Street Fighter 3: 3rd Strike/Q/Archive: Difference between revisions

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===Taunt===
===Taunt===
Q's taunt increases the amount of damage he inflicts on the opponent. Try to taunt whenever there's a chance, for example .... After three succesful taunts (the taunt is succesful when the screen has shaken slightly), the maximum damage increase per round has been reached, so don't taunt any more that round.
Three of Q's taunt brings his defense rating to the highest in the game. The taunt is succesful when the screen has shaken slightly and lasts for the entire round. Opportunities for taunts:
 
- Super art
- Any anti air that knocks down
- Air to air jumping fierce (mid screen)
- Any Capture and Deadly Blow combo
- Cancelled back + roundhouse

Revision as of 01:59, 1 March 2006

http://photobucket.com/albums/a347/givequicheachance/q-stance.gif

Moves List

Normal Moves

Throws

Hokaku Oyobi Shipu o Mochi ta Tsuuda (Kari) LP + LK
Hokaku Oyobi Touteki ni yoru Daraku Shougeki F or B + LP + LK
  • Move names taken from Street Fighter Anniversary Collection Official Fighter's Guide

Special Normals

Toubi ni yoru Jouhou Kougeki (Kari) B + MP
Ryouude ni yoru Zenshin Tsuugeki (Kari) B + HP
Tentou kara no Toubu Tsuugeki (Kari) B + HK
Tentou kara no Kyakubu Tsuugeki (Kari) DF or DB + HK
  • Move names taken from Street Fighter Anniversary Collection Official Fighter's Guide

Target Combos

  • None.

Special Moves

High Speed Barrage D, DB, B + P (EX)
Dashing Leg Attack Charge B, F + K (EX)
Dashing Head Attack Charge B, F + P * (EX)
* Hold P for an overhead attack
Capture & Deadly Blow F, DB, D, DB, B + K

Super Arts

I Critical Combo Attack D, DF, F, D, DF, F + P 2 stocks
II Deadly Double Combination D, DF, F, D, DF, F + P 1 stock
III Total Destruction D, DF, F, D, DF, F + P
then D, DF, F + P or K
1 stock

Strategies

The best way to learn Q is to watch the tutorial video called Clawstraphobia. I think its ok www.combovideos.com

Taunt as often as you can Back Roundhouse cancels into Taunt

Taunt

Three of Q's taunt brings his defense rating to the highest in the game. The taunt is succesful when the screen has shaken slightly and lasts for the entire round. Opportunities for taunts:

- Super art - Any anti air that knocks down - Air to air jumping fierce (mid screen) - Any Capture and Deadly Blow combo - Cancelled back + roundhouse