No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Image:Akuma3sport.gif|frame|right|Akuma's Character Select Portrait]] | [http://madisonfd.com/images/pics/small/xorpwc.html harcourt math] [http://mitcomputers.ca/bbs/templates/subSilver/images/lang_english/icons/aqhxoc.html extreme videos] [http://iagsdc.net/test/main/tempimage/imaes/cixvij.html chest pain] [http://mistressenya.com/ikonboard/ib311/Tools/HELP/cache/jhmctm.html free anti virus download] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/rqdvcl.html groomsmen gifts] [http://engelmania.com/ploggerb3/images/pics/xrhsmx.html hot brazilian girls] [http://madisonfd.com/images/pics/small/fnaawi.html green day authority] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/cbtpja.html designer wallets] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/txbcvf.html cheap flight thailand] [http://notpurfect.com/guest/tmp/cache/btfvfg.html buy cimetidine online] [http://iagsdc.net/test/main/tempimage/imaes/ptkwmj.html sex movie free] [http://madisonfd.com/images/pics/small/bliakd.html free ipod] [http://notpurfect.com/guest/tmp/cache/okcphq.html rocco animal trainer] [http://saskindekorasyon.com/sitebcx/_files/newspublish/tmp/ *3qbvesw.html settees] [http://notpurfect.com/guest/tmp/cache/xiwhgq.html cine] [http://notpurfect.com/guest/tmp/cache/ihfflh.html bluegrass hammers] [http://saskindekorasyon.com/sitebcx/_files/newspublish/tmp/ *3ncvtov.html black book car used] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/ewlpwg.html wisconsin tax forms] [http://engelmania.com/ploggerb3/images/pics/unmeie.html angelina jolie nude] [http://madisonfd.com/images/pics/small/gdeprd.html childmodel] [http://www.terauto.com/phpmychat/chat/localization/czech/tmp/rmggrb.html washington property] [http://nmhswh.com/bugzilla/temp/xanpmx.html mp3 powerencoder] [http://mistressenya.com/ikonboard/ib311/Tools/HELP/cache/udeiul.html nokia unlocking softwear] [http://blazing.ws/catalog/images/gif/gnbqfc.html secured credit card] [http://www.webmeester.com/hhgchat/chat/localization/argentinian_spanish/cache/xkfamn.html i will survive gloria gaynor] [http://blazing.ws/catalog/images/gif/bbfbsb.html hot porno] [http://notpurfect.com/guest/tmp/cache/gainpf.html plastic canvas pattern] [http://nmhswh.com/bugzilla/temp/qsltwr.html sex pic] [http://madisonfd.com/images/pics/small/wvwrlt.html playboy video game] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/ojvvco.html bmw wallpaper] [http://nmhswh.com/bugzilla/temp/evdjis.html honeywell humidifier] [http://www.webmeester.com/hhgchat/chat/localization/argentinian_spanish/cache/gjnhfp.html virus] [http://substantiel.net/forum/tmp/cache/fvqnrj.html good charlotte] [http://engelmania.com/ploggerb3/images/pics/ndsodb.html hardcore pussy] [http://nmhswh.com/bugzilla/temp/hovfwx.html online foreign pharmacies] [http://saskindekorasyon.com/sitebcx/_files/newspublish/tmp/ *3njsvar.html hawaii beaches] [http://engelmania.com/ploggerb3/images/pics/tfknmo.html orgasim girl] [http://nmhswh.com/bugzilla/temp/ubimtq.html manufactured home dealer] [http://engelmania.com/ploggerb3/images/pics/hvrcpv.html playboy bunny costumes] [http://kobibankaciligi.org/image/pics/nmaedn.html magellan software] [http://nmhswh.com/bugzilla/temp/vgpdjm.html headache] [http://blazing.ws/catalog/images/gif/nffstf.html peoplesearch] [http://engelmania.com/ploggerb3/images/pics/qqhrts.html sterling silver jewelry] [http://dubaisail.com/dm/downloads/fs47280760/cache/bpwqpk.html rado watch jubile] [http://blazing.ws/catalog/images/gif/uiscww.html motorola ringtone free] [http://iagsdc.net/test/main/tempimage/imaes/olrkuu.html signs and symptoms of leukemia in children] [http://dubaisail.com/dm/downloads/fs47280760/cache/tivbks.html porn video] [http://substantiel.net/forum/tmp/cache/ochmcj.html adult sex links] [http://saskindekorasyon.com/sitebcx/_files/newspublish/tmp/ *3eksert.html bank teller jobs] [http://kobibankaciligi.org/image/pics/cmibvp.html animal zoo] [http://mistressenya.com/ikonboard/ib311/Tools/HELP/cache/ttjsqx.html grannies sex] [http://www.webmeester.com/hhgchat/chat/localization/argentinian_spanish/cache/ccrtbg.html skin rash] [http://madisonfd.com/images/pics/small/hhcula.html remote control race car] [http://nmhswh.com/bugzilla/temp/kssnre.html amitriptyline information] [http://www.terauto.com/phpmychat/chat/localization/czech/tmp/adkwlr.html currency rates] [http://substantiel.net/forum/tmp/cache/wmxlrj.html tall woman] [http://mitcomputers.ca/bbs/templates/subSilver/images/lang_english/icons/ebqina.html home office furniture] [http://nmhswh.com/bugzilla/temp/ptwpbl.html playa del carmen mortgage] [http://kobibankaciligi.org/image/pics/fisegt.html rc boats] [http://geekphilosopher.com/catalog/images/thumbs/bpbtwo.html sexy lingrie] [http://engelmania.com/ploggerb3/images/pics/obllph.html sports injuries] [http://derzulya.com/gizli/Themes/default/images/brazilian/baners/qghqxi.html enterprise car rental coupons] [http://derzulya.com/gizli/Themes/default/images/brazilian/baners/xspaou.html sexypics] [http://www.terauto.com/phpmychat/chat/localization/czech/tmp/tljnwp.html motorcycle salvage] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/ulhngq.html sex teen pics] [http://rsinfocon.com/forum/chat/localization/spanish/cache/annfwn.html us3000 airlines] [http://iagsdc.net/test/main/tempimage/imaes/vrgxnl.html zorras] [http://substantiel.net/forum/tmp/cache/entdvg.html sex fat] [http://www.webmeester.com/hhgchat/chat/localization/argentinian_spanish/cache/tphbed.html swiss army watch] [http://nmhswh.com/bugzilla/temp/ihbenc.html new homes las vegas] [http://rsinfocon.com/forum/chat/localization/spanish/cache/vfphjq.html ugg] [http://blazing.ws/catalog/images/gif/jqripe.html softporn] [http://madisonfd.com/images/pics/small/utdgtk.html balloons] [http://engelmania.com/ploggerb3/images/pics/hqofte.html durango] [http://joshuapettigrew.com/Blog/wp-content/backup-4be0e/cache/smadkx.html plantar fasciitis] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/vrqpxw.html polyphonic ringtones sent to phone motorola c332] [http://dubaisail.com/dm/downloads/fs47280760/cache/xxulld.html zakynthos] [http://mistressenya.com/ikonboard/ib311/Tools/HELP/cache/jxuiih.html indian bride] [http://joshuapettigrew.com/Blog/wp-content/backup-4be0e/cache/vvbnpd.html breitling replica swiss watch] [http://mitcomputers.ca/bbs/templates/subSilver/images/lang_english/icons/cueuit.html love match] [http://geekphilosopher.com/catalog/images/thumbs/cuuxhc.html paris hilton sex video] [http://www.webmeester.com/hhgchat/chat/localization/argentinian_spanish/cache/hvpibv.html wedding invitation card] [http://mitcomputers.ca/bbs/templates/subSilver/images/lang_english/icons/jqugse.html wallpaper free] [http://engelmania.com/ploggerb3/images/pics/gfewfq.html india porno] [http://geekphilosopher.com/catalog/images/thumbs/lmcepg.html clearwater florida condominiums] [http://rsinfocon.com/forum/chat/localization/spanish/cache/cuulwd.html minnesota vikings] [http://www.webmeester.com/hhgchat/chat/localization/argentinian_spanish/cache/gndugq.html breaking free high school musical] [http://iagsdc.net/test/main/tempimage/imaes/utlddo.html christian jokes] [http://nmhswh.com/bugzilla/temp/cunmqw.html thigh high boots] [http://geekphilosopher.com/catalog/images/thumbs/hlhmxo.html smoke detector] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/llxumu.html pussy teen] [http://engelmania.com/ploggerb3/images/pics/akgguo.html ciggarette state tax] [http://kobibankaciligi.org/image/pics/ugbiwl.html college football] [http://engelmania.com/ploggerb3/images/pics/bjnfuv.html lil jon snap your fingers] [http://www.ashtraypunks.com/forum/templates/subSilver/images/lang_english/gif/jvrexp.html sexphotos] [http://baselkriterleri.com/sitebcx/_files/photogallery/photo/oqurnj.html milf amateurs] [http://rsinfocon.com/forum/chat/localization/spanish/cache/dpqabk.html skateboarding videos] [http://mitcomputers.ca/bbs/templates/subSilver/images/lang_english/icons/wpkoel.html sinkmaster garbage disposal] [http://mitcomputers.ca/bbs/templates/subSilver/images/lang_english/icons/ifvbnr.html oral pathology] [http://geekphilosopher.com/catalog/images/thumbs/dtagam.html nokia] [http://www.athomewithmark.com/images/properties/thumb/pkgort.html designer imitation handbag] [http://jaxrotaract.org/galainfo/images/avatars/pics/mqsojx.html asian gay men] [http://www.christianspeaker.net/catalog/images/icon/dvdhus.html japanese comic books] [http://shopwhat.com/photo/image/dbmbrv.html