The King of Fighters '98: Difference between revisions

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''' == Introduction =='''
[[Image:KoF98_logo.gif|right]]
<center>[[Image:KoF98_logo.gif]]</center>


== Introduction ==
Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster.
Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster.



Revision as of 19:25, 13 August 2007

Introduction

Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster.

File:KoF98 screen1.png Kof98screen.gif KoF98 screen2.jpg

Game Mechanics

Basic Strategy

Advanced Strategy

Game Versions

The Characters

Japan Team

Fatal Fury Team

Psycho Soldier Team

Art of Fighting/Kyokugenryu Team

Ikari Warriors Team

Orochi Team

Women's Team

'97 Special Team

Korea Team

'98 "Father" Team

Yagami Team

US Sports Team

Orochi Unleashed Team (Secret Team)

Edit Characters

EX Characters

KoF '98 Final Boss