Mortal Kombat 1/Havik/Data: Difference between revisions

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m (fix portrait)
mNo edit summary
 
Line 6: Line 6:
| portrait      = Mk1 havik portrait.png
| portrait      = Mk1 havik portrait.png
| icon          = MK1 Havik icon.png
| icon          = MK1 Havik icon.png
| hp            =
| hp            = 1100
}}
}}
==Normals and Strings==
==Normals and Strings==
===Grounded===
===Grounded===
===== 1 =====
===== 1 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_1| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_1| moveType = ground_normal
| input            = 1
| input            = 1
| name            = Standing Front Punch
| name            = Heavy Hook
| images          = MK1_Havik_1.png
| images          = MK1_havik_1.png
| hitboxes        = MK1_Havik_1_hitbox.png
| hitboxes        = MK1_havik_1_hitbox.png
| damage          =
| damage          = 20
| chip            =
| chip            = 3
| startup          =
| startup          = 7
| active          =
| active          = 2
| recovery        =
| recovery        = 20
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        = 0
| flawlessblockAdv =
| flawlessblockAdv =  
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            = H
| guard            = H
| cancel          =
| cancel          =  
| notes            = Starting attack for AERIAL KOMBOS
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_11| moveType = ground_normal
| input            = 11
| name            = Cleric of Chaos
| images          = MK1_havik_11.png
| hitboxes        = MK1_havik_11_hitbox.png
| damage          = 30
| chip            = 4.5
| startup          = 15
| active          = 2
| recovery        = 27
| hitAdv          =
| blockAdv        = +3
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_112| moveType = ground_normal
| input            = 112
| name            = Neck Snapper
| images          = MK1_havik_112.png
| hitboxes        = MK1_havik_112_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 23
| active          = 3
| recovery        = 36
| hitAdv          = +14
| blockAdv        = +3
| flawlessblockAdv = -7
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = OH
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_f1| moveType = ground_normal
| input            = f1
| name            = Breaking Backhand
| images          = MK1_havik_f1.png
| hitboxes        = MK1_havik_f1_hitbox.png
| damage          = 30
| chip            = 4.5
| startup          = 11
| active          = 2
| recovery        = 19
| hitAdv          =
| blockAdv        = +1
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_f12| moveType = ground_normal
| input            = f12
| name            = Undead Warrior
| images          = MK1_havik_f12.png
| hitboxes        = MK1_havik_f12_hitbox.png
| damage          = 30
| chip            = 4.5
| startup          = 11
| active          = 4
| recovery        = 23
| hitAdv          =
| blockAdv        = -5
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_f122| moveType = ground_normal
| input            = f122
| name            = Disrupting Order
| images          = MK1_havik_f122.png
| hitboxes        = MK1_havik_f122_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 20
| active          = 2
| recovery        = 27
| hitAdv          = +49
| blockAdv        = +3
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = OH
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_f13| moveType = ground_normal
| input            = f13
| name            = Drop Dead
| images          = MK1_havik_f13.png
| hitboxes        = MK1_havik_f13_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 20
| active          = 4
| recovery        = 53
| hitAdv          = -1
| blockAdv        = -15
| flawlessblockAdv = -25
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = L
| cancel          =
| notes            =
}}
}}
===== d1 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_d1| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_d1| moveType = ground_normal
| input            = d1
| input            = d1
| name            = Crouching Front Punch
| name            = Nasty Knuckles
| images          = MK1_Havik_d1.png
| images          = MK1_havik_d1.png
| hitboxes        = MK1_Havik_d1_hitbox.png
| hitboxes        = MK1_havik_d1_hitbox.png
| damage          =
| damage          = 20
| chip            =
| chip            = 3
| startup          =
| startup          = 7
| active          =
| active          = 2
| recovery        =
| recovery        = 23
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        = -8
| flawlessblockAdv =
| flawlessblockAdv =  
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = M
| cancel          =
| cancel          =  
| notes            =
| notes            =
}}
}}
Line 57: Line 176:
{{FrameData-MK1 | chara = Havik | moveId = havik_2| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_2| moveType = ground_normal
| input            = 2
| input            = 2
| name            = Standing Back Punch
| name            = Face Breaker
| images          = MK1_Havik_2.png
| images          = MK1_havik_2.png
| hitboxes        = MK1_Havik_2_hitbox.png
| hitboxes        = MK1_havik_2_hitbox.png
| damage          =
| damage          = 30
| chip            =
| chip            = 4.5
| startup          =
| startup          = 10
| active          =
| active          = 3
| recovery        =
| recovery        = 22
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        = -3
| flawlessblockAdv =
| flawlessblockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
| cost            = -
| guard            = H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_21| moveType = ground_normal
| input            = 21
| name            = Decaying Guard
| images          = MK1_havik_21.png
| hitboxes        = MK1_havik_21_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 20
| active          = 2
| recovery        = 24
| hitAdv          = +38
| blockAdv        = +6
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_22| moveType = ground_normal
| input            = 22
| name            = Flesh Wound
| images          = MK1_havik_22.png
| hitboxes        = MK1_havik_22_hitbox.png
| damage          = 50,50
| chip            = 7.5,7.5
| startup          = 20
| active          = 32
| recovery        = 34
| hitAdv          = +18
| blockAdv        = -5
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = OH, M
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_b2| moveType = ground_normal
| input            = b2
| name            = Chaos Lunge
| images          = MK1_havik_b2.png
| hitboxes        = MK1_havik_b2_hitbox.png
| damage          = 50
| chip            = 7.5
| startup          = 18
| active          = 2
| recovery        = 26
| hitAdv          =
| blockAdv        = -6
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_b22| moveType = ground_normal
| input            = b22
| name            = Gut Buster
| images          = MK1_havik_b22.png
| hitboxes        = MK1_havik_b22_hitbox.png
| damage          = 30
| chip            = 4.5
