Template:SF6-ComboTable: Difference between revisions

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<includeonly><templatestyles src="SF6-ComboTable/styles.css"/><table class="wikitable sortable sf6-combotable" border="1" style="margin: 1em auto 1em auto;" role="table">
<includeonly><templatestyles src="SF6-ComboTable/styles.css"/><table class="wikitable sortable sf6-combotable" border="1" style="margin: 1em auto 1em auto;" role="table">
   {{#if:{{{Header|}}}|<th colspan="8">{{{Header}}}</th>}}
   {{#if:{{{Header|}}}|<th colspan="{{#if:{{{Stock|}}}|9|8}}">{{{Header}}}</th>}}
   <tr class="sf6-combotable-header" role="row">
   <tr class="sf6-combotable-header" role="row">
     <th role="columnheader">Combo</th>
     <th role="columnheader">Combo</th>
     <th role="columnheader">Position</th>
     <th role="columnheader">Position</th>
     <th role="columnheader">Damage</th>
     <th role="columnheader">Damage</th>{{#if:{{{Stock|}}}|<th role="columnheader">{{{Stock|}}}</th>}}
     <th role="columnheader">Drive Gauge</th>
     <th role="columnheader">Drive Gauge</th>
     <th role="columnheader">Super Gauge</th>
     <th role="columnheader">Super Gauge</th>

Latest revision as of 16:56, 7 December 2023

Template DocumentationEdit This Documentation


Description

On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.

Usage

{{SF6-ComboTable
| Stock = (Optional) Name of the character's unique resource.
| Items =
  {{SF6-ComboTableItem
  | Combo      = The series of inputs used to perform the combo.
  | Position   = Positioning required for the combo.
  | Damage     = Damage done by a combo.
  | Stocks     = (Optional) Character specific resources expended to perform the combo.
  | Drive      = Drive gauge expended to perform the combo.
  | Super      = Super gauge expended to perform the combo.
  | Difficulty = Relative difficulty level of combo execution.
  | Notes      = Any notes relevant to the combo.
  | Video      = Video of combo execution.
  |}}
}}

When creating a table with the optional Stocks column, the column name must be defined in the header, and every combo in the table must have a value for Stocks. To create an empty cell in the Stocks field set its value to &nbsp;

Example

Guile Combos
Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2P, 2MP > 28HK Anywhere 1860(2020) 0 0 [1] Very Easy Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time.
2P, 2MP > 28HK > SU3 Anywhere 4260(4420) 0 3 [1] Very Easy
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK Anywhere 2616(2700) 2 0 [2] Easy
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3 Anywhere 4616(4700) 2 3 [2] Easy
Lily Combos
Combo Position DamageWindclad Drive Gauge Super Gauge Difficulty Notes Video
236KK > 236236K Anywhere 3000  2 2 Easy
W.236KK, 236236P Corner 29601 2 1 Easy 1 Windclad projectile punish.
W.236KK, W.623HP Corner 23202 2 0 Easy 2 Windclad projectile punish.

This documentation is automatically transcluded from Template:SF6-ComboTable/Documentation and is not included when this page is transcluded.