Marvel vs Capcom 3/Taskmaster: Difference between revisions

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   | Air Master (Parabolic Shot) | shot tiltup | 60,000 x 3 |  
   | Air Master (Parabolic Shot) | shot tiltup | 60,000 x 3 |  
   | Air Master (Vertical Shot) | shot upward | 60,000 x 3 | otg
   | Air Master (Vertical Shot) | shot upward | 60,000 x 3 | otg
   | AlphaSuper=Legion Arrow (L+M) | BetaSuper=Legion Arrow (L+H) | GammaSuper=LegionArrow (M+H)
   | AlphaSuper=Legion Arrow ( l + m ) | BetaSuper=Legion Arrow ( l + h ) | GammaSuper=LegionArrow ( m + h )
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Revision as of 19:17, 21 February 2011

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Taskmaster

Taskmasterface.jpg

In a nutshell

Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Air Master (Horizontal Shot)
shot front
60,000 x 3
Legion Arrow ( l + m )
Beta.png Air Master (Parabolic Shot)
shot tiltup
60,000 x 3
Legion Arrow ( l + h )
Gamma.png Air Master (Vertical Shot)
shot upward
60,000 x 3
otg
LegionArrow ( m + h )

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
40,000 + 40,000
Crouching Medium
d + m
65,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low
Web Swing
f + h
80,000
chipdamage
Charging Star
b + h
95,000
chipdamage
Can negate some projectiles
Standing Special
s
90,000
launch
Jumping Light
air l
50,000
high
Jumping Medium
air m
68,000
high
Jumping Heavy
air h
50,000 + 50,000
high
Jumping Web Wing
air f + h
80,000
Jumping Special
air s
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master
qcf + atk
60,000 per hit
airok Hold button for more hits
m and h versions otg
Guard Master
qcb + atk
100,000 l
100,000 m
40,000 h
l counters high
m counters low
h counters projectiles
Light Sword Master
dp + l
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
h , qcf + h
89,000
1st hit is unblockable
Medium Sword Master
dp + m
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
h , m , h , qcf + h
146,000
1st hit is unblockable
Heavy Sword Master
dp + h
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
h , m , h , h , m , qcf + h
193,800
1st hit is unblockable

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
qcf + atk + atk
296,000
airok
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
Aegis Counter
qcb + atk + atk
250,000
counter

Strategy

Tips and Tricks

  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.

Basic Strategy

Advanced Strategy