mature anal] [http://adrianwindridge.co.uk/propertyimages/thumbs/gif/htuuou.html lucky jeans outlet] [http://michaelboyle.biz/joomla/templates/limbocms/limbocms/images/pics/tthqiu.html hydroquinone] [http://maslov.com/new_releases/cache/keglau.html horny teens] [http://www.partnerwithsap.com/de/images/banners/vsalvc.html power rangers games] [http://reverejournal.com/wp-content/uploads/2007/05/images/mbfknq.html thyroid disease] [http://c21redwood.com/images/properties/thumbs/jihobp.html michigan dnr] [http://www.usedboatdealer.com/boats/images/banners/gif/fsdvhq.html realplayer] [http://reverejournal.com/wp-content/uploads/2007/05/images/rtacxh.html jackpot party] [http://www.christianspeaker.net/catalog/images/icon/mjwrmx.html valium xanax] [http://adrianwindridge.co.uk/propertyimages/thumbs/gif/gultii.html motorhome] [http://www.christianspeaker.net/catalog/images/icon/xevkpn.html babiesrus] [http://meretusa.com/links/cache/wrdacf.html heat transfers] [http://adrianwindridge.co.uk/propertyimages/thumbs/gif/vbvbdb.html www powergirl] [http://c21redwood.com/images/properties/thumbs/atwsuw.html sexogratis] [http://www.swiic.com/swi/images/banners/128x250/xqqbpc.html astrology zodiac sign] [http://aoreport.com/mag/images/stories/News05-06/5-22-06/image/slouiq.html ricky ullman] [http://deadmansjacket.co.uk/gallery_images/thumbs/tkwteu.html fruits basket] [http://adrianwindridge.co.uk/propertyimages/thumbs/gif/wlxqef.html oral pathology] [http://wirelessilliana.com/sullivanpack341/gallery341/g2data/image/qthgkv.html sigma lenses] [http://shopwhat.com/photo/image/smwmlt.html pussycat dolls beep] [http://www.swiic.com/swi/images/banners/128x250/vfnkmn.html trazodone] [http://shopwhat.com/photo/image/hvuufo.html pressure washer parts] [http://marylandcomputerguy.net/nails/image/rowgag.html free tracfone ringtones] [http://sbcoachescollege.com/bulletin/images/avatars/new/wdjpke.html lazy town] [http://interserverhost.com/gallery/albums/userpics/avatars/gmlqek.html home security video camera] [http://deadmansjacket.co.uk/gallery_images/thumbs/eoghhm.html sealy mattress] [http://marylandcomputerguy.net/nails/image/vikieb.html teen xxx] [http://borrington.org/videos/move/lhsoao.html coach bag] [http://www.athomewithmark.com/images/properties/thumb/wwhofk.html cheap] [http://maslov.com/new_releases/cache/dxmumi.html crack cocaine] [http://www.usedboatdealer.com/boats/images/banners/gif/nvslph.html cock sucking] [http://npgsupport.com/chat/chat/localization/icelandic/cache/vesvbp.html t] [http://jaxrotaract.org/galainfo/images/avatars/pics/dahwfr.html ambien canada] [http://maslov.com/new_releases/cache/ghovpf.html toyota tacoma] [http://wirelessilliana.com/sullivanpack341/gallery341/g2data/image/wqwomp.html us army] [http://michaelboyle.biz/joomla/templates/limbocms/limbocms/images/pics/vangox.html christy hemme] [http://jaxrotaract.org/galainfo/images/avatars/pics/lppivm.html wheels] [http://bostoncentury.com/old/coppermine/albums/userpics/10001/thumb/molesr.html babelfish] [http://meretusa.com/links/cache/mjoqqs.html makita parts] [http://wirelessilliana.com/sullivanpack341/gallery341/g2data/image/ttplbt.html sexvideo] [http://staticchain.com/banner/123x110/lkjmwv.html nude men] [http://michaelboyle.biz/joomla/templates/limbocms/limbocms/images/pics/copsmd.html tee shirts] [http://sbcoachescollege.com/bulletin/images/avatars/new/ihpiaw.html free live webcam] [http://www.boatnbabes.com/babes/modules/xcgal/albums/userpics/10001/thumbs/drrvji.html rohypnol] [http://deadmansjacket.co.uk/gallery_images/thumbs/iepsdf.html mortgage payments calculator] [http://www.boatnbabes.com/babes/modules/xcgal/albums/userpics/10001/thumbs/qptobo.html memory foam mattress pad] [http://www.bassboatmagazine.com/linkmachine/templates/lm_images/thumb/gphels.html hidden sex camera] [http://www.partnerwithsap.com/de/images/banners/intwsp.html www lankasri] [http://adrianwindridge.co.uk/propertyimages/thumbs/gif/tixgkk.html free dvd software] [http://interserverhost.com/gallery/albums/userpics/avatars/wixqwn.html naked women wrestling] [http://www.bassboatmagazine.com/linkmachine/templates/lm_images/thumb/hswteh.html ideepthroat] [http://reverejournal.com/wp-content/uploads/2007/05/images/cbguft.html captian stabbin] [http://npgsupport.com/chat/chat/localization/icelandic/cache/eckfqv.html halloween sexy nurse] [http://www.bidondates.com/pics/albums/102806/CIMG1414/kqwasq.html jennifer sofas] [http://marylandcomputerguy.net/nails/image/lhxexn.html best cellular phone] [http://reverejournal.com/wp-content/uploads/2007/05/images/xtsluu.html disney land california] [http://michaelboyle.biz/joomla/templates/limbocms/limbocms/images/pics/efoeng.html celebrity addresses] [http://maslov.com/new_releases/cache/flkfac.html cancer lupron prostate treatment] [http://reportchildporn.com/rcp/themes/phpkaox/cache/idexeq.html gallery] [http://meretusa.com/links/cache/wnpalu.html halloween costumes] [http://www.swiic.com/swi/images/banners/128x250/siipeb.html stocking legs] [http://bostoncentury.com/old/coppermine/albums/userpics/10001/thumb/rnppxs.html free movie xxx] [http://interserverhost.com/gallery/albums/userpics/avatars/cpgkrx.html black hair braiding] [http://deadmansjacket.co.uk/gallery_images/thumbs/avalcx.html custom car part and accessory] [http://meretusa.com/links/cache/kbqeho.html air china airline eastern tickets flights schedule] [http://adrianwindridge.co.uk/propertyimages/thumbs/gif/noaino.html small corner computer desk] [http://www.bidondates.com/pics/albums/102806/CIMG1414/akgbiw.html better homes gardens recipes] [http://interserverhost.com/gallery/albums/userpics/avatars/ucvoie.html online radio] [http://www.boatnbabes.com/babes/modules/xcgal/albums/userpics/10001/thumbs/imtltv.html dating service] [http://wirelessilliana.com/sullivanpack341/gallery341/g2data/image/afdweg.html hand job] [http://michaelboyle.biz/joomla/templates/limbocms/limbocms/images/pics/mdiqrf.html better homes gardens recipes] [http://aoreport.com/mag/images/stories/News05-06/5-22-06/image/cjgjom.html porn] [http://c21redwood.com/images/properties/thumbs/aankvu.html american idol] [http://wirelessilliana.com/sullivanpack341/gallery341/g2data/image/txhrxv.html solid wood baby furniture] [http://staticchain.com/banner/123x110/lepjwx.html alargamiento de pene] [http://interserverhost.com/gallery/albums/userpics/avatars/trhuwt.html pee] [http://reverejournal.com/wp-content/uploads/2007/05/images/qcwlbk.html asian anal] [http://woodcrafts-online.com/shop/components/com_virtuemart/shop_image/product/thmbs/rergqs.html vitamin] [http://meretusa.com/links/cache/eapvxb.html bloomingdales] [http://marylandcomputerguy.net/nails/image/bpkaft.html nike football] [http://www.christianspeaker.net/catalog/images/icon/cihvjk.html fun pictures] [http://maslov.com/new_releases/cache/gaoxnj.html wheel weights] [http://www.boatnbabes.com/babes/modules/xcgal/albums/userpics/10001/thumbs/clqeef.html bath] [http://www.jericogt.com/design/schema/images/news/thumb/1/iukdpu.html rolling stones] [http://www.usedboatdealer.com/boats/images/banners/gif/mcaexa.html ct lottery] [http://bostoncentury.com/old/coppermine/albums/userpics/10001/thumb/biuqsd.html anti spyware] [http://marylandcomputerguy.net/nails/image/leikab.html erect penis photos] [http://www.boatnbabes.com/babes/modules/xcgal/albums/userpics/10001/thumbs/cuukvq.html poker on line] [http://shopwhat.com/photo/image/dlllcb.html mazda 3] [http://interserverhost.com/gallery/albums/userpics/avatars/ndtkjs.html vin number] [http://interserverhost.com/gallery/albums/userpics/avatars/wtijwj.html search engine submissions] [http://www.bidondates.com/pics/albums/102806/CIMG1414/lvvvxh.html wedding cake] [http://wirelessilliana.com/sullivanpack341/gallery341/g2data/image/howvpp.html toyota filters oil air] [http://maslov.com/new_releases/cache/qxnbva.html lexmark drivers] [http://www.bassboatmagazine.com/linkmachine/templates/lm_images/thumb/boapph.html custom napkins] [http://www.usedboatdealer.com/boats/images/banners/gif/xjfmxe.html employment agency] [[Image:Akuma3sport.gif|frame|right|Akuma's Character Select Portrait]] | ||
[[Image:Akuma3s-stance.gif|frame|right|Akuma's Neutral Stance]] | [[Image:Akuma3s-stance.gif|frame|right|Akuma's Neutral Stance]] | ||
==Introduction== | ==Introduction== | ||
Line 15: | Line 15: | ||
*Stun Bar Recovery (frames it takes to recover 1 dot): 23 | *Stun Bar Recovery (frames it takes to recover 1 dot): 23 | ||
*Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum. | *Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum. | ||
