JoJo's Bizarre Adventure: Heritage for the Future/Mariah/Movelist: Difference between revisions

From SuperCombo Wiki
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|image=Mariahj.ab.png
|image=Mariahj.ab.png
|image2=Mariahj.ab.gif
|image2=Mariahj.ab.gif
|caption= Place holder
|caption= Don't be deceived, it's not the knife that does damage, it's the handle.
|name= Place Holder
|name= J.5A
|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=#
   |startup=10
   |active=#
   |active=
   |recovery=#
   |recovery=upon landing
   |hit=#
   |hit=+12
   |block/pushblock=#
   |block/pushblock=+10 / +7
   |damage=#
   |damage=4/3 0/4
   |cancel=Place Holder
   |cancel=Specials/Supers (air versions only)
   |properties=Place Holder
   |properties=High IPS Scaling
   |description=Place Holder
   |description= Despite the hitbox, this move is great for meaties and can occasionally cross up your opponent. Use the B version though, as the A version of this move is exactly the same but does less damage.
   }}
   }}
}}
}}
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|image=Mariahj.ab.png
|image=Mariahj.ab.png
|image2=Mariahj.ab.gif
|image2=Mariahj.ab.gif
|caption= Place holder
|caption= Totally not J.5A but more damage.
|name=Jumping 5B
|name=J.5B
|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=#
   |startup=9
   |active=#
   |active=
   |recovery=#
   |recovery=until landing
   |hit=#
   |hit=+12
   |block/pushblock=#
   |block/pushblock=+10 / +7
   |damage=#
   |damage=7/3 4/5
   |cancel=Place Holder
   |cancel=Specials/Supers (air versions only)
   |properties=Place Holder
   |properties=High IPS Scaling
   |description=Place Holder
   |description= Just read the first sentence of the J.5A description, and then realize that j.5B has the exact same hitbox, frame data, and properties but for some reason builds meter on whiff and does extra damage.
   }}
   }}
}}
}}
Line 196: Line 196:
|image=MariahJ.C.png
|image=MariahJ.C.png
|image2=Mariahj.c.gif
|image2=Mariahj.c.gif
|caption= Place holder
|caption= The (almost) instant overhead
|name=Jumping 5C
|name=J.5C
|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=#
   |startup=7
   |active=#
   |active=3
   |recovery=#
   |recovery=until landing
   |hit=#
   |hit=+12
   |block/pushblock=#
   |block/pushblock=+10 / +7
   |damage=#
   |damage=13/9 6/8
   |cancel=Place Holder
   |cancel=Specials/Supers
   |properties=Place Holder
   |properties=High IPS Scaling
   |description=Place Holder
   |description= You read right, j.5C has even better startup than her other air moves, making this one the go to air-to-air, assuming you understand that it's only active for 3 frames. On some characters you can short hop and get a pretty close to unreachable overhead. There will be a table of characters that this works on but even then this is a really good normal you should use a lot.
   }}
   }}
}}
}}

Revision as of 09:05, 3 April 2021

Damage is split into 2 parts, regular/stand damage and meter building. first set of numbers contain regular and stand damage while second set of numbers contain amount of meter built on whiff and hit respectively.

Normals

5A
Mariah5A.png
A poke with more active frames than most of your other normals
Mariah5a.gif
Startup Active Recovery Damage Guard
4 4 2(crc) 14(block) 6(crc) 9(whiff) 0(crc) 3/3 0/4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+4 (+13) {{{block}}} - 5a (chain) Crouch Cancel Specials/Supers Mid Air-UB IPS Scaling

Simple knife poke with good range. Turns into an "auto combo" with the third hit being visually similar to 6b but not comboing. Can be crouch cancelled.

5a (Chain)
Mariah5A Chain.png
Ah yes, the "auto combo"
Mariah5aautocombo.gif
Startup Active Recovery Damage Guard
13 3 26 (hit/block) 16 (whiff) 9/3 4/5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - Specials/Supers Mid Air-UB

The useless end to the 5a auto combo, mainly due to the fact that it doesn't actually combo from 5a and despite how it visually looks like 6b, it is not an overhead. Should you use it on accident be aware it does cancel into specials/supers and at the very least it doesn't trigger IPS.

5B
Mariah5B.png
Stab
Mariah5b.gif
Startup Active Recovery Damage Guard
6 3 25 (hit/block) 17 (whiff) 8/9 4/5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-1 {{{block}}} - specials/supers Mid Air-UB IPS Scaling

Limited range but decent poke, use instead of 5c if opponent can just duck under it but be careful where you use it. Avoid using it in combos or cancelling into supers as it scales and triggers IPS

5C
Mariah5C.png
Dab
Mariah5c.gif
Startup Active Recovery Damage Guard
7 3 30 (hit/block) 22 (whiff) 14/16 6/8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-1 {{{block}}} - special/super Mid Air-UB IPS Scaling

One of Mariah's better normals. Functions as a really good poke and an even better anti air that can cancel into Burner on reaction for additional damage. Be careful when using this move though, as some characters can duck under it and whiffing it (even if you cancel) can be deadly for you.

