UMVC3/Wolverine: Difference between revisions

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<youtube>5D8XnrvsOT4</youtube>
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In the original release of MVC3, Wolverine was one of many characters considered top tier by players, and it showed.  With excellent mobility, invincibility on many of his moves, a powerful dive kick, and being able to easily mash out hit confirms with little to no recovery, it's no secret that Wolverine was one of the best character in the game.  In Ultimate, many of these problems have been rectified, but Wolverine is still a very viable character.  While a new move has been added to prevent mashing, his Dive Kick's hitbox and properties have been changed, and much of his invincibility has been taken out, his mobility has been left untouched.  With the right assists and a good grasp of fundamentals, Wolverine can still show that he's the best at what he does - messing with the opponent's head with ambiguous cross-ups, instant overheads, and overwhelming speed.
In the original release of MVC3, Wolverine was one of many characters considered top tier by players, and it showed.  With excellent mobility, invincibility on many of his moves, a powerful dive kick, and being able to easily mash out hit confirms with little to no recovery, it's no secret that Wolverine was one of the best character in the game.  In Ultimate, many of these problems have been rectified, but Wolverine is still a very viable character.  While a new move has been added to prevent mashing, his Dive Kick's hitbox and properties have been changed, and much of his invincibility has been taken out, his mobility has been left untouched.  With the right assists and a good grasp of fundamentals, Wolverine can still show that he's the best at what he does - messing with the opponent's head with ambiguous cross-ups, {{instant}} overheads, and overwhelming speed.
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Tornado Claw (M) | direct tiltup | 35,000 x 3 | strk | Fatal Claw
   | Tornado Claw (M) | {{direct}} {{tiltup}} | 35,000 x 3 | {{strk}} | Fatal Claw
   | Berserker Barrage (M) | direct front | 30,000 x 4 |  | Berserker Barrage X
   | Berserker Barrage (M) | {{direct}} {{front}} | 30,000 x 4 |  | Berserker Barrage X
   | Berserker Slash (M) | direct front | 100,000 | strk | Berserker Barrage X }}
   | Berserker Slash (M) | {{direct}} {{front}} | 100,000 | {{strk}} | Berserker Barrage X }}