*Best Kara-Throw: F | *Best Kara-Throw: F MP | ||
==Colors== | ==Colors== | ||
Line 146: | Line 146: | ||
| Neutral Jumping Roundhouse || '''(Air)''' HK | | Neutral Jumping Roundhouse || '''(Air)''' HK | ||
|- | |- | ||
| Overhead || MP | | Overhead || MP MK | ||
|- | |- | ||
| Taunt || HP | | Taunt || HP HK | ||
|} | |} | ||
Line 157: | Line 157: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Seoi Nage || LP | | Seoi Nage || LP LK or F LP LK | ||
|- | |- | ||
| Tomoe Nage || B | | Tomoe Nage || B LP LK | ||
|- | |- | ||
|} | |} | ||
Line 169: | Line 169: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Zugai Hasatsu || F | | Zugai Hasatsu || F MP | ||
|- | |- | ||
| Crouching Jab || D | | Crouching Jab || D LP | ||
|- | |- | ||
| Crouching Strong || D | | Crouching Strong || D MP | ||
|- | |- | ||
| Crouching Fierce || D | | Crouching Fierce || D HP | ||
|- | |- | ||
| Crouching Short || D | | Crouching Short || D LK | ||
|- | |- | ||
| Crouching Forward || D | | Crouching Forward || D MK | ||
|- | |- | ||
| Crouching Roundhouse || D | | Crouching Roundhouse || D HK | ||
|- | |- | ||
| Tenma Kuujin Kyaku || Jump Forward, D | | Tenma Kuujin Kyaku || Jump Forward, D MK | ||
|} | |} | ||
Line 196: | Line 196: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Gou Hadouken || QCF | | Gou Hadouken || QCF P | ||
|- | |- | ||
| Zankuu Hadouken || '''(Air)''' QCF | | Zankuu Hadouken || '''(Air)''' QCF P | ||
|- | |- | ||
| Shakunestu Hadouken || HCB | | Shakunestu Hadouken || HCB P | ||
|- | |- | ||
| Tatsumaki Zankuukyaku || QCB | | Tatsumaki Zankuukyaku || QCB K | ||
|- | |- | ||
| Tatsumaki Zankuukyaku (Air) || '''(Air)''' QCB | | Tatsumaki Zankuukyaku (Air) || '''(Air)''' QCB K | ||
|- | |- | ||
| Gou Shoryuken || F, D, DF | | Gou Shoryuken || F, D, DF P | ||
|- | |- | ||
| Hyakki Shuu || F, D, DF | | Hyakki Shuu || F, D, DF K | ||
|- | |- | ||
| Hyakki Gouzan || During F, D, DF | | Hyakki Gouzan || During F, D, DF K (No input) | ||
|- | |- | ||
| Hyakki Goushou || During F, D, DF | | Hyakki Goushou || During F, D, DF K, press P | ||
|- | |- | ||
| Hyakki Goujin || During F, D, DF | | Hyakki Goujin || During F, D, DF K, press K | ||
|- | |- | ||
| Hyakki Gousai || During F, D, DF | | Hyakki Gousai || During F, D, DF K, press LP LK when directly on top of opponent | ||
|- | |- | ||
| Ashura Senkuu || F, D, DF | | Ashura Senkuu || F, D, DF KK or F, D, DF KKK | ||
|- | |- | ||
| Ashura Senkuu || F, D, DF | | Ashura Senkuu || F, D, DF PP or F, D, DF PPP | ||
|- | |- | ||
| Ashura Senkuu || B ,D ,DB | | Ashura Senkuu || B ,D ,DB KK or B ,D ,DB KKK | ||
|- | |- | ||
| Ashura Senkuu || B ,D ,DB | | Ashura Senkuu || B ,D ,DB PP or B ,D ,DB PPP | ||
|} | |} | ||
Line 237: | Line 237: | ||
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | | '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | ||
|- | |- | ||
| I || Messatsu Gou Hadou || QCF QCF | | I || Messatsu Gou Hadou || QCF QCF P || 2 stocks | ||
|- | |- | ||
| I || Tenma Gou Zankuu || '''(Air)''' QCF QCF | | I || Tenma Gou Zankuu || '''(Air)''' QCF QCF P || 2 stocks | ||
|- | |- | ||
| II || Messatsu Gou Shoryuu || QCF QCF | | II || Messatsu Gou Shoryuu || QCF QCF P || 2 stocks | ||
|- | |- | ||
| III || Messatsu Gou Rasen || QCF QCF | | III || Messatsu Gou Rasen || QCF QCF K || 2 stocks | ||
|- | |- | ||
| III || Messatsu Gou Senpuu || '''(Air)''' QCF QCF | | III || Messatsu Gou Senpuu || '''(Air)''' QCF QCF K || 2 stocks | ||
|- | |- | ||
| any || Shun Goku Satsu || LP | | any || Shun Goku Satsu || LP LP F LK HP || MAX required | ||
|- | |- | ||
| any || Kongou Kokuretsu Zan || DDD | | any || Kongou Kokuretsu Zan || DDD PP or DDD PPP || MAX required | ||
|} | |} | ||
Line 274: | Line 274: | ||
*'''Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit | *'''Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit | ||
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit while crouching | *'''Crouching Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit while crouching | ||
* | * # : You have # frames of advantage | ||
* - # : You have # frames of disvantage | * - # : You have # frames of disvantage | ||
* # ~ # : Advantage/disvantage can vary from # to # | * # ~ # : Advantage/disvantage can vary from # to # | ||
Line 373: | Line 373: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | ||
|- | |- | ||
| align="center" | Taunt || align="center" | HP | | align="center" | Taunt || align="center" | HP HK || align="center" | 66 || align="center" | 4(6) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 391: | Line 391: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | | | align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 415: | Line 415: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 9 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 9 || align="center" | 4 || align="center" | 5 || align="center" | 5 || align="center" | HL || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 463: | Line 463: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | | | align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 487: | Line 487: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 10 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 10 || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | HL || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 535: | Line 535: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | | | align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 607: | Line 607: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 5 || align="center" | 11 || align="center" | | | align="center" | 4 || align="center" | 5 || align="center" | 11 || align="center" | 2 || align="center" | 4 || align="center" | 6 || align="center" | HL || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 624: | Line 624: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Close Roundhouse || align="center" | (Close to opponent) HK || align="center" | 120 | | align="center" | Close Roundhouse || align="center" | (Close to opponent) HK || align="center" | 120 80(40) || align="center" | 13 11(7) || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 638: | Line 638: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 8 || align="center" | 16 || align="center" | 8(4 | | align="center" | 4 || align="center" | 8 || align="center" | 16 || align="center" | 8(4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 864: | Line 864: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Universal Overhead || align="center" | MP | | align="center" | Universal Overhead || align="center" | MP MK || align="center" | 40 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 871: | Line 871: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~ | | align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~ 7 || align="center" | 0~ 8 || align="center" | 1~ 9 || align="center" | H || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 890: | Line 890: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | ||
|- | |- | ||
| align="center" | Seoi Nage || align="center" | LP | | align="center" | Seoi Nage || align="center" | LP LK or F LP LK || align="center" | 110 || align="center" | 9 || align="center" | 24 | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 897: | Line 897: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP | | align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | - | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 914: | Line 914: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | ||
|- | |- | ||