| startup          = 16
| active          = 3
| recovery        = 23
| hitAdv          =  
| blockAdv        = -4
| flawlessblockAdv =  
| hitcancelAdv    =  
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = M
| cancel          =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_b22T| moveType = ground_normal
| input            = b22T
| name            = Skab Stab
| images          = MK1_havik_b22T.png
| hitboxes        = MK1_havik_b22T_hitbox.png
| damage          = 109 total
| chip            = N/A
| startup          = 19
| active          = 2
| recovery        = 37
| hitAdv          = +16
| blockAdv        = N/A
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = T
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_b224| moveType = ground_normal
| input            = b224
| name            = Destroying Balance
| images          = MK1_havik_b224.png
| hitboxes        = MK1_havik_b224_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 19
| active          = 2
| recovery        = 25
| hitAdv          = +19
| blockAdv        = -5
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = L
| cancel          =  
| notes            =
| notes            =
}}
}}
===== d2 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_d2| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_d2| moveType = ground_normal
| input            = d2
| input            = d2
| name            = Crouching Back Punch
| name            = Batters Up-percut
| images          = MK1_Havik_d2.png
| images          = MK1_havik_d2.png
| hitboxes        = MK1_Havik_d2_hitbox.png
| hitboxes        = MK1_havik_d2_hitbox.png
| damage          =
| damage          = 140
| chip            =
| chip            = 21
| startup          =
| startup          = 10
| active          =
| active          = 3
| recovery        =
| recovery        = 45
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        = -6
| flawlessblockAdv =
| flawlessblockAdv = -16
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = H
| cancel          =
| cancel          =  
| notes            =
| notes            =
}}
}}
Line 101: Line 338:
{{FrameData-MK1 | chara = Havik | moveId = havik_3| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_3| moveType = ground_normal
| input            = 3
| input            = 3
| name            = Standing Front Kick
| name            = Dislocated
| images          = MK1_Havik_3.png
| images          = MK1_havik_3.png
| hitboxes        = MK1_Havik_3_hitbox.png
| hitboxes        = MK1_havik_3_hitbox.png
| damage          =
| damage          = 50
| chip            =
| chip            = 7.5
| startup          =
| startup          = 15
| active          =
| active          = 3
| recovery        =
| recovery        = 31
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        = -2
| flawlessblockAdv =
| flawlessblockAdv =  
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = H
| cancel          =
| cancel          =  
| notes            =
| notes            =
}}
}}
===== d3 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_d3| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_d3| moveType = ground_normal
| input            = d3
| input            = d3
| name            = Crouching Front Kick
| name            = Knee Breaker
| images          = MK1_Havik_d3.png
| images          = MK1_havik_d3.png
| hitboxes        = MK1_Havik_d3_hitbox.png
| hitboxes        = MK1_havik_d3_hitbox.png
| damage          =
| damage          = 20
| chip            =
| chip            = 3
| startup          =
| startup          = 10
| active          =
| active          = 3
| recovery        =
| recovery        = 19
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        = -5
| flawlessblockAdv =
| flawlessblockAdv =  
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = L
| cancel          =
| cancel          =  
| notes            =
| notes            =
}}
}}
Line 145: Line 380:
{{FrameData-MK1 | chara = Havik | moveId = havik_4| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_4| moveType = ground_normal
| input            = 4
| input            = 4
| name            = Standing Back Kick
| name            = Chaos Kick
| images          = MK1_Havik_4.png
| images          = MK1_havik_4.png
| hitboxes        = MK1_Havik_4_hitbox.png
| hitboxes        = MK1_havik_4_hitbox.png
| damage          =
| damage          = 70
| chip            =
| chip            = 10.5
| startup          =
| startup          = 16
| active          =
| active          = 2
| recovery        =
| recovery        = 27
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        = +3
| flawlessblockAdv =
| flawlessblockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
| cost            = -
| guard            = H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_b4| moveType = ground_normal
| input            = b4
| name            = Hyperextended
| images          = MK1_havik_b4.png
| hitboxes        = MK1_havik_b4_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 12
| active          = 3
| recovery        = 34
| hitAdv          = +9
| blockAdv        = -5
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = L
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_f4| moveType = ground_normal
| input            = f4
| name            = Sinister Stomp
| images          = MK1_havik_f4.png
| hitboxes        = MK1_havik_f4_hitbox.png
| damage          = 50
| chip            = 7.5
| startup          = 15
| active          = 2
| recovery        = 26
| hitAdv          =  
| blockAdv        = -6
| flawlessblockAdv =  
| hitcancelAdv    =  
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = L
| cancel          =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_f43| moveType = ground_normal
| input            = f43
| name            = No Order
| images          = MK1_havik_f43.png
| hitboxes        = MK1_havik_f43_hitbox.png
| damage          = 70
| chip            = 10.5
| startup          = 14
| active          = 2
| recovery        = 35
| hitAdv          = +9
| blockAdv        = -5
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = L
| cancel          =  
| notes            =
| notes            =
}}
}}
===== d4 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_d4| moveType = ground_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_d4| moveType = ground_normal
| input            = d4
| input            = d4
| name            = Crouching Back Kick
| name            = Corpse Dropkick
| images          = MK1_Havik_d4.png
| images          = MK1_havik_d4.png
| hitboxes        = MK1_Havik_d4_hitbox.png
| hitboxes        = MK1_havik_d4_hitbox.png
| damage          =
| damage          = 30
| chip            =
| chip            = 4.5
| startup          =
| startup          = 9
| active          =
| active          = 4
| recovery        =
| recovery        = 30
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        = -12
| flawlessblockAdv =
| flawlessblockAdv =  
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            = L
| cancel          =
| cancel          =  
| notes            =
| notes            =
}}
}}