=== Normal Moves ===
=== Normal Moves ===


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 53,000 | }}
{{MoveListRow | Standing Light | {{l}} | 53,000 | }}
{{MoveListRow | Crouching Light | d + l | 48,000 | low rpdfire <br> }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 48,000 | {{low}} {{rpdfire}} <br> }}
{{MoveListRow | Standing Medium | m | 67,000 | }}
{{MoveListRow | Standing Medium | {{m}} | 67,000 | }}
{{MoveListRow | Crouching Medium | d + m | 70,000 | low }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 70,000 | {{low}} }}
{{MoveListRow | Standing Heavy | h | 95,000 | }}
{{MoveListRow | Standing Heavy | {{h}} | 95,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low softknockdown}}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 78,000 | {{low}} softknockdown}}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Special | {{s}} | 80,000 | {{launch}} {{nocancel}} }}
{{MoveListRow | Cross Slash | After st. m <br> connects <br> press l | 60,000 | Pulls opponent closer to Wolverine }}
{{MoveListRow | Cross Slash | After st. {{m}} <br> connects <br> press {{l}} | 60,000 | Pulls opponent closer to Wolverine }}
{{MoveListRow | Sliding Claw | df + m | 70,000 | otg softknockdown }}
{{MoveListRow | Sliding Claw | {{df}} + {{m}} | 70,000 | {{otg}} {{softknockdown}} }}
{{MoveListRow | Jumping Light | air l | 50,000 | high }}
{{MoveListRow | Jumping Light | air {{l}} | 50,000 | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 70,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 70,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 80,000 | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 80,000 | {{high}} }}
{{MoveListRow | Jumping Special | air s | 90,000 | high <br> aircombofinisher }}
{{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} <br> {{aircombofinisher}} }}
{{MoveListRow | Brutal Claw | After air m <br> connects <br> press l | 60,000 | Pulls opponent closer to Wolverine }}
{{MoveListRow | Brutal Claw | After air {{m}} <br> connects <br> press {{l}} | 60,000 | Pulls opponent closer to Wolverine }}
{{MoveListRow | Diving Kick | Air d + h | 75,000 | stagger vs. grounded opponent <br> groundbounce vs. airborne opponents <br> softknockdown vs. airborne opponents }}
{{MoveListRow | Diving Kick | Air {{d}} + {{h}} | 75,000 | {{stagger}} vs. grounded opponent <br> {{groundbounce}} vs. airborne opponents <br> {{softknockdown}} vs. airborne opponents }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 60,000~100,000 | throw hardknockdown <br> Mashable }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 60,000~100,000 | {{throw}} {{hardknockdown}} <br> Mashable }}
{{MoveListRow | Back Throw | b + h | 60,000~100,000 | throw hardknockdown <br> Mashable }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 60,000~100,000 | {{throw}} {{hardknockdown}} <br> Mashable }}
{{MoveListRow | Forward Air Throw | air f + h | 60,000~100,000 | airthrow hardknockdown <br> Mashable }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 60,000~100,000 | {{airthrow}} {{hardknockdown}} <br> Mashable }}
{{MoveListRow | Back Air Throw | air b + h | 60,000~100,000 | airthrow hardknockdown <br> Mashable }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 60,000~100,000 | {{airthrow}} {{hardknockdown}} <br> Mashable }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Berserker Barrage (L) | qcf + l | 35,000 x 2  | Mashable <br> softknockdown when mashed }}
{{MoveListRow | Berserker Barrage (L) | {{qcf}} + {{l}} | 35,000 x 2  | Mashable <br> {{softknockdown}} when mashed }}
{{MoveListRow | Berserker Barrage (M) | qcf + m | 30,000 x 4 | Mashable  <br> softknockdown when mashed }}
{{MoveListRow | Berserker Barrage (M) | {{qcf}} + {{m}} | 30,000 x 4 | Mashable  <br> {{softknockdown}} when mashed }}
{{MoveListRow | Berserker Barrage (H) | qcf + h | 28,000 x 6 | Mashable  <br> softknockdown when mashed }}
{{MoveListRow | Berserker Barrage (H) | {{qcf}} + {{h}} | 28,000 x 6 | Mashable  <br> {{softknockdown}} when mashed }}
{{MoveListRow | Tornado Claw (L)| dp + l | 30,000 x 3 |  Mashable  }}
{{MoveListRow | Tornado Claw (L)| {{dp}} + {{l}} | 30,000 x 3 |  Mashable  }}
{{MoveListRow | Tornado Claw (M) | dp + m | 30,000 x 4 | Mashable  }}
{{MoveListRow | Tornado Claw (M) | {{dp}} + {{m}} | 30,000 x 4 | Mashable  }}
{{MoveListRow | Tornado Claw (H) | dp + h | 30,000 x  5 | Mashable  }}
{{MoveListRow | Tornado Claw (H) | {{dp}} + {{h}} | 30,000 x  5 | Mashable  }}
{{MoveListRow | Berserker Slash | qcb + atk | 100,000 | Strength of attack button determines distance moved ( l moves Wolverine the shortest distance, h the longest) }}
{{MoveListRow | Berserker Slash | {{qcb}} + {{atk}} | 100,000 | Strength of attack button determines distance moved ( {{l}} moves Wolverine the shortest distance, {{h}} the longest) }}
{{MoveListRow | Berserker Rage | Press atk repeatedly | 20,000 x 5 | Mashable }}
{{MoveListRow | Berserker Rage | Press {{atk}} repeatedly | 20,000 x 5 | Mashable }}
{{MoveListRow | Drill Claw | s + atk | 80,000 | airok <br> Can be directed 8 ways }}
{{MoveListRow | Drill Claw | {{s}} + {{atk}} | 80,000 | {{airok}} <br> Can be directed 8 ways }}


{{MoveListFooter}}
{{MoveListFooter}}
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===Hyper Moves===
===Hyper Moves===
{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Berserker Barrage X | qcf + atk + atk | 286,200~343,600 | Mashable }}
{{MoveListRow | Berserker Barrage X | {{qcf}} + {{atk}} + {{atk}} | 286,200~343,600 | Mashable }}
{{MoveListRow | Fatal Claw | qcb + atk + atk | 302,100~362,500 | Mashable }}
{{MoveListRow | Fatal Claw | {{qcb}} + {{atk}} + {{atk}} | 302,100~362,500 | Mashable }}
{{MoveListRow | Berserker Charge | d d + atk + atk | 0 | Speeds up Wolverine for a short period of time. <br> Wolverine retains this state when tagged out. <br> (Gives NO damage bonuses) }}
{{MoveListRow | Berserker Charge | {{d}} d + {{atk}} + {{atk}} | 0 | Speeds up Wolverine for a short period of time. <br> Wolverine retains this state when tagged out. <br> (Gives NO damage bonuses) }}
{{MoveListRow | Weapon X | dp + atk + atk | 440,000 | startupinv <br> Level 3 Hyper.| level3 }}
{{MoveListRow | Weapon X | {{dp}} + {{atk}} + {{atk}} | 440,000 | {{startupinv}} <br> Level 3 Hyper.| level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


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== Strategy vs. Wolverine ==
== Strategy vs. Wolverine ==