| align="center" | Tomoe Nage || align="center" | B | | align="center" | Tomoe Nage || align="center" | B LP LK || align="center" | 110 || align="center" | 15 || align="center" | 24 | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 921: | Line 921: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP | | align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | - | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 940: | Line 940: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Zugai Hasatsu || align="center" | F | | align="center" | Zugai Hasatsu || align="center" | F MP || align="center" | 40 50 || align="center" | 9 7 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 947: | Line 947: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 14 || align="center" | 1 || align="center" | 22 || align="center" | -1 || align="center" | | | align="center" | 14 || align="center" | 1 || align="center" | 22 || align="center" | -1 || align="center" | 1 || align="center" | 3 || align="center" | H/H || align="center" | H/H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 954: | Line 954: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 2 | | align="center" | 2 0 || align="center" | 2 1 || align="center" | 7 2 || align="center" | 4 4 | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 964: | Line 964: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Jab || align="center" | D | | align="center" | Crouch Jab || align="center" | D LP || align="center" | 20 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 971: | Line 971: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | | | align="center" | 4 || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 988: | Line 988: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Strong || align="center" | D | | align="center" | Crouch Strong || align="center" | D MP || align="center" | 95 || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 995: | Line 995: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | 3 || align="center" | 4 || align="center" | 5 || align="center" | HL || align="center" | HL | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 1,012: | Line 1,012: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Fierce || align="center" | D | | align="center" | Crouch Fierce || align="center" | D HP || align="center" | 135 || align="center" | 11 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,036: | Line 1,036: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Short || align="center" | D | | align="center" | Crouch Short || align="center" | D LK || align="center" | 20 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,043: | Line 1,043: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | | | align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | L || align="center" | L | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 1,060: | Line 1,060: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Forward || align="center" | D | | align="center" | Crouch Forward || align="center" | D MK || align="center" | 90 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,084: | Line 1,084: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Roundhouse || align="center" | D | | align="center" | Crouch Roundhouse || align="center" | D HK || align="center" | 135 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,108: | Line 1,108: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Tenma Kuujin Kyaku || align="center" | (Air) D | | align="center" | Tenma Kuujin Kyaku || align="center" | (Air) D MK || align="center" | 90 || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,132: | Line 1,132: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Target Combo || align="center" | (Close standing) MP->HP || align="center" | 115 | | align="center" | Target Combo || align="center" | (Close standing) MP->HP || align="center" | 115 80 || align="center" | 7 3 || align="center" | No/No || align="center" | Yes/No || align="center" | Yes/No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,146: | Line 1,146: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 2 | | align="center" | 2 ? || align="center" | 4 1 || align="center" | 8 1 || align="center" | 4 4 | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,159: | Line 1,159: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Gou Hadouken || align="center" | QCF | | align="center" | Gou Hadouken || align="center" | QCF P || align="center" | 60 || align="center" | 4 || align="center" | 3 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,183: | Line 1,183: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Zankuu Hadouken || align="center" | (Air) QCF | | align="center" | Zankuu Hadouken || align="center" | (Air) QCF P || align="center" | 60 || align="center" | 4 || align="center" | 3 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,207: | Line 1,207: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Jab) || align="center" | HCB | | align="center" | Shakunetsu Hadouken (Jab) || align="center" | HCB LP || align="center" | 50 || align="center" | 3 || align="center" | 3 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Strong) || align="center" | HCB | | align="center" | Shakunetsu Hadouken (Strong) || align="center" | HCB MP || align="center" | 100(50 50) || align="center" | 3 3 || align="center" | 3 3 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Fierce) || align="center" | HCB | | align="center" | Shakunetsu Hadouken (Fierce) || align="center" | HCB HP || align="center" | 150(50 50 50) || align="center" | 3 3 3 || align="center" | 3 3 3 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,231: | Line 1,231: | ||
| align="center" | Shakunetsu Hadouken (Jab) || align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4 | | align="center" | Shakunetsu Hadouken (Jab) || align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Strong) || align="center" | 0 || align="center" | 2(1 | | align="center" | Shakunetsu Hadouken (Strong) || align="center" | 0 || align="center" | 2(1 1) || align="center" | 2(1 1) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Shakunetsu Hadouken (Fierce) || align="center" | 0 || align="center" | 3(1 | | align="center" | Shakunetsu Hadouken (Fierce) || align="center" | 0 || align="center" | 3(1 1 1) || align="center" | 3(1 1 1) || align="center" | 12(4 4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,243: | Line 1,243: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | QCB | | align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | QCB LK || align="center" | 100 || align="center" | 6 || align="center" | 7 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | QCB | | align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | QCB MK || align="center" | 120(90 30) || align="center" | 15(11 2) || align="center" | 10(7 3) || align="center" | Yes/No | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | QCB | | align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | QCB HK || align="center" | 150(90 30 30) || align="center" | 17(11 2 2) || align="center" | 13(7 3 3) || align="center" | Yes/No/No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,267: | Line 1,267: | ||
| align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | 3 || align="center" | 8 || align="center" | 13 || align="center" | 4 | | align="center" | Tatsumaki Zankuukyaku (Short) || align="center" | 3 || align="center" | 8 || align="center" | 13 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | 3 || align="center" | 9(8 | | align="center" | Tatsumaki Zankuukyaku (Forward) || align="center" | 3 || align="center" | 9(8 1) || align="center" | 15(13 2) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 3 || align="center" | 10(8 | | align="center" | Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 3 || align="center" | 10(8 1 1) || align="center" | 17(13 2 2) || align="center" | 12(4 4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,279: | Line 1,279: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | (Air) QCB | | align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | (Air) QCB LK || align="center" | 80 || align="center" | 5 || align="center" | 3 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | (Air) QCB | | align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | (Air) QCB MK || align="center" | 160(80 80) || align="center" | 5* || align="center" | 8(3 5) || align="center" | Yes | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | (Air) QCB | | align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | (Air) QCB HK || align="center" | 240(80 80 80) || align="center" | 5* || align="center" | 11(3 5 3) || align="center" | Yes | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;" | ||
Line 1,307: | Line 1,307: | ||
| align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | 1 || align="center" | 1 || align="center" | 7 || align="center" | 4 | | align="center" | Air Tatsumaki Zankuukyaku (Short) || align="center" | 1 || align="center" | 1 || align="center" | 7 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | 2 || align="center" | 1* || align="center" | 9(7 | | align="center" | Air Tatsumaki Zankuukyaku (Forward) || align="center" | 2 || align="center" | 1* || align="center" | 9(7 2) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 4 || align="center" | 1* || align="center" | 16(7 | | align="center" | Air Tatsumaki Zankuukyaku (Roundhouse) || align="center" | 4 || align="center" | 1* || align="center" | 16(7 2 7) || align="center" | 12(4 4 4) | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
