Soulcalibur VI/2B/Strategy: Difference between revisions

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(Created page with "== Combat Lessons == === Fighting Style === The fighting style employed by YoRHa, a division of elite android troops battling to reclaim the earth. With highly advanced bodies...")
 
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strategy.
strategy.


If your opponent is playing defensively, you can use Suppression: Unarmed Leg
{{MoveData
Throw (33_66_99A+G) to deal some damage.
|name=Slash Sequence
===Slash Sequence===
|input=AAAA
{{AttackData-SCVI
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-6
|moveid=2b-6
|chara=2b
|cat=HorizontalAttacks
|name=Slash Sequence
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAAA
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=12
|damage=8,10,4,4,4,24
|block=-8
|hit=KND
|counter=KND
|burst=9
}}
}}
===Projectile Slash Sequence===
}}
{{AttackData-SCVI
{{MoveData
|name=Projectile Slash Sequence
|input=6BBB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-32
|moveid=2b-32
|chara=2b
|cat=VerticalAttacks
|name=Projectile Slash Sequence
|input={{Icon-SC|6}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} 6BBB
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=18
|damage=10,8,6,6,6,10,24
|block=-8
|hit=6
|counter=KND
|burst=21
|notes=Counter Hit Combo. {{Icon-SC|LH}} upon hitting opponent from the back
}}
}}
===First Strike ~ Aerial Leap===
}}
{{AttackData-SCVI
{{MoveData
|name=First Strike ~ AL
|input=3B
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-36
|moveid=2b-36
|chara=2b
}}
|cat=VerticalAttacks
|name=First Strike ~ Aerial Leap
|input={{Icon-SC|3}}{{Icon-SC|B}} 3B
|level={{Icon-SC|M}}
|impact=20
|damage=26
|block=0
|hit=LNC
|counter=LNC
|burst=9
|notes={{Icon-SC|SS}} into AL
}}
}}


=== Suppression: Unarmed Leg Throw ===
If your opponent is playing defensively, you can use Suppression: Unarmed Leg
{{AttackData-SCVI
Throw (33_66_99A+G) to deal some damage.
 
{{MoveData
|name=Suppression: Unarmed Leg Throw
|input=33_66_99A+G
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-92
|moveid=2b-92
|chara=2b
}}
|cat=Throws
|name=Suppression: Unarmed Leg Throw
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} (3)_(6)_(9)A+G
|level={{Icon-SC|H}}
|impact=18
|damage=55
|block=KND
|hit=KND
|counter=KND
|notes={{Icon-SC|TH}} +2AP
}}
}}


==== Closing Distance ====
==== Closing Distance ====
The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash
The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash
Pattern (33_66_99A) is a low horizontal slash that can stop an
Pattern (33_66_99A) is a low horizontal slash that can stop an
Line 102: Line 76:
great for closing distance in a fight and even at the start of battle.
great for closing distance in a fight and even at the start of battle.


=== Mobilize: Piercing Thrust ===
{{MoveData
{{AttackData-SCVI
|name=Mobilize: Piercing Thrust
|input=33_66_99B
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-106
|moveid=2b-106
|chara=2b
|cat=RunAttacks
|name=Mobilize: Piercing Thrust
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}} (3)_(6)_(9)B
|level={{Icon-SC|M}}
|impact=16
|damage=22
|block=-8
|hit=2
|counter=STN
|burst=5
}}
}}
=== Mobilize: Projectile Slash Pattern ===
}}
{{AttackData-SCVI
{{MoveData
|moveid=2b-128
|name=Mobilize: Slash Pattern
|chara=2b
|input=33_66_99A
|cat=RunAttacks
|image=
|name=Mobilize: Projectile Slash Pattern
|data=
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (3)_(6)_(9)B+K
{{KeyMove-SCVI
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|moveid=2b-93
|impact=24
}}
|damage=8,6,6,6,16
|block=-12
|hit=KND
|counter=KND
|burst=10
|notes=Normal Hit Combo. {{Icon-SC|GC}}. {{Icon-SC|LH}} after 1 successful dodge with Counter Bomb
}}
}}


==== Play Offensively with Aggression Shift ====
==== Play Offensively with Aggression Shift ====
You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust
You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust
to transition into a special move called Aggression Shift when your attack hits or
to transition into a special move called Aggression Shift when your attack hits or
is blocked. You can also transition into this move mid-combo by holding [6] when
is blocked. You can also transition into this move mid-combo by holding [6] when
inputting AAA during a Slash Sequence or 6BB during a Projectile
inputting AAA during a Slash Sequence or 6BB during a Projectile
Slash Sequence. From an Aggression Shift, you can follow up with powerful
Slash Sequence.  
attacks effective at breaking the opponent's guard. so it would be wise to make
 
your hits land after using this technique.


