User:SWK/sandbox: Difference between revisions

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{{KI2013 Character Infobox
== Special Moves ==
|name=Rash
|image=KI2013_Rash_CSS.png
|forward walk speed= 53f to cross two large training mode squares
|backwards walk speed= 59f to cross two large training mode squares
|forward dash duration= Has a Forward Run
|backdash duration= 24f
|pre-jump frames= 5f
|jump duration= 39f
|landing recovery= 4f
|advantage post grounded combo breaker= +1
}}
 
 
== Ground Normals ==
=== Standing Normals ===
{{MoveData
{{MoveData
|image=  
|image= Jago 236Phb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Standing Light Punch
|name= Endokuken
|linkname= 5LP
|linkname= 236P
|input= Stand LP/5LP
|input= QCF+P/236P
|data=
|data=
{{AttackData-KI2013
{{AttackData-KI2013
   |damage= 10(2%)
  |version= LP
   |counter-hit damage= 14(3%)
   |damage= 24(6%)
   |counter-hit damage= 24(6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= --
   |shadow on hit= ??
   |shadow on block= --
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 5
   |startup= 15
   |active= 2
   |active= --
   |recovery= 10
   |recovery= 30
   |total duration= 16f
   |total duration= 45f
   |on hit= +3
   |on hit= +3
   |on counter-hit= +5
   |on counter-hit= +3
   |on block= -1
   |on block= -7
   |special properties= Chain
   |special properties= --
   |description= To Do
   |description= *A fireball that travels at a slow speed.
*Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
**''Light Charge Endokuken'' high durability and slow duration makes it kinda like a long range shield for Jago to safely move forward
**The charge is dash and backdash cancelable which can fake people out on oki and in neutral
*''Light Endokuken'' being the slowest makes it great at getting frame advantage on block but makes it easier to blow through with a projectile invul shadow. Light gives the opponent the most
 
  }}
  }}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Standing Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
  |version= MP
   |counter-hit damage= 26(7%)
   |damage= 24(6%)
   |counter-hit damage= 24(6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= --
   |shadow on hit= ??
   |shadow on block= --
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 7
   |startup= 15
   |active= 2
   |active= --
   |recovery= 19
   |recovery= 29
   |total duration= 27f
   |total duration= 44f
   |on hit= +1
   |on hit= +4
   |on counter-hit= +4
   |on counter-hit= +4
   |on block= -2
   |on block= -6
   |special properties= --
   |special properties= --
   |description= To Do
   |description= *A fireball that travels at a moderate speed.
*Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
**The charge is dash and backdash cancelable which can fake people out on oki and in neutral
*Medium endokuken is an off-speed fireball for when Jago wants to throw off people expecting heavy Endokuken but don't want to give them the wide window to react L Endokuken gives
  }}
  }}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Standing Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 11.5(3%)
  |version= HP
   |counter-hit damage= 11.5(3%)
   |damage= 24(6%)
   |potential damage= 1.8(0.3%)
   |counter-hit damage= 24(6%)
   |shadow on hit=  
   |potential damage= --
   |shadow on block=  
   |shadow on hit= ??
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 10
   |startup= 15
   |active= --
   |active= --
   |recovery= 48
   |recovery= 28
   |total duration= 58f
   |total duration= 43f
   |on hit= -7
   |on hit= +5
   |on counter-hit= -7
   |on counter-hit= +5
   |on block= -21
   |on block= -5
   |special properties= --
   |special properties= --
   |description= TO DO
   |description= *A Briskly-paced fireball.
*Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
**The charge is dash and backdash cancelable which can fake people out on oki and in neutral
*''Heavy Endokuken'' is the fastest and safest Endokuken and as such is the version Jago uses in most situation
**The best version to use upclose/(E.g. the classic "Shoto Low Forward xx Fireball" blockstring) as it is the least negative point blank and manuals into lights/cl.MK/any version of Tiger's Fury
**The best version to use in fireball wars as it has the shortest recovery at 28f
**Effective in footsies as a whipping towel to safely poke at people at ranges where Jago's normals do not reach
  }}
  }}
}}
}}
Line 98: Line 80:


{{MoveData
{{MoveData
|image=  
|image= Jago 214P.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Standing Light Kick
|name= Laser Sword
|linkname= 5LK
|linkname= 214P
|input= Stand LK/5LK
|input= QCB+P/214P
|data=
|data=
{{AttackData-KI2013
{{AttackData-KI2013
   |damage= 10(2%)
  |version= LP
   |counter-hit damage= 14(3%)
   |damage= 28(7%)
   |counter-hit damage= 40(11%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= --
   |shadow on hit= ??
   |shadow on block= --
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 5
   |startup= 8
   |active= 3
   |active= 3
   |recovery= 10
   |recovery= 21
  |total duration= 17f
  |on hit= +5
  |on counter-hit= +10
  |on block= +1
  |special properties=
  |description= TO DO
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Standing Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 8
  |active= 4
  |recovery= 19
   |total duration= 31f
   |total duration= 31f
   |on hit= +5
   |on hit= +4
   |on counter-hit= +8
   |on counter-hit= +9
   |on block= 0
   |on block= 0
   |special properties= --
   |special properties= Flipout
   |description=  
   |description=  
  }}
  }}
}}
{{AttackData-KI2013
 
  |version= MP
 
{{MoveData
|image= Rash SHKhb.png|thumb
|caption= Test Caption
|name= Standing Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
   |damage= 36(10%)
   |damage= 36(10%)
   |counter-hit damage= 44(12%)
   |counter-hit damage= 48(13%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= --
   |shadow on hit= ??
   |shadow on block= --
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 12
   |startup= 9
   |active= 4
   |active= 3
   |recovery= 19
   |recovery= 25
   |total duration= 34f
   |total duration= 36f
   |on hit= 0
   |on hit= +5
   |on counter-hit= +4
   |on counter-hit= +10
   |on block= +1
   |on block= +1
   |special properties= --
   |special properties= --  
  |description=
}}
}}
 
 
=== Crouching Normals ===
{{MoveData
|image= Rash CLPhb.png|thumb
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 8
  |total duration= 14f
  |on hit= +4
  |on counter-hit= +6
  |on block= -1
  |special properties= Chain
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 2
  |recovery= 13
  |total duration= 21f
  |on hit= +84
  |on counter-hit= +84
  |on block= +2
  |special properties= Hard knockdown(+first launcher bug)
   |description= To Do
   |description= To Do
  }}
  }}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 11.5(3%)
  |version= HP
   |counter-hit damage= 11.5(10%)
   |damage= 28.1(7%)
   |potential damage= --
   |counter-hit damage= 40.1(11%)
   |shadow on hit= 4
   |potential damage= 2.7(0.7%)
   |shadow on block= 4.5
   |shadow on hit= ??
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 10
   |startup= 10
   |active= --
   |active= 3[13]3
  |recovery= 43
   |recovery= 23
  |total duration= 53f
   |total duration= 51f
  |on hit= -2
   |on hit= +6
  |on counter-hit= -2
  |on block= -16
  |special properties= --
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 5
  |active= 2
   |recovery= 10
   |total duration= 16f
   |on hit= +4
   |on counter-hit= +6
   |on counter-hit= +6
   |on block= -2
   |on block= +2
  |special properties= chain
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 7
  |active= = 4
  |recovery= 16
  |total duration= 26f
  |on hit= +2
  |on counter-hit= +5
  |on block= -1
   |special properties= --
   |special properties= --
   |description= To Do
   |description= To Do
Line 315: Line 144:


{{MoveData
{{MoveData
|image=  
|image= Jago DPhb.png
|caption= Test Caption
|caption= --
|name= Crouching Heavy Kick
|name= Tiger Fury
|linkname= 2HK
|linkname= 623P
|input= Crouch HK/5HK
|input= DP+P/623P
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 30(8%)
   |version= LP
  |counter-hit damage= 38(10%)
   |damage= 52(14%)
  |potential damage= --
   |counter-hit damage= 64(18%)
  |shadow on hit=
   |potential damage= --  
  |shadow on block=
   |shadow on hit= ??
  |guard= Low
   |shadow on block= ??
  |startup= 9
  |active= 3
  |recovery= 21
  |total duration= 33f
  |on hit= +76
  |on counter-hit= +76
  |on block= -9
  |special properties= Hard knockdown
  |description= To Do
}}
}}
 
