Mortal Kombat 1/Havik: Difference between revisions

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(Created page with "{{Character Top MK1 | chara={{SUBPAGENAME}} }} == Normals and Strings == === Grounded === =====<font style="visibility:hidden; float:right">1</font>===== {{MoveDataCargo | title = | subtitle = | input = 1 | images = {{MoveDataCargoImage|imageHeight=180px|havik_1|caption=}} | hitboxes = {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_1|caption=}} | info = {{AttackDataCargo-MK1/Query|havik_1}} }} <!--d1--> {{MoveDataCargo | title = | subtitle = | i...")
 
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== Normals and Strings ==
== Normals and Strings ==
=== Grounded ===
=== Grounded ===
=====<font style="visibility:hidden; float:right">1</font>=====
 
=====<font style="visibility:hidden; float:right"> 1 </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Heavy Hook
| subtitle =
| subtitle =  
| input    = 1
| input    = 1
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_1|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_1|caption=}}
| hitboxes =
| hitboxes =
Line 14: Line 15:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_1}}
{{AttackDataCargo-MK1/Query|havik_1}}
}}
}}
<!--d1-->
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Cleric of Chaos
| subtitle =
| subtitle =  
| input    = D1
| input    = 11
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_11|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_11|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_11}}
}}
{{MoveDataCargo
| title    = Neck Snapper
| subtitle =
| input    = 112
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_112|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_112|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_112}}
}}
{{MoveDataCargo
| title    = Breaking Backhand
| subtitle =
| input    = f1
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_f1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_f1|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_f1}}
}}
{{MoveDataCargo
| title    = Undead Warrior
| subtitle =
| input    = f12
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_f12|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_f12|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_f12}}
}}
{{MoveDataCargo
| title    = Disrupting Order
| subtitle =
| input    = f122
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_f122|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_f122|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_f122}}
}}
{{MoveDataCargo
| title    = Drop Dead
| subtitle =
| input    = f13
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_f13|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_f13|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_f13}}
}}
{{MoveDataCargo
| title    = Nasty Knuckles
| subtitle =
| input    = d1
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_d1|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_d1|caption=}}
| hitboxes =
| hitboxes =
Line 27: Line 92:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_d1}}
{{AttackDataCargo-MK1/Query|havik_d1}}
}}
}}


=====<font style="visibility:hidden; float:right">2</font>=====
=====<font style="visibility:hidden; float:right"> 2 </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Face Breaker
| subtitle =
| subtitle =  
| input    = 2
| input    = 2
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_2|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_2|caption=}}
| hitboxes =
| hitboxes =
Line 41: Line 105:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_2}}
{{AttackDataCargo-MK1/Query|havik_2}}
}}
}}
<!--d2-->
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Decaying Guard
| subtitle =
| subtitle =
| input    = 21
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_21|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_21|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_21}}
}}
{{MoveDataCargo
| title    = Flesh Wound
| subtitle =
| input    = 22
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_22|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_22|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_22}}
}}
{{MoveDataCargo
| title    = Chaos Lunge
| subtitle =
| input    = b2
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_b2|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_b2|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_b2}}
}}
{{MoveDataCargo
| title    = Gut Buster
| subtitle =
| input    = b22
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_b22|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_b22|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_b22}}
}}
{{MoveDataCargo
| title    = Skab Stab
| subtitle =
| input    = b22T
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_b22T|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_b22T|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_b22T}}
}}
{{MoveDataCargo
| title    = Destroying Balance
| subtitle =
| input    = b224
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_b224|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_b224|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_b224}}
}}
{{MoveDataCargo
| title    = Batters Up-percut
| subtitle =  
| input    = d2
| input    = d2
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_d2|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_d2|caption=}}
| hitboxes =
| hitboxes =
Line 55: Line 182:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_d2}}
{{AttackDataCargo-MK1/Query|havik_d2}}
}}
}}


=====<font style="visibility:hidden; float:right">3</font>=====
=====<font style="visibility:hidden; float:right"> 3 </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Dislocated
| subtitle =
| subtitle =  
| input    = 3
| input    = 3
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_3|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_3|caption=}}
| hitboxes =
| hitboxes =
Line 69: Line 195:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_3}}
{{AttackDataCargo-MK1/Query|havik_3}}
}}
}}
<!--d3-->
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Knee Breaker
| subtitle =
| subtitle =  
| input    = d3
| input    = d3
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_d3|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_d3|caption=}}
| hitboxes =
| hitboxes =
Line 83: Line 206:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_d3}}
{{AttackDataCargo-MK1/Query|havik_d3}}
}}
}}


