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(SEVERE edit to the template to make it nicer. Brace for impact cause everything is gonna fuck up for the next like 10 minutes before I change the chars to reflect this new template.) |
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<includeonly>|- style="font-size:80%; line-height:1em" | <includeonly>|- style="font-size:80%; line-height:1em" | ||
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan= | {{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=5 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Startup | hovertext=This is the last frame before the attack hits.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Active | hovertext=Amount of frames the move is active for.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Recovery | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Damage | hovertext=Damage when opponent has 100% health.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Guard | hovertext=Whether the move has to be blocked mid, low or high.}} | ||
|- | |- | ||
| {{#if: {{{startup|}}} | | {{#if: {{{startup|}}} | {{{startup}}} |-}} | ||
| {{#if: {{{active|}}} | | {{#if: {{{active|}}} | {{{active}}} |-}} | ||
| {{#if: {{{recovery|}}} | | {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | ||
| {{#if: {{{damage|}}} | {{{damage}}} |-}} | |||
| {{#if: {{{guard|}}} | {{{guard}}} |-}} | |||
| {{#if: {{{damage|}}} | |||
| {{#if: {{{ | |||
|- | |- | ||
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | | ! style="width:20%" | {{Tooltip| text=Hit Adv. | hovertext=How many frames you can move before the opponent after hitting the opponent.}} | ||
}} | ! style="width:20%" | {{Tooltip| text=Block Adv. | hovertext=Same as hit advantage, except for when the move is blocked.}} | ||
{{{description}}} }}</includeonly><noinclude> | ! style="width:20%" | {{Tooltip| text=Pushblock Adv. | hovertext=Like the other advantages, except when the attack is pushblocked.
Pushblock advantage calculated as if pushblocked on the same frame a move is blocked.}} | ||
! style="width:20%" | {{Tooltip| text=Cancel | hovertext=Possible actions that cancel this attack.}} | |||
! style="width:20%" | {{Tooltip| text=Properties | hovertext=Regards whether the move is affected by IPS or scaling.}} | |||
|- | |||
| {{#if: {{{hit|}}} | {{{hit}}} |-}} | |||
| {{#if: {{{block}}} | {{{block}}} |-}} | |||
| {{#if: {{{pushblock|}}} | {{{pushblock}}} |-}} | |||
| {{#if: {{{cancel|}}} | {{{cancel}}} |-}} | |||
| {{#if: {{{properties|}}} | {{{properties}}} |-}} | |||
|- | |||
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | |||
{{{description}}} }}</includeonly><noinclude> | |||
Placeholder examples. | Placeholder examples. | ||
Line 27: | Line 33: | ||
|caption= Anti-air | |caption= Anti-air | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-HFTF | ||
|startup=3 | |startup=3 | ||
|active=2 | |active=2 | ||
|recovery=2 | |recovery=2 | ||
|hit=+5 | |hit=+5 | ||
|block=+ | |block=+7 | ||
|pushblock=+4 | |||
|guard=Mid | |||
|damage=4 | |damage=4 | ||
|cancel= | |cancel=Super<br>Special<br>Tandem | ||
|description= | |properties=IPS=Yes<br>Scales=Yes | ||
|description= | |||
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | |||
* | *Links into the majority of your other normals. Whiffs on some crouching characters. | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image=HFTF_NewKakyoin_s.5C(1).png | ||
|image2= | |image2=HFTF_NewKakyoin_s.5C(2).png | ||
| | |image3=HFTF_NewKakyoin_s.m.5C.png | ||
|caption2= | |caption2=The anti to end all airs. | ||
| | |caption3=OOPS! ALL UNBLOCKABLE! | ||
| | |name=s.5C | ||
|data= | |data= | ||
{{AttackData-HFTF | |||
|version=Hit 1 | |||
|startup=12 | |||
|active=3 | |||
|recovery=- | |||
|hit=-6 | |||
|block=-7 | |||
|pushblock=-16 | |||
|guard= | |||
|damage=7 | |||
|cancel=SP, SU, TA, 236S | |||
|properties=IPS=No Scales=Yes | |||
|description= | |||
*Bad hitbox, this isn't what you want from this move | |||
* | *Chains into: None | ||
* | <br> | ||
}} | |||
{{AttackData-HFTF | |||
|version=Hit 2 | |||
|startup=16 | |||
|active=8 | |||
* | |recovery=13 | ||
|hit=-1 | |||
|block=-1 | |||
|pushblock=-7 | |||
|guard= | |||
|damage=7 | |||
|cancel=SP, SU, TA, 236S | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*Extremely good hitbox anti-air, with a bit of disjoint as frosting on the cake | |||
<br><br> | |||
}} | |||
{{AttackData-HFTF | |||
|version=Chained | |||
|startup=8 | |||
|active=9 | |||
|recovery=14 | |||
* | |hit=-1 | ||
* | |block=-2 | ||
* | |pushblock=-11 | ||
|guard= | |||
|damage=5 | |||
|cancel=SP, SU, TA, 236S | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*Also has a good anti-air hitbox, but the real attraction is... | |||
*...The fact the last 1/3rd of the move's hitbox is completely unblockable | |||
*Chains into: None | |||
<br> | |||
}} | |||
}} | }} | ||
<br> | |||
</noinclude> | </noinclude> | ||
[[Category:JoJo's Bizarre Adventure]] |
Latest revision as of 14:04, 21 February 2022
Placeholder examples.
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | +7 | +4 | Super Special Tandem |
IPS=Yes Scales=Yes | ||||
|
Hit 1 | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
12 | 3 | - | 7 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-6 | -7 | -16 | SP, SU, TA, 236S | IPS=No Scales=Yes | |||
| |||||||
Hit 2 | Startup | Active | Recovery | Damage | Guard | ||
16 | 8 | 13 | 7 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-1 | -1 | -7 | SP, SU, TA, 236S | IPS=No Scales=No | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
8 | 9 | 14 | 5 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-1 | -2 | -11 | SP, SU, TA, 236S | IPS=No Scales=No | |||
|