Template:AttackData-HFTF: Difference between revisions

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(SEVERE edit to the template to make it nicer. Brace for impact cause everything is gonna fuck up for the next like 10 minutes before I change the chars to reflect this new template.)
 
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<includeonly>|- style="font-size:80%; line-height:1em"
<includeonly>|- style="font-size:80%; line-height:1em"
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=5 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! style="width:15%" | {{Tooltip| text=Startup   | hovertext=Startup frames.}}
! style="width:20%" | {{Tooltip| text=Startup           | hovertext=This is the last frame before the attack hits.}}
! style="width:15%" | {{Tooltip| text=Active     | hovertext=Active frames.}}
! style="width:20%" | {{Tooltip| text=Active           | hovertext=Amount of frames the move is active for.}}
! style="width:15%" | {{Tooltip| text=Recovery   | hovertext=Recovery frames.}}
! style="width:20%" | {{Tooltip| text=Recovery         | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}}
! style="width:15%" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
! style="width:20%" | {{Tooltip| text=Damage            | hovertext=Damage when opponent has 100% health.}}
! style="width:15%" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
! style="width:20%" | {{Tooltip| text=Guard            | hovertext=Whether the move has to be blocked mid, low or high.}}
|-
|-
| {{#if: {{{startup|}}}   | {{{startup}}}   |-}}
| {{#if: {{{startup|}}}         | {{{startup}}}           |-}}
| {{#if: {{{active|}}}   | {{{active}}}     |-}}
| {{#if: {{{active|}}}         | {{{active}}}           |-}}
| {{#if: {{{recovery|}}} | {{{recovery}}}   |-}}
| {{#if: {{{recovery|}}}       | {{{recovery}}}         |-}}
| {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| {{#if: {{{damage|}}}         | {{{damage}}}           |-}}
| {{#if: {{{block|}}}    | {{{block}}}      |-}}
| {{#if: {{{guard|}}}           | {{{guard}}}             |-}}
|- style="font-size:80%; line-height:1em"|-
| {{#if: {{{damage|}}}   | {{{damage}}}   |-}}
| {{#if: {{{cancel|}}}   | {{{cancel}}}   |-}}
|-
|-
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
! style="width:20%" | {{Tooltip| text=Hit Adv.          | hovertext=How many frames you can move before the opponent after hitting the opponent.}}
}}
! style="width:20%" | {{Tooltip| text=Block Adv.        | hovertext=Same as hit advantage, except for when the move is blocked.}}
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
! style="width:20%" | {{Tooltip| text=Pushblock Adv.    | hovertext=Like the other advantages, except when the attack is pushblocked.&#010;Pushblock advantage calculated as if pushblocked on the same frame a move is blocked.}}
[[Category:Street Fighter V]]
! style="width:20%" | {{Tooltip| text=Cancel            | hovertext=Possible actions that cancel this attack.}}
 
! style="width:20%" | {{Tooltip| text=Properties        | hovertext=Regards whether the move is affected by IPS or scaling.}}
|-
| {{#if: {{{hit|}}}            | {{{hit}}}              |-}}
| {{#if: {{{block}}}            | {{{block}}}            |-}}
| {{#if: {{{pushblock|}}}      | {{{pushblock}}}        |-}}
| {{#if: {{{cancel|}}}          | {{{cancel}}}            |-}}
| {{#if: {{{properties|}}}      | {{{properties}}}        |-}}
|-
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}}
{{{description}}} }}</includeonly><noinclude>
Placeholder examples.
Placeholder examples.


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|caption= Anti-air
|caption= Anti-air
|name=5A
|name=5A
|input=
|data=
|data=
   {{AttackData-SFV
   {{AttackData-HFTF
   |startup=3
   |startup=3
   |active=2
   |active=2
   |recovery=2
   |recovery=2
   |hit=+5
   |hit=+5
   |block=+3
   |block=+7
  |pushblock=+4
  |guard=Mid
   |damage=4
   |damage=4
   |cancel=SP, SU
   |cancel=Super<br>Special<br>Tandem
   |description=Simple jab At frame 3 this is your fastest move, tied with s.4C.
  |properties=IPS=Yes<br>Scales=Yes
 