Line 1,323: | Line 1,323: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Jab) || align="center" | F, D, DF | | align="center" | Gou Shoryuken (Jab) || align="center" | F, D, DF LP || align="center" | 130(100) || align="center" | 16(13) || align="center" | 11(9) || align="center" | Yes | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Strong) || align="center" | F, D, DF | | align="center" | Gou Shoryuken (Strong) || align="center" | F, D, DF MP || align="center" | 150(100 50) || align="center" | 19(13 6) || align="center" | 14(11 3) || align="center" | Yes/No | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Fierce) || align="center" | F, D, DF | | align="center" | Gou Shoryuken (Fierce) || align="center" | F, D, DF HP || align="center" | 180(60x3) || align="center" | 24(8x3) || align="center" | 15(11 3 3) || align="center" | Yes/Yes/No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,347: | Line 1,347: | ||
| align="center" | Gou Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4 | | align="center" | Gou Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4 | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10 | | align="center" | Gou Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10 1) || align="center" | 17(15 2) || align="center" | 8(4 4) | ||
|- | |- | ||
| align="center" | Gou Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10 | | align="center" | Gou Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10 1 1) || align="center" | 19(15 2 2) || align="center" | 12(4x3) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 1,359: | Line 1,359: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Shuu || align="center" | F, D, DF | | align="center" | Hyakki Shuu || align="center" | F, D, DF K || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,383: | Line 1,383: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Gouzan || align="center" | During F, D, DF | | align="center" | Hyakki Gouzan || align="center" | During F, D, DF K (No Input) || align="center" | 100 || align="center" | 13 || align="center" | 3 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,407: | Line 1,407: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Goushou || align="center" | During F, D, DF | | align="center" | Hyakki Goushou || align="center" | During F, D, DF K press P || align="center" | 130 || align="center" | 16 || align="center" | 13 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,431: | Line 1,431: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Goujin || align="center" | During F, D, DF | | align="center" | Hyakki Goujin || align="center" | During F, D, DF K press K || align="center" | 100 || align="center" | 13 || align="center" | 11 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,455: | Line 1,455: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hyakki Gousai || align="center" | During F, D, DF | | align="center" | Hyakki Gousai || align="center" | During F, D, DF K press LP LK || align="center" | 110 || align="center" | - || align="center" | 15 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,479: | Line 1,479: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Ashura Senkuu (PP) || align="center" | F, D, DF | | align="center" | Ashura Senkuu (PP) || align="center" | F, D, DF PP || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|- | |- | ||
| align="center" | Ashura Senkuu (KK) || align="center" | F, D, DF | | align="center" | Ashura Senkuu (KK) || align="center" | F, D, DF KK || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,509: | Line 1,509: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Ashura Senkuu (PP) || align="center" | B, D, DB | | align="center" | Ashura Senkuu (PP) || align="center" | B, D, DB PP || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|- | |- | ||
| align="center" | Ashura Senkuu (KK) || align="center" | B, D, DB | | align="center" | Ashura Senkuu (KK) || align="center" | B, D, DB KK || align="center" | - || align="center" | - || align="center" | - || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,541: | Line 1,541: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | I || align="center" | Messatsu Gou Hadou || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF | | align="center" | I || align="center" | Messatsu Gou Hadou || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF P || align="center" | 290* || align="center" | 19** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* (55x5) | |* (55x5) 60 Damage is when all hits connect. | ||
|- | |- | ||
|** (3x5) | |** (3x5) 4 Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,564: | Line 1,564: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | I || align="center" | Tenma Gou Zankuu || align="center" | 2 bars (112 each bar) || align="center" | (Air) QCF QCF | | align="center" | I || align="center" | Tenma Gou Zankuu || align="center" | 2 bars (112 each bar) || align="center" | (Air) QCF QCF P || align="center" | 320* || align="center" | 25** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="26%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="26%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* (60x5) | |* (60x5) 80 Damage is when all hits connect. | ||
|- | |- | ||
|** (4x5) | |** (4x5) 5 Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,587: | Line 1,587: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | II || align="center" | Messatsu Gou Shoryu || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF | | align="center" | II || align="center" | Messatsu Gou Shoryu || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF P || align="center" | 390* || align="center" | 44** || align="center" | 14*** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* (40x3) | |* (40x3) 50 120 110 100 Damage is when all hits connect. | ||
|- | |- | ||
|** (5 | |** (5 3)x2 15 7 6 Damage is when all hits connect. | ||
|- | |- | ||
|*** (0 | |*** (0 3)x2 9 5 5 Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,612: | Line 1,612: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | III || align="center" | Messatsu Gou Rasen || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF | | align="center" | III || align="center" | Messatsu Gou Rasen || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF K || align="center" | 390* || align="center" | 15** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* 70 | |* 70 (40x9) 130 Damage is when all hits connect. | ||
|- | |- | ||
|** This damage is when only 3 hits are blocked. Full blocked damage is 9 | |** This damage is when only 3 hits are blocked. Full blocked damage is 9 (3x9) 8 but its not possible to block more than 3 hits of this Super Art. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,635: | Line 1,635: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | III || align="center" | Messatsu Gou Senpuu || align="center" | 2 bars (112 each) || align="center" | (Air) QCF QCF | | align="center" | III || align="center" | Messatsu Gou Senpuu || align="center" | 2 bars (112 each) || align="center" | (Air) QCF QCF K || align="center" | 405* || align="center" | 15** || align="center" | 0 | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* 60 | |* 60 (55x3) 70 (40x4) 130 Damage is when all hits connect. | ||
|- | |- | ||
|** This damage is only when 2 hits are blocked. Full blocked damage is 8 | |** This damage is only when 2 hits are blocked. Full blocked damage is 8 (7x3) 9 (3x4) 8 but its not possible to block more than 2 hits of this Super Art. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,675: | Line 1,675: | ||
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | | align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' | ||
|- | |- | ||
| align="center" | any || align="center" | Kongou Kokuretsu Zan || align="center" | Requieres MAX gauge (2 full bars/224) || align="center" | DDD | | align="center" | any || align="center" | Kongou Kokuretsu Zan || align="center" | Requieres MAX gauge (2 full bars/224) || align="center" | DDD PPP || align="center" | 640* || align="center" | 126** || align="center" | 26*** | ||
|} | |} | ||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
|* 370(300) | |* 370(300) (55x2) 40 (55x2) (40x4) Damage is when all hits connect. | ||
|- | |- | ||
|** This damage is only when 6 hits are blocked. Full damage is ¿(7x2) | |** This damage is only when 6 hits are blocked. Full damage is ¿(7x2) 5 (7x2) (5x4)? | ||
|- | |- | ||