=====<font style="visibility:hidden; float:right">4</font>=====
=====<font style="visibility:hidden; float:right"> 4 </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Chaos Kick
| subtitle =
| subtitle =  
| input    = 4
| input    = 4
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_4|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_4|caption=}}
| hitboxes =
| hitboxes =
Line 97: Line 219:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_4}}
{{AttackDataCargo-MK1/Query|havik_4}}
}}
}}
<!--d4-->
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Hyperextended
| subtitle =
| subtitle =
| input    = b4
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_b4|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_b4|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_b4}}
}}
{{MoveDataCargo
| title    = Sinister Stomp
| subtitle =
| input    = f4
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_f4|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_f4|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_f4}}
}}
{{MoveDataCargo
| title    = No Order
| subtitle =
| input    = f43
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_f43|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_f43|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_f43}}
}}
{{MoveDataCargo
| title    = Corpse Dropkick
| subtitle =  
| input    = d4
| input    = d4
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_d4|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_d4|caption=}}
| hitboxes =
| hitboxes =
Line 111: Line 263:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_d4}}
{{AttackDataCargo-MK1/Query|havik_d4}}
}}
}}


=== Aerial ===
=== Aerial ===
=====<font style="visibility:hidden; float:right">j1</font>=====
=====<font style="visibility:hidden; float:right"> 1 </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Harmful Hook
| subtitle =
| subtitle =  
| input    = j1
| input    = j1
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_j1|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_j1|caption=}}
| hitboxes =
| hitboxes =
Line 126: Line 277:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_j1}}
{{AttackDataCargo-MK1/Query|havik_j1}}
 
}}
{{MoveDataCargo
| title    = Beaten and broken
| subtitle =
| input    = j12
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_j12|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j12|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_j12}}
}}
{{MoveDataCargo
| title    = Blissful Chaos
| subtitle =
| input    = j13
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_j13|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j13|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_j13}}
}}
}}


=====<font style="visibility:hidden; float:right">j2</font>=====
=====<font style="visibility:hidden; float:right"> 2 </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Snapped
| subtitle =
| subtitle =  
| input    = j2
| input    = j2
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_j2|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_j2|caption=}}
| hitboxes =
| hitboxes =
Line 140: Line 312:
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_j2}}
{{AttackDataCargo-MK1/Query|havik_j2}}
}}
{{MoveDataCargo
| title    = Self Inflicted
| subtitle =
| input    = j21
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_j21|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j21|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_j21}}
}}
{{MoveDataCargo
| title    = Painless
| subtitle =
| input    = j212
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_j212|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j212|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_j212}}
}}
{{MoveDataCargo
| title    = Crucial Strike
| subtitle =
| input    = j24
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_j24|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j24|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_j24}}
}}


=====<font style="visibility:hidden; float:right"> j.3/j.4 </font>=====
{{MoveDataCargo
| title    = Diving Corpse
| subtitle =
| input    = J3+4
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_J3_4|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_J3_4|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_J3_4}}
}}
}}


=====<font style="visibility:hidden; float:right">j3</font>=====
=== Sepcial ===
=====<font style="visibility:hidden; float:right"> Neoplasm </font>=====
{{MoveDataCargo
| title    = Neoplasm
| subtitle =
| input    = bf1
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_bf1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf1|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_bf1}}
}}
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Enhanced Neoplasm
| subtitle =
| subtitle =  
| input    = j3
| input    = bf1 (enhanced)
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_j3|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_bf1_amp|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j3|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf1_amp|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_j3}}
{{AttackDataCargo-MK1/Query|havik_bf1_amp}}
}}


=====<font style="visibility:hidden; float:right"> Helping Hand </font>=====
{{MoveDataCargo
| title    = Helping Hand
| subtitle =
| input    = db1
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_db1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_db1|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_db1}}
}}
{{MoveDataCargo
| title    = Enhanced Helping Hand
| subtitle =
| input    = db1 (enhanced)
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_db1_amp|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_db1_amp|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_db1_amp}}
}}
}}


