Marvel vs Capcom 2/Storm: Difference between revisions

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== Super Moves ==
== Super Moves ==
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! Lightning Storm
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| HCF+PP (can be done in air)
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|Used mostly at the end of an air combo into a DHC, but can be used to surprise flight-happy Sentinels. If the opponent is offscreen, the lightning will not hit them at all.
|<br />
|-
|<br />
|-
! Hail Storm
|-
| HCB+PP
|-
|-
| Storm's trademark super, Hail Storm is great for chip damage, assist punishing, and DHC'ing in and out of. You can throw it out randomly if you or your opponent is feeling scrubby.
|<br />
|}


== Assist Moves ==
== Assist Moves ==

Revision as of 03:31, 20 May 2006

Introduction

Moves List

Normal Moves

Special Moves

Typhoon (Whirlwind)
QCF+K (can be done in air)

Vertical Typhoon (Double Typhoon)
HCB+K (can be done in air)

Lightning Attack
Dir.+LK+HP (x3) (can be done in air)

Lightning Sphere
HCB+P (air only)

Hikou (Flight)
QCB+KK (can be done in air) (repeat to end)

Super Moves

Lightning Storm
HCF+PP (can be done in air)
Used mostly at the end of an air combo into a DHC, but can be used to surprise flight-happy Sentinels. If the opponent is offscreen, the lightning will not hit them at all.

Hail Storm
HCB+PP
Storm's trademark super, Hail Storm is great for chip damage, assist punishing, and DHC'ing in and out of. You can throw it out randomly if you or your opponent is feeling scrubby.

Assist Moves

The Basics

Advanced Strategy