JoJo's Bizarre Adventure: Heritage for the Future/Kakyoin/Introduction: Difference between revisions

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| pros = *Amazing Mobility with a Fast ground Dash and Infinite Airdashes in Stand ON
| pros = *Amazing Mobility with a Fast ground Dash and Infinite Airdashes in Stand ON
*Nets that instantly Stand Crash and basically make 2/5th of all matchups 9-1
*Nets that instantly Stand Crash and basically make 2/5th of all matchups 9-1
*Incredibly powerful Normals
*Incredibly powerful Normals in both Stand OFF and ON
*Slim and Short Hurtbox in Stand OFF can make it hard for the opponent to hit him
*Slim and Short Hurtbox in Stand OFF can make it hard for the opponent to hit
*Fairly Easy to Learn and has a decent Skill Ceiling
*Fairly Easy to Learn and has a decent Skill Ceiling
*Huge damage output, especially from Extended Tandems
*Huge damage output, especially from Extended Tandems
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*No Losing Matchups
*No Losing Matchups
*Strong Throw that gives you Okizeme
*Strong Throw that gives you Okizeme
*Cooks you breakfast
*Stylish Combos


| cons = *Slow Wakeup Speed
| cons = *Slow Wakeup Speed

Revision as of 19:37, 15 March 2021

Kakyoin-challenger.png

his name is kak


conman
Pros Cons
  • Amazing Mobility with a Fast ground Dash and Infinite Airdashes in Stand ON
  • Nets that instantly Stand Crash and basically make 2/5th of all matchups 9-1
  • Incredibly powerful Normals in both Stand OFF and ON
  • Slim and Short Hurtbox in Stand OFF can make it hard for the opponent to hit
  • Fairly Easy to Learn and has a decent Skill Ceiling
  • Huge damage output, especially from Extended Tandems
  • Easy 50/50's on Okizeme which can loop into themselves
  • No Losing Matchups
  • Strong Throw that gives you Okizeme
  • Stylish Combos
  • Slow Wakeup Speed