=====<font style="visibility:hidden; float:right">j4</font>=====
=====<font style="visibility:hidden; float:right"> Blood Bath </font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    = Blood Bath
| subtitle =
| subtitle =  
| input    = j4
| input    = bf2
| images  =
| images  =  
{{MoveDataCargoImage|imageHeight=180px|havik_j4|caption=}}
{{MoveDataCargoImage|imageHeight=180px|havik_bf2|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_j4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|havik_j4}}
{{AttackDataCargo-MK1/Query|havik_bf2}}
}}
{{MoveDataCargo
| title    = Enhanced Blood Bath
| subtitle =
| input    = bf2 (enhanced)
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_bf2_amp|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf2_amp|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_bf2_amp}}
}}
{{MoveDataCargo
| title    = Corpse Taunt
| subtitle =
| input    = bf2 (enhanced)+bath
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_bf2_amp_bath|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf2_amp_bath|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_bf2_amp_bath}}
}}


=====<font style="visibility:hidden; float:right"> Seeking Neoplasm </font>=====
{{MoveDataCargo
| title    = Seeking Neoplasm
| subtitle =
| input    = bf3
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_bf3|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf3|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_bf3}}
}}
{{MoveDataCargo
| title    = Enhanced Seeking Neoplasm
| subtitle =
| input    = bf3 (enhanced)
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_bf3_amp|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_bf3_amp|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_bf3_amp}}
}}
=====<font style="visibility:hidden; float:right"> Twisted Torso </font>=====
{{MoveDataCargo
| title    = Twisted Torso
| subtitle =
| input    = db4
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_db4|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_db4|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_db4}}
}}
{{MoveDataCargo
| title    = Enhanced Twisted Torso
| subtitle =
| input    = db4 (enhanced)
| images  =
{{MoveDataCargoImage|imageHeight=180px|havik_db4_amp|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|havik_db4_amp|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|havik_db4_amp}}
}}
}}



Revision as of 20:29, 16 September 2023

Introduction

Currently regarded as the weakest character, Havik has dirt but must overcome extreme deficiencies in order to apply it. Despite this, there are Havik loyalists who have brought the character to great success.

Strengths Weaknesses
  • Freaky Zombie Health: With 1100 base HP, Havik is tied with General Shao as the two most durable characters in the game. With this much HP, he can largely disregard kameo health penalties - even the -100 HP Mavado isn't a major problem. His high health is also crucial for his trade centered moves, like Seeking Neoplasm (BF3).
  • Freaky Zombie Dashing: Havik has the best dash in the game, blessed with an exceptionally brief duration that gives him near-continuous forward movement and largely obviates the need for dashblocking.
  • Easily Plus: Havik is plus on block from a significant portion of his grounded normals, the most important ones being 11 (+3 with no gap) and 21 (+6). He can also easily make himself plus with EX Neoplasm or Seeking Neoplasm.
  • Safe Combo Starter: Neoplasm will start combos if the enemy is in hitstun, giving Havik a safe combo starter that he can cancel into for one-hit confirms. Beyond its use as a safe combo starter, Neoplasm is also fantastic zoning tool, EX Neoplasm can be applied for setups, and Seeking Neoplasm lets Havik go for high-reward trades or pressure resets.
  • Freaky Zombie Chiropractic: Havik's most conspicuous tool, EX Blood Bath lets Havik set up an unblockable reset on the enemy, vastly improving his potential reward from an opening. To avoid it, the enemy must take a massive risk with an armored getup, potentially opening them up to an even more severe combo punish than the reset itself. Certain characters with stubby armored moves do not even have this option and must eat the reset.
  • Lots of Plus Frames, No Frametraps: Havik's fastest combo starting mid is his 15 frame F4. None of his normals give enough plus frames to guarantee anything more than a D1, making abare with your own D1 a surprisingly effective option for halting his pressure.
  • Lots Of HP, Terrible Defensive Options: Havik's armored option is hilariously terrible for defense. The startup is so long that in most knockdown situations, enemies will be able to oki with their preferred attack and still get out of the way to whiff punish. Even if they can't get out of the way in time, they can simply flawless block to make it -15.
  • Sluggish, Committal Attacks: Neoplasm is generally a low commit, but Havik's normals are slow, difficult to place, and easily punished on whiff. Exacerbating the problem is his lack of dependable close-range and long-ranged normals, forcing Havik to play at a highly specific ideal distance where he can be easily mashed if he's too close and easily whiff punished if too far.
  • Limited Mixups: Havik can easily close the distance but once up close, Havik has few threatening options for offense and mixups. He must rely on throws, but his back throw leaves the enemy too far away to throw loop, and relying only on forward throws is easier to tech.
Havik
Mk1 havik portrait.png
Base Health 1100

