Template:AttackData-HFTF: Difference between revisions

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<includeonly>|- style="font-size:80%; line-height:1em"
<includeonly>|- style="font-size:80%; line-height:1em"
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=3 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! style="width:15%" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:15%" | {{Tooltip| text=Startup    | hovertext=The move comes out at this frame.}}
! style="width:15%" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:15%" | {{Tooltip| text=Active    | hovertext=Amount of frames the move is active for.}}
! style="width:15%" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:15%" | {{Tooltip| text=Recovery  | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}}
! style="width:15%" | {{Tooltip| text=Hit   | hovertext=Hit advantage.}}
! style="width:15%" | {{Tooltip| text=Hit       | hovertext=Hit advantage.}}
! style="width:15%" | {{Tooltip| text=Block | hovertext=Block advantage.}}
! style="width:15%" | {{Tooltip| text=Block     | hovertext=Block advantage.}}
! style="width:15%" | {{Tooltip| text=Damage | hovertext=Damage when opponent has 100% health.}}
! style="width:15%" | {{Tooltip| text=Damage     | hovertext=Damage when opponent has 100% health.}}
! style="width:15%" | {{Tooltip| text=Cancel | hovertext=SP is Special cancelable, SU is Super cancelable, TA is Tandem cancelable.}}
! style="width:15%" | {{Tooltip| text=Cancel     | hovertext=SP is Special cancelable, SU is Super cancelable, TA is Tandem cancelable.}}
|-
|-
| {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
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   |damage=4
   |damage=4
   |cancel=SP, SU
   |cancel=SP, SU
   |description=Simple jab At frame 3 this is your fastest move, tied with s.4C.
   |description=Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.


placeholder cancels:
*Links into the majority of your other normals. Whiffs on some crouching characters.
* xx placeholder1
*xx placeholder2
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|image=Ryu hadouken(1).png
|image=HFTF_NewKakyoin_s.5C(1).png
|image2=RyuRed.png
|image2=HFTF_NewKakyoin_s.5C(2).png
|caption= Normal
|caption=
|caption2= V-Trigger 1
|caption2= "I anti the air harder than most."
|name=EX Hadoken
|name=s.5C
|input=236PP
|input=
|data=
|data=
  {{AttackData-HFTF
  {{AttackData-HFTF
  |version=Normal
  |version=Hit 1
  |startup=11(10)
  |startup=8
  |active=
  |active=2
  |recovery=31
  |recovery=16
  |hit=KD
  |hit=-10
  |block=2
  |block=+5
|knockdown=97/39/44
  |damage=8
|confirm=
  |cancel=SP, SU, TA
  |damage=40*60
|stun=0*150
|attack=H*H
  |cancel=
  |description=  
  |description=  
*2-hit projectile
*2-hit normal
*Projectile Speed: 0.85
*Every character can crouch under the 2nd hit, leaving you very minus if this is the only hit that connects.
*V-Trigger cancelable on hit/block
<br>
**xx V-Trigger 1/2 oH: KD (+114/56/61)
<br>
**xx V-Trigger 1/2 oB: 19
*No hurtbox on extended arms of legs until frame 13
*1 frame less startup when done from crouch LP
*Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
*Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
  }}
  }}
  {{AttackData-HFTF
  {{AttackData-HFTF
  |version=V-Trigger 1
  |version=Hit 2
  |startup=11
  |startup=12
  |active=
  |active=5
  |recovery=29
  |recovery=12
  |hit=KD
  |hit=-2
  |block=2
  |block=-8
|knockdown=102/43/48
  |damage=8
|confirm=
  |cancel= SP, SU, TA
  |damage=40x3
|stun=200
|attack=H*H
  |cancel=
  |description=  
  |description=  
*3-hit projectile
*2-hit normal
*Projectile Speed: 1.20
<br>
*Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2
<br>
  }}
  }}
}}
}}


</noinclude>
</noinclude>

Revision as of 08:55, 10 March 2021


Placeholder examples.

5A
HFTF NewKakyoin (66)5A.png
Anti-air
Startup Active Recovery Hit Block Damage Cancel
3 2 2 +5 +3 4 SP, SU

Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.

  • Links into the majority of your other normals. Whiffs on some crouching characters.


s.5C
HFTF NewKakyoin s.5C(1).png
HFTF NewKakyoin s.5C(2).png
"I anti the air harder than most."
Hit 1 Startup Active Recovery Hit Block Damage Cancel
8 2 16 -10 +5 8 SP, SU, TA
  • 2-hit normal
  • Every character can crouch under the 2nd hit, leaving you very minus if this is the only hit that connects.



Hit 2 Startup Active Recovery Hit Block Damage Cancel
12 5 12 -2 -8 8 SP, SU, TA
  • 2-hit normal