Marvel vs Capcom 3/Taskmaster: Difference between revisions

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* Remember that Charging Star can destroy some projectiles.  From full screen, it won't get you all the way it, but it can really help change your positioning.
* Remember that Charging Star can destroy some projectiles.  From full screen, it won't get you all the way it, but it can really help change your positioning.
* After Spidey Swing, you are airborn and can do attacks that count as high.  Combine this with a low assist to make Taskmaster's offence really scary.
* After Spidey Swing, you are airborn and can do attacks that count as high.  Combine this with a low assist to make Taskmaster's offence really scary.
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
<youtube>NLxqifPpUn4</youtube>


=== Basic Strategy ===
=== Basic Strategy ===


=== Advanced Strategy ===
=== Advanced Strategy ===

Revision as of 09:24, 27 March 2011

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Taskmaster

Taskmasterface.jpg

In a nutshell

Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master (Horizontal Shot)
shot front
60,000 x 3
Legion Arrow ( l + m )
Beta.png Aim Master (Parabolic Shot)
shot tiltup
60,000 x 3
Legion Arrow ( l + h )
Gamma.png Aim Master (Vertical Shot)
shot upward
60,000 x 3
otg
LegionArrow ( m + h )

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
40,000 + 40,000
Crouching Medium
d + m
65,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
Web Swing
f + h
80,000
chipdamage
Charging Star
b + h
95,000
chipdamage
Can negate some projectiles
Standing Special
s
90,000
launch
Jumping Light
air l
50,000
high
Jumping Medium
air m
68,000
high
Jumping Heavy
air h
50,000 + 50,000
high
Jumping Web Swing
air f + h
80,000
Jumping Special
air s
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master
qcf + atk
60,000 per hit
airok Hold button for more hits
m and h versions otg
Guard Master
qcb + atk
100,000 l
100,000 m
40,000 h
l counters high
m counters low
h counters projectiles
Light Sword Master
dp + l
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
h , qcf + h
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are unblockable
Last hit is unscaled
Medium Sword Master
dp + m
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
h , m , h , qcf + h
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are unblockable
Last hit is unscaled
Heavy Sword Master
dp + h
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
h , m , h , h , m , qcf + h
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are unblockable
Last hit is unscaled

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
qcf + atk + atk
296,000 (15,000 x 25)
airok
Damage scales by 0.98
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
Aegis Counter
qcb + atk + atk
250,000
counter

Apprentice Combos

Strategy

Tips and Tricks

  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.

Basic Strategy

Advanced Strategy