Rising Thunder/Talos/Combos: Difference between revisions

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(Created page with "<templatestyles src="clr/styles.css"/> ===Enders=== Every combo that ends with S3.2 has the following possible enders: {| class="wikitable" border="1" style="margin: 1em auto...")
 
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| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
| jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
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| (jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender || Midscreen || 376-434 || ??? || {{clr|3|Easy}} ||  Standard jL or S3.2 jumpin combo.
| (jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  Standard jL or S3.2 jumpin combo.
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| (jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || 457-524 || ??? || {{clr|3|Easy}} ||  1 bar extension.
| (jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender || Midscreen || ?? || ??? || {{clr|3|Easy}} ||  1 bar extension.
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| S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 313-375 || ??? || {{clr|3|Easy}} || Command grab bnb. Can omit the clap if it's awkward for you.
| S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender || Midscreen || 313-375 || ??? || {{clr|3|Easy}} || Command grab bnb. Can omit the clap if it's awkward for you.

Revision as of 16:43, 3 April 2021

Enders

Every combo that ends with S3.2 has the following possible enders:

Ender Notes
S3.2 xx S2.1/S2.2 Damage ender without OD
S3.2 xx S3.2 Slightly less damage than the above. Knocks down right in front of you. Sideswaps.
S3.2 xx OD Max damage ender. Sideswaps.
S3.2 xx S1.1 charge Mixup ender. This starts your Snare Oki.

122

Damage range is between S3.2 xx S2.1 & S3.2 xx OD enders. (TODO: Update damage & stun to reflect no followup as the lower end)

Combo Position Damage Stun Difficulty Notes
jH → clH xx clH xx 6H → 2M xx S3.2 → Ender Midscreen 376-434 ??? Easy Standard bnb that sets up Snare Oki.
jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender Midscreen 457-524 ??? Easy 1 bar extension.
jH → clH xx clH xx 6H → 2M xx S3.2 xx S2.1 xx KA9 → Airthrow, f.L xx S3.2 → Ender Midscreen ?? ??? Easy Alternative extension. Gets S2.1 off cooldown, but uses 1 more juggle point so have to go for Snare Oki.
(jL xx) S3.2 → clH xx clH xx 6H → Airthrow, f.L xx S3.2 → Ender Midscreen ?? ??? Easy Standard jL or S3.2 jumpin combo.
(jL xx) S3.2 → clH xx clH xx 6H → 2M xx S2.1 xx KA6 → 2M xx S3.2 → Ender Midscreen ?? ??? Easy 1 bar extension.
S1.1 xx KA6 → clH xx 6H → 2M xx S3.2 → Ender Midscreen 313-375 ??? Easy Command grab bnb. Can omit the clap if it's awkward for you.
S1.1 xx KA6 → clH xx 6H → clH xx S3.2 → Ender Midscreen 321-379 ??? Very hard Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
Throw xx KA6 → clH xx 6H → 2M xx S3.2 → Ender Midscreen 268-330 ??? Easy Can omit the clap if it's awkward for you.
Throw xx KA6 → clH xx 6H → clH xx S3.2 → Ender Midscreen 276-334 ??? Very hard Not recommended. Land the first clap at the highest you can. Do the second clap as late as possible. In the corner this is very easy since it doesn't require dashing.
[S1.1], 4M xx S3.2 → Ender Anywhere 327-382 ??? Very Easy Meterless charged grab route
[S1.1], 4M xx S3.2 xx S2.1 xx KA6 → 2M xx S3.2 → Ender Anywhere 398-464 ??? Easy 1 bar charged grab bnb.
[S1.1], 4M xx S3.2 xx S2.1 xx KA9 → Aithrow, f.L xx S3.2 → Ender Anywhere 398-464 ??? Easy Alternative route. Gets S2.1 off cooldown, but have to go for Snare Oki.
S2.1 xx KA6 → 2M xx S3.2 → Ender Anywhere 327-400 ??? Easy
[S2.1], S3.2 xx S3.2/OD Anywhere 405-500 ??? Very Easy Doing anything fancier scales the damage further.