Tekken 3/Gun Jack/Data: Difference between revisions

From SuperCombo Wiki
Line 13: Line 13:
| recovery =
| recovery =
| blockadv = -2
| blockadv = -2
| hitadv = +7
| hitadv = +10
| chadv =
| chadv =
| notes =
| notes =
Line 31: Line 31:
| recovery =  
| recovery =  
| blockadv = -1
| blockadv = -1
| hitadv = +7
| hitadv = +10
| chadv =  
| chadv =  
| notes =  
| notes =  

Revision as of 22:26, 11 February 2024

Normal

2
Jab
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i11 - +10 -2


b+2
Quicker Jab
Tk b.png+Tk 2.png / b+2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +10 -1


2,1
Jab Elbow Smash
Tk 2.png,Tk 1.png / 2,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2 2 2
2,1,2
Jab Elbow Smash - Uppercut
Tk 2.png,Tk 1.png,Tk 2.png / 2,1,2 - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
- -14
f+2
Forward Jab
Tk f.png+Tk 2.png / f+2 - 18, 21 CH DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +11 +11 +2
f+2,1
Forward Jab Elbow Smash
Tk f.png+Tk 2.png,Tk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- +2 +2
1
Jack Hammer
Tk 1.png / 1 - 23 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +2 -7
f+1
Forward Jack Hammer
Tk f.png+Tk 1.png / f+1 - 22 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - +6 -6
1,1
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png / 1,1 or f+1,1 - 19 DMG
Normal
Impact Recovery Total Hit Counter Block
- -1 -10
1,1,1
(Tk 1.pngORTk f.png+Tk 1.png),Tk 1.png,Tk 1.png / 1,1,1 or f+1,1,1 - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
- -11
d+1
Left Dick Jab
Tk d.png+Tk 1.png / d+1 - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i9 - 10 -2
d+2
Right Dick Jab
Tk d.png+Tk 2.png / d+2 - 11 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 10 -2
df+1
Rushing Uppercuts Left
Tk df.png+Tk 1.png / df+1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -2 -11
df+1,2
Tk df.png+Tk 1.png,Tk 2.png / df+1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- -2 -11
df+1,2,1
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png / df+1,2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- 7 -1
df+1,2,1,2
Tk df.png+Tk 1.png,Tk 2.png,Tk 1.png,Tk 2.png / df+1,2,1,2 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
df+2
Rushing Uppercuts Right
Tk df.png+Tk 2.png / df+2 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - -10
df+2,1
Tk df.png+Tk 2.png,Tk 1.png / df+2,1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -6
df+2,1,2
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png / df+2,1,2 - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
- +3 -6
df+2,1,2,df+1
~Mid
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk df.png+Tk 1.png / df+2,1,2,df+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +10 -2
df+2,1,2,f+1
~High
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk f.png+Tk 1.png / df+2,1,2,f+1 - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -10
df+2,1,2,d+1
~Low
Tk df.png+Tk 2.png,Tk 1.png,Tk 2.png,Tk d.png+Tk 1.png / df+2,1 - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
- +2 -8
1
Normal
Impact Recovery Total Hit Counter Block
-