===Aerial===
===== 1 =====
===== j1 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_j1| moveType = air_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_j1| moveType = air_normal
| input            = j1
| input            = j1
| name            = Jumping Front Punch
| name            = Harmful Hook
| images          = MK1_Havik_j1.png
| images          = MK1_havik_j1.png
| hitboxes        = MK1_Havik_j1_hitbox.png
| hitboxes        = MK1_havik_j1_hitbox.png
| damage          =
| damage          = 50
| chip            =
| chip            = 7.5
| startup          =
| startup          = 7
| active          =
| active          = 3
| recovery        =
| recovery        =
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessblockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
| cost            = -
| guard            = OH
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_j12| moveType = air_normal
| input            = j12
| name            = Beaten and broken
| images          = MK1_havik_j12.png
| hitboxes        = MK1_havik_j12_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_j13| moveType = air_normal
| input            = j13
| name            = Blissful Chaos
| images          = MK1_havik_j13.png
| hitboxes        = MK1_havik_j13_hitbox.png
| damage          =  
| chip            =  
| startup          =  
| active          =  
| recovery        =  
| hitAdv          =  
| blockAdv        =  
| flawlessblockAdv =  
| hitcancelAdv    =  
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            =  
| cancel          =
| cancel          =  
| notes            =
| notes            =
}}
}}


