Tekken 3/Gun Jack/Data: Difference between revisions

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Line 19: Line 19:




=====<font style="visibility:hidden; float:right">b+2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 37: Line 37:




=====<font style="visibility:hidden; float:right">2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
| name = Jab Elbow Smash
| name = Jab Elbow Smash
| input = 2,1
| input = (2 or b+2),1
| icons = {{Icon-TK|2}},{{Icon-TK|1}}
| icons = ({{Icon-TK|2}}OR{{Icon-TK|b}}+{{Icon-TK|2}}),{{Icon-TK|1}}
| stance =
| stance =
| damage = 18
| damage = 18
Line 48: Line 48:
| impact =  
| impact =  
| recovery =
| recovery =
| blockadv = 2
| blockadv = 6(?)
| hitadv = 2
| hitadv = 2
| chadv = 2
| chadv = 2
| notes =
| notes =  
}}
}}


=====<font style="visibility:hidden; float:right">2,1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
| name = Jab Elbow Smash - Uppercut
| name = Jab Elbow Smash - Uppercut
| input = 2,1,2
| input = (2 or b+2),1,2
| icons = {{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}}
| icons = ({{Icon-TK|2}}OR{{Icon-TK|b}}+{{Icon-TK|2}}),{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| stance =
| damage = 20
| damage = 20
Line 88: Line 88:
}}
}}


=====<font style="visibility:hidden; float:right">f+2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 122: Line 122:
}}
}}


=====<font style="visibility:hidden; float:right">f+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 139: Line 139:
}}
}}


=====<font style="visibility:hidden; float:right">1,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 156: Line 156:
}}
}}


=====<font style="visibility:hidden; float:right">1,1,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 185: Line 185:
| recovery =  
| recovery =  
| blockadv = -2
| blockadv = -2
| hitadv = 10
| hitadv = +10
| chadv =  
| chadv =  
| notes =  
| notes =  
Line 202: Line 202:
| recovery =  
| recovery =  
| blockadv = -2
| blockadv = -2
| hitadv = 10
| hitadv = +10
| chadv =  
| chadv =  
| notes =  
| notes =  
Line 224: Line 224:
}}
}}


=====<font style="visibility:hidden; float:right">df+1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 241: Line 241:
}}
}}


=====<font style="visibility:hidden; float:right">df+1,2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 253: Line 253:
| recovery =  
| recovery =  
| blockadv = -1
| blockadv = -1
| hitadv = 7
| hitadv = +7
| chadv =  
| chadv =  
| notes =  
| notes =  
}}
}}


=====<font style="visibility:hidden; float:right">df+1,2,1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 292: Line 292:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 309: Line 309:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 326: Line 326:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2,df+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 343: Line 343:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2,f+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 360: Line 360:
}}
}}


=====<font style="visibility:hidden; float:right">df+2,1,2,d+1</font>=====
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
Line 377: Line 377:
}}
}}


