Tekken 6/Bryan Fury: Difference between revisions

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== Movelist ==
== Movelist ==
=== (n) Neutral ===
==== <i>(1) Left Punch</i> ====
{{MoveData
|image=
|caption=
|name=Left Punch
|input=1
|data=
{{AttackData-UMVC3
|damage= 8
|guard=High
|startup=10
|active=0 / 0
|recovery=0 / 0
|onhit=+8
|onblock=+1
|properties=-
|description=Generic left punch
}}
}}
<br>
{{MoveData
|image=
|caption=
|name=Left Right Combo
|input=1 2
|data=
{{AttackData-UMVC3
|damage=
|guard=High, High
|startup=0 / 0
|active=0 / 0
|recovery=0 / 0
|onhit=0 / 0
|onblock=0 / 0
|properties=-
|description=
insert description.
}}
}}
<br>
{{MoveData
|image=
|caption=
|name=One Two Body Blow
|input=1 2 1
|data=
{{AttackData-UMVC3
|damage=
|guard=High, High, Mid
|startup=0 / 0
|active=0 / 0
|recovery=0 / 0
|onhit=0 / 0
|onblock=0 / 0
|properties=-
|description=
insert description.
}}
}}
<br>


=== (n) Neutral ===
{{MoveData
|image=
|caption=
|name=One Two Low Kick
|input=1 2 3
|data=
{{AttackData-UMVC3
|damage=
|guard=High, High, Low
|startup=0 / 0
|active=0 / 0
|recovery=0 / 0
|onhit=0 / 0
|onblock=0 / 0
|properties=-
|description=
insert description.
}}
}}
<br>


=== (f) Forward ===
=== (f) Forward ===

Latest revision as of 00:36, 12 January 2024

Introduction

Pick if you like: Avoid if you dislike:
  • Insert Reason
  • Insert Reason


Movelist

(n) Neutral

(1) Left Punch

Left Punch
1
Damage Startup Active Recovery
8 10 0 / 0 0 / 0
On Hit On Block Guard Properties
+8 +1 High -

Generic left punch


Left Right Combo
1 2
Damage Startup Active Recovery
- 0 / 0 0 / 0 0 / 0
On Hit On Block Guard Properties
0 / 0 0 / 0 High, High -

insert description.


One Two Body Blow
1 2 1
Damage Startup Active Recovery
- 0 / 0 0 / 0 0 / 0
On Hit On Block Guard Properties
0 / 0 0 / 0 High, High, Mid -

insert description.


One Two Low Kick
1 2 3
Damage Startup Active Recovery
- 0 / 0 0 / 0 0 / 0
On Hit On Block Guard Properties
0 / 0 0 / 0 High, High, Low -

insert description.


(f) Forward

(df) Down + Forward

(d) Down

(db) Down + Back

(b) Back

(ub) Up + Back

(u) Up

(uf) Up + Forward

Motion Input

Crouch

(ws) While Standing

(ss) Side Step

(cd) Crouch Dash

Sway

Taunt

Other

Throws

Navigation