2A
Mariah2a.png
Tap Tap Tap
Mariah2a.gif
Startup Active Recovery Damage Guard
3 4 (hit/block) 2 (Whiff) 6 (hit/block) 0 (whiff) 3/3 0/4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+12 {{{block}}} - 2A (Chain) Specials/Supers Low IPS Scaling

Behold, your bnb for the entire game. It's basically 5a except slightly less range but a frame faster and generally better frame data. It combos not only into itself, but into every other normal (yes her dashing normals included) excluding her command normals. Not to mention that the auto combo knocks down anyone stand off allowing for an oki.This move is not perfect though, despite having + frames on pushblock, being pushed back will render you outside the move's effective range in most cases and if you have already developed a habit of mashing 2a to get the auto combo, chances are you're going to get punished for it. Additionally, this is your main (and probably only) low move that you would want to use in a 50/50 oki situation.

2A (Chain)
Mariah2A Chain.png
The BNB
Mariah2achain.gif
Startup Active Recovery Damage Guard
8 3 21 (hit/block) 13 (whiff) 3/4 4/5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KD {{{block}}} - Specials/Supers Low Knockdown

Mariah's BNB. Pretty much the entire game you want to fish for this combo, it's safe on anyone who doesn't push block and sets up oki on knockdown. On stand on opponents you don't really want to use it, even if your opponent doesn't know how to punish it, it's just bad practice. Don't forget you can cancel out of the sweep, so in the case you don't knockdown or you land this on a stand on opponent you can follow up.

2B
Mariah2b.png
"Hey!"
Mariah2b.gif
Startup Active Recovery Damage Guard
5 3 23 6/9 4/5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+1 {{{block}}} - Special/Super Mid Air-UB IPS Scaling

One of Mariah's better pokes. Don't get me wrong, the recovery is still horrible, and you only get +1 frame advantage (which is a lot more than a lot of her other normals) but its range is better than 5b and despite the fact it doesn't hit low it still can hit most, no all characters even if they're crouching. Outside of that don't use this, it triggers ips, scaling, and there are much better alternatives.

2C
Mariah2C.png
Leg Sweeper
Mariah2c.gif
Startup Active Recovery Damage Guard
11 2 24 (hit/block) 15 (whiff) 12/16 6/8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KD {{{block}}} - Specials/Supers Low KD IPS Scaling

Limited range knockdown that triggers ips and scaling despite being a knockdown/launch move. Recovery and framedata is a lot worse than the auto combo counterpart but at least you don't have to press 2a 2 time before hand.

J.5A
Mariahj.ab.png
Don't be deceived, it's not the knife that does damage, it's the handle.
Mariahj.ab.gif
Startup Active Recovery Damage Guard
10 upon landing 4/3 0/4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+12 {{{block}}} - Specials/Supers (air versions only) High IPS Scaling

Despite the hitbox, this move is great for meaties and can occasionally cross up your opponent. Use the B version though, as the A version of this move is exactly the same but does less damage.

J.5B
Mariahj.ab.png
Totally not J.5A but more damage.
Mariahj.ab.gif
Startup Active Recovery Damage Guard
9 until landing 7/3 4/5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+12 {{{block}}} - Specials/Supers (air versions only) High IPS Scaling

Just read the first sentence of the J.5A description, and then realize that j.5B has the exact same hitbox, frame data, and properties but for some reason builds meter on whiff and does extra damage.

J.5C
MariahJ.C.png
The (almost) instant overhead
Mariahj.c.gif
Startup Active Recovery Damage Guard
7 3 until landing 13/9 6/8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+12 {{{block}}} - Specials/Supers High IPS Scaling

You read right, j.5C has even better startup than her other air moves, making this one the go to air-to-air, assuming you understand that it's only active for 3 frames. On some characters you can short hop and get a pretty close to unreachable overhead. There will be a table of characters that this works on but even then this is a really good normal you should use a lot.

Dashing Normals

Dashing 5A
Mariah5A.png
Place holder
Maraihd.5a.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Dashing 5B
Mariah5B.png
Place holder
Mariahd.5b.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Dashing 5C
Mariah5C.png
Place holder
Mariahd.5c.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Dashing 2A
Mariah2a.png
Place holder
Mariahd.2a.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Dashing 2B
Mariah2b.png
Place holder
Mariahd.2b.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Dashing 2C
Mariah2C.png
Place holder
Mariahd.2c.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Command Normals

Grab 6C/4C (close)
MariahGrab.png
Place holder
Mariahgrab.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

(6b)
Mariah6B.png
Place holder
Mariah6b.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

4B (also known as knife)
Mariah4b.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

3C
Mariah3C.png
Place holder
Mariah3c.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

GC and Outlets

Bast's Magnetism (also known as outlets)
Mariahoutlets.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Guard Cancel
Mariah6B.png
Place holder
Mariahgc.gif
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Specials

Collection
Mariah236x.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Enrapture, Wrap, or wires
Mariah214x.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Electric Burn(er) or Cable
Mariah623.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Supers

What are you thinking?!
Mariah236aa (2).gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

What are you thinking?! (air)
Mariahj.236aa.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder

Iron Crush
Mariah214aa.gif
Place holder
Startup Active Recovery Damage Guard
-
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
{{{block}}} - Place Holder Place Holder

Place Holder