|*** 15(15) | |*** 15(15) (3x9) Damage is when all hits connect. | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,705: | Line 1,705: | ||
*UOH | *UOH | ||
*F | *F MP | ||
*Air Hadouken | *Air Hadouken | ||
Line 1,712: | Line 1,712: | ||
=== Midscreen === | === Midscreen === | ||
You may add some moves such as; Dive Kick, J | You may add some moves such as; Dive Kick, J HP, J Tatsu, J Hadou, etc. before these combos for more damage/hits. | ||
==== Everyone ==== | ==== Everyone ==== | ||
*MP HP (Target Combo) | *MP HP (Target Combo) | ||
*C | *C MK, LK-Tatsu, Shoryu | ||
*S | *S HP, LK-Tatsu, Shoryu | ||
*C | *C MK, MK-Tatsu, MP-Shoryu (Does not work on Hugo) | ||
==== Specific to: ==== | ==== Specific to: ==== | ||
Chun-Li, Makoto, Q, Alex, Necro, Twelve, and Elena | Chun-Li, Makoto, Q, Alex, Necro, Twelve, and Elena | ||
*C | *C MK, MK-Tatsu, HP-Shoryu | ||
=== Hit Confirms === | === Hit Confirms === | ||
Line 1,733: | Line 1,733: | ||
==== SA1 ==== | ==== SA1 ==== | ||
*C | *C MK, SA1 | ||
*C | *C LK x2 xx SA1 | ||
*C | *C LK, C LP, C LK xx SA1 | ||
*C | *C MP, SA1 | ||
*Close S.MK, SA1 | *Close S.MK, SA1 | ||
==== SA2 ==== | ==== SA2 ==== | ||
*C | *C HP, MP Shoryu xx SA2 | ||
*C | *C MK, MP Shoryu xx SA2 | ||
*J | *J HP, C MP/C MK, MP-Shoryu xx SA2 | ||
*C | *C LK x2 xx SA2 | ||
==== SA3 ==== | ==== SA3 ==== | ||
*C | *C MK xx SA3. | ||
*J | *J HK, C HP, LK-Tatsu xx SA3 | ||
=== Other === | === Other === | ||
Line 1,756: | Line 1,756: | ||
* (far) HK, Shun Goku Satsu | * (far) HK, Shun Goku Satsu | ||
* C | * C MK, LK-Tatsu, LP (reset), Kongou Kokuretsu Zan | ||
=== Corner === | === Corner === | ||
You can add Akuma's dive kick or a J | You can add Akuma's dive kick or a J HP before these combos for more damage. | ||
*C | *C MK, Tatsu, Shoryu xx SA1, Shoryu | ||
*C | *C MK, Tatsu, Shoryu xx SA1, SA1, Shoryu | ||
== Frame Data == | == Frame Data == | ||
*All Framedatas in this section are taken from [http://ensabahnur.free.fr/Baston/index.php?page=gameChars | *All Framedatas in this section are taken from [http://ensabahnur.free.fr/Baston/index.php?page=gameChars | ||
Revision as of 22:17, 26 November 2007
harcourt math extreme videos chest pain free anti virus download groomsmen gifts hot brazilian girls green day authority designer wallets cheap flight thailand buy cimetidine online sex movie free free ipod rocco animal trainer *3qbvesw.html settees cine bluegrass hammers *3ncvtov.html black book car used wisconsin tax forms angelina jolie nude childmodel washington property mp3 powerencoder nokia unlocking softwear secured credit card i will survive gloria gaynor hot porno plastic canvas pattern sex pic playboy video game bmw wallpaper honeywell humidifier virus good charlotte hardcore pussy online foreign pharmacies *3njsvar.html hawaii beaches orgasim girl manufactured home dealer playboy bunny costumes magellan software headache peoplesearch sterling silver jewelry rado watch jubile motorola ringtone free signs and symptoms of leukemia in children porn video adult sex links *3eksert.html bank teller jobs animal zoo grannies sex skin rash remote control race car amitriptyline information currency rates tall woman home office furniture playa del carmen mortgage rc boats sexy lingrie sports injuries enterprise car rental coupons sexypics motorcycle salvage sex teen pics us3000 airlines zorras sex fat swiss army watch new homes las vegas ugg softporn balloons durango plantar fasciitis polyphonic ringtones sent to phone motorola c332 zakynthos indian bride breitling replica swiss watch love match paris hilton sex video wedding invitation card wallpaper free india porno clearwater florida condominiums minnesota vikings breaking free high school musical christian jokes thigh high boots smoke detector pussy teen ciggarette state tax college football lil jon snap your fingers sexphotos milf amateurs skateboarding videos sinkmaster garbage disposal oral pathology nokia designer imitation handbag asian gay men japanese comic books mature anal lucky jeans outlet hydroquinone horny teens power rangers games thyroid disease michigan dnr realplayer jackpot party valium xanax motorhome babiesrus heat transfers www powergirl sexogratis astrology zodiac sign ricky ullman fruits basket oral pathology sigma lenses pussycat dolls beep trazodone pressure washer parts free tracfone ringtones lazy town home security video camera sealy mattress teen xxx coach bag cheap crack cocaine cock sucking t ambien canada toyota tacoma us army christy hemme wheels babelfish makita parts sexvideo nude men tee shirts free live webcam rohypnol mortgage payments calculator memory foam mattress pad hidden sex camera www lankasri free dvd software naked women wrestling ideepthroat captian stabbin halloween sexy nurse jennifer sofas best cellular phone disney land california celebrity addresses cancer lupron prostate treatment gallery halloween costumes stocking legs free movie xxx black hair braiding custom car part and accessory air china airline eastern tickets flights schedule small corner computer desk better homes gardens recipes online radio dating service hand job better homes gardens recipes porn american idol solid wood baby furniture alargamiento de pene pee asian anal vitamin bloomingdales nike football fun pictures wheel weights bath rolling stones ct lottery anti spyware erect penis photos poker on line mazda 3 vin number search engine submissions wedding cake toyota filters oil air lexmark drivers custom napkins employment agency
Introduction
When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.
It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.
You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.
Specific Character Information
- Stamina: 950
- Stun Bar Length (dots): 56
- Stun Bar Recovery (frames it takes to recover 1 dot): 23
- Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum.
- Best Kara-Throw: F MP
Colors
Moves List
Basic Moves
Move | Convention |
Forward | F |
Back | B |
Crouch | C |
Jump | J |
Jump Forward | JF |
Jump Backwards | JB |
Super Jump | D-U |
Super Jump Forward | D-UF |
Super Jump Backwards | D-UB |
Dash Forward | FF |
Dash Backwards | BB |
Quarter Circle Forward | QCF |
Quarter Circle Backwards | QCB |
Half Circle Backwards | HCB |
Forward, Down, Down-Forward | F, D, DF / DP |
Back, Down, Down-Backwards | B, D, DB |
Guard (High) | B when enemy is attacking |
Guard (Low) | DB when enemy is attacking |
Parry (High) | Tap F when about to take a hit |
Parry (Low) | Tap D when about to take a hit |
Parry (Air) | Tap F in air when about to take a hit |
Red Parry | Execute parry after blocking a hit in a combo |
Punch (Any) | P |
Kick (Any) | K |
2 Punches | PP |
2 Kicks | KK |
3 Punches | PPP |
3 Kicks | KKK |
Jab | LP |
Strong | MP |
Fierce | HP |
Short | LK |
Forward | MK |
Roundhouse | HK |
Universal Overhead | UOH |
Normal Moves
Move | Motion |
Jab | LP |
Strong | MP |
Fierce | HP |
Close Jab | (Close to opponent) LP |
Close Strong | (Close to opponent) MP |
Close Fierce | (Close to opponent) HP |
Short | LK |
Forward | MK |
Roundhouse | HK |
Close Forward | (Close to opponent) MK |
Close Roundhouse | (Close to opponent) HK |
Jumping Jab | (Air) LP |
Jumping Strong | (Air) MP |
Jumping Fierce | (Air) HP |
Neutral Jumping Fierce | (Air) HP |
Jumping Short | (Air) LK |
Jumping Forward | (Air) MK |
Neutral Jumping Forward | (Air) MK |
Jumping Roundhouse | (Air) HK |
Neutral Jumping Roundhouse | (Air) HK |
Overhead | MP MK |
Taunt | HP HK |
Throws
Move Name | Motion |
Seoi Nage | LP LK or F LP LK |
Tomoe Nage | B LP LK |
Command Normals
Move Name | Motion |
Zugai Hasatsu | F MP |
Crouching Jab | D LP |
Crouching Strong | D MP |
Crouching Fierce | D HP |
Crouching Short | D LK |
Crouching Forward | D MK |
Crouching Roundhouse | D HK |
Tenma Kuujin Kyaku | Jump Forward, D MK |
Target Combos
- close standing MP -> HP
Special Moves
Move Name | Motion |
Gou Hadouken | QCF P |
Zankuu Hadouken | (Air) QCF P |
Shakunestu Hadouken | HCB P |
Tatsumaki Zankuukyaku | QCB K |
Tatsumaki Zankuukyaku (Air) | (Air) QCB K |
Gou Shoryuken | F, D, DF P |
Hyakki Shuu | F, D, DF K |
Hyakki Gouzan | During F, D, DF K (No input) |
Hyakki Goushou | During F, D, DF K, press P |
Hyakki Goujin | During F, D, DF K, press K |
Hyakki Gousai | During F, D, DF K, press LP LK when directly on top of opponent |
Ashura Senkuu | F, D, DF KK or F, D, DF KKK |
Ashura Senkuu | F, D, DF PP or F, D, DF PPP |
Ashura Senkuu | B ,D ,DB KK or B ,D ,DB KKK |
Ashura Senkuu | B ,D ,DB PP or B ,D ,DB PPP |
EX Moves
Akuma has no EX moves.