====Slash Sequence ~ Aggression Shift ====
{{MoveData
{{AttackData-SCVI
|name=Mobilize: Slash Pattern ~ AGS
|input=33_66_99A6
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-94
}}
}}
{{MoveData
|name=Mobilize: Piercing Thrust ~ AGS
|input=33_66_99B6
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-107
}}
}}
{{MoveData
|name=Slash Sequence ~ AGS
|input=AAA6
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-3
|moveid=2b-3
|chara=2b
|cat=HorizontalAttacks
|name=Slash Sequence ~ Aggression Shift
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|6}} AAA6
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=12
|damage=8,10,4,4,4
|block=6
|hit=12
|counter=12
|burst=7
|notes={{Icon-SC|SS}} into AGS on hit or block for 5th hit
}}
}}
====Projectile Slash Sequence ~ Aggression Shift ====
}}
{{AttackData-SCVI
{{MoveData
|name=Projectile Slash Sequence ~ AGS
|input=6BB6
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-29
|moveid=2b-29
|chara=2b
|cat=VerticalAttacks
|name=Projectile Slash Sequence ~ Aggression Shift
|input={{Icon-SC|6}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|6}} 6BB6
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=18
|damage=10,8,6,6,6
|block=-2
|hit=16G
|counter=LNC
|burst=12
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS on hit or block for 5th hit {{Icon-SC|LH}} upon hitting opponent from the back
}}
}}
}}
From an Aggression Shift, you can follow up with powerful
attacks effective at breaking the opponent's guard. so it would be wise to make
your hits land after using this technique.
=== Style Lesson: Adept ===
=== Style Lesson: Adept ===
==== Break Attacks from Aggression Shift ====
==== Break Attacks from Aggression Shift ====
The first Aggression Shift strategy you should try is a combination of middle and
The first Aggression Shift strategy you should try is a combination of middle and
low attacks to break your opponent's guard. The middle horizontal attack Shifted
low attacks to break your opponent's guard. The middle horizontal attack Shifted
Line 186: Line 153:
Slash (AGS 4A+G) are solid options.
Slash (AGS 4A+G) are solid options.


=== Shifted Revolving Slash ===
{{MoveData
{{AttackData-SCVI
|name=AGS ~ Shifted Revolving Slash
|moveid=2b-136
|input=AGS AA
|chara=2b
|image=
|cat=AggressionShift
|data=
|name=Shifted Revolving Slash
{{KeyMove-SCVI
|input={{Icon-SC|A}} A
|moveid=2b-140
|stance=AGS
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=14
|damage=10,8
|block=-12
|hit=-2
|counter=2
|burst=2
|notes=Normal Hit Combo
}}
}}
 
}}
=== Shifted Support Kick ===
{{MoveData
{{AttackData-SCVI
|name=AGS ~ Shifted Support Kick ~ AL
|input=AGS BB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-144
|moveid=2b-144
|chara=2b
|cat=AggressionShift
|name=Shifted Support Kick
|input={{Icon-SC|B}}{{Icon-SC|B}} BB
|stance=AGS
|level={{Icon-SC|L}}{{Icon-SC|SM}}
|impact=28
|damage=16,16
|block=-6
|hit=KND
|counter=KND
|burst=9
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
}}
}}
 
}}
=== Suppression: Composite Kick ===
{{MoveData
{{AttackData-SCVI
|name=AGS ~ Suppression: Composite Kick
|input=AGS A+G
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-154
|moveid=2b-154
|chara=2b
|cat=AggressionShift
|name=Suppression: Composite Kick
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
|stance=AGS
|level={{Icon-SC|H}}
|impact=18
|damage=61
|block=KND
|hit=KND
|counter=KND
|notes={{Icon-SC|TH}}
}}
}}
 
}}
=== Suppression: Composite Slash ===
{{MoveData
{{AttackData-SCVI
|name=AGS ~ Suppression: Composite Slash
|input=AGS 4A+G
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-155
|moveid=2b-155
|chara=2b
}}
|cat=AggressionShift
|name=Suppression: Composite Slash
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} 4A+G
|stance=AGS
|level={{Icon-SC|H}}
|impact=18
|damage=40
|block=LNC
|hit=LNC
|counter=LNC
|notes={{Icon-SC|TH}}
}}
}}


==== Surprise Opponents with Counters ====
==== Surprise Opponents with Counters ====
 
If the attack you used to transition into Aggression Shift lands, you'll almost
If the attack you used to transition into Aggression Shift lands. you'll almost
always be able to score another blow before your opponent can retaliate.
always be able to score another blow before your opponent can retaliate.
However, if they attempt to strike back with a quick attack, responding with a
However, if they attempt to strike back with a quick attack, responding with a
Line 266: Line 199:
land low attacks and throws from an Aggression Shift later on.
land low attacks and throws from an Aggression Shift later on.


=== Shifted Strike Sequence ===
{{MoveData
{{AttackData-SCVI
|name=AGS ~ Shifted Strike Sequence
|moveid=2b-146
|input=AGS KK
|chara=2b
|image=
|cat=AggressionShift
|data=
|name=Shifted Strike Sequence
{{KeyMove-SCVI
|input={{Icon-SC|K}} K
|moveid=2b-150
|stance=AGS
}}
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=6,6,6,6
|block=-12
|hit=-6
|counter=-6
|burst=5
|notes={{Icon-SC|GC}}. Normal Hit Combo
}}
}}


==== Follow-up Attacks When at a Disadvantage ====
==== Follow-up Attacks When at a Disadvantage ====
 
If the attack you used to transition into Aggression Shift is blocked, both Shifted
If the attack you used to transition into Aggression Shift is blocked. both Shifted
Revolving Slash (AGS AA) and Shifted Strike Sequence
Revolving Slash (AGS AA) and Shifted Strike Sequence
(AGS KK) leave you open to counter attacks. In this case.
(AGS KK) leave you open to counter attacks. In this case.
Pod Program R020: Mirage (AGS A+B) and Shifted
Pod Program R020: Mirage (AGS A+B) and Shifted
Crushing Rocket (AGS B+K) are good alternatives.
Crushing Rocket (AGS B+K) are good alternatives.
{{MoveData
|name=AGS ~ Pod Program R020: Mirage
|input=AGS A+B
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-151
}}
}}
{{MoveData
|name=AGS ~ Shifted Crushing Rocket
|input=AGS B+K
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-153
}}
}}


Of course. 6 isn't your only option when using Aggression Shift. A clever tactic
Of course. 6 isn't your only option when using Aggression Shift. A clever tactic
Line 296: Line 239:
distance and timing.
distance and timing.