===== j2 =====
===== 2 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_j2| moveType = air_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_j2| moveType = air_normal
| input            = j2
| input            = j2
| name            = Jumping Back Punch
| name            = Snapped
| images          = MK1_Havik_j2.png
| images          = MK1_havik_j2.png
| hitboxes        = MK1_Havik_j2_hitbox.png
| hitboxes        = MK1_havik_j2_hitbox.png
| damage          =
| damage          = 50
| chip            =
| chip            = 7.5
| startup          =
| startup          = 9
| active          =
| active          = 5
| recovery        =
| recovery        =
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessblockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_j21| moveType = air_normal
| input            = j21
| name            = Self Inflicted
| images          = MK1_havik_j21.png
| hitboxes        = MK1_havik_j21_hitbox.png
| damage          =  
| chip            =  
| startup          =  
| active          =  
| recovery        =  
| hitAdv          =  
| blockAdv        =  
| flawlessblockAdv =  
| hitcancelAdv    =  
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            =
| guard            =  
| cancel          =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_j212| moveType = air_normal
| input            = j212
| name            = Painless
| images          = MK1_havik_j212.png
| hitboxes        = MK1_havik_j212_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_j24| moveType = air_normal
| input            = j24
| name            = Crucial Strike
| images          = MK1_havik_j24.png
| hitboxes        = MK1_havik_j24_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = OH
| cancel          =  
| notes            =
| notes            =
}}
}}


===== j3 =====
===== j.3/j.4 =====
{{FrameData-MK1 | chara = Havik | moveId = havik_j3| moveType = air_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_J3_4| moveType = air_normal
| input            = j3
| input            = J3_4
| name            = Jumping Front Kick
| name            = Diving Corpse
| images          = MK1_Havik_j3.png
| images          = MK1_havik_J3_4.png
| hitboxes        = MK1_Havik_j3_hitbox.png
| hitboxes        = MK1_havik_J3_4_hitbox.png
| damage          =
| damage          = 70
| chip            =
| chip            = 10.5
| startup          =
| startup          = 11
| active          =
| active          = 6
| recovery        =
| recovery        =  
| hitAdv          =
| hitAdv          =  
| blockAdv        =
| blockAdv        =  
| flawlessblockAdv =
| flawlessblockAdv =  
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            = OH
| guard            = OH
| cancel          =
| cancel          =
| notes            =
}}
 
===== Neoplasm =====
{{FrameData-MK1 | chara = Havik | moveId = havik_bf1| moveType = special
| input            = bf1
| name            = Neoplasm
| images          = MK1_havik_bf1.png
| hitboxes        = MK1_havik_bf1_hitbox.png
| damage          = 80
| chip            = 20
| startup          = 26
| active          =
| recovery        =
| hitAdv          =
| blockAdv        = -4
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_bf1_amp| moveType = special
| input            = bf1_amp
| name            = Enhanced Neoplasm
| images          = MK1_havik_bf1_amp.png
| hitboxes        = MK1_havik_bf1_amp_hitbox.png
| damage          = 80
| chip            = 0,20
| startup          = 26
| active          =
| recovery        =
| hitAdv          = +138
| blockAdv        = +75
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = H,M
| cancel          =  
| notes            =
| notes            =
}}
}}


===== j4 =====
===== Helping Hand =====
{{FrameData-MK1 | chara = Havik | moveId = havik_j4| moveType = air_normal
{{FrameData-MK1 | chara = Havik | moveId = havik_db1| moveType = special
| input            = j4
| input            = db1
| name            = Jumping Back Kick
| name            = Helping Hand
| images          = MK1_Havik_j4.png
| images          = MK1_havik_db1.png
| hitboxes        = MK1_Havik_j4_hitbox.png
| hitboxes        = MK1_havik_db1_hitbox.png
| damage          =
| damage          = 125.57 total
| chip            =
| chip            = 18.75
| startup          =
| startup          = 59
| active          =
| active          = 3
| recovery        =
| recovery        = 44
| hitAdv          =
| hitAdv          = +57
| blockAdv        =
| blockAdv        = -5
| flawlessblockAdv =
| flawlessblockAdv = -15
| hitcancelAdv    =
| hitcancelAdv    =  
| blockcancelAdv  =
| blockcancelAdv  =  
| cost            = -
| cost            = -
| guard            = OH
| guard            = M,(M,M)
| cancel          =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_db1_amp| moveType = special
| input            = db1_amp
| name            = Enhanced Helping Hand
| images          = MK1_havik_db1_amp.png
| hitboxes        = MK1_havik_db1_amp_hitbox.png
| damage          = 110
| chip            = 33.75
| startup          = 59
| active          = 3
| recovery        = 44
| hitAdv          = +83
| blockAdv        = -5
| flawlessblockAdv = -15
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M
| cancel          =
| notes            =
}}
 