=====<font style="visibility:hidden; float:right">1</font>=====
=====<font style="visibility:hidden; float:right">db+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Machine Gun Blast
| input = db+1
| icons = {{Icon-TK|db}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact = i13
| recovery =
| blockadv = -4
| hitadv = 3
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">db+1,1(,1,1,1)</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+1,1(1,1,1)
| icons = {{Icon-TK|db}}+{{Icon-TK|1}},{{Icon-TK|1}},({{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}})
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">db+1,1,1(x3)</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Machine Gun Blast
| input = db+1,1,1(,1,1),2
| icons = {{Icon-TK|db}}+{{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}}({{Icon-TK|1}},{{Icon-TK|1}}),{{Icon-TK|2}}
| stance =
| damage = 40
| hitlevel =
| impact =
| recovery =
| blockadv = -18
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = 4
| icons = {{Icon-TK|4}}
| stance =
| damage = 24
| hitlevel =
| impact = i16
| recovery =
| blockadv = -6
| hitadv = +3
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input =
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage = 30
| hitlevel =
| impact = i17
| recovery =
| blockadv = -3
| hitadv = +6
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Sumo Stomp
| input = d+4
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}
| stance =
| damage = 50
| hitlevel =
| impact =
| recovery =
| blockadv = -36
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">db+4</font>=====
{{AttackData-T3 | chara = gunjack
{{AttackData-T3 | chara = gunjack
| cat = Normal
| cat = Normal
| name =  
| name =  
| input =  
| input =  
| icons = {{Icon-TK|}}
| icons = {{Icon-TK|db}}+{{Icon-TK|4}}
| stance =
| damage = 7
| hitlevel =
| impact = i16
| recovery =
| blockadv = -6
| hitadv = +3
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = 3
| icons = {{Icon-TK|3}}
| stance =
| damage = 25
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = f+3
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage = 35
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+4
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| damage = 19
| hitlevel =
| impact = i12
| recovery =
| blockadv = -3
| hitadv = +7
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = df+3
| icons = {{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| damage = 17
| hitlevel =
| impact =
| recovery =
| blockadv = -11
| hitadv = 0
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Cossack Kicks</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Cossack Kicks
| input = db+3
| icons = {{Icon-TK|db}}+{{Icon-TK|3}}
| stance =
| damage = 18
| hitlevel =
| impact = i21
| recovery =
| blockadv = -22
| hitadv = -7
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -27
| hitadv = -15
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}}
| stance =
| damage = 10
| hitlevel =
| impact =
| recovery =
| blockadv = -22
| hitadv = -7
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3,4
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -26
| hitadv = -14
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3,4,3
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -26
| hitadv = -12
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = db+3,4,3,4,3,4
| icons = {{Icon-TK|db}}+{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}},{{Icon-TK|3}},{{Icon-TK|4}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -26
| hitadv = -18
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Double Hammer</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Double Hammer
| input = 1+2
| icons = {{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 27
| hitlevel =
| impact = i17
| recovery =
| blockadv = -14
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = 1+2,1+2
| icons = {{Icon-TK|1}}+{{Icon-TK|2}},{{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 17
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Cross Cut Saw</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Cross Cut Saw
| input = f+1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 30
| hitlevel =
| impact = i17
| recovery =
| blockadv = -10
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = High and Low Cross Cut
