Marvel vs Capcom 3/Phoenix: Difference between revisions

From SuperCombo Wiki
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   | TK Shot | shot front | 108,300 |
   | TK Shot | shot front | 108,300 |
   | TK Overdrive | direct front | 103,000 |  
   | TK Overdrive | direct front | 103,000 |  
   | TK Trap | direct upward | 90,000 |  
   | TK Trap | direct upward | 90,000 |
  | AlphaSuper=Phoenix Rage | BetaSuper=Phoenix Rage | GammaSuper=Phoenix Rage
}}
}}



Revision as of 19:09, 21 February 2011

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Phoenix

Phoenixface.jpg

In a nutshell

Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has about half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very high risk, very high reward situation every game, take her for a spin.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot
shot front
108,300
Phoenix Rage
Beta.png TK Overdrive
direct front
103,000
Phoenix Rage
Gamma.png TK Trap
direct upward
90,000
Phoenix Rage

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction in the air + atk + atk
Standing Light
l
30,000
Crouching Light
d + l
33,000
low
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Burning Axe Kick
f + m
50,000
high
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low
Phoenix Tackle
f + h
73,000
Standing Special
s
80,000
launch
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Air Phoenix Tackle
air f + h
73,000
Phoenix Stomp
air d + h
70,000
groundbounce against airborne only
Jumping Special
air s
70,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
TK Shot
qcf + atk
80,000 l
108,300 m
122,600 h
airok
air l and m otg
TK Trap
qcb + atk
90,000
These are set off by proximity. l version can otg
TK Overdrive
dp + atk
103,000 l
103,000 m
154,400 h
m goes uf
Teleport
rdp + atk
Flight
qcb + s
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
qcf + atk + atk
320,700
wallbounce
Healing Field
qcb + atk + atk
Heals Red Life when opponent is inside the field. Lasts 10 seconds.
Dark Phoenix
die with 5 levels of hyper meter
Transforms you into Dark Phoenix and refills your health to 100% with Yellow

Dark Phoenix Move List

Dark Phoenix Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Dark Phoenix TK Shot
shot front
140,300
{{{AlphaSuper}}}
Beta.png Dark Phoenix TK Overdrive
direct front
123,700
softknockdown
{{{BetaSuper}}}
Gamma.png Dark Phoenix TK Trap
direct upward
162,500
wallbounce
{{{GammaSuper}}}

Dark Phoenix Normal Moves (includes fire damage)

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction in the air + atk + atk
Standing Light
l
51,000
Crouching Light
d + l
53,700
low
Standing Medium
m
113,600
Crouching Medium
d + m
101,400
low
Burning Axe Kick
f + m
101,400
high
Standing Heavy
h
133,700
Crouching Heavy
d + h
134,000
low
Phoenix Tackle
f + h
136,900 to 175,800
Standing Special
s
96,000
launch
Jumping Light
air l
61,200
high
Jumping Medium
air m
93,800
high
Jumping Heavy
air h
142,400
high
Air Phoenix Tackle
air f + h
136,900 to 175,800
Phoenix Stomp
air d + h
162,000
Jumping Special
air s
172,200
high

Dark Phoenix Special Moves

Name
Command
Damage
Special Properties (glossary)
TK Shot
qcf + atk
66,000 per orb l
81,200 per orb m
171,500 h
airok
air l and m otg
TK Trap
qcb + atk
162,500
These are set off by proximity.
m wallbounce
h wallbounce
TK Overdrive
dp + atk
123,700 l
123,700 m
185,200 h
m goes uf
Teleport
rdp + atk
Flight
qcb + s
Lasts 3 seconds

Dark Phoenix Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
qcf + atk + atk
384,800
wallbounce
Healing Field
qcb + atk + atk
Heals Red Life when opponent is inside the field. Lasts 10 seconds.

Strategy

Tips and Tricks

  • Practice! With a character as fragile as Phoenix, you will need to be intimately familiar with everything about her. Her matchups, her optimal range in those matchups, how assists change those matchups, and how to avoid everything. Blocking special moves and taking chip damage can be extremely deadly to Phoenix, so you need a gameplan for every situation.
  • Her teleport is very fast, but be sure you know where you are teleporting and why before you go crazy, as just one poor judgement could end her very quickly.
  • Phoenix' level 1 supers are both great. Phoenix Rage does high damage and combos easily, while Healing Field can artificially give her more life than she actually has. Choosing between using these and saving your full five levels will be a very difficult decision, especially in the heat of battle.

Basic Strategy

Advanced Strategy