===== Blood Bath =====
{{FrameData-MK1 | chara = Havik | moveId = havik_bf2| moveType = special
| input            = bf2
| name            = Blood Bath
| images          = MK1_havik_bf2.png
| hitboxes        = MK1_havik_bf2_hitbox.png
| damage          = 30x3
| chip            = 13.75
| startup          = 20
| active          = 2
| recovery        = 44
| hitAdv          = +15
| blockAdv        = -22
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_bf2_amp| moveType = special
| input            = bf2_amp
| name            = Enhanced Blood Bath
| images          = MK1_havik_bf2_amp.png
| hitboxes        = MK1_havik_bf2_amp_hitbox.png
| damage          = 30x3
| chip            = 13.75
| startup          = 20
| active          = 2
| recovery        = 44
| hitAdv          = +15
| blockAdv        = -22
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_bf2_amp_bath| moveType = special
| input            = bf2_amp_bath
| name            = Corpse Taunt
| images          = MK1_havik_bf2_amp_bath.png
| hitboxes        = MK1_havik_bf2_amp_bath_hitbox.png
| damage          = 30
| chip            = N/A
| startup          = 16
| active          = 1
| recovery        =
| hitAdv          = +178
| blockAdv        = N/A
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = U
| cancel          =
| notes            =
}}
 
===== Seeking Neoplasm =====
{{FrameData-MK1 | chara = Havik | moveId = havik_bf3| moveType = special
| input            = bf3
| name            = Seeking Neoplasm
| images          = MK1_havik_bf3.png
| hitboxes        = MK1_havik_bf3_hitbox.png
| damage          = 60
| chip            = 17.5
| startup          = 52
| active          =
| recovery        =
| hitAdv          = +65
| blockAdv        = +11
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_bf3_amp| moveType = special
| input            = bf3_amp
| name            = Enhanced Seeking Neoplasm
| images          = MK1_havik_bf3_amp.png
| hitboxes        = MK1_havik_bf3_amp_hitbox.png
| damage          = 60,60
| chip            = 17.5x2
| startup          = 52
| active          =
| recovery        =
| hitAdv          = +81
| blockAdv        = +18
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M,M
| cancel          =
| notes            =
}}
 
===== Twisted Torso =====
{{FrameData-MK1 | chara = Havik | moveId = havik_db4| moveType = special
| input            = db4
| name            = Twisted Torso
| images          = MK1_havik_db4.png
| hitboxes        = MK1_havik_db4_hitbox.png
| damage          = 30,30,30,30
| chip            = 13.75x4
| startup          = 23
| active          = 50 total
| recovery        = 39
| hitAdv          = +27
| blockAdv        = -19
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = H,H,H,H
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Havik | moveId = havik_db4_amp| moveType = special
| input            = db4_amp
| name            = Enhanced Twisted Torso
| images          = MK1_havik_db4_amp.png
| hitboxes        = MK1_havik_db4_amp_hitbox.png
| damage          = 50,50,50,50
| chip            = 16.25x4
| startup          = 23
| active          = 50 total
| recovery        = 39
| hitAdv          = +27
| blockAdv        = -19
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = M,M,M,M
| cancel          =  
| notes            =
| notes            =
}}
}}

Latest revision as of 17:58, 16 September 2023



Havik
Portrait Icon HP HP (Kameo) Throw Damage (Kameo)
Mk1 havik portrait.png MK1 Havik icon.png 1100

Normals and Strings

Grounded

1
Havik
havik_1

1

Heavy Hook
File:MK1 havik 1.png
File:MK1 havik 1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
20 3 H -
Startup Active Recovery Cost
7 2 20 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
0 - - -
Notes
Havik
havik_11

11

Cleric of Chaos
File:MK1 havik 11.png
File:MK1 havik 11 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 4.5 M -
Startup Active Recovery Cost
15 2 27 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+3 - - -
Notes
Havik
havik_112