| input = f+1+2,1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}+{{Icon-TK|2}},{{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -18
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Cross Cut Blast
| input = f+1+2,DF+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}+{{Icon-TK|2}},{{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| damage = 25
| hitlevel =
| impact =
| recovery =
| blockadv = -14
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Double Axe</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Double Axe
| input = d+1+2
| icons = {{Icon-TK|d}}+{{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 45
| hitlevel =
| impact = i30
| recovery =
| blockadv = -23
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Debugger</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Debugger
| input = b,db,d,df+1
| icons = {{Icon-TK|b}},{{Icon-TK|db}},{{Icon-TK|d}},{{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 29
| hitlevel =
| impact = i23
| recovery =
| blockadv = -43
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Megaton Blast</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Megaton Blast
| input = b,db,d,df+2
| icons = {{Icon-TK|b}},{{Icon-TK|db}},{{Icon-TK|d}},{{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| damage = 60 (clean hit)
| hitlevel =
| impact = i21
| recovery =
| blockadv = -15
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">Megaton Uppercut</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Megaton Uppercut
| input = b,db,d,df,f,df+1
| icons = {{Icon-TK|b}},{{Icon-TK|db}},{{Icon-TK|d}},{{Icon-TK|df}},{{Icon-TK|f}},{{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 22
| hitlevel =
| impact = i27
| recovery =
| blockadv = -19
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">uf+3+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Pancake Press
| input = uf+3+4
| icons = {{Icon-TK|uf}}+{{Icon-TK|3}}+{{Icon-TK|4}}
| stance =
| damage = 25
| hitlevel =
| impact = i31
| recovery =
| blockadv = -44
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+3+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Sit
| input = d+3+4
| icons = {{Icon-TK|d}}+{{Icon-TK|3}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+3+4,3+4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Sit to Pancake Press
| input = d+3+4,3+4
| icons = {{Icon-TK|d}}+{{Icon-TK|3}}+{{Icon-TK|4}},{{Icon-TK|3}}+{{Icon-TK|4}}
| stance =
| damage = 35
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+2+3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Thunder Slap
| input = df+2+3
| icons = {{Icon-TK|df}}+{{Icon-TK|2}}+{{Icon-TK|3}}
| stance =
| damage = 12
| hitlevel =
| impact = i21
| recovery =
| blockadv = -18
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">ws1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Killing Uppercut
| input = ws1
| icons = WS{{Icon-TK|1}}
| stance =
| damage = 25
| hitlevel =
| impact = i15
| recovery =
| blockadv = -14
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">ws2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = ws2
| icons = WS{{Icon-TK|2}}
| stance =
| damage = 13
| hitlevel =
| impact = i15
| recovery =
| blockadv = -6
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">ws3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = ws3
| icons = WS{{Icon-TK|3}}
| stance =
| damage = 33
| hitlevel =
| impact = i16
| recovery =
| blockadv = -18
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">ws4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = ws4
| icons = WS{{Icon-TK|4}}
| stance =
| damage = 20
| hitlevel =
| impact = i11
| recovery =
| blockadv = -4
| hitadv = 6
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">ws1+2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Reverse Double Hammer
| input = ws1+2
| icons = WS{{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 21
| hitlevel =
| impact = i20
| recovery =
| blockadv = -15
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right"></font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = ws1+2,1+2
| icons = WS{{Icon-TK|1}}+{{Icon-TK|2}},{{Icon-TK|1}}+{{Icon-TK|2}}
| stance =
| damage = 13
| hitlevel =
| impact =
| recovery =
| blockadv = -15
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">fc 4</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC 4
| icons = FC {{Icon-TK|4}}
| stance =
| damage = 10
| hitlevel =
