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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
[[File:HammerCombo1.gif| | {{MoveData | ||
|image=HammerRec.png | |||
|caption=I was down but now I'm up. | |||
|name=Recovery | |||
|linkname=5A | |||
|input= | |||
|data= | |||
{{AttackData-BH | |||
|Damage= 15.67 ~ 19.45 | |||
|Startup= 10 | |||
|Active= 6 | |||
|Recovery= 22 | |||
|Var. Force= 0 | |||
|Fix. Force= 1 | |||
|description= *Recovery is a great anti air for opponents for right above you. It gives you a good amount of height to get back on stage, Will most likely kill opponents if they are off stage, and you if land it while being above the stage, they will bounce off of it to allow for a follow up, but it wont be a true followup unless they are at high % | |||
}} | |||
}} | |||
== Combos == | |||
===== <span class="invisible-header">5A</span> ===== | |||
[[File:HammerCombo1.gif|frameless|left]] | |||
=== '''Dlight to Slight''' === | |||
<br> | |||
A very simple combo that is true at low to mid percents. Also good damage and chase dodge followup potential. | |||
===== <span class="invisible-header">5A</span> ===== | |||
[[File:HammerCombo2.gif|frameless|left]] | |||
=== '''Dlight to GC Nlight''' === | |||
<br> | |||
Another great combo that is fairly simple that can be performed at any percent, with nlight's potential to kill at high percent it can make for a kill confirm. | |||
===== <span class="invisible-header">5A</span> ===== | |||
[[File:HammerCombo3.gif|frameless|left]] | |||
=== '''Nlight to CD Slight''' === | |||
<br> | |||
The only followup off of Nlight and the timing can be a bit strict for it be a true combo. This can only be done at low percents due to the amount of force that Nlight has. | |||
===== <span class="invisible-header">5A</span> ===== | |||
[[File:HammerCombo4.gif|frameless|left]] | |||
=== '''GC Dlight to CD Rec''' === | |||
<br> | |||
This is one of the harder combos on Hammer but is really rewarding due to the placement of the opponent and the stage bounce or throwing them off stage for edgeguards. Can be done at any % with proper postitioning. | |||
===== <span class="invisible-header">5A</span> ===== | |||
[[File:HammerCombo5.gif|frameless|left]] | |||
=== '''Dlight to Sair''' === | |||
<br> | |||
This is your main kill confirm with Hammer, can only be done at mid to high percents, timing can be a bit strict for a true combo but very useful nonetheless. | |||
<br> | |||
=== Basic Gameplan === | |||
Generally when you play hammer, your goal is keep your opponent at a distance until you want them to be in your personal space. So that would consist of doing nairs when they are slightly above you, and throwing out a lot of sairs, if you time it right you can hit your opponent on the ground and potentially go into something like dlight to get something like sair, gc nlight or slight. Be careful doing weapon throws because it doesn't hit point blank like most weapons, which makes hard to properly follow up on. | |||
==== Edge Guarding ==== | |||
Hammer's Edge Guarding is fairly strong with Ground Pound doing a lot of damage and has a lot of priority and force. Certain characters have signatures that has a small hitbox that will hit opponents that are hugging the stage wall. Down light can also perform this. Hammer's recovery can also kill characters off stage but is a bit risky since you would have to go under the opponent to land recovery which can be punished if they see it coming. |
Revision as of 12:17, 23 April 2021
Grapple Hammer
Grapple Hammer is a weapon that freely allows itself to do damage at safe ranges, while also having easy combos for anyone to pick up.
Pros | Cons |
|
|
Hammer Grounded Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
11.06 ~ 18.45 | 5 | 6 | 7 | 0 | 50 |
|
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
15.47 ~ 18.45 | 9 | 12 | 19 | 8 | 30 ~ 56 |
|
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
8.27 ~ 9.77 | 8 | 5 | 20 | 6 | 35 |
|
Hammer Aerial Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
18.43 ~ 21.70 | 16 | 6 | 25 | 50 | 40 |
|
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
18.43 ~ 21.70 | 15 | 6 | 25 | 45 | 55 |
|
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
14.36 ~ 17.36 | 10 | 13 | 18 | 0 | 1 |
|
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
15.67 ~ 22.45 | 15 | 72 | 25 | 55 | 48 |
|
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
15.67 ~ 19.45 | 10 | 6 | 22 | 0 | 1 |
|
Combos
5A
Dlight to Slight
A very simple combo that is true at low to mid percents. Also good damage and chase dodge followup potential.
5A
Dlight to GC Nlight
Another great combo that is fairly simple that can be performed at any percent, with nlight's potential to kill at high percent it can make for a kill confirm.
5A
Nlight to CD Slight
The only followup off of Nlight and the timing can be a bit strict for it be a true combo. This can only be done at low percents due to the amount of force that Nlight has.
5A
GC Dlight to CD Rec
This is one of the harder combos on Hammer but is really rewarding due to the placement of the opponent and the stage bounce or throwing them off stage for edgeguards. Can be done at any % with proper postitioning.
5A
Dlight to Sair
This is your main kill confirm with Hammer, can only be done at mid to high percents, timing can be a bit strict for a true combo but very useful nonetheless.
Basic Gameplan
Generally when you play hammer, your goal is keep your opponent at a distance until you want them to be in your personal space. So that would consist of doing nairs when they are slightly above you, and throwing out a lot of sairs, if you time it right you can hit your opponent on the ground and potentially go into something like dlight to get something like sair, gc nlight or slight. Be careful doing weapon throws because it doesn't hit point blank like most weapons, which makes hard to properly follow up on.
Edge Guarding
Hammer's Edge Guarding is fairly strong with Ground Pound doing a lot of damage and has a lot of priority and force. Certain characters have signatures that has a small hitbox that will hit opponents that are hugging the stage wall. Down light can also perform this. Hammer's recovery can also kill characters off stage but is a bit risky since you would have to go under the opponent to land recovery which can be punished if they see it coming.