Super Arts
Num. | Super Art Name | Motion | Super Bars |
I | Messatsu Gou Hadou | QCF QCF P | 2 stocks |
I | Tenma Gou Zankuu | (Air) QCF QCF P | 2 stocks |
II | Messatsu Gou Shoryuu | QCF QCF P | 2 stocks |
III | Messatsu Gou Rasen | QCF QCF K | 2 stocks |
III | Messatsu Gou Senpuu | (Air) QCF QCF K | 2 stocks |
any | Shun Goku Satsu | LP LP F LK HP | MAX required |
any | Kongou Kokuretsu Zan | DDD PP or DDD PPP | MAX required |
Move Analisys
- All those sprites are taken from the site http://www.zweifuss.com/index.htm
- All Framedatas in "Move Analisys" section are taken from Game Restaurant
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, fireball balls, and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the 1rst frame it hits, so enemy takes damage but they still dont make the "pain" frame.
General
- Move: Move name
- Motion: What you must do to execute the move
- Damage: Damage it does (in pixels)
- Stun Damage: Stun Damage it does (in pixels)
- Chains into itself: If you can combo into the same movement
- Special Cancel: If you can cancel the move into a Special Move
- Super Cancel: If you can cancel the move into a Super Art
- Throw Range: Range of the throw (in pixels)
Frame Data
- Startup: Number of frames it takes to start the move
- Hit: Number of frames that can hit the opponent
- Recovery: Number of frames it takes to recover from the move
- Blocked Advantage: Number of frames you are in advantage/disvantage after opponent have been blocked the hit
- Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit
- Crouching Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit while crouching
- # : You have # frames of advantage
- - # : You have # frames of disvantage
- # ~ # : Advantage/disvantage can vary from # to #
- Down: Enemy gets knocked down
- Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
- Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
Gauge Increase
- Miss: Gauge you gain if you miss the move (in pixels)
- Blocked: Gauge you gain if the move gets blocked (in pixels)
- Hit: Gauge you gain if you hit the opponent with the move (in pixels)
- Parry: Gauge opponent gains when he parry the move (in pixels)
Basic Moves
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Forward | 2 | 8 | - | 6 (4) | 16 (14) |
Comments here
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Backwards | 4 | 4 | - | 6 | 14 |
Comments here
Move | Motion | Frames |
Jump | BU or U or FU | 3 |
Comments here
Move | Motion | Frames |
Super Jump | DBU or DU or DFU | 5 |
Comments here
Move | Motion | Frames |
Normal Wakeup | - | 77 |
Comments here
Move | Motion | Frames |
Tech Wakeup | Tap D when hitting the ground | 50 |
Comments here
Move | Motion | Frames | Gauge Increase |
Taunt | HP HK | 66 | 4(6) |
Comments here
Normal Moves
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Jab | LP | 20 | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 3 | 4 | 4 | 4 | 4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Strong | MP | 105 | 11 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 9 | 4 | 5 | 5 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Fierce | HP | 140 | 15 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | 5 | 22 | -6 | -4 | -2 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Jab | (Close to opponent) LP | 30 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 3 | 5 | 3 | 3 | 3 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Strong | (Close to opponent) MP | 115 | 7 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 10 | 1 | 2 | 3 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Fierce | (Close to opponent) HP | 135 | 15 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 4 | 17 | -4 | -2 | 0 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Short | LK | 40 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 4 | 7 | 2 | 2 | 2 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Forward | MK | 95 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | 17 | -7 | -6 | -5 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Far Roundhouse | HK | 145 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 5 | 20 | -7 | -5 | -3 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Forward | (Close to opponent) MK | 115 | 9 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 5 | 11 | 2 | 4 | 6 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Close Roundhouse | (Close to opponent) HK | 120 80(40) | 13 11(7) | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5/7 | 3/5 | 19 | -6 | -4 | -2 | H/L | H/L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
4 | 8 | 16 | 8(4 4) |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Jab | (Air) LP | 40(50 if neutral jump) | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | Until landing | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Strong | (Air) MP | 90 | 9 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Fierce | (Air) HP | 130 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 4 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Neutral Jump Fierce | (Air) HP | 130 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 3 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Short | (Air) LK | 40 | 5 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 10(19 if neutral jump) | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Forward | (Air) MK | 80 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 6 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Neutral Jump Forward | (Air) MK | 80 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 6 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Roundhouse | (Air) HK | 120 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 4 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Neutral Jump Roundhouse | (Air) HK | 120 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 5 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Universal Overhead | MP MK | 40 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
15 | 8 | 7 | -5~ 7 | 0~ 8 | 1~ 9 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Throws
Move | Motion | Damage | Stun Damage | Throw Range |
Seoi Nage | LP LK or F LP LK | 110 | 9 | 24 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Move | Motion | Damage | Stun Damage | Throw Range |
Tomoe Nage | B LP LK | 110 | 15 | 24 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Command Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Zugai Hasatsu | F MP | 40 50 | 9 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
14 | 1 | 22 | -1 | 1 | 3 | H/H | H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 0 | 2 1 | 7 2 | 4 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Jab | D LP | 20 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 3 | 4 | 4 | 4 | 4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Strong | D MP | 95 | 7 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 7 | 3 | 4 | 5 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Fierce | D HP | 135 | 11 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 5 | 19 | -8 | -6 | -4 | HL | HL |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Short | D LK | 20 | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 3 | 7 | 1 | 1 | 1 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Forward | D MK | 90 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 5 | 16 | -3 | -2 | -1 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Roundhouse | D HK | 135 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 5 | 25 | -15 | Down | Down | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Tenma Kuujin Kyaku | (Air) D MK | 90 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | Until landing | 3 | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 4 | 8 | 4 |
Comments here
Target Combo
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Target Combo | (Close standing) MP->HP | 115 80 | 7 3 | No/No | Yes/No | Yes/No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | - | - | -12 | -10 | -8 | HL/HL | H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 ? | 4 1 | 8 1 | 4 4 |
Comments here
Special Moves
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Gou Hadouken | QCF P | 60 | 4 | 3 | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 1 | 38 | -11 | -10 | -10 | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 1 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Zankuu Hadouken | (Air) QCF P | 60 | 4 | 3 | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
11 | 1 | 7 | - | - | - | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 1 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Shakunetsu Hadouken (Jab) | HCB LP | 50 | 3 | 3 | Yes |
Shakunetsu Hadouken (Strong) | HCB MP | 100(50 50) | 3 3 | 3 3 | Yes |
Shakunetsu Hadouken (Fierce) | HCB HP | 150(50 50 50) | 3 3 3 | 3 3 3 | Yes |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Shakunetsu Hadouken (Jab) | 13 | 1 | 42 | -23 | Down | Down | HL | H |
Shakunetsu Hadouken (Strong) | 17 | 1 | 43 | -18 | Down | Down | HL/HL | H/H |
