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<includeonly>|- style="font-size:80%; line-height:1em" | <includeonly>|- style="font-size:80%; line-height:1em" | ||
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=3 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=3 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:15%" | {{Tooltip| text=Startup | hovertext=The move comes out | ! style="width:15%" | {{Tooltip| text=Startup | hovertext=The move comes out on this frame.}} | ||
! style="width:15%" | {{Tooltip| text=Active | hovertext=Amount of frames the move is active for.}} | ! style="width:15%" | {{Tooltip| text=Active | hovertext=Amount of frames the move is active for.}} | ||
! style="width:15%" | {{Tooltip| text=Recovery | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}} | ! style="width:15%" | {{Tooltip| text=Recovery | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}} | ||
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! style="width:15%" | {{Tooltip| text=Damage | hovertext=Damage when opponent has 100% health.}} | ! style="width:15%" | {{Tooltip| text=Damage | hovertext=Damage when opponent has 100% health.}} | ||
! style="width:15%" | {{Tooltip| text=Cancel | hovertext=SP is Special cancelable, SU is Super cancelable, TA is Tandem cancelable.}} | ! style="width:15%" | {{Tooltip| text=Cancel | hovertext=SP is Special cancelable, SU is Super cancelable, TA is Tandem cancelable.}} | ||
! style="width:15%" | {{Tooltip| text=Properties | hovertext=Regards IPS | ! style="width:15%" | {{Tooltip| text=Properties | hovertext=Regards whether the move is affected by IPS or scaling.}} | ||
|- | |- | ||
| {{#if: {{{startup|}}} | {{{startup}}} |-}} | | {{#if: {{{startup|}}} | {{{startup}}} |-}} | ||
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|damage=5 | |damage=5 | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|description= | |properties=IPS=No Scaling=Yes | ||
|description= | |||
*2-hit normal | *2-hit normal | ||
*Every character can crouch under the 2nd hit, leaving you very minus if this is the only hit that connects. | *Every character can crouch under the 2nd hit, leaving you very minus if this is the only hit that connects. | ||
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|damage=7 | |damage=7 | ||
|cancel= SP, SU, TA | |cancel= SP, SU, TA | ||
|description= | |properties=IPS=No Scaling=No | ||
|description= | |||
*2-hit normal | *2-hit normal | ||
<br> | <br> |
Revision as of 10:04, 10 March 2021
Placeholder examples.
Startup | Active | Recovery | Hit | Block/Pushblock | Damage | Cancel | Properties | |
---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | +5 | +7 / +4 | 4 | SP, SU, TA | IPS=Yes Scales=Yes | |
|
Hit 1 | Startup | Active | Recovery | Hit | Block/Pushblock | Damage | Cancel | Properties |
---|---|---|---|---|---|---|---|---|
8 | 2 | 16 | -10 | -7 / -5 | 5 | SP, SU, TA | IPS=No Scaling=Yes | |
| ||||||||
Hit 2 | Startup | Active | Recovery | Hit | Block/Pushblock | Damage | Cancel | Properties |
12 | 5 | 12 | -2 | -3 / -6 | 7 | SP, SU, TA | IPS=No Scaling=No | |
|