112

Neck Snapper
File:MK1 havik 112.png
File:MK1 havik 112 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 OH -
Startup Active Recovery Cost
23 3 36 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+14 +3 - - -
Notes
Havik
havik_f1

f1

Breaking Backhand
File:MK1 havik f1.png
File:MK1 havik f1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 4.5 H -
Startup Active Recovery Cost
11 2 19 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+1 - - -
Notes
Havik
havik_f12

f12

Undead Warrior
File:MK1 havik f12.png
File:MK1 havik f12 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 4.5 M -
Startup Active Recovery Cost
11 4 23 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-5 - - -
Notes
Havik
havik_f122

f122

Disrupting Order
File:MK1 havik f122.png
File:MK1 havik f122 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 OH -
Startup Active Recovery Cost
20 2 27 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+49 +3 - - -
Notes
Havik
havik_f13

f13

Drop Dead
File:MK1 havik f13.png
File:MK1 havik f13 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 L -
Startup Active Recovery Cost
20 4 53 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-1 -15 - - -
Notes
Havik
havik_d1

d1

Nasty Knuckles
File:MK1 havik d1.png
File:MK1 havik d1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
20 3 M -
Startup Active Recovery Cost
7 2 23 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-8 - - -
Notes


2
Havik
havik_2

2

Face Breaker
File:MK1 havik 2.png
File:MK1 havik 2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 4.5 H -
Startup Active Recovery Cost
10 3 22 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-3 - - -
Notes
Havik
havik_21

21

Decaying Guard
File:MK1 havik 21.png
File:MK1 havik 21 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 M -
Startup Active Recovery Cost
20 2 24 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+38 +6 - - -
Notes
Havik
havik_22

22

Flesh Wound
File:MK1 havik 22.png
File:MK1 havik 22 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50,50 7.5,7.5 OH, M -
Startup Active Recovery Cost
20 32 34 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+18 -5 - - -
Notes
Havik
havik_b2

b2

Chaos Lunge
File:MK1 havik b2.png
File:MK1 havik b2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50 7.5 M -
Startup Active Recovery Cost
18 2 26 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-6 - - -
Notes
Havik
havik_b22

b22

Gut Buster
File:MK1 havik b22.png
File:MK1 havik b22 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 4.5 M -
Startup Active Recovery Cost
16 3 23 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-4 - - -
Notes
Havik
havik_b22T

b22T

Skab Stab
File:MK1 havik b22T.png
File:MK1 havik b22T hitbox.png
Damage Chip Dmg Guard Cancel Invuln
109 total N/A T -
Startup Active Recovery Cost
19 2 37 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+16 N/A - - -
Notes
Havik
havik_b224

b224

Destroying Balance
File:MK1 havik b224.png
File:MK1 havik b224 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 L -
Startup Active Recovery Cost
19 2 25 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+19 -5 - - -
Notes
Havik
havik_d2

d2

Batters Up-percut
File:MK1 havik d2.png
File:MK1 havik d2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
140 21 H -
Startup Active Recovery Cost
10 3 45 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-6 - - -
Notes


3
Havik
havik_3

3

Dislocated
File:MK1 havik 3.png
File:MK1 havik 3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50 7.5 H -
Startup Active Recovery Cost
15 3 31 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-2 - - -
Notes
Havik
havik_d3

d3

Knee Breaker
File:MK1 havik d3.png
File:MK1 havik d3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
20 3 L -
Startup Active Recovery Cost
10 3 19 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-5 - - -
Notes


4
Havik
havik_4

4

Chaos Kick
File:MK1 havik 4.png
File:MK1 havik 4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 H -
Startup Active Recovery Cost
16 2 27 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+3 - - -
Notes
Havik
havik_b4

b4

Hyperextended
File:MK1 havik b4.png
File:MK1 havik b4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 L -
Startup Active Recovery Cost
12 3 34 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+9 -5 - - -
Notes
Havik
havik_f4

f4

Sinister Stomp
File:MK1 havik f4.png
File:MK1 havik f4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50 7.5 L -
Startup Active Recovery Cost
15 2 26 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-6 - - -
Notes
Havik
havik_f43

f43

No Order
File:MK1 havik f43.png
File:MK1 havik f43 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 L -
Startup Active Recovery Cost
14 2 35 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+9 -5 - - -
Notes
Havik
havik_d4

d4

Corpse Dropkick
File:MK1 havik d4.png
File:MK1 havik d4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 4.5 L -
Startup Active Recovery Cost
9 4 30 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-12 - - -
Notes


