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<pre> | <pre> | ||
{{SF6-ComboTable | {{SF6-ComboTable | ||
| Stock = (Optional) Name of the character's unique resource. | |||
| Items = | | Items = | ||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
Line 11: | Line 12: | ||
| Position = Positioning required for the combo. | | Position = Positioning required for the combo. | ||
| Damage = Damage done by a combo. | | Damage = Damage done by a combo. | ||
| Stocks = (Optional) Character specific resources expended to perform the combo. | |||
| Drive = Drive gauge expended to perform the combo. | | Drive = Drive gauge expended to perform the combo. | ||
| Super = Super gauge expended to perform the combo. | | Super = Super gauge expended to perform the combo. | ||
Line 19: | Line 21: | ||
}} | }} | ||
</pre> | </pre> | ||
When creating a table with the optional Stocks column, the column name '''must''' be defined in the header, and every combo in the table '''must''' have a value for Stocks. To create an empty cell in the Stocks field set its value to '''&nbsp;''' | |||
== Example == | == Example == | ||
{{SF6-ComboTable | {{SF6-ComboTable | ||
| Header = Guile Combos | |||
| Items = | | Items = | ||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
Line 61: | Line 66: | ||
| Difficulty = [2] {{clr|2|Easy}} | | Difficulty = [2] {{clr|2|Easy}} | ||
| Notes = | | Notes = | ||
| Video = | |||
|}} | |||
}} | |||
{{SF6-ComboTable | |||
| Header = Lily Combos | |||
| Stock = Windclad | |||
| Items = | |||
{{SF6-ComboTableItem | |||
| Combo = 236KK > 236236K | |||
| Position = Anywhere | |||
| Damage = 3000 | |||
| Stocks = | |||
| Drive = 2 | |||
| Super = 2 | |||
| Difficulty = {{clr|2|Easy}} | |||
| Notes = | |||
| Video = | |||
|}} | |||
{{SF6-ComboTableItem | |||
| Combo = W.236KK, 236236P | |||
| Position = Corner | |||
| Damage = 2960 | |||
| Stocks = 1 | |||
| Drive = 2 | |||
| Super = 1 | |||
| Difficulty = {{clr|2|Easy}} | |||
| Notes = 1 Windclad projectile punish. | |||
| Video = | |||
|}} | |||
{{SF6-ComboTableItem | |||
| Combo = W.236KK, W.623HP | |||
| Position = Corner | |||
| Damage = 2320 | |||
| Stocks = 2 | |||
| Drive = 2 | |||
| Super = 0 | |||
| Difficulty = {{clr|2|Easy}} | |||
| Notes = 2 Windclad projectile punish. | |||
| Video = | | Video = | ||
|}} | |}} | ||
}} | }} | ||
{{doc/end}} | {{doc/end}} |
Latest revision as of 12:41, 8 December 2023
Description
On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.
Usage
{{SF6-ComboTable | Stock = (Optional) Name of the character's unique resource. | Items = {{SF6-ComboTableItem | Combo = The series of inputs used to perform the combo. | Position = Positioning required for the combo. | Damage = Damage done by a combo. | Stocks = (Optional) Character specific resources expended to perform the combo. | Drive = Drive gauge expended to perform the combo. | Super = Super gauge expended to perform the combo. | Difficulty = Relative difficulty level of combo execution. | Notes = Any notes relevant to the combo. | Video = Video of combo execution. |}} }}
When creating a table with the optional Stocks column, the column name must be defined in the header, and every combo in the table must have a value for Stocks. To create an empty cell in the Stocks field set its value to
Example
Guile Combos | |||||||
---|---|---|---|---|---|---|---|
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
2P, 2MP > 28HK | Anywhere | 1860(2020) | 0 | 0 | [1] Very Easy | Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time. | |
2P, 2MP > 28HK > SU3 | Anywhere | 4260(4420) | 0 | 3 | [1] Very Easy | ||
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK | Anywhere | 2616(2700) | 2 | 0 | [2] Easy | ||
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3 | Anywhere | 4616(4700) | 2 | 3 | [2] Easy |
Lily Combos | ||||||||
---|---|---|---|---|---|---|---|---|
Combo | Position | Damage | Windclad | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
236KK > 236236K | Anywhere | 3000 | 2 | 2 | Easy | |||
W.236KK, 236236P | Corner | 2960 | 1 | 2 | 1 | Easy | 1 Windclad projectile punish. | |
W.236KK, W.623HP | Corner | 2320 | 2 | 2 | 0 | Easy | 2 Windclad projectile punish. |
The above documentation is transcluded from Template:SF6-ComboTable/Documentation/doc. (edit | history)