=== Pod Program R020: Mirage ===
{{AttackData-SCVI
|moveid=2b-151
|chara=2b
|cat=AggressionShift
|name=Pod Program R020: Mirage
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|stance=AGS
|level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
|impact=22
|damage=8,6,5,4,4
|block=-16
|hit=LNC
|counter=LNC
|burst=9
|notes=Normal Hit Combo Dodges all attacks starting i10
}}
=== Shifted Crushing Rocket ===
{{AttackData-SCVI
|moveid=2b-153
|chara=2b
|cat=AggressionShift
|name=Shifted Crushing Rocket
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
|stance=AGS
|level={{Icon-SC|M}}
|impact=32
|damage=64
|block=-30
|hit=10
|counter=10
|burst=8
|notes={{Icon-SC|GC}} (no followup possible), Shifts to {{Icon-SC|TH}} on hit
}}
=== Style Lesson: Master ===
=== Style Lesson: Master ===
==== The Small Sword: A Close-Range Weapon ====
==== The Small Sword: A Close-Range Weapon ====
This fighting style utilizes multiple weapons with different commands. and
This fighting style utilizes multiple weapons with different commands. and
Line 342: Line 249:
opponent's 8—way run movement.
opponent's 8—way run movement.


 
{{MoveData
=== Lower Slash ===
|name=Lower Slash
{{AttackData-SCVI
|input=2A
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-15
|moveid=2b-15
|chara=2b
|cat=HorizontalAttacks
|name=Lower Slash
|input={{Icon-SC|2}}{{Icon-SC|A}} 2A
|level={{Icon-SC|SL}}
|impact=12
|damage=12
|block=-6
|hit=6
|counter=6
|burst=1
}}
}}
=== Rising Slash Sequence ===
}}
{{AttackData-SCVI
{{MoveData
|name=Rising Slash Sequence
|input=WR A
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-19
|moveid=2b-19
|chara=2b
|cat=HorizontalAttacks
|name=Rising Slash Sequence
|input={{Icon-SC|A}} A
|stance=WR
|level={{Icon-SC|M}}{{Icon-SC|H}}
|impact=18
|damage=10,14
|block=-4
|hit=6
|counter=6
|burst=3
|notes=Tech Crouch
}}
}}
 
}}


==== The Large Sword: High Risk, High Return ====
==== The Large Sword: High Risk, High Return ====
Large sword techniques like Assault Pattern (4BBB) and Mobilize:
Large sword techniques like Assault Pattern (4BBB) and Mobilize:
Rotating Slash Assault (11_44_77B) have a long reach, do lots
Rotating Slash Assault (11_44_77B) have a long reach, do lots
Line 385: Line 275:
before swinging.
before swinging.


=== Assault Pattern ===
{{MoveData
{{AttackData-SCVI
|name=Assault Pattern
|input=4BBB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-46
|moveid=2b-46
|chara=2b
|cat=VerticalAttacks
|name=Assault Pattern
|input={{Icon-SC|4}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} 4BBB
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=24
|damage=24,16,26
|block=-28
|hit=KND
|counter=KND
|burst=29
|notes={{Icon-SC|GC}}. Normal Hit Combo
}}
}}
=== Mobilize: Rotating Slash Assault ===
}}
{{AttackData-SCVI
{{MoveData
|name=Mobilize: Rotating Slash Assault
|input=11_44_77B
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-114
|moveid=2b-114
|chara=2b
|cat=RunAttacks
|name=Mobilize: Rotating Slash Assault
|input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}} (1)_(4)_(7)B
|level={{Icon-SC|M}}
|impact=32
|damage=40
|block=-14
|hit=KND
|counter=KND
|burst=9
|notes={{Icon-SC|GC}}
}}
}}
}}
==== The Spear: Long Reach, Mid Range ====
==== The Spear: Long Reach, Mid Range ====
Spears are weapons that benefit from a bit of distance. Effective, easy-to-use
Spears are weapons that benefit from a bit of distance. Effective, easy-to-use
Line 424: Line 301:
guard long enough to let you move in close.
guard long enough to let you move in close.


=== Mobilize: Skewer ===
{{MoveData
{{AttackData-SCVI
|name=Mobilize: Skewer
|input=22_88B
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-110
|moveid=2b-110
|chara=2b
|cat=RunAttacks
|name=Mobilize: Skewer
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}} (2)_(8)B
|level={{Icon-SC|M}}
|impact=18
|damage=22
|block=-18
|hit=4
|counter=STN
|burst=9
|notes={{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
}}
}}
=== Mobilize: Scatter Spear ===
}}
{{AttackData-SCVI
{{MoveData
|name=Mobilize: Scatter Spear
|input=22_88B+K
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-129
|moveid=2b-129
|chara=2b
}}
|cat=RunAttacks
|name=Mobilize: Scatter Spear
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (2)_(8)B+K
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=28
|damage=10,8,16
|block=-4
|hit=LNC
|counter=LNC
|burst=13
|notes=Normal Hit Combo
}}
}}


Line 465: Line 328:
will definitely come in handy when you're up close and personal.
will definitely come in handy when you're up close and personal.