Normals and Strings

Grounded

1
Heavy Hook
1
Hitboxes Off
Hitboxes On

1
Heavy Hook
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 20 - 20 3 H - 0 {{{flawlessBlockAdv}}} -

Cleric of Chaos
11
Hitboxes Off
Hitboxes On

11
Cleric of Chaos
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 2 27 - 30 4.5 M - +3 {{{flawlessBlockAdv}}} -

Neck Snapper
112
Hitboxes Off
Hitboxes On

112
Neck Snapper
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 3 36 - 70 10.5 OH +14 +3 {{{flawlessBlockAdv}}} -

Breaking Backhand
f1
Hitboxes Off
Hitboxes On

f1
Breaking Backhand
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 2 19 - 30 4.5 H - +1 {{{flawlessBlockAdv}}} -

Undead Warrior
f12
Hitboxes Off
Hitboxes On

f12
Undead Warrior
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 4 23 - 30 4.5 M - -5 {{{flawlessBlockAdv}}} -

Disrupting Order
f122
Hitboxes Off
Hitboxes On

f122
Disrupting Order
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 2 27 - 70 10.5 OH +49 +3 {{{flawlessBlockAdv}}} -

Drop Dead
f13
Hitboxes Off
Hitboxes On

f13
Drop Dead
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 4 53 - 70 10.5 L -1 -15 {{{flawlessBlockAdv}}} -

Nasty Knuckles
d1
Hitboxes Off
Hitboxes On

d1
Nasty Knuckles
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 23 - 20 3 M - -8 {{{flawlessBlockAdv}}} -

2
Face Breaker
2
Hitboxes Off
Hitboxes On

2
Face Breaker
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 3 22 - 30 4.5 H - -3 {{{flawlessBlockAdv}}} -

Decaying Guard
21
Hitboxes Off
Hitboxes On

21
Decaying Guard
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 2 24 - 70 10.5 M +38 +6 {{{flawlessBlockAdv}}} -

Flesh Wound
22
Hitboxes Off
Hitboxes On

22
Flesh Wound
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 32 34 - 50,50 7.5,7.5 OH, M +18 -5 {{{flawlessBlockAdv}}} -

Chaos Lunge
b2
Hitboxes Off
Hitboxes On

b2
Chaos Lunge
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 2 26 - 50 7.5 M - -6 {{{flawlessBlockAdv}}} -

Gut Buster
b22
Hitboxes Off
Hitboxes On

b22
Gut Buster
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 3 23 - 30 4.5 M - -4 {{{flawlessBlockAdv}}} -

Skab Stab
b22T
Hitboxes Off
Hitboxes On

b22T
Skab Stab
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 2 37 - 109 total N/A T +16 N/A {{{flawlessBlockAdv}}} -

Destroying Balance
b224
Hitboxes Off
Hitboxes On

b224
Destroying Balance
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 2 25 - 70 10.5 L +19 -5 {{{flawlessBlockAdv}}} -

Batters Up-percut
d2
Hitboxes Off
Hitboxes On

d2
Batters Up-percut
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 3 45 - 140 21 H - -6 {{{flawlessBlockAdv}}} -

3
Dislocated
3
Hitboxes Off
Hitboxes On

3
Dislocated
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 3 31 - 50 7.5 H - -2 {{{flawlessBlockAdv}}} -

Knee Breaker
d3
Hitboxes Off
Hitboxes On

d3
Knee Breaker
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 3 19 - 20 3 L - -5 {{{flawlessBlockAdv}}} -

4
Chaos Kick
4
Hitboxes Off
Hitboxes On

4
Chaos Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 2 27 - 70 10.5 H - +3 {{{flawlessBlockAdv}}} -

Hyperextended
b4
Hitboxes Off
Hitboxes On

b4
Hyperextended
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 3 34 - 70 10.5 L +9 -5 {{{flawlessBlockAdv}}} -

