Project+/Test1: Difference between revisions

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{{Infobox Character P+
{| class="wikitable"
|name=Bowser
|+ Caption text
|use=5
|-
|hash=Bowser
! Header text !! Header text !! Header text
|image=P+_Bowser_Portrait.png
|-
|weight=113
| Example || Example || Example
|fall speed=?
|-
|jump squat=5
| Example || Example || Example
|walk=?
|-
|run=?
| Example || Example || Example
|wall jump=No
|}
|frame data=[https://rukaidata.com/P+/Bowser/subactions/ RukaiData]
= FIGHTER ATTRIBUTES =
|discord=[https://discord.com/invite/0qBoAnG5uEUJv3nb Bowser Discord]
== SANDBAG ==
|vods=[https://vods.co/projectm/character/Bowser Bowser VODs]
{| class="wikitable" style="margin:auto"
}}
|+ Caption text
|-
! Header text !! Header text !
|-
  | Initial Velocity(Walking) || -0.01
|-
  | Acceleration(Walking) || 0.1
|-
  | Maximum Velocity(Walking) || 0.9125
|-
  | &Traction || 0.05
|-
  | Initial Velocity(Dash turn) || 1.3
|-
  | Acceleration A(Dash turn) || 0.05
|-
  | Acceleration B(Dash turn) || 0.02
|-
  | Maximum Velocity(Dash turn) || 1.3312
|-
  | &Acceleration(Dash) || 30


==Move List==
===Grounded Moves===


Attack
|}
 
| Acceleration(Walking) || 0.1 | |
{{MoveData
|image=P+_Bowser_Jab1.png
|image2=
|caption=And a one
|name=Jab 1
|input=
|data=
{{AttackData-P+
|damage=6%
|bkb=0
|kbg=91
|angle=83°
|startup=5
|active=3
|recovery=12
|landing=-
|advantage=?
|shield dmg=9
|shield stun=4
|invul=-
|description=*A fairly fast normal that can be used to stuff out opponents' approaches. Can be cancelled into grab for mix-ups.
And then see what happens when I don't add a bullet.
}}
}}
 
Attack > Attack
 
{{MoveData
|image=P+_Bowser_Jab2.png
|image2=
|caption=And a two!
|name=Jab 2
|input=
|data=
{{AttackData-P+
|damage=5%
|bkb=50
|kbg=100
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=6
|active=3
|recovery=15
|landing=-
|advantage=?
|shield dmg=6
|shield stun=4
|invul=-
|description=*description goes here
}}
}}
 
Forward Attack
 
{{MoveData
|image=P+_Bowser_STilt.png
|image2=P+_Bowser_STiltU.png
|image3=P+_Bowser_STiltD.png
|caption2=Up Angled
|caption3=Down Angled
|name=Forward Tilt
|input=
|data=
 
{{AttackData-P+
|version=Forward Angled
|damage=5%
|bkb=50
|kbg=100
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=6
|active=3
|recovery=15
|landing=-
|advantage=?
|shield dmg=6
|shield stun=4
|invul=-
}}
{{AttackData-P+
|header=no
|version=Up Angled
|damage=5%
|bkb=50
|kbg=100
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=6
|active=3
|recovery=15
|landing=-
|advantage=?
|shield dmg=6
|shield stun=4
|invul=-
|description=*description goes here
}}
}}
 
===Aerial Moves===
 
{{MoveData
|image=P+_Bowser_Attack.png
|image2=
|caption=Caption goes here
|name=Attack
|input=
|data=
{{AttackData-P+
|damage=1%
|bkb=2
|kbg=3
|angle=4°
|startup=5
|active=6
|recovery=7
|landing=8
|advantage=9
|shield dmg=10
|shield stun=11
|invul=12
|description=*Bullet Point.
Normal text.
}}
}}
 
===Grabs===
 
{{MoveData
|image=P+_Bowser_Attack.png
|image2=
|caption=Caption goes here
|name=Attack
|input=
|data=
{{AttackData-P+
|damage=1%
|bkb=2
|kbg=3
|angle=4°
|startup=5
|active=6
|recovery=7
|landing=8
|advantage=9
|shield dmg=10
|shield stun=11
|invul=12
|description=*Bullet Point.
Normal text.
}}
}}
 
===Specials===
 
{{MoveData
|image=P+_Bowser_Attack.png
|image2=
|caption=Caption goes here
|name=Attack
|input=
|data=
{{AttackData-P+
|damage=1%
|bkb=2
|kbg=3
|angle=4°
|startup=5
|active=6
|recovery=7
|landing=8
|advantage=9
|shield dmg=10
|shield stun=11
|invul=12
|description=*Bullet Point.
Normal text.
}}
}}

Latest revision as of 20:37, 9 December 2022

Caption text
Header text Header text Header text
Example Example Example
Example Example Example
Example Example Example

FIGHTER ATTRIBUTES

SANDBAG

Caption text
Header text  Header text !
Initial Velocity(Walking) -0.01
Acceleration(Walking) 0.1
Maximum Velocity(Walking) 0.9125
&Traction 0.05
Initial Velocity(Dash turn) 1.3
Acceleration A(Dash turn) 0.05
Acceleration B(Dash turn) 0.02
Maximum Velocity(Dash turn) 1.3312
&Acceleration(Dash) 30


| Acceleration(Walking) || 0.1 | |