=== Multistrike Kick  ===
{{MoveData
{{AttackData-SCVI
|name=Multistrike Kick
|moveid=2b-54
|input=6KK
|chara=2b
|image=
|cat=KickAttacks
|data=
|name=Multistrike Kick
{{KeyMove-SCVI
|input={{Icon-SC|6}}{{Icon-SC|K}} 6K
|moveid=2b-59
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
}}
|impact=16
|damage=6,4,6
|block=-10
|hit=2
|counter=10
|burst=5
|notes=Normal Hit Combo
}}
}}
===Mobilize: Spinning Strike===
{{MoveData
{{AttackData-SCVI
|name=Mobilize: Spinning Strike
|input=22_88K[K]
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-124
|moveid=2b-124
|chara=2b
}}
|cat=RunAttacks
|name=Mobilize: Spinning Strike
|input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}}{{Icon-SC|KK}} (2)_(8)K(K)
|level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=22
|damage=20,4,4,4,40
|block=6
|hit=KND
|counter=LNC
|burst=12
|notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
}}
}}


==== Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit ====
==== Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit ====
Among the techniques available to you when unarmed. there are those that help
Among the techniques available to you when unarmed, there are those that help
you analyze the enemy by stacking up analysis points when you hit. These carry
you analyze the enemy by stacking up analysis points when you hit. These carry
over between rounds, and when enough have been accumulated, attacks such as
over between rounds, and when enough have been accumulated, attacks such as
Line 507: Line 356:
to see which attacks stack analysis points.
to see which attacks stack analysis points.


=== Core Disruption ===
{{MoveData
{{AttackData-SCVI
|name=Core Disruption
|input=4K
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-67
|moveid=2b-67
|chara=2b
|cat=KickAttacks
|name=Core Disruption
|input={{Icon-SC|4}}{{Icon-SC|K}} 4K
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=10,12
|block=-8
|hit=2
|counter=2
|burst=4
|notes=Normal Hit Combo
}}
}}
}}
=== Critical Edges ===
=== Critical Edges ===
==== Suppression: Extermination Gambit ====
==== Suppression: Extermination Gambit ====
===== Properties =====
===== Properties =====
A quick, easy-to-use critical edge. It can also be performed by pressing
A quick, easy-to-use critical edge. It can also be performed by pressing
Line 531: Line 373:
your guard stamina during the attack throw.
your guard stamina during the attack throw.


=== Supression: Extermination Gambit ===
{{MoveData
{{AttackData-SCVI
|name=Supression: Extermination Gambit/AL ~ Supression: Extermination Gambit
|input=A+B+K/AL AAA+B+K
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-192
|moveid=2b-192
|chara=2b
|cat=GaugeAttacks
|name=Supression: Extermination Gambit
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
|level={{Icon-SC|M}}
|impact=16
|damage=80
|block=-16
|hit=KND
|counter=KND
|burst=10
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}}
}}
}}
{{AttackData-SCVI
{{KeyMove-SCVI
|moveid=2b-194
|moveid=2b-194
|chara=2b
}}
|cat=GaugeAttacks
|name=Supression: Extermination Gambit
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} AAA+B+K
|stance=AL
|level={{Icon-SC|M}}
|impact=12
|damage=8,6,54
|block=-16
|hit=KND
|counter=KND
|burst=10
|notes={{Icon-SC|CE}}. {{Icon-SC|GC}} Restores 10% guard stamina, last input can be delayed
}}
}}


===== Tips =====
===== Tips =====
This technique is best utilized by including it in combos to increase their damage
This technique is best utilized by including it in combos to increase their damage
output. it also works well as a follow-up to a successful Suppression: Composite
output. It also works well as a follow-up to a successful Suppression: Composite
Slash (AGS 4A+G), and can even function as an effective
Slash (AGS 4A+G), and can even function as an effective
break attack if your soul gauge is full.
break attack if your soul gauge is full.


==== Limiter Release: Self-Destruct ====
==== Limiter Release: Self-Destruct ====
===== Properties =====
===== Properties =====
A critical edge only available if you are in critical condition with little health
A critical edge only available if you are in critical condition with little health
remaining. It can deal Incredible damage if it connects, but using it will cause you
remaining. It can deal Incredible damage if it connects, but using it will cause you
grievous injury as well.
grievous injury as well.
{{MoveData
|name=Limiter Release: Self-Destruct
|input=6A+B+K
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-195
}}
}}


===== Tips =====
===== Tips =====
 
This attack is slow, which makes it difficult to land. It is not a technique to be
This attack is slow. which makes it difficult to land. it is not a technique to be
used lightly. However, if you can crush your opponent's guard or create a large
used lightly. However, if you can crush your opponent's guard or create a large
enough opening, you just might be able to pull it off.
enough opening, you just might be able to pull it off.
Line 586: Line 415:
=== Soul Charge ===
=== Soul Charge ===
==== Enhanced Assault Power ====
==== Enhanced Assault Power ====
While soul charged, you gain even greater options for combos that increase your
While soul charged, you gain even greater options for combos that increase your
ability to inhibit your opponent's movements. Severing Sequence (First Class) -
ability to inhibit your opponent's movements. Severing Sequence (First Class) -
Line 595: Line 423:
be a valuable asset when used to vary your attacks in close-range combat.
be a valuable asset when used to vary your attacks in close-range combat.