Sinister Stomp
f4
Hitboxes Off
Hitboxes On

f4
Sinister Stomp
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 2 26 - 50 7.5 L - -6 {{{flawlessBlockAdv}}} -

No Order
f43
Hitboxes Off
Hitboxes On

f43
No Order
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 2 35 - 70 10.5 L +9 -5 {{{flawlessBlockAdv}}} -

Corpse Dropkick
d4
Hitboxes Off
Hitboxes On

d4
Corpse Dropkick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 4 30 - 30 4.5 L - -12 {{{flawlessBlockAdv}}} -

Aerial

1
Harmful Hook
j1
Hitboxes Off
Hitboxes On

j1
Harmful Hook
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 3 - - 50 7.5 OH - - {{{flawlessBlockAdv}}} -

Beaten and broken
j12
Hitboxes Off
Hitboxes On

j12
Beaten and broken
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Blissful Chaos
j13
Hitboxes Off
Hitboxes On

j13
Blissful Chaos
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

2
Snapped
j2
Hitboxes Off
Hitboxes On

j2
Snapped
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 5 - - 50 7.5 - - - {{{flawlessBlockAdv}}} -

Self Inflicted
j21
Hitboxes Off
Hitboxes On

j21
Self Inflicted
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Painless
j212
Hitboxes Off
Hitboxes On

j212
Painless
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Crucial Strike
j24
Hitboxes Off
Hitboxes On

j24
Crucial Strike
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -

j.3/j.4
Diving Corpse
J3+4
Hitboxes Off
Hitboxes On

J3_4
Diving Corpse
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 6 - - 70 10.5 OH - - {{{flawlessBlockAdv}}} -

Sepcial

Neoplasm
Neoplasm
bf1
Hitboxes Off
Hitboxes On

bf1
Neoplasm
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
26 - - - 80 20 H - -4 {{{flawlessBlockAdv}}} -

Enhanced Neoplasm
bf1 (enhanced)
Hitboxes Off
Hitboxes On

bf1_amp
Enhanced Neoplasm
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
26 - - - 80 0,20 H,M +138 +75 {{{flawlessBlockAdv}}} -

Helping Hand
Helping Hand
db1
Hitboxes Off
Hitboxes On

db1
Helping Hand
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
59 3 44 - 125.57 total 18.75 M,(M,M) +57 -5 {{{flawlessBlockAdv}}} -

Enhanced Helping Hand
db1 (enhanced)
Hitboxes Off
Hitboxes On

db1_amp
Enhanced Helping Hand
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
59 3 44 - 110 33.75 M +83 -5 {{{flawlessBlockAdv}}} -

Blood Bath
Blood Bath
bf2
Hitboxes Off
Hitboxes On

bf2
Blood Bath
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 2 44 - 30x3 13.75 H +15 -22 {{{flawlessBlockAdv}}} -

Enhanced Blood Bath
bf2 (enhanced)
Hitboxes Off
Hitboxes On

bf2_amp
Enhanced Blood Bath
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 2 44 - 30x3 13.75 H +15 -22 {{{flawlessBlockAdv}}} -

Corpse Taunt
bf2 (enhanced)+bath
Hitboxes Off
Hitboxes On

bf2_amp_bath
Corpse Taunt
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 1 - - 30 N/A U +178 N/A {{{flawlessBlockAdv}}} -

Seeking Neoplasm
Seeking Neoplasm
bf3
Hitboxes Off
Hitboxes On

bf3
Seeking Neoplasm
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
52 - - - 60 17.5 M +65 +11 {{{flawlessBlockAdv}}} -

Enhanced Seeking Neoplasm
bf3 (enhanced)
Hitboxes Off
Hitboxes On

bf3_amp
Enhanced Seeking Neoplasm
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
52 - - - 60,60 17.5x2 M,M +81 +18 {{{flawlessBlockAdv}}} -

Twisted Torso
Twisted Torso
db4
Hitboxes Off
Hitboxes On

db4
Twisted Torso
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 50 total 39 - 30,30,30,30 13.75x4 H,H,H,H +27 -19 {{{flawlessBlockAdv}}} -

Enhanced Twisted Torso
db4 (enhanced)
Hitboxes Off
Hitboxes On

db4_amp
Enhanced Twisted Torso
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 50 total 39 - 50,50,50,50 16.25x4 M,M,M,M +27 -19 {{{flawlessBlockAdv}}} -



MK1 Navigation

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