JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Introduction: Difference between revisions
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[[File:Avdol-Challenger.png|frameless|left]] | |||
'''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan. | '''Muhammad Avdol''' ''(モハメド・アヴドゥル Mohamedo Avuduru)'' is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan. | ||
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+ Very easy to pick up | | intro = | ||
[[File:HFTF Khan Taunt.gif|frameless|center|conman]] | |||
| pros = + Very easy to pick up | |||
+ The best anti-air toolset in the game | |||
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers | + Strong normals giving him an oppressive presence in neutral from a safe distance | ||
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead | |||
- While big, his moves can be very risky to whiff | + Versatile projectiles giving him more depth on both offense and defense | ||
+ Only character with an invincible air unblockable dp | |||
+ Remote gives him insane options in exchange for taking a big risk | |||
+ Above average system tools (wakeup, prejump, guard cancel, movement, tandem) | |||
? Stand on Ankh, the best super in the game but banned in most if not all competitive settings | |||
| cons = - Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers | |||
- Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead | |||
- While big, his moves can be very risky to whiff | |||
| footnote = test | |||
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Revision as of 09:59, 15 March 2021
Muhammad Avdol (モハメド・アヴドゥル Mohamedo Avuduru) is a neutral-focused character with strong anti-air options and low skill-floor but who can struggle confirming into proper combos and getting back the life lead without going against his usually safe gameplan.
Pros | Cons |
+ Very easy to pick up + The best anti-air toolset in the game + Strong normals giving him an oppressive presence in neutral from a safe distance + Versatile projectiles giving him more depth on both offense and defense + Only character with an invincible air unblockable dp + Remote gives him insane options in exchange for taking a big risk + Above average system tools (wakeup, prejump, guard cancel, movement, tandem) ? Stand on Ankh, the best super in the game but banned in most if not all competitive settings |
- Most hits don't result in combos and those combos rarely go into big damage, especially against crouchers - Lacks a good way to open up people through mixups or stand damage pressure making him reliant on keeping the life lead - While big, his moves can be very risky to whiff |