| impact =
| recovery =
| blockadv = -4
| hitadv = 3
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 3</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC 3
| icons = FC {{Icon-TK|3}}
| stance =
| damage = 12
| hitlevel =
| impact = i20
| recovery =
| blockadv = -15
| hitadv = -1
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC 2
| icons = FC {{Icon-TK|2}}
| stance =
| damage = 11
| hitlevel =
| impact = i10
| recovery =
| blockadv = -2
| hitadv = 7
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC 1
| icons = FC {{Icon-TK|1}}
| stance =
| damage = 10
| hitlevel =
| impact = i19
| recovery =
| blockadv = -10
| hitadv = 0
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = One Two Blast
| input = FC 1,2
| icons = FC {{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage = 32
| hitlevel =
| impact =
| recovery =
| blockadv = -14
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush
| input = FC 1,1
| icons = FC {{Icon-TK|1}},{{Icon-TK|1}}
| stance =
| damage = 8
| hitlevel =
| impact =
| recovery =
| blockadv = 2
| hitadv = 11
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,1,1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC 1,1,1
| icons = FC {{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -11
| hitadv = -2
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,1,1,2,</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC 1,1,1,2
| icons = FC {{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -7
| hitadv = 2
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,1,1,2,F+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush ~High
| input = FC 1,1,1,2,F+1
| icons = FC {{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|F}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = 2
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,1,1,2,DF+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush ~Mid
| input = FC 1,1,1,2,DF+1
| icons = FC {{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|DF}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -2
| hitadv = 7
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC 1,1,1,2,D+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush ~Low
| input = FC 1,1,1,2,D+1
| icons = FC {{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|D}}+{{Icon-TK|1}}
| stance =
| damage = 8
| hitlevel =
| impact =
| recovery =
| blockadv = -8
| hitadv = 1
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 2
| input = FC DF+1
| icons = FC {{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 9
| hitlevel =
| impact = i17
| recovery =
| blockadv = -6
| hitadv = 6
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+1,2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC DF+1,2
| icons = FC {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel =
| impact =
| recovery =
| blockadv = -7
| hitadv = 2
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+1,2,F+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 2 ~High
| input = FC DF+1,2,F+1
| icons = FC {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel =
| impact =
| recovery =
| blockadv = -10
| hitadv = 2
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+1,2,DF+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 2 ~Mid
| input = FC df+1,2,df+1
| icons = FC {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+1,2,D+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 2 ~Low
| input = FC df+1,2,d+1
| icons = FC {{Icon-TK|df}}+{{Icon-TK|1}},{{Icon-TK|2}},{{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 3
| input = FC DF+2
| icons = FC {{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+2,1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC DF+2
| icons = FC {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+2,1,2</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name =
| input = FC DF+2
| icons = FC {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|1}},{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+2,f+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 3 ~High
| input = FC DF+2,f+1
| icons = FC {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC DF+2,d+1</font>=====
{{AttackData-T3 | chara = gunjack
| cat = Normal
| name = Hammer Rush 3 ~Low
| input = FC DF+2,d+1
| icons = FC {{Icon-TK|df}}+{{Icon-TK|2}},{{Icon-TK|d}}+{{Icon-TK|1}}
| stance =  
| stance =  
| damage =  
| damage =  

