill, Helion can keep solid pressure from the air or make it a hassle for the opponent to catch you.}}
Helion has a unique air game that only he can play.
 
Arcade Code: {{#motion: u u d d b f [[image:Boost.png]]}}
Arcade Code: {{#motion: u u d d b f [[image:Boost.png]]}}


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{{CBMoveListRow |  L H|Giga Spin|OTG}}
{{CBMoveListRow |  L H|Giga Spin|OTG}}
{{SGMoveListFooter}}
{{SGMoveListFooter}}
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==S-008 Super-8==
==S-008 Super-8==
{{CBEssentials
{{CBEssentials
|Cb-super8.gif|S-008 Super-8|Laser Cannon|Scissor Hand|Tentacle}}
|Cb-super8.gif|S-008 Super-8|Laser Cannon|Scissor Hand|Tentacle|Super-8 has a wide variety of far reaching ground moves that give her amazing space control, and although her air options and mobility are subpar, she has eight jump boosts to help her get around as needed. At a distance, the Hell Deltas cover just about every screen space, and Octopus Jr. can force opponents to come closer or take chip damage. Once they're in, she has a capture grab, a stun, a low-hitting special, and an anti-air that are all pretty fast. Combine that with some oppressive pokes and you've got yourself a solid zoner.}}
Super-8 EATS THE SCREEN
 
Arcade Code: {{#motion: u f d b u f + L u b d f + H}}
Arcade Code: {{#motion: u f d b u f + L u b d f + H}}


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==X-0 Warlock==
==X-0 Warlock==
{{CBEssentials
{{CBEssentials
|Cb-warlock.gif|X-0 Warlock|150mm Vulcan Cannon|Force Claw|Command Walker}}
|Cb-warlock.gif|X-0 Warlock|150mm Vulcan Cannon|Force Claw|Command Walker|Warlock is an oddly designed VA, who is missing many common gameplay elements in trade for super-powerful attacks and abilities. His ground light attacks are all multi-hitting, his heavy attacks have huge reach, and his 360 throw steals life. Imitation Alpha projects a clone of himself forward that can do damage with its attacks, while Imitation Beta is a fake. Warlock features a high number of projectile attacks, which may also be his greatest restriction; he may only have one projectile on the screen at once (Imitation Alpha included), so his methods of approach are often very segregated.}}
Warlock has cheat-code style move inputs, ...and cheat codes.
 
Arcade Code: {{#motion: b L u H f [[image:Boost.png]] d [[image:W.png]]}}
Arcade Code: {{#motion: b L u H f [[image:Boost.png]] d [[image:W.png]]}}


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{{CBMoveListHeader}}
{{CBMoveListHeader}}
{{CBMoveListRow |qcf + Atk|Sacred Stare|cptr}}
{{CBMoveListRow |qcf + Atk|Sacred Stare|cptr}}
{{CBMoveListRow |b (ch) f + Atk|Forbidden Force|OTG}}
{{CBMoveListRow |b (ch) f + Atk|Forbidden Force|airok OTG}}
{{CBMoveListRow |b ~ b ~ [[image:Boost.png]] ~ f ~ f ~ [[image:Boost.png]]|Imitation Alpha|Must be input very fast}}
{{CBMoveListRow |b ~ b ~ [[image:Boost.png]] ~ f ~ f ~ [[image:Boost.png]]|Imitation Alpha|Must be input very fast}}
{{CBMoveListRow |f ~ L ~ H ~ <br>  L ~ b|Imitation Beta|Must be input very fast}}
{{CBMoveListRow |f ~ L ~ H ~ <br>  L ~ b|Imitation Beta|Must be input very fast}}
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{{CBMoveListRow |  L H|Giga Rising|OTG}}
{{CBMoveListRow |  L H|Giga Rising|OTG}}
{{SGMoveListFooter}}
{{SGMoveListFooter}}
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==G13-EX Zero Gouki (Console Exclusive)==
==G13-EX Zero Gouki (Console Exclusive)==
{{CBEssentials
{{CBEssentials
|Z-gouki.gif|Zero Gouki|????|????|????}}
|Z-gouki.gif|Zero Gouki|????|????|????|????}}


===Move List===
===Move List===

Revision as of 07:22, 9 November 2012

Cyberbots: Fullmetal MadnessBotslogo.png
Cyberbots: Fullmetal MadnessCyberbots/Gameplay#Basic ElementsCyberbots: Fullmetal Madness#Variant ArmorsCyberbots/System dataCyberbots/Fun StuffCyberbots/StrategyMvC3HeaderButtons.png

P-10033 Gaits

Cb-gaits.gif
P-10033 Gaits
Weapon: Missile Phalanx
Arm Part: Power Knuckle
Leg Part: Command Walker
Summary: Gaits is a traditional shoto character with fireballs, uppercuts, and teleports, but with a very different move synergy than most Capcom shotos. First off, his teleport can be feinted, making his destination very ambiguous. On top of that he can cancel any ground teleport into his fireball or uppercut, which can cross-up depending on the button used and the timing of when the move is inputted. He can also cancel into any of his special moves from ground normals, and even from air normals since Ikki Tousen and Shogyou Mujou are both air OK, and his 3-airdash limit allows him to keep this up for quite some time. Finally, he has a highly damaging command throw which he can use as a mix-up when teleporting in.