=== Severing Sequence (First Class) ~ Aerial Leap ===
{{MoveData
{{AttackData-SCVI
|name=Severing Sequence (First Class) ~ AL
|input=SC BBBB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-201
|moveid=2b-201
|chara=2b
|cat=GaugeAttacks
|name=Severing Sequence (First Class) ~ Aerial Leap
|input={{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} BBBB
|stance=SC
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=14
|damage=12,10,10,17,21
|block=-4
|hit=LNC
|counter=LNC
|burst=15
|notes=Counter Hit Combo 64 damage total {{Icon-SC|GC}}. {{Icon-SC|SS}} into AL
}}
}}
===Revolving Strike (First Class) ~ Aerial Leap===
}}
{{AttackData-SCVI
{{MoveData
|name=Revolving Strike (First Class) ~ AL
|input=SC 3AKK
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-200
|moveid=2b-200
|chara=2b
|cat=GaugeAttacks
|name=Revolving Strike (First Class) ~ Aerial Leap
|input={{Icon-SC|3}}{{Icon-SC|A}}{{Icon-SC|K}}{{Icon-SC|K}} 3AKK
|stance=SC
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
|impact=16
|damage=11,13,8,9,16
|block=-6
|hit=LNC
|counter=LNC
|burst=19
|notes=Normal Hit Combo first 2 hits and last 3 hits, delayable, {{Icon-SC|SS}} into AL
}}
}}
}}
==== Greatly Increased Combo Damage ====
==== Greatly Increased Combo Damage ====
Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one
Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one
of your main attacks, able to deal colossal damage and be worked into many
of your main attacks, able to deal colossal damage and be worked into many
Line 636: Line 448:
Suppression: Composite Slash (AGS 4A+G).
Suppression: Composite Slash (AGS 4A+G).


=== Mobilize: Piercing Assault (first Class) ===
{{MoveData
{{AttackData-SCVI
|name=Mobilize: Piercing Assault (First Class)
|input=SC 33_66_99BB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-204
|moveid=2b-204
|chara=2b
}}
|cat=GaugeAttacks
|name=Mobilize: Piercing Assault (first Class)
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|B}} (3)_(6)_(9)BB
|stance=SC
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=23,39
|block=-8
|hit=KND
|counter=KND
|burst=17
|notes=Normal Hit Combo
}}
}}


Line 666: Line 470:
soul charged during Aerial Leap AAA) for more damage.
soul charged during Aerial Leap AAA) for more damage.


=== Assault Pattern: Charged Gatling ===
{{MoveData
{{AttackData-SCVI
|name=Assault Pattern: Charged Gatling
|input=SC 4BBB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-202
|moveid=2b-202
|chara=2b
|cat=GaugeAttacks
|name=Assault Pattern: Charged Gatling
|input={{Icon-SC|4}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} 4BBB
|stance=SC
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|SM}}{{Icon-SC|SM}}{{Icon-SC|SM}}
|impact=24
|damage=25,17,27,3,2,2
|block=2
|hit=STN
|counter=STN
|burst=35
|notes=Normal Hit Combo
}}
}}
=== Shifted Support Kick ===
}}
{{AttackData-SCVI
{{MoveData
|name=Shifted Support Kick ~ AL
|input=SC AGS BB
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-209
|moveid=2b-209
|chara=2b
|cat=GaugeAttacks
|name=Shifted Support Kick
|input={{Icon-SC|B}}{{Icon-SC|B}} BB
|stance=SC AGS
|level={{Icon-SC|L}}{{Icon-SC|SM}}{{Icon-SC|SM}}
|impact=28
|damage=16,17,11
|block=6
|hit=KND
|counter=KND
|burst=13
|notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
}}
}}
=== Airborne Slash Pattern: Charged Laser ===
}}
{{AttackData-SCVI
{{MoveData
|name=AL ~ Airborne Slash Pattern: Charged Laser
|input=SC AL AAA
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-210
|moveid=2b-210
|chara=2b
}}
|cat=GaugeAttacks
|name=Airborne Slash Pattern: Charged Laser
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAA
|stance=SC AL
|level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=12
|damage=8,6,6,5,6,11
|hit=LNC
|counter=LNC
|notes=Normal Hit Combo
}}
}}


Line 722: Line 504:
opponent with soul charge techniques.
opponent with soul charge techniques.


=== Soul Stance: Charged Support ===
{{MoveData
{{AttackData-SCVI
|name=Soul Stance: Charged Support
|input=236A+B+K
|image=
|data=
{{KeyMove-SCVI
|moveid=2b-197
|moveid=2b-197
|chara=2b
}}
|cat=GaugeAttacks
|name=Soul Stance: Charged Support
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 236A+B+K
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=24,4,11
|block=-2
|hit=4
|counter=4
|burst=9
|notes=Normal Hit Combo
}}
}}


=== Reversal Edge ===
=== Reversal Edge ===
==== Following Up with A ====
==== Following Up with A ====
AAA can be used to knock your opponent out of the ring, and is probably
AAA can be used to knock your opponent out of the ring, and is probably
the best option you have when you've got your opponent cornered. If you score a
the best option you have when you've got your opponent cornered. If you score a
Line 748: Line 522:


==== Following Up with B ====
==== Following Up with B ====
This attack delivers two hits with your spear. When your opponent is open for a
This attack delivers two hits with your spear. When your opponent is open for a
lethal hit or guard crush, you can use [B] to deal even more damage.
lethal hit or guard crush, you can use [B] to deal even more damage.