Latest revision as of 05:14, 14 March 2024

Normal

2
Jab
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i11 - +10 -2


Quicker Jab
Tk b.png+Tk 2.png / b+2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +10 -1


Jab Elbow Smash
(Tk 2.pngORTk b.png+Tk 2.png),Tk 1.png / (2 or b+2),1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 2 6(?)
Jab Elbow Smash - Uppercut
(Tk 2.pngORTk b.png+Tk 2.png),Tk 1.png,Tk 2.png / (2 or b+2),1,2 - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14
f+2
Forward Jab
Tk f.png+Tk 2.png / f+2 - 18, 21 CH DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +11 +11 +2
Forward Jab Elbow Smash
Tk f.png+Tk 2.png,Tk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- +2 +2
1
Jack Hammer
Tk 1.png / 1 - 23 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +2 -7
Forward Jack Hammer
Tk f.png+Tk 1.png / f+1 - 22 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +6 -6
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png / 1,1 or f+1,1 - 19 DMG
Normal
Impact Recovery Total Hit Counter Block
- -1 -10
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png,Tk 1.png / 1,1,1 or f+1,1,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- -11
d+1
Left Dick Jab
Tk d.png+Tk 1.png / d+1 - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i9 - +10 -2
d+2
Right Dick Jab
Tk d.png+Tk 2.png / d+2 - 11 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - +10 -2
df+1
Rushing Uppercuts Left
Tk df.png+Tk 1.png / df+1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -2 -11
Tk df.png+Tk 1.png,Tk 2.png / df+1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- -2 -11
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png / df+1,2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +7 -1
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png,Tk 2.png / df+1,2,1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
df+2
Rushing Uppercuts Right
Tk df.png+Tk 2.png / df+2 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -10
Tk df.png+Tk 2.png,Tk 1.png / df+2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -6
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png / df+2,1,2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
~Mid
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk df.png+Tk 1.png / df+2,1,2,df+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +10 -2
~High
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk f.png+Tk 1.png / df+2,1,2,f+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -10
~Low
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk d.png+Tk 1.png / df+2,1 - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -8
db+1
Machine Gun Blast
Tk db.png+Tk 1.png / db+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - 3 -4
db+1,1(,1,1,1)
Tk db.png+Tk 1.png,Tk 1.png,(Tk 1.png,Tk 1.png,Tk 1.png) / db+1,1(1,1,1)
Normal
Impact Recovery Total Hit Counter Block
-
db+1,1,1(x3)
Machine Gun Blast
Tk db.png+Tk 1.png,Tk 1.png,Tk 1.png(Tk 1.png,Tk 1.png),Tk 2.png / db+1,1,1(,1,1),2 - 40 DMG
Normal
Impact Recovery Total Hit Counter Block
- -18
4
Tk 4.png / 4 - 24 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - +3 -6
f+4
Tk f.png+Tk 4.png / - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - +6 -3
d+4
Sumo Stomp
Tk d.png+Tk 4.png / d+4 - 50 DMG
Normal
Impact Recovery Total Hit Counter Block
- -36
db+4
Tk db.png+Tk 4.png / - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - +3 -6
3
Tk 3.png / 3 - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
- -10
f+3
Tk f.png+Tk 3.png / f+3 - 35 DMG
Normal
Impact Recovery Total Hit Counter Block
- -10
df+4
Tk df.png+Tk 4.png / df+4 - 19 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 -3
df+3
Tk df.png+Tk 3.png / df+3 - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
- 0 -11
Cossack Kicks
Cossack Kicks
Tk db.png+Tk 3.png / db+3 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - -7 -22
Tk db.png+Tk 3.png,Tk 4.png / db+3,4 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -15 -27
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png / db+3,4,3 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
- -7 -22
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png / db+3,4,3,4 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14 -26
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png,Tk 3.png / db+3,4,3,4,3 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -12 -26
Tk db.png+Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png,Tk 3.png,Tk 4.png / db+3,4,3,4,3,4 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -18 -26
Double Hammer
Double Hammer
Tk 1.png+Tk 2.png / 1+2 - 27 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - -14