Arcade Code: {{#motion: L H Boost.png W.png L Boost.png}}

Move List

Target Combos
Command Name Notes
  L > H One-Two
Throws
Command Name Notes
b or f + Atk Light & Heavy Throws Throw
b or f + Atk Pickup Throw Throw OTG
Qcfd.png + Atk Disassemble Throw Armed opponent only
qcb + Atk Ichimou Dajin Throw
Special Moves
Command Name Notes
qcf + Atk Ikki Tousen airok OTG
dp + Atk Mondou Muyou
b (ch) f + Atk Shogyou Mujou airok speccancel
b (ch) f b + Atk Short Shogyou Mujou speccancel
Cyber-EX Moves
Command Name Notes
qcf qcf + Atk Kuuzen Zetsugo
  L H Giga Split OTG


UVA-02 Helion

Cb-helion.gif
UVA-02 Helion
Weapon: Beam Cannon
Arm Part: Power Knuckle
Leg Part: Power Claw
Summary: Helion is a VA who transforms into helicopter mode when airborne, and gains some of the most frightening air-to-ground presence available. On the ground, Helion has great dashing normals as well as an aimable sweeping laser for space control, and Flügel Bogen for anti-airing. Once he is in the air though, he has a fast hover boost, a varied arsenal of normals, and Himmel Fangen to catch opponents by surprise. With some good air re-boost skill, Helion can keep solid pressure from the air or make it a hassle for the opponent to catch you.

Arcade Code: {{#motion: u u d d b f Boost.png}}

Move List

Throws
Command Name Notes
b or f + Atk Light & Heavy Throws Throw
Special Moves
Command Name Notes
qcf + Atk Gott Kugel OTG
hcb + Atk Flügel Bogen
qcb + Atk Himmel Fangen aironly cptr
Cyber-EX Moves
Command Name Notes
qcf qcf + Atk Schlachtfeld Qual
  L H Giga Spin OTG













S-008 Super-8

Cb-super8.gif
S-008 Super-8
Weapon: Laser Cannon
Arm Part: Scissor Hand
Leg Part: Tentacle
Summary: Super-8 has a wide variety of far reaching ground moves that give her amazing space control, and although her air options and mobility are subpar, she has eight jump boosts to help her get around as needed. At a distance, the Hell Deltas cover just about every screen space, and Octopus Jr. can force opponents to come closer or take chip damage. Once they're in, she has a capture grab, a stun, a low-hitting special, and an anti-air that are all pretty fast. Combine that with some oppressive pokes and you've got yourself a solid zoner.

Arcade Code: {{#motion: u f d b u f + L u b d f + H}}

Move List

Throws
Command Name Notes
b or f + Atk Light & Heavy Throws Throw
b or f + Atk Pickup Throw Throw OTG
Special Moves
Command Name Notes
dp + Atk or L H Octopus Jr. OTG
hcf + Atk Red Omega cptr
d u + L Devil Chi Low OTG
d u + H Final Omicron OTG
d u + W.png Super Gamma
hcf + W.png Hell Delta 1
qcf + W.png Hell Delta 2
dp + W.png Hell Delta 3
Cyber-EX Moves
Command Name Notes
qcf qcf + Atk Death Satan Sigma OTG
  L H Giga Laser OTG


X-0 Warlock

Cb-warlock.gif
X-0 Warlock
Weapon: 150mm Vulcan Cannon
Arm Part: Force Claw
Leg Part: Command Walker
Summary: Warlock is an oddly designed VA, who is missing many common gameplay elements in trade for super-powerful attacks and abilities. His ground light attacks are all multi-hitting, his heavy attacks have huge reach, and his 360 throw steals life. Imitation Alpha projects a clone of himself forward that can do damage with its attacks, while Imitation Beta is a fake. Warlock features a high number of projectile attacks, which may also be his greatest restriction; he may only have one projectile on the screen at once (Imitation Alpha included), so his methods of approach are often very segregated.

Arcade Code: {{#motion: b L u H f Boost.png d W.png}}

Move List

Throws
Command Name Notes
b or f + Atk Light & Heavy Throws Throw
360 + Atk Energy Drain Throw
Special Moves
Command Name Notes
qcf + Atk Sacred Stare cptr
b (ch) f + Atk Forbidden Force airok OTG
b ~ b ~ Boost.png ~ f ~ f ~ Boost.png Imitation Alpha Must be input very fast
f ~ L ~ H ~
  L ~ b
Imitation Beta Must be input very fast
qcf + W.png Ascension Black OTG
Cyber-EX Moves
Command Name Notes
qcf qcf + Atk Final Sacrifice airok OTG
  L H Giga Rising OTG




G13-EX Zero Gouki (Console Exclusive)

Z-gouki.gif
Zero Gouki
Weapon: ????
Arm Part: ????
Leg Part: ????
Summary: ????

Move List

Special Moves
Command Name Notes
qcf + Atk Go Hadoken airok
hcb + Atk Shakunetsu Hadoken
qcb + Atk Tatsumaki Zankuu Kyaku airok
dp + Atk Go Shoryuken
Cyber-EX Moves
Command Name Notes
qcb qcb + Atk Messatsu Go Hado
qcf qcf + Atk Messatsu Go Shoryu
qcb qcb + W.png Messatsu Go Rasen
qcf qcf + W.png Tenma Go Zankuu aironly
L L f W.png Boost.png Shun Goku Satsu Unblockable