==== Following Up with K ====
==== Following Up with K ====
Landing this attack enables you to perform an Aerial Leap and subsequent air
Landing this attack enables you to perform an Aerial Leap and subsequent air
combo. Should you hit your opponent with a lethal hit, you'll proceed to knock
combo. Should you hit your opponent with a lethal hit, you'll proceed to knock
them high Into the air with your combat bracers. making them an easy target for a
them high Into the air with your combat bracers. making them an easy target for a
heavily damaging combo.
heavily damaging combo.

Revision as of 11:29, 7 August 2021

Combat Lessons

Fighting Style

The fighting style employed by YoRHa, a division of elite android troops battling to reclaim the earth. With highly advanced bodies specially designed to eradicate their machine lifeform foes, YoRHa soldiers are the androids' ultimate weapons. YoRHa's most notable fighters are the Type-B models, masters of a wide array of weaponry who are able to simultaneously wield swords both big and small, spears, and other martial weapons to effectively engage enemies at any range. Their combat prowess is further augmented by their exceptional mobility, enabling them to punch straight through the enemy's front lines or launch lightning-fast aerial assaults to swiftly neutralize threats.

With the help of tactical support units known as "pods", Type-B androids can launch devastating ranged attacks or close-range coordinated assaults, further increasing the odds of mission success.

YoRHa soldiers fight with power and skill, driven by the belief that their actions will bring glory to their creators—mankind.

Style Lesson: Beginner

Close Combat Basics

With an abundance of multistrike techniques that can toy with an opponent, this fighting style is best suited for close combat.

Use a quick Slash Sequence (AAAA) or a Projectile Slash Sequence (6BBB) to seize the initiative when an opponent closes in, then unleash the air combo First Strike ~ Aerial Leap (3B) as a simple but effective strategy.

Slash Sequence
AAAA
Sc A.pngSc A.pngSc A.pngSc A.png AAAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4,24 -8 KND KND 9%
Projectile Slash Sequence
6BBB
Sc 6.pngSc B.pngSc B.pngSc 4.png 6BB4 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 10,8,6,6,6 -20 -4 LNC 12%
Normal Hit Combo. Sc SS.png into AGS on hit or block for 5th hit Sc LH.png upon hitting opponent from the back
First Strike ~ AL
3B
Sc 6.pngSc B.pngSc K.png 6BK - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 10,8,10,12 -8 2 2 7%
Normal Hit Combo, +2AP on hit or Sc LH.png upon hitting an opponent whose stun build-up is at 9 or above

If your opponent is playing defensively, you can use Suppression: Unarmed Leg Throw (33_66_99A+G) to deal some damage.

Suppression: Unarmed Leg Throw
33_66_99A+G
Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 45 KND KND KND -
Sc TH.png

Closing Distance

The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash Pattern (33_66_99A) is a low horizontal slash that can stop an opponent in the middle of an 8-way run dead in their tracks. Both techniques are great for closing distance in a fight and even at the start of battle.

Mobilize: Piercing Thrust
33_66_99B
Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 12,10 -12 0 0 3%
Normal Hit Combo
Mobilize: Slash Pattern
33_66_99A
Sc 4.pngSc A.pngSc +.pngSc G.png 4A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 50 KND KND KND -
Sc TH.png

Play Offensively with Aggression Shift

You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust to transition into a special move called Aggression Shift when your attack hits or is blocked. You can also transition into this move mid-combo by holding [6] when inputting AAA during a Slash Sequence or 6BB during a Projectile Slash Sequence.


Mobilize: Slash Pattern ~ AGS
33_66_99A6
LEFT SIDE THROW Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 70 KND KND KND -
Sc TH.png
Mobilize: Piercing Thrust ~ AGS
33_66_99B6
Sc 22.pngSc 5.pngSc 88.pngSc A.pngSc A.png (2)_(8)AA - Attack Level: Sc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 12,10,16 -2 10 12 5%
Normal Hit Combo Opponent backturned normal hit
Slash Sequence ~ AGS
AAA6
Sc A.pngSc A.pngSc A.pngSc 6.png AAA6 - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 8,10,4,4,4 6 12 12 7%
Sc SS.png into AGS on hit or block for 5th hit
Projectile Slash Sequence ~ AGS
6BB6
Sc 6.pngSc B.png 6B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 10,8 -12 0 4 4%

From an Aggression Shift, you can follow up with powerful attacks effective at breaking the opponent's guard. so it would be wise to make your hits land after using this technique.

Style Lesson: Adept

Break Attacks from Aggression Shift

The first Aggression Shift strategy you should try is a combination of middle and low attacks to break your opponent's guard. The middle horizontal attack Shifted Revolving Slash (AGS AA), the low attack Shifted Support Kick - Aerial Leap (AGS BB), and the throws Suppression: Composite Kick (AGS A+G) and Suppression: Composite Slash (AGS 4A+G) are solid options.