 
=== Command Normals ===
{{MoveData
|image=
|caption= Test Caption
|name= Chain Gun Sweep
|linkname= 4HP
|input= Back HP/4HP
|data=
{{AttackData-KI2013
   |damage= 8(2%)
   |counter-hit damage= 8(2%)
   |potential damage= 0.7
  |shadow on hit= --
   |shadow on block= --
  |guard= High
  |startup= 10
  |active= --
  |recovery= 42
  |total duration= 52f
  |on hit= -3
  |on counter-hit= -3
  |on block= -17
  |special properties=
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Wreck
|linkname= 6HP
|input= Towards HP/4HP
|data=
{{AttackData-KI2013
  |damage= 38(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= --
   |shadow on block= --
   |guard= Mid
   |guard= Mid
   |startup= 9
   |startup= 3
   |active= 2
   |active= 8
   |recovery= 22
   |recovery= 32
   |total duration= 32f
   |total duration= 42f
   |on hit= +18
   |on hit= +25
   |on counter-hit= +22
   |on counter-hit= +28
   |on block= -2
   |on block= -27
   |special properties= Stagger
   |special properties= Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f
   |description= To Do
   |description= To Do
  }}
  }}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Short Circuit
|linkname= KKK
|input= 3K/KKK
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 0(0%)
  |version= MP
   |counter-hit damage= 0(0%)
   |damage= 60(16%)
   |counter-hit damage= 80(22%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= ??
   |shadow on hit= ??
   |shadow on block= ??
   |shadow on block= ??
   |guard= N/A
   |guard= Mid
   |startup= 27
   |startup= 3
  |active= --
  |recovery= 6
  |total duration= 33f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= Strike invul
  |description= To Do
}}
}}
 
 
== Air Normals ==
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 8
  |active= 11
  |recovery= 4
  |total duration= 18+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties=
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 8
   |active= 8
   |active= 8
   |recovery= 4
   |recovery= 38
   |total duration= 15+f
   |total duration= 48f
   |on hit= +16
   |on hit= +24
   |on counter-hit= +19
   |on counter-hit= +26
   |on block= +12
   |on block= -34
   |special properties= --
   |special properties= Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f
   |description= To Do
   |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 10
  |active= -
  |recovery= 17
  |total duration= 20+f
  |on hit= +23
  |on counter-hit= +23
  |on block= +9
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 6
  |active= 10
  |recovery= 4
  |total duration= 24+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 9
  |active= 9
  |recovery= 4
  |total duration= 17+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties=
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 11
  |active= 7
  |recovery= 4
  |total duration= 17+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= Sends airborne opponents straight down.
}}
}}
== Throws ==
{{MoveData
|image=
|caption= Test Caption
|name= Throw
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 45.0 (12%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |special properties= Hard Knockdown
  |description= To do
}}
}}
== Special Moves ==
{{MoveData
|image=
|caption=
|name= Chain Gun Dash
|linkname= 236P
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 8(2%)
  |counter-hit damage= 8(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 12
  |active= --
  |recovery= 42
  |total duration= 54f
  |on hit= -5
  |on counter-hit= -5
  |on block= -18
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 8(2%)
  |counter-hit damage= 8(2%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 12
  |active= --
  |recovery= 43
  |total duration= 55f
  |on hit= -5
  |on counter-hit= -5
  |on block= -19
  |special properties= --
  |description=
  }}
  }}
{{AttackData-KI2013
{{AttackData-KI2013
   |version= HP
   |version= HP
   |damage= 8(2%)
   |damage= 68(19%)
   |counter-hit damage= 8(2%)
   |counter-hit damage= 100(27%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= ??
   |shadow on block= 4.5
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 12
   |startup= 3
  |active= --
   |active= 8
  |recovery= 44
   |recovery= 47
  |total duration= 56f
  |on hit= -6
  |on counter-hit= -6
  |on block= -20
  |special properties= --
  |description=
}}
}}
 