1
Havik
havik_j1

j1

Harmful Hook
File:MK1 havik j1.png
File:MK1 havik j1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50 7.5 OH -
Startup Active Recovery Cost
7 3 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes
Havik
havik_j12

j12

Beaten and broken
File:MK1 havik j12.png
File:MK1 havik j12 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes
Havik
havik_j13

j13

Blissful Chaos
File:MK1 havik j13.png
File:MK1 havik j13 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


2
Havik
havik_j2

j2

Snapped
File:MK1 havik j2.png
File:MK1 havik j2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50 7.5 -
Startup Active Recovery Cost
9 5 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes
Havik
havik_j21

j21

Self Inflicted
File:MK1 havik j21.png
File:MK1 havik j21 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes
Havik
havik_j212

j212

Painless
File:MK1 havik j212.png
File:MK1 havik j212 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes
Havik
havik_j24

j24

Crucial Strike
File:MK1 havik j24.png
File:MK1 havik j24 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
OH -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


j.3/j.4
Havik
havik_J3_4

J3_4

Diving Corpse
File:MK1 havik J3 4.png
File:MK1 havik J3 4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70 10.5 OH -
Startup Active Recovery Cost
11 6 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


Neoplasm
Havik
havik_bf1

bf1

Neoplasm
File:MK1 havik bf1.png
File:MK1 havik bf1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
80 20 H -
Startup Active Recovery Cost
26 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
-4 - - -
Notes
Havik
havik_bf1_amp

bf1_amp

Enhanced Neoplasm
File:MK1 havik bf1 amp.png
File:MK1 havik bf1 amp hitbox.png
Damage Chip Dmg Guard Cancel Invuln
80 0,20 H,M -
Startup Active Recovery Cost
26 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+138 +75 - - -
Notes


Helping Hand
Havik
havik_db1

db1

Helping Hand
File:MK1 havik db1.png
File:MK1 havik db1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
125.57 total 18.75 M,(M,M) -
Startup Active Recovery Cost
59 3 44 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+57 -5 - - -
Notes
Havik
havik_db1_amp

db1_amp

Enhanced Helping Hand
File:MK1 havik db1 amp.png
File:MK1 havik db1 amp hitbox.png
Damage Chip Dmg Guard Cancel Invuln
110 33.75 M -
Startup Active Recovery Cost
59 3 44 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+83 -5 - - -
Notes


Blood Bath
Havik
havik_bf2

bf2

Blood Bath
File:MK1 havik bf2.png
File:MK1 havik bf2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30x3 13.75 H -
Startup Active Recovery Cost
20 2 44 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+15 -22 - - -
Notes
Havik
havik_bf2_amp

bf2_amp

Enhanced Blood Bath
File:MK1 havik bf2 amp.png
File:MK1 havik bf2 amp hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30x3 13.75 H -
Startup Active Recovery Cost
20 2 44 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+15 -22 - - -
Notes
Havik
havik_bf2_amp_bath

bf2_amp_bath

Corpse Taunt
File:MK1 havik bf2 amp bath.png
File:MK1 havik bf2 amp bath hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 N/A U -
Startup Active Recovery Cost
16 1 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+178 N/A - - -
Notes


Seeking Neoplasm
Havik
havik_bf3

bf3

Seeking Neoplasm
File:MK1 havik bf3.png
File:MK1 havik bf3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
60 17.5 M -
Startup Active Recovery Cost
52 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+65 +11 - - -
Notes
Havik
havik_bf3_amp

bf3_amp

Enhanced Seeking Neoplasm
File:MK1 havik bf3 amp.png
File:MK1 havik bf3 amp hitbox.png
Damage Chip Dmg Guard Cancel Invuln
60,60 17.5x2 M,M -
Startup Active Recovery Cost
52 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+81 +18 - - -
Notes


Twisted Torso
Havik
havik_db4

db4

Twisted Torso
File:MK1 havik db4.png
File:MK1 havik db4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30,30,30,30 13.75x4 H,H,H,H -
Startup Active Recovery Cost
23 50 total 39 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+27 -19 - - -
Notes
Havik
havik_db4_amp

db4_amp

Enhanced Twisted Torso
File:MK1 havik db4 amp.png
File:MK1 havik db4 amp hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50,50,50,50 16.25x4 M,M,M,M -
Startup Active Recovery Cost
23 50 total 39 -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+27 -19 - - -
Notes



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