AGS ~ Shifted Revolving Slash
AGS AA
AGS Sc 2.pngSc 1.pngSc 4.png 214 - Attack Level:
Impact Damage Block Hit Counter Guard Burst
43 - - - - -
Sc SS.png actions in AGS possible after 39 frames
AGS ~ Shifted Support Kick ~ AL
AGS BB
AGS Sc A.pngSc 8.png A8 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 10,8 -14 -4 -4 2%
Normal Hit Combo. Sc SS.png into AL
AGS ~ Suppression: Composite Kick
AGS A+G
AGS Sc K.pngSc 8.png K8 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 -12 -6 -6 5%
Sc GC.png. Normal Hit Combo. Sc SS.png into AGS
AGS ~ Suppression: Composite Slash
AGS 4A+G
AGS Sc K.pngSc K.png KK - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6,18 -8 LNC LNC 10%
Sc GC.png. Counter Hit Combo

Surprise Opponents with Counters

If the attack you used to transition into Aggression Shift lands, you'll almost always be able to score another blow before your opponent can retaliate. However, if they attempt to strike back with a quick attack, responding with a Shifted Strike Sequence (AGS KK) will not only counter their attack, but will also allow you to start a combo. Furthermore, forcing your opponent to worry about this particular tactic will make it easier to successfully land low attacks and throws from an Aggression Shift later on.

AGS ~ Shifted Strike Sequence
AGS KK
AGS Sc BB.png (B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
28 36 -12 STN STN 9%
Sc GC.png

Follow-up Attacks When at a Disadvantage

If the attack you used to transition into Aggression Shift is blocked, both Shifted Revolving Slash (AGS AA) and Shifted Strike Sequence (AGS KK) leave you open to counter attacks. In this case. Pod Program R020: Mirage (AGS A+B) and Shifted Crushing Rocket (AGS B+K) are good alternatives.

AGS ~ Pod Program R020: Mirage
AGS A+B
AGS Sc K.png K - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 -12 -6 -6 5%
Sc GC.png. Normal Hit Combo
AGS ~ Shifted Crushing Rocket
AGS B+K
AGS Sc K.pngSc 4.png K4 - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 6,6,6,6 -16 -10 -10 5%
Sc GC.png. Normal Hit Combo. Sc SS.png into AGS

Of course. 6 isn't your only option when using Aggression Shift. A clever tactic is to occasionally use 4 and mix in a Back Step ~ Aggression Shift to vary your distance and timing.

Style Lesson: Master

The Small Sword: A Close-Range Weapon

This fighting style utilizes multiple weapons with different commands. and understanding the unique properties of each is key to coming out on top in a battle. The small sword will serve as your main weapon when fighting up close. Many of its techniques, such as Slash Sequence (AAAA). Lower Slash (2A), and Rising Slash Sequence (while rising A), excel at suppressing your opponent's 8—way run movement.

Lower Slash
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%
Rising Slash Sequence
WR A
WR Sc A.png A - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 10,14 -4 6 6 3%
Tech Crouch

The Large Sword: High Risk, High Return

Large sword techniques like Assault Pattern (4BBB) and Mobilize: Rotating Slash Assault (11_44_77B) have a long reach, do lots of damage, and can quickly reduce your opponent's guard stamina. However, you leave yourself wide open if you miss, so make sure to carefully gauge the situation before swinging.

Assault Pattern
4BBB
Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 24 -14 LNC LNC 9%
Sc GC.png
Mobilize: Rotating Slash Assault
11_44_77B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc 8.png (3)_(6)_(9)B8 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 22 -16 -4 STN 5%
Sc SS.png into AL on hit or block

The Spear: Long Reach, Mid Range

Spears are weapons that benefit from a bit of distance. Effective, easy-to-use techniques include Mobilize: Skewer (22_88B), a move perfect for retaliating after using an 8-way run to make your opponent miss, and Mobilize: Scatter Spear (22_88B+K), a move good for forcing an opponent to guard long enough to let you move in close.

Mobilize: Skewer
22_88B
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
36 22,8,8,8,15 -16 KND KND 10%
Normal Hit Combo
Mobilize: Scatter Spear
22_88B+K
Sc 22.pngSc 5.pngSc 88.pngSc K.pngSc KK.png (2)_(8)K(K) - Attack Level: Sc L.pngSc H.pngSc H.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 20,4,4,4,40 6 KND LNC 12%
Sc BA.png. Sc GC.png

Combat Bracers: Built for Quick Assaults

Combat bracers are perfect for rush attacks at point-blank range. They make up for their terribly short range by enabling you to barrage your opponent with an endless series of blows, regardless of whether any individual strike hits or is blocked. Techniques such as the blazing fast Muitistrike Kick (6KK) and Mobilize: Spinning Strike (22_88K[K]), which starts with a low attack, will definitely come in handy when you're up close and personal.

Multistrike Kick
6KK
Sc 6.pngSc K.pngSc 8.png 6K8 - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 6,4,6 -22 -10 -2 5%
Normal Hit Combo. Sc SS.png into AL on hit or block for 3rd hit
Mobilize: Spinning Strike
22_88K[K]
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc BB.pngSc 6.png (1)_(4)_(7)(B)6 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
40 50 6 STN KND 15%
Sc BA.png. Sc GC.png. Sc SS.png into AGS on hit or block

Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit

Among the techniques available to you when unarmed, there are those that help you analyze the enemy by stacking up analysis points when you hit. These carry over between rounds, and when enough have been accumulated, attacks such as Core Disruption (4K) become lethal hits that will greatly restore your guard stamina. Using unarmed strikes early on to analyze your opponent and then aiming for lethal hits near the match's end can be a deadly strategy. Check the move list to see which attacks stack analysis points.