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:17, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Wolverine

Umvc3 wolverine face.jpg


In a nutshell

In the original release of MVC3, Wolverine was one of many characters considered top tier by players, and it showed. With excellent mobility, invincibility on many of his moves, a powerful dive kick, and being able to easily mash out hit confirms with little to no recovery, it's no secret that Wolverine was one of the best character in the game. In Ultimate, many of these problems have been rectified, but Wolverine is still a very viable character. While a new move has been added to prevent mashing, his Dive Kick's hitbox and properties have been changed, and much of his invincibility has been taken out, his mobility has been left untouched. With the right assists and a good grasp of fundamentals, Wolverine can still show that he's the best at what he does - messing with the opponent's head with ambiguous cross-ups, Instant.png overheads, and overwhelming speed.


Alternate Colors

Wolvie colors.jpg

Players to Watch

Justin Wong, SumBrwnKid, PR Rog, Angelic, WinRich, Noel Brown

Character Vitals

CHARACTER DATA
Health:
950k.jpg
Zig-Zag/Stronger++
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
45.0 %
65.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Video Walkthrough


Technology

techniques for using logan's super 3 times in a row

Combos

wolverine/ryu/akuma cmv

Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Tornado Claw (M)
Direct.png Tiltup.png
35,000 x 3
Strk.png
Fatal Claw
Beta2.png Berserker Slash (M)
Direct.png Front.png
100,000
Strk.png
Berserker Barrage X
Gamma2.png Berserker Barrage (M)
Direct.png Front.png
30,000 x 4
Berserker Barrage X

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
53,000
Crouching Light
D.png + L.png
48,000
Low.png Rpdfire.png
Standing Medium
M.png
67,000
Crouching Medium
D.png + M.png
70,000
Low.png
Standing Heavy
H.png
95,000
Crouching Heavy
D.png + H.png
78,000
Low.png softknockdown
Special
S.png
80,000
Launch.png Nocancel.png
Cross Slash
After st. M.png
connects
press L.png
60,000
Pulls opponent closer to Wolverine
Sliding Claw
Df.png + M.png
70,000
Otg.png Softknockdown.png
Jumping Light
air L.png
50,000
High.png
Jumping Medium
air M.png
70,000
High.png
Jumping Heavy
air H.png
80,000
High.png
Jumping Special
air S.png
90,000
High.png
Aircombofinisher.png
Brutal Claw
After air M.png
connects
press L.png
60,000
Pulls opponent closer to Wolverine
Diving Kick
Air D.png + H.png
75,000
Stagger.png vs. grounded opponent
Groundbounce.png vs. airborne opponents
Softknockdown.png vs. airborne opponents

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
60,000~100,000
Throw.png Hardknockdown.png
Mashable
Back Throw
B.png + H.png
60,000~100,000
Throw.png Hardknockdown.png
Mashable
Forward Air Throw
air F.png + H.png
60,000~100,000
Airthrow.png Hardknockdown.png
Mashable
Back Air Throw
air B.png + H.png
60,000~100,000
Airthrow.png Hardknockdown.png
Mashable

Special Moves

Name
Command
Damage
Notes (glossary)
Berserker Barrage (L)
Qcf.png + L.png
35,000 x 2
Mashable
Softknockdown.png when mashed
Berserker Barrage (M)
Qcf.png + M.png
30,000 x 4
Mashable
Softknockdown.png when mashed
Berserker Barrage (H)
Qcf.png + H.png
28,000 x 6
Mashable
Softknockdown.png when mashed
Tornado Claw (L)
Dp.png + L.png
30,000 x 3
Mashable
Tornado Claw (M)
Dp.png + M.png
30,000 x 4
Mashable
Tornado Claw (H)
Dp.png + H.png
30,000 x 5
Mashable
Berserker Slash
Qcb.png + Atk.png
100,000
Strength of attack button determines distance moved ( L.png moves Wolverine the shortest distance, H.png the longest)
Berserker Rage
Press Atk.png repeatedly
20,000 x 5
Mashable
Drill Claw
S.png + Atk.png
80,000
Airok.png
Can be directed 8 ways

Hyper Moves

Name
Command
Damage
Notes (glossary)
Berserker Barrage X
Qcf.png + Atk.png + Atk.png
286,200~343,600
Mashable
Fatal Claw
Qcb.png + Atk.png + Atk.png
302,100~362,500
Mashable
Berserker Charge
D.png d + Atk.png + Atk.png
0
Speeds up Wolverine for a short period of time.
Wolverine retains this state when tagged out.
(Gives NO damage bonuses)
Weapon X
Dp.png + Atk.png + Atk.png
440,000
Startupinv.png
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Wolverine