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==Changes from Super Turbo to HD Remix== | |||
From Sirlin.net: | |||
Better vs. Fireball Characters | |||
* Jump short has higher priority, can hit sweeps. | |||
* Floating fierce move (jump straight up + fierce) can be steered farther left/right. | |||
* Jab torpedo can destroy fireballs! | |||
* Super now knocks down and juggles. | |||
Worse vs. Non Fireball Characters | |||
* Strong and fierce versions of hundred hands have much lower priority and all versions do a little less damage. | |||
* Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner | |||
* Ochio throw now deals the same dizzy points as other throws rather than twice as much. | |||
Misc | |||
* Hundred hands easier to execute (now requires 3 presses of a given punch button rather than 4 presses). | |||
* Jab torpedo travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.) | |||
* Super travels 10% slower before first hit, but travels faster after first hit. | |||
* Super can no longer be "stored." | |||
* Super input window is larger and is a fixed size, rather than random size. |
Revision as of 15:21, 7 April 2010
Changes from Super Turbo to HD Remix
From Sirlin.net:
Better vs. Fireball Characters
* Jump short has higher priority, can hit sweeps. * Floating fierce move (jump straight up + fierce) can be steered farther left/right. * Jab torpedo can destroy fireballs! * Super now knocks down and juggles.
Worse vs. Non Fireball Characters
* Strong and fierce versions of hundred hands have much lower priority and all versions do a little less damage. * Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner * Ochio throw now deals the same dizzy points as other throws rather than twice as much.
Misc
* Hundred hands easier to execute (now requires 3 presses of a given punch button rather than 4 presses). * Jab torpedo travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.) * Super travels 10% slower before first hit, but travels faster after first hit. * Super can no longer be "stored." * Super input window is larger and is a fixed size, rather than random size.