Marvel vs Capcom 2/SonSon: Difference between revisions

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*'''HK (Air)''' - Two footed kick downwards, good air to ground combo starter. Lower frames compared to air HP.   
*'''HK (Air)''' - Two footed kick downwards, good air to ground combo starter. Lower frames compared to air HP.   
== Special Moves ==
== Special Moves ==
*'''Fusetsuzan''' (Press P rapidly) - Spins staff quickly in circular motion for 3 hits
*'''Fusetsuzan''' (Press P rapidly)(Also air) - Spins staff quickly in circular motion for 3 hits. This move is very conditional. Just depends on your playstyle honestly. Since you can rush down by spamming LP, it actually is quite useful in that respect, but unless you have a turbo controller, you won't be using this move that often. Pretty impractical to spam HP to get this off because it leaves you open for juggling.
*'''Shienbu''' - (QCF+P...LP and HP are slow and fast respectively.)(Also air)- Sonson blows 3 floating monkeys that have 2 doing diagonally up and down and one going straight. Great move to counter projectiles like Hadoukens or things of that sort. It also blocks Omega Red's coils and cancels out Blackheart's demons. In short it stops all of singular projectiles.
*'''Seitenrengeki''' - (Z motion F or Shoryuken motion + P)(also air) - Anti-air attack that sends Sonson flying in the air spinning her staff. Does 3 hits and is great for cancels or finishing out a ground or air combo.
*'''Wall Walk''' - (QCB+K...press K for flying kick or P for cancel) - Sonson runs a lap around the screen onto the other side if you let her. This move is somewhat useful, good for avoiding beams or any horizontal techniques. Great for closing distance against runners or projectile spammers.
== Super Moves ==
== Super Moves ==



Revision as of 22:53, 8 July 2010

Introduction


The SonSon of Marvel vs. Capcom 2 is the granddaughter of the original Sonson from Capcom's game in 1984. Here's the Wiki page on the 80's SonSon. In MvC2 Sonson is a great rushdown character with plenty of tricks up her sleeves to confuse or keep the pressure on, depending on one's play style. Though she isn't terribly strong, she's a lot of fun to play and get good at which is what MvC2 is all about right? *Note* - This will be a move/strategy compilation based on the PS3/Dreamcast version of MvC2.

Colors

Under Development (Not a priority at the moment)

Moves List

Sonson has 6 special attacks and 3 Supers, pretty standard like many characters, but her staff gives her pretty decent range and she attacks quickly with kick attacks as well. Her normals make it easy to cancel into specials and supers as they are mostly multi-hit.

Normal Moves

  • LP: Staff Rush - Can be tapped twice for 3 hit combo. Hands down the best starter for any combo/canceling technique and also her fastest.
  • LP (Crouching) - Can be tapped for 2 hit combo. Effective for aerial combo introduction.
  • HP: Staff Slam - Overhead slam, moderate damage
  • HP (Air) - Spins staff for a 3 hit combo, best ending for any air combo she does
  • HP (Holding Forward) - Thrusts staff forward knocking opponents back. Relatively quick and can stop rushdowns.
  • HP (Crouching): Staff Sweep - Sweeping attack, knocks opponents down
  • LK - Another 3 hit combo if tapped twice. First attack is low which can be mixed up with LP for interesting combos/cancels
  • HK: Staff Swing - Swings on staff and kicks opponent. Moderate damage, but risky because it takes a lot of frames to complete.
  • HK (Air) - Two footed kick downwards, good air to ground combo starter. Lower frames compared to air HP.

Special Moves

  • Fusetsuzan (Press P rapidly)(Also air) - Spins staff quickly in circular motion for 3 hits. This move is very conditional. Just depends on your playstyle honestly. Since you can rush down by spamming LP, it actually is quite useful in that respect, but unless you have a turbo controller, you won't be using this move that often. Pretty impractical to spam HP to get this off because it leaves you open for juggling.
  • Shienbu - (QCF+P...LP and HP are slow and fast respectively.)(Also air)- Sonson blows 3 floating monkeys that have 2 doing diagonally up and down and one going straight. Great move to counter projectiles like Hadoukens or things of that sort. It also blocks Omega Red's coils and cancels out Blackheart's demons. In short it stops all of singular projectiles.
  • Seitenrengeki - (Z motion F or Shoryuken motion + P)(also air) - Anti-air attack that sends Sonson flying in the air spinning her staff. Does 3 hits and is great for cancels or finishing out a ground or air combo.
  • Wall Walk - (QCB+K...press K for flying kick or P for cancel) - Sonson runs a lap around the screen onto the other side if you let her. This move is somewhat useful, good for avoiding beams or any horizontal techniques. Great for closing distance against runners or projectile spammers.

Super Moves

Assist Moves

The Basics

Advanced Strategy