Super Street Fighter II Turbo HD Remix/E.Honda: Difference between revisions

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[[Image:HDRportraithonda.PNG|right]]
[[Image:HDRportraithonda.PNG|right]]
==Changes from Super Turbo to HD Remix==
From Sirlin.net:
Better vs. Fireball Characters
    * Jump short has higher priority, can hit sweeps.
    * Floating fierce move (jump straight up + fierce) can be steered farther left/right.
    * Jab torpedo can destroy fireballs!
    * Super now knocks down and juggles.
Worse vs. Non Fireball Characters
    * Strong and fierce versions of hundred hands have much lower priority and all versions do a little less damage.
    * Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner
    * Ochio throw now deals the same dizzy points as other throws rather than twice as much.
Misc
    * Hundred hands easier to execute (now requires 3 presses of a given punch button rather than 4 presses).
    * Jab torpedo travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.)
    * Super travels 10% slower before first hit, but travels faster after first hit.
    * Super can no longer be "stored."
    * Super input window is larger and is a fixed size, rather than random size.

Revision as of 15:21, 7 April 2010

Changes from Super Turbo to HD Remix

From Sirlin.net:

Better vs. Fireball Characters

   * Jump short has higher priority, can hit sweeps.
   * Floating fierce move (jump straight up + fierce) can be steered farther left/right.
   * Jab torpedo can destroy fireballs!
   * Super now knocks down and juggles.


Worse vs. Non Fireball Characters

   * Strong and fierce versions of hundred hands have much lower priority and all versions do a little less damage.
   * Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner
   * Ochio throw now deals the same dizzy points as other throws rather than twice as much.

Misc

   * Hundred hands easier to execute (now requires 3 presses of a given punch button rather than 4 presses).
   * Jab torpedo travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.)
   * Super travels 10% slower before first hit, but travels faster after first hit.
   * Super can no longer be "stored."
   * Super input window is larger and is a fixed size, rather than random size.