 
{{MoveData
|image=
|caption=
|name= Chain Gun Barrage
|linkname= 214P
|input= QCB+P/214P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 19
   |active= --
  |recovery= 41
  |total duration= 60f
  |on hit= = +1
  |on counter-hit= -13
  |on block= +1
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 19
  |active= --
  |recovery= 41
  |total duration= 60f
  |on hit= = +1
  |on counter-hit= -13
  |on block= +1
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HP
  |damage= 11.5(3%)
  |counter-hit damage= 11.5(3%)
  |potential damage= 1.8
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 19
  |active= --
  |recovery= 41
  |total duration= 60f
  |on hit= = +1
  |on counter-hit= -13
  |on block= +1
  |special properties= --
  |description=
}}
}}
 
 
{{MoveData
|image=
|caption=
|name= Chain Gun Barrage
|linkname= 623P
|input= DP+P/623P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 33.8(9%)
  |counter-hit damage= 39.8(9%)
  |potential damage= 1.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 5
  |active= 7
  |recovery= 42
  |total duration= 53f
  |on hit= = +36(6)
  |on counter-hit= -41
  |on block= +36(6)
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MP
  |damage= 33.8(9%)
  |counter-hit damage= 39.8(9%)
  |potential damage= 1.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 10
  |active= 7
   |recovery= 42
   |total duration= 57f
   |total duration= 57f
   |on hit= = +36(6)
   |on hit= +19
   |on counter-hit= -41
   |on counter-hit= +20
  |on block= +36(6)
   |on block= -40
  |special properties= --
   |special properties= Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f
  |description=
   |description= Robbery reversal.
}}
{{AttackData-KI2013
  |version= HP
    |damage= 33.8(9%)
  |counter-hit damage= 39.8(9%)
  |potential damage= 1.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 7
  |recovery= 41
  |total duration= 62f
  |on hit= = +36(6)
  |on counter-hit= -41
  |on block= +36(6)
  |special properties= --
  |description=
}}
}}
 
{{MoveData
|image=
|caption=
|name= Metal Ball
|linkname= 236K
|input= QCF+K/236K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 20(5%)
   |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 13
  |recovery= 18
  |total duration= 45f
  |on hit= +5{12}
  |on counter-hit= +5{12}
  |on block= -34
   |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 20(5%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 18
  |recovery= 16
  |total duration= 48f
  |on hit= +2{12}
  |on counter-hit= +2{12}
  |on block= -36
  |special properties= --
  |description=
}}
{{AttackData-KI2013
  |version= HK
    |damage= 20(5%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 15
  |active= 26
  |recovery= 16
  |total duration= 56f
  |on hit= +5{12}
  |on counter-hit= +5{12}
  |on block= -33
  |special properties= --  
   |description=
  }}
  }}
}}
}}
Line 860: Line 208:


{{MoveData
{{MoveData
|image=  
|image= Jago 214Khb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Missile Pod
|name= Wind Kick
|linkname= 214K
|linkname= 214K
|input= QCB+K/214K
|input= QCB+K/214K
|data=
|data=
{{AttackData-KI2013
{{AttackData-KI2013
   |version= LK
   |version= LK
   |damage= 32.8(9%)
   |damage= 20(5%)
  |counter-hit damage= 32.8(9%)
   |counter-hit damage= 32(9%)
  |potential damage= 4.3
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 21
  |active= --
  |recovery= 35
  |total duration= 56f
  |on hit= +5{12}
  |on counter-hit= +5{12}
  |on block= -5
  |special properties= 
  |description=
}}
{{AttackData-KI2013
  |version= MK
  |damage= 32.8(9%)
   |counter-hit damage= 32.8(9%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= --
   |shadow on hit= ??
   |shadow on block= --
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 38
   |startup= 10
   |active= --
   |active= 6
   |recovery= 23
   |recovery= 28
   |total duration= 61f
   |total duration= 43f
   |on hit= +17
   |on hit= +5
   |on counter-hit= +17
   |on counter-hit= +10
   |on block= +7
   |on block= -4
   |special properties=
   |special properties= Low invul 1-9f
   |description=
   |description= To Do
  }}
  }}
{{AttackData-KI2013
{{AttackData-KI2013
   |version= MK
   |version= MK
   |damage= 32.8(9%)
   |damage= 24(6%)
   |counter-hit damage= 32.8(9%)
   |counter-hit damage= 36(10%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= --
   |shadow on hit= ??
   |shadow on block= --
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 38
   |startup= 11
   |active= --
   |active= 10
   |recovery= 23
   |recovery= 28
   |total duration= 61f
   |total duration= 48f
   |on hit= +17
   |on hit= +4
   |on counter-hit= +17
   |on counter-hit= +9
  |on block= +7
  |special properties= 
  |description=
}}
}}
 