Core Disruption
4K
Sc 1.pngSc K.png 1K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 14 -14 0 0 2%
+1AP on hit

Critical Edges

Suppression: Extermination Gambit

Properties

A quick, easy-to-use critical edge. It can also be performed by pressing A+B+K, or AAA+B+K during Aerial Leap, in which case it will restore your guard stamina during the attack throw.

Supression: Extermination Gambit/AL ~ Supression: Extermination Gambit
A+B+K/AL AAA+B+K
RE Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
- 22,6,6,4,9 -12 KND KND 38%
Normal Hit Combo. Sc GC.png. Sc LH.png upon winning 2nd round
RE Sc B.png B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
- 14,22 - STN STN 50%
Normal Hit Combo. Sc BA.png. Sc GC.png. Sc LH.png upon winning 2nd round
Tips

This technique is best utilized by including it in combos to increase their damage output. It also works well as a follow-up to a successful Suppression: Composite Slash (AGS 4A+G), and can even function as an effective break attack if your soul gauge is full.

Limiter Release: Self-Destruct

Properties

A critical edge only available if you are in critical condition with little health remaining. It can deal Incredible damage if it connects, but using it will cause you grievous injury as well.

Limiter Release: Self-Destruct
6A+B+K
RE Sc BB.png (B) - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
- 19,20,20 - LNC LNC 50%
Sc BA.png. Sc GC.png. Normal Hit Combo on Sc LH.png upon winning 2nd round
Tips

This attack is slow, which makes it difficult to land. It is not a technique to be used lightly. However, if you can crush your opponent's guard or create a large enough opening, you just might be able to pull it off.

Soul Charge

Enhanced Assault Power

While soul charged, you gain even greater options for combos that increase your ability to inhibit your opponent's movements. Severing Sequence (First Class) - Aerial Leap (during soul charge BBBB) is especially powerful as a counter hit because every strike of the combo will connect. You can delay the follow-up attack for Revolving Strike (First Class) ~ Aerial Leap (during soul charge 3AKK), allowing you to feint past an opponent's guard. This can be a valuable asset when used to vary your attacks in close-range combat.

Severing Sequence (First Class) ~ AL
SC BBBB
Sc 4.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 4A+B+K - Attack Level: Sc SM.png
Impact Damage Block Hit Counter Guard Burst
6 0 0 8 8 0%
invincible since i4. Pushback happens at i6
Revolving Strike (First Class) ~ AL
SC 3AKK
Sc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 6A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
36 116 -32 KND KND 10%
Sc CE.png. Sc GC.png

Greatly Increased Combo Damage

Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one of your main attacks, able to deal colossal damage and be worked into many combos. It's especially effective when used after the Aggression Shift throw Suppression: Composite Slash (AGS 4A+G).

Mobilize: Piercing Assault (First Class)
SC 33_66_99BB
SC Sc 3.pngSc A.pngSc K.png 3AK - Attack Level: Sc M.pngSc M.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 11,12,8,8 -10 0 2 6%
Normal Hit Combo first 2 hits and last 2 hits, delayable

Pod Assistance

Your pod will supplement your soul charge techniques in various ways, including providing cover fire when some powerful techniques leave you open, as well as helping you pull off combos you otherwise couldn't. For example. Assault Pattern (4BBB) deals a lot of damage but normally leaves you wide open. When you perform it soul charged, however, your pod will fire its Gatling gun after you swing, reducing the risk to you should your attack be blocked. Similarly, during Shifted Support Kick ~ Aerial Leap (AGS BB) your pod will aid you with a follow-up spear attack that lifts your opponent into the air, allowing you to further chain into Airborne Slash Pattern: Charged Laser (while soul charged during Aerial Leap AAA) for more damage.

Assault Pattern: Charged Gatling
SC 4BBB
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 24,4,11 -2 4 4 9%
Normal Hit Combo
Shifted Support Kick ~ AL
SC AGS BB
SC Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc B.png (3)_(6)_(9)BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 23,39 -8 KND KND 17%
Normal Hit Combo
AL ~ Airborne Slash Pattern: Charged Laser
SC AL AAA
SC AGS Sc A.png A - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 10,5,10 -3 KND KND 4%
Normal Hit Combo

Soul Stance: Charged Support

A soul attack that puts you in a soul charged state and has your pod perform a support attack. You can switch to Aggression Shift with 6 upon hit or guard. or similarly shift to Ariel Leap with 8, giving you the chance to rush down your opponent with soul charge techniques.

Soul Stance: Charged Support
236A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 80 -16 KND KND 10%
Sc CE.png. Sc GC.png

Reversal Edge

Following Up with A

AAA can be used to knock your opponent out of the ring, and is probably the best option you have when you've got your opponent cornered. If you score a lethal hit with A, you should try to follow it up with AB to chain hits and start an air combo.

Following Up with B

This attack delivers two hits with your spear. When your opponent is open for a lethal hit or guard crush, you can use [B] to deal even more damage.

Following Up with K

Landing this attack enables you to perform an Aerial Leap and subsequent air combo. Should you hit your opponent with a lethal hit, you'll proceed to knock them high Into the air with your combat bracers. making them an easy target for a heavily damaging combo.