   |description=
placeholder cancels:
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
* xx placeholder1
*Links into the majority of your other normals. Whiffs on some crouching characters.
*xx placeholder2
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|image=Ryu hadouken(1).png
|image=HFTF_NewKakyoin_s.5C(1).png
|image2=RyuRed.png
|image2=HFTF_NewKakyoin_s.5C(2).png
|caption= Normal
|image3=HFTF_NewKakyoin_s.m.5C.png
|caption2= V-Trigger 1
|caption2=The anti to end all airs.
|name=EX Hadoken
|caption3=OOPS! ALL UNBLOCKABLE!
|input=236PP
|name=s.5C
|data=
|data=
{{AttackData-SFV
  {{AttackData-HFTF
|version=Normal
  |version=Hit 1
|startup=11(10)
  |startup=12
|active=
  |active=3
|recovery=31
  |recovery=-
|hit=KD
  |hit=-6
|block=2
  |block=-7
|knockdown=97/39/44
  |pushblock=-16
|confirm=
  |guard=
|damage=40*60
  |damage=7
|stun=0*150
  |cancel=SP, SU, TA, 236S
|attack=H*H
  |properties=IPS=No Scales=Yes
|cancel=
  |description=
|description=  
*Bad hitbox, this isn't what you want from this move
*2-hit projectile
*Chains into: None
*Projectile Speed: 0.85
<br>
*V-Trigger cancelable on hit/block
  }}
**xx V-Trigger 1/2 oH: KD (+114/56/61)
  {{AttackData-HFTF
**xx V-Trigger 1/2 oB: 19
  |version=Hit 2
*No hurtbox on extended arms of legs until frame 13
  |startup=16
*1 frame less startup when done from crouch LP
  |active=8
*Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  |recovery=13
*Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
  |hit=-1
}}
  |block=-1
{{AttackData-SFV
  |pushblock=-7
|version=V-Trigger 1
  |guard=
|startup=11
  |damage=7
|active=
  |cancel=SP, SU, TA, 236S
|recovery=29
  |properties=IPS=No Scales=No
|hit=KD
  |description=
|block=2
*Extremely good hitbox anti-air, with a bit of disjoint as frosting on the cake
|knockdown=102/43/48
<br><br>
|confirm=
  }}
|damage=40x3
  {{AttackData-HFTF
|stun=200
  |version=Chained
|attack=H*H
  |startup=8
|cancel=
  |active=9
|description=  
  |recovery=14
*3-hit projectile
  |hit=-1
*Projectile Speed: 1.20
  |block=-2
*Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2
  |pushblock=-11
}}
  |guard=
  |damage=5
  |cancel=SP, SU, TA, 236S
  |properties=IPS=No Scales=No
  |description=
*Also has a good anti-air hitbox, but the real attraction is...
*...The fact the last 1/3rd of the move's hitbox is completely unblockable
*Chains into: None
<br>
  }}
}}
}}
<br>


</noinclude>
</noinclude>
[[Category:JoJo's Bizarre Adventure]]

Latest revision as of 14:04, 21 February 2022

Placeholder examples.

5A
HFTF NewKakyoin (66)5A.png
Anti-air
Startup Active Recovery Damage Guard
3 2 2 4 Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+5 +7 +4 Super
Special
Tandem
IPS=Yes
Scales=Yes
  • Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
  • Links into the majority of your other normals. Whiffs on some crouching characters.


s.5C
HFTF NewKakyoin s.5C(1).png
HFTF NewKakyoin s.5C(2).png
The anti to end all airs.
HFTF NewKakyoin s.m.5C.png
OOPS! ALL UNBLOCKABLE!
Hit 1 Startup Active Recovery Damage Guard
12 3 - 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-6 -7 -16 SP, SU, TA, 236S IPS=No Scales=Yes
  • Bad hitbox, this isn't what you want from this move
  • Chains into: None


Hit 2 Startup Active Recovery Damage Guard
16 8 13 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-1 -1 -7 SP, SU, TA, 236S IPS=No Scales=No
  • Extremely good hitbox anti-air, with a bit of disjoint as frosting on the cake



Chained Startup Active Recovery Damage Guard
8 9 14 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-1 -2 -11 SP, SU, TA, 236S IPS=No Scales=No
  • Also has a good anti-air hitbox, but the real attraction is...
  • ...The fact the last 1/3rd of the move's hitbox is completely unblockable
  • Chains into: None