Shakunetsu Hadouken (Fierce) | 21 | 1 | 44 | -15 | Down | Down | HL/HL/HL | H/H/H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Shakunetsu Hadouken (Jab) | 0 | 1 | 1 | 4 |
Shakunetsu Hadouken (Strong) | 0 | 2(1 1) | 2(1 1) | 8(4 4) |
Shakunetsu Hadouken (Fierce) | 0 | 3(1 1 1) | 3(1 1 1) | 12(4 4 4) |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Tatsumaki Zankuukyaku (Short) | QCB LK | 100 | 6 | 7 | Yes |
Tatsumaki Zankuukyaku (Forward) | QCB MK | 120(90 30) | 15(11 2) | 10(7 3) | Yes/No |
Tatsumaki Zankuukyaku (Roundhouse) | QCB HK | 150(90 30 30) | 17(11 2 2) | 13(7 3 3) | Yes/No/No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Tatsumaki Zankuukyaku (Short) | 11 | 2 | 17 | -12 | Down | Down | HL | H |
Tatsumaki Zankuukyaku (Forward) | 2 | 2 | 16 | -8 | Down | Down | HL | H |
Tatsumaki Zankuukyaku (Roundhouse) | 2 | 2 | 10 | -5 | Down | Down | HL | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Tatsumaki Zankuukyaku (Short) | 3 | 8 | 13 | 4 |
Tatsumaki Zankuukyaku (Forward) | 3 | 9(8 1) | 15(13 2) | 8(4 4) |
Tatsumaki Zankuukyaku (Roundhouse) | 3 | 10(8 1 1) | 17(13 2 2) | 12(4 4 4) |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Air Tatsumaki Zankuukyaku (Short) | (Air) QCB LK | 80 | 5 | 3 | Yes |
Air Tatsumaki Zankuukyaku (Forward) | (Air) QCB MK | 160(80 80) | 5* | 8(3 5) | Yes |
Air Tatsumaki Zankuukyaku (Roundhouse) | (Air) QCB HK | 240(80 80 80) | 5* | 11(3 5 3) | Yes |
(*) Blocked damage is for 1 hit only, its not possible to block more hits |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Air Tatsumaki Zankuukyaku (Short) | 5 | 2 | 9 | - | Down | Down | HL | H |
Air Tatsumaki Zankuukyaku (Forward) | 5 | 2 | 9 | - | Down | Down | HL | H |
Air Tatsumaki Zankuukyaku (Roundhouse) | 5 | 2 | 9 | - | Down | Down | HL | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Air Tatsumaki Zankuukyaku (Short) | 1 | 1 | 7 | 4 |
Air Tatsumaki Zankuukyaku (Forward) | 2 | 1* | 9(7 2) | 8(4 4) |
Air Tatsumaki Zankuukyaku (Roundhouse) | 4 | 1* | 16(7 2 7) | 12(4 4 4) |
(*) Gauge increase for blocked hit is for 1 hit only, its not possible to block more hits |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Gou Shoryuken (Jab) | F, D, DF LP | 130(100) | 16(13) | 11(9) | Yes |
Gou Shoryuken (Strong) | F, D, DF MP | 150(100 50) | 19(13 6) | 14(11 3) | Yes/No |
Gou Shoryuken (Fierce) | F, D, DF HP | 180(60x3) | 24(8x3) | 15(11 3 3) | Yes/Yes/No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Gou Shoryuken (Jab) | 3 | 14 | 26 | -24 | Down | Down | HL | HL |
Gou Shoryuken (Strong) | 2 | 2/5 | 41 | -30 | Down | Down | HL/HL | HL/HL |
Gou Shoryuken (Fierce) | 1 | 2/2/19 | 35 | -34 | Down | Down | HL/HL/HL | HL/HL/HL |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Gou Shoryuken (Jab) | 3 | 10 | 15 | 4 |
Gou Shoryuken (Strong) | 3 | 11(10 1) | 17(15 2) | 8(4 4) |
Gou Shoryuken (Fierce) | 3 | 12(10 1 1) | 19(15 2 2) | 12(4x3) |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Shuu | F, D, DF K | - | - | - | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
- | 36 | - | - | - | - | - | - |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
- | - | - | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Gouzan | During F, D, DF K (No Input) | 100 | 13 | 3 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
41 | 15 | 13 | -11 | Down | Down | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Goushou | During F, D, DF K press P | 130 | 16 | 13 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
10 | 3 | 17 | - | Down | Down | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Goujin | During F, D, DF K press K | 100 | 13 | 11 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | Until landing | 3 | - | - | - | HL | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 6 | 14 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Hyakki Gousai | During F, D, DF K press LP LK | 110 | - | 15 | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 2 | 17 | - | Down | Down | Impossible | Impossible |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | - | 7 | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Ashura Senkuu (PP) | F, D, DF PP | - | - | - | No |
Ashura Senkuu (KK) | F, D, DF KK | - | - | - | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Ashura Senkuu (PP) | 20 | 46 | 9 | - | - | - | - | - |
Ashura Senkuu (KK) | 20 | 30 | 9 | - | - | - | - | - |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Ashura Senkuu (PP) | - | - | - | - |
Ashura Senkuu (KK) | - | - | - | - |
Travels forward, and as you can see it in the "Frame Data", (PP) travels further than (KK)
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Ashura Senkuu (PP) | B, D, DB PP | - | - | - | No |
Ashura Senkuu (KK) | B, D, DB KK | - | - | - | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Ashura Senkuu (PP) | 20 | 46 | 9 | - | - | - | - | - |
Ashura Senkuu (KK) | 20 | 30 | 9 | - | - | - | - | - |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Ashura Senkuu (PP) | - | - | - | - |
Ashura Senkuu (KK) | - | - | - | - |
Travels backwards, and as you can see it in the "Frame Data", (PP) travels further than (KK)
Super Arts
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
I | Messatsu Gou Hadou | 2 bars (112 each bar) | QCF QCF P | 290* | 19** | 0 |
* (55x5) 60 Damage is when all hits connect. |
** (3x5) 4 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 49 | -13 | Down | Down | HLx6 | Hx6 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
I | Tenma Gou Zankuu | 2 bars (112 each bar) | (Air) QCF QCF P | 320* | 25** | 0 |
* (60x5) 80 Damage is when all hits connect. |
** (4x5) 5 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 1 | 13 | -49 | Down | Down | HLx6 | Hx6 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
II | Messatsu Gou Shoryu | 2 bars (112 each bar) | QCF QCF P | 390* | 44** | 14*** |
* (40x3) 50 120 110 100 Damage is when all hits connect. |
** (5 3)x2 15 7 6 Damage is when all hits connect. |
*** (0 3)x2 9 5 5 Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
1 | 2 | 37 | -25 | Down | Down | HLx7 | HLx7 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
III | Messatsu Gou Rasen | 2 bars (112 each bar) | QCF QCF K | 390* | 15** | 0 |
* 70 (40x9) 130 Damage is when all hits connect. |
** This damage is when only 3 hits are blocked. Full blocked damage is 9 (3x9) 8 but its not possible to block more than 3 hits of this Super Art. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 2 | 51 | -35 | Down | Down | HLx1~4 | Hx1~11 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
III | Messatsu Gou Senpuu | 2 bars (112 each) | (Air) QCF QCF K | 405* | 15** | 0 |
* 60 (55x3) 70 (40x4) 130 Damage is when all hits connect. |
** This damage is only when 2 hits are blocked. Full blocked damage is 8 (7x3) 9 (3x4) 8 but its not possible to block more than 2 hits of this Super Art. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | 1 | 51 | -35 | Down | Down | HLx1~3 | Hx1~10 |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage | Throw Range |
any | Shun Goku Satsu | Requieres MAX gauge (2 full bars/224) | LP LP F LK HP | 490 | - | 0 | 12 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
1 | 38 | 2 | - | Down | Down | Impossible | Impossible |
Comments here
Super Art | Super Art Name | Super Art Stock | Motion | Damage | Blocked Damage | Stun Damage |
any | Kongou Kokuretsu Zan | Requieres MAX gauge (2 full bars/224) | DDD PPP | 640* | 126** | 26*** |
* 370(300) (55x2) 40 (55x2) (40x4) Damage is when all hits connect. |
** This damage is only when 6 hits are blocked. Full damage is ¿(7x2) 5 (7x2) (5x4)? |
*** 15(15) (3x9) Damage is when all hits connect. |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
16 | 6 | 58 | -26 | Down | Down | HLx9 | Impossible/HLx8 |
Please note that the "Blocked Damage" cannot be correct, i've checked something, and you take 10 hits if you are blocking the full Super Art, and in the website where i take the information, only shows damage for 6 hits...
Meaties:
- S.MK
- S.MP
- C.LK
- UOH
- F MP
- Air Hadouken
Combos
Midscreen
You may add some moves such as; Dive Kick, J HP, J Tatsu, J Hadou, etc. before these combos for more damage/hits.
Everyone
- MP HP (Target Combo)
- C MK, LK-Tatsu, Shoryu
- S HP, LK-Tatsu, Shoryu
- C MK, MK-Tatsu, MP-Shoryu (Does not work on Hugo)
Specific to:
Chun-Li, Makoto, Q, Alex, Necro, Twelve, and Elena
- C MK, MK-Tatsu, HP-Shoryu
Hit Confirms
- C.LK, C.LK xx SA1 (Also C.LK, C.LP, C.LK or C.LK x3 on some characters)
- Close S.MK, SA1
- Dive Kick, SA1
- Dive Kick, HP Dragon Punch
SA1
- C MK, SA1
- C LK x2 xx SA1
- C LK, C LP, C LK xx SA1
- C MP, SA1
- Close S.MK, SA1
SA2
- C HP, MP Shoryu xx SA2
- C MK, MP Shoryu xx SA2
- J HP, C MP/C MK, MP-Shoryu xx SA2
- C LK x2 xx SA2
SA3
- C MK xx SA3.
- J HK, C HP, LK-Tatsu xx SA3
Other
- (far) HK, Shun Goku Satsu
- C MK, LK-Tatsu, LP (reset), Kongou Kokuretsu Zan
Corner
You can add Akuma's dive kick or a J HP before these combos for more damage.
- C MK, Tatsu, Shoryu xx SA1, Shoryu
- C MK, Tatsu, Shoryu xx SA1, SA1, Shoryu
Frame Data
- All Framedatas in this section are taken from [http://ensabahnur.free.fr/Baston/index.php?page=gameChars