== Shadow Moves ==
{{MoveData
|image=
|caption= Test Caption
|name= Shadow Gun Dash
|linkname= 236PP
|input= QCF+PP/236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 13.2 (2%)
  |counter-hit damage= 13.2(2%)
  |potential damage= 2.4(1%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+5(8)
  |active=
  |recovery= 66
  |total duration= 74f
  |on hit= -6
  |on counter-hit= -20
   |on block= -6
   |on block= -6
   |special properties=
   |special properties= Low invul 1-10f
   |description= To Do
   |description= To Do
  }}
  }}
}}
{{AttackData-KI2013
 
   |version= HK
 
   |damage= 30(8%)
{{MoveData
   |counter-hit damage= 42(11%)
|image=
|caption= Test Caption
|name= Exhaust
|linkname= 214PP
|input= QCB+PP/214PP
|data=
{{AttackData-KI2013
   |version= S
   |damage= --
   |counter-hit damage= --
   |potential damage= --
   |potential damage= --
   |shadow on hit= 0
   |shadow on hit= ??
   |shadow on block= 0
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 3+0(3)
   |startup= 14
   |active= --
   |active= 19
   |recovery= --
   |recovery= 35
   |total duration= 3f
   |total duration= 67f
   |on hit= --
   |on hit= +2
   |on counter-hit= --
   |on counter-hit= +7
  |on block= --
   |on block= -11
  |special properties= 
   |special properties= Low invul 1-13f
  |description= To Do
   |description= To Do  
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Exhaust
|linkname= 623PP
|input= DP+PP/623PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 33.6(9%)
  |counter-hit damage= 49.6(13%)
  |potential damage= 7.2
   |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+3(6)
  |active= 3[2]1[1]1[1]1
  |recovery= 38
  |total duration= 54f
  |on hit= 41(11)
  |on counter-hit= 41(11)
  |on block= -24
   |special properties=
   |description= To Do
  }}
  }}
}}
}}
{{MoveData
|image= Rash 236KKhb.png|thumb
|caption= Test Caption
|name= Shadow Metal Ball
|linkname= 236KK
|input= QCF+KK/236KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 44(12%)
  |counter-hit damage= 50(13%)
  |potential damage= --
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 3+10(13)
  |active= 25
  |recovery= 15
  |total duration= 53f
  |on hit= +7{12}
  |on counter-hit= +7{12}
  |on block= -33
  |special properties= Recapture, Juggle Cashout
  |description= To Do
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Shadow Wrecking Ball
|linkname= 214KK
|input= QCB+KK/214KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 62(17%)
  |counter-hit damage= 62(17%)
  |potential damage= 14
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 5+9(14)
  |active= --
  |recovery= 51
  |total duration= 65f
  |on hit= +81(11)
  |on counter-hit= +81(11)
  |on block= -10
  |special properties=
  |description= To Do
}}
}}
== Enders ==
{{MoveData
|image= Rash 236Pnv.png|thumb
|caption= Test Caption
|name= Chain Gun Dash Ender
|linkname= 236HP
|input= QCF+HP/236HP
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Wallsplat
  |on hit= -1/+15
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Wallsplat
  |on hit= 0/+20
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Wallsplat
  |on hit= 0/+25
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Wallsplat
  |on hit= -2/30
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 236Knv.png|thumb
|caption= Test Caption
|name= Metal Ball Ender
|linkname= 236HK
|input= QCF+HK/236HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Exchange/HKD
  |on hit= +55
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Exchange/HKD
  |on hit= +54
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Exchange/HKD
  |on hit= +54
  |special properties= --
  |description= 
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Exchange/HKD
  |on hit= +54
  |special properties= --
  |description= 
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Stagger/Recap
  |on hit= --
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Rash 214Knv.png|thumb
|caption= Test Caption
|name= Missile Pod Ender
|linkname= 214K
|input= QCB+K/214K
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Damage
  |on hit= 27
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Damage
  |on hit= 33
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Damage
  |on hit= 35(5)
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Damage
  |on hit= 35(5)
  |special properties= --
  |description=
}}
}}
{{KI2013_Navbox}}