Tk 1.png+Tk 2.png,Tk 1.png+Tk 2.png / 1+2,1+2 - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
-
Cross Cut Saw
Cross Cut Saw
Tk f.png+Tk 1.png+Tk 2.png / f+1+2 - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - -10
High and Low Cross Cut
Tk f.png+Tk 1.png+Tk 2.png,Tk 1.png+Tk 2.png / f+1+2,1+2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -18
Cross Cut Blast
Tk f.png+Tk 1.png+Tk 2.png,Tk df.png+Tk 2.png / f+1+2,DF+2 - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14
Double Axe
Double Axe
Tk d.png+Tk 1.png+Tk 2.png / d+1+2 - 45 DMG
Normal
Impact Recovery Total Hit Counter Block
i30 - -23
Debugger
Debugger
Tk b.png,Tk db.png,Tk d.png,Tk df.png+Tk 1.png / b,db,d,df+1 - 29 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - -43
Megaton Blast
Megaton Blast
Tk b.png,Tk db.png,Tk d.png,Tk df.png+Tk 2.png / b,db,d,df+2 - 60 (clean hit) DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - -15
Megaton Uppercut
Megaton Uppercut
Tk b.png,Tk db.png,Tk d.png,Tk df.png,Tk f.png,Tk df.png+Tk 1.png / b,db,d,df,f,df+1 - 22 DMG
Normal
Impact Recovery Total Hit Counter Block
i27 - -19
uf+3+4
Pancake Press
Tk uf.png+Tk 3.png+Tk 4.png / uf+3+4 - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i31 - -44
d+3+4
Sit
Tk d.png+Tk 3.png+Tk 4.png / d+3+4
Normal
Impact Recovery Total Hit Counter Block
-
d+3+4,3+4
Sit to Pancake Press
Tk d.png+Tk 3.png+Tk 4.png,Tk 3.png+Tk 4.png / d+3+4,3+4 - 35 DMG
Normal
Impact Recovery Total Hit Counter Block
-
df+2+3
Thunder Slap
Tk df.png+Tk 2.png+Tk 3.png / df+2+3 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - -18
ws1
Killing Uppercut
WSTk 1.png / ws1 - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -14
ws2
WSTk 2.png / ws2 - 13 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -6
ws3
WSTk 3.png / ws3 - 33 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - -18
ws4
WSTk 4.png / ws4 - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 6 -4
ws1+2
Reverse Double Hammer
WSTk 1.png+Tk 2.png / ws1+2 - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - -15
WSTk 1.png+Tk 2.png,Tk 1.png+Tk 2.png / ws1+2,1+2 - 13 DMG
Normal
Impact Recovery Total Hit Counter Block
- -15
fc 4
FC Tk 4.png / FC 4 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
- 3 -4
FC 3
FC Tk 3.png / FC 3 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - -1 -15
FC 2
FC Tk 2.png / FC 2 - 11 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - 7 -2
FC 1
FC Tk 1.png / FC 1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - 0 -10
FC 1,2
One Two Blast
FC Tk 1.png,Tk 2.png / FC 1,2 - 32 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14
FC 1,1
Hammer Rush
FC Tk 1.png,Tk 1.png / FC 1,1 - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
- 11 2
FC 1,1,1
FC Tk 1.png,Tk 1.png,Tk 1.png / FC 1,1,1 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- -2 -11
FC 1,1,1,2,
FC Tk 1.png,Tk 1.png,Tk 1.png,Tk 2.png / FC 1,1,1,2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 -7
FC 1,1,1,2,F+1
Hammer Rush ~High
FC Tk 1.png,Tk 1.png,Tk 1.png,Tk 2.png,+Tk 1.png / FC 1,1,1,2,F+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 -10
FC 1,1,1,2,DF+1
Hammer Rush ~Mid
FC Tk 1.png,Tk 1.png,Tk 1.png,Tk 2.png,+Tk 1.png / FC 1,1,1,2,DF+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- 7 -2
FC 1,1,1,2,D+1
Hammer Rush ~Low
FC Tk 1.png,Tk 1.png,Tk 1.png,Tk 2.png,+Tk 1.png / FC 1,1,1,2,D+1 - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
- 1 -8
FC DF+1
Hammer Rush 2
FC Tk df.png+Tk 1.png / FC DF+1 - 9 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 6 -6
FC DF+1,2
FC Tk df.png+Tk 1.png,Tk 2.png / FC DF+1,2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 -7
FC DF+1,2,F+1
Hammer Rush 2 ~High
FC Tk df.png+Tk 1.png,Tk 2.png,Tk f.png+Tk 1.png / FC DF+1,2,F+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 -10
FC DF+1,2,DF+1
Hammer Rush 2 ~Mid
FC Tk df.png+Tk 1.png,Tk 2.png,Tk df.png+Tk 1.png / FC df+1,2,df+1
Normal
Impact Recovery Total Hit Counter Block
-
FC DF+1,2,D+1
Hammer Rush 2 ~Low
FC Tk df.png+Tk 1.png,Tk 2.png,Tk d.png+Tk 1.png / FC df+1,2,d+1
Normal
Impact Recovery Total Hit Counter Block
-
FC DF+2
Hammer Rush 3
FC Tk df.png+Tk 2.png / FC DF+2
Normal
Impact Recovery Total Hit Counter Block
-
FC DF+2,1
FC Tk df.png+Tk 2.png,Tk 1.png / FC DF+2
Normal
Impact Recovery Total Hit Counter Block
-
FC DF+2,1,2
FC Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png / FC DF+2
Normal
Impact Recovery Total Hit Counter Block
-
FC DF+2,f+1
Hammer Rush 3 ~High
FC Tk df.png+Tk 2.png,Tk f.png+Tk 1.png / FC DF+2,f+1
Normal
Impact Recovery Total Hit Counter Block
-
FC DF+2,d+1
Hammer Rush 3 ~Low
FC Tk df.png+Tk 2.png,Tk d.png+Tk 1.png / FC DF+2,d+1
Normal
Impact Recovery Total Hit Counter Block
-