Revision as of 14:57, 21 February 2024

Special Moves

Endokuken
QCF+P/236P
Jago 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 24(6%) 24(6%) -- ?? ?? Mid 15 -- 30 45f +3 +3 -7 --
  • A fireball that travels at a slow speed.
  • Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
    • Light Charge Endokuken high durability and slow duration makes it kinda like a long range shield for Jago to safely move forward
    • The charge is dash and backdash cancelable which can fake people out on oki and in neutral
  • Light Endokuken being the slowest makes it great at getting frame advantage on block but makes it easier to blow through with a projectile invul shadow. Light gives the opponent the most
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 24(6%) 24(6%) -- ?? ?? Mid 15 -- 29 44f +4 +4 -6 --
  • A fireball that travels at a moderate speed.
  • Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
    • The charge is dash and backdash cancelable which can fake people out on oki and in neutral
  • Medium endokuken is an off-speed fireball for when Jago wants to throw off people expecting heavy Endokuken but don't want to give them the wide window to react L Endokuken gives
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 24(6%) 24(6%) -- ?? ?? Mid 15 -- 28 43f +5 +5 -5 --
  • A Briskly-paced fireball.
  • Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool
    • The charge is dash and backdash cancelable which can fake people out on oki and in neutral
  • Heavy Endokuken is the fastest and safest Endokuken and as such is the version Jago uses in most situation
    • The best version to use upclose/(E.g. the classic "Shoto Low Forward xx Fireball" blockstring) as it is the least negative point blank and manuals into lights/cl.MK/any version of Tiger's Fury
    • The best version to use in fireball wars as it has the shortest recovery at 28f
    • Effective in footsies as a whipping towel to safely poke at people at ranges where Jago's normals do not reach


Laser Sword
QCB+P/214P
Jago 214P.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 28(7%) 40(11%) -- ?? ?? Mid 8 3 21 31f +4 +9 0 Flipout
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 36(10%) 48(13%) -- ?? ?? Mid 9 3 25 36f +5 +10 +1 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 28.1(7%) 40.1(11%) 2.7(0.7%) ?? ?? Mid 10 3[13]3 23 51f +6 +6 +2 --

To Do


Tiger Fury
DP+P/623P
Jago DPhb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 52(14%) 64(18%) -- ?? ?? Mid 3 8 32 42f +25 +28 -27 Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 60(16%) 80(22%) -- ?? ?? Mid 3 8 38 48f +24 +26 -34 Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 68(19%) 100(27%) -- ?? ?? Mid 3 8 47 57f +19 +20 -40 Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f

Robbery reversal.


Wind Kick
QCB+K/214K
Jago 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 20(5%) 32(9%) -- ?? ?? Mid 10 6 28 43f +5 +10 -4 Low invul 1-9f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24(6%) 36(10%) -- ?? ?? Mid 11 10 28 48f +4 +9 -6 Low invul 1-10f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 30(8%) 42(11%) -- ?? ?? Mid 14 19 35 67f +2 +7 -11 Low invul 1-13f

To Do