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b+Start = Normal Taunt | b+Start = Normal Taunt | ||
==Spirits== | |||
'''Do''' | |||
*A+B auto gaurd slash | |||
*No Super | |||
*No Evasion | |||
*When raged, sword gage becomes almost as long as life bar | |||
'''Shin''' | |||
*When in rage, character does an animation were they are invincible that can be canceled by special moves, supers, dashing, and E button evades. | |||
*If your super connects, it will break the opponent's weapon. Their weapon wont get flipped back on screen for 15 seconds. | |||
*Can access your EX move, but can only be done once during the entire fight. | |||
*Sword gauge is longest in the game, other than Rei in rage explosion or Do during rage. | |||
'''Zan''' | |||
*A+B to charge rage gauge. | |||
*Speed at which character rages affects how fast gauge will fill by holding A+B. | |||
*When life reaches orange area = infinite rage | |||
*Gauge starts empty each round | |||
*Press E in the air to air guard | |||
'''Ten''' | |||
*A+B for dial-a-combo slash | |||
*A+B,AABBCCC gives some meter (depends on how fast your character rages) | |||
*some character can cancel the second C in the AABBCCC chain. | |||
*A+B,BBC knocks the opponent in the air, last hit can be canceled with a special/super move | |||
*A+B+C is rage explosion, it stops time, extends sword gauge, and Issen can be preformed (A+B+C) | |||
*less live you have, the more gauge in rage explosion and Issen will do more damage | |||
*using an Issen or a super will end rage explosion | |||
*groove gets slight defense bonus | |||
'''Rei''' | |||
*A+B to charge enlightenment, D+E to activate in a match point round when you life is in the blue area. | |||
*A+B+C while enlightened to preform Issen. Issen will do more damage depending on how much total enlightenment you have charged | |||
*Rei Issen can do up to 70% damage, the Ten Issen can only do about 40% damage | |||
*A+B+C = rage explosion, is different from Ten rage explosion. In Rei, you dont get Issen, but your sword gauge is longer and you maximum amount of time | |||
'''Ken''' | |||
*Gain meter by attacking | |||
*Characters raging does not effect how much meter you build | |||
*Using a super will empty your gauge | |||
*When you succesfully use an E button dodge, the screan freezes and you get a huge advantage. Also the green portion of you health bar will increase. | |||
*When you life reaches green area, you can preform you EX moves (qcf+B+C). This EX move is different from the Shin EX move. | |||
*Once EX move is used, the green portion of your life bar will go back to normal (16%) | |||
*A+B is deflecting gaurd, costs meter. Eliminates block damage and pushes opponent away. | |||
[[Category:SNK Fighting Game]] | [[Category:SNK Fighting Game]] |
Revision as of 17:46, 30 July 2007
Introduction
Game Mechanics
Controls
A B C D E
A = Light Slash
B = Medium Slash
C = Hard Slash
D = Kick
E = Evade/Special
A+D = Use Item
B+C = Throw
d+C = Down attack (on grounded opponent) qcf+E = Parry/Weapon flip
- can deflect standard weapon attacks. if used while you are disarmed, it will disarm the opponent
f+Start = Disarming Taunt
b+Start = Normal Taunt
Spirits
Do
- A+B auto gaurd slash
- No Super
- No Evasion
- When raged, sword gage becomes almost as long as life bar
Shin
- When in rage, character does an animation were they are invincible that can be canceled by special moves, supers, dashing, and E button evades.
- If your super connects, it will break the opponent's weapon. Their weapon wont get flipped back on screen for 15 seconds.
- Can access your EX move, but can only be done once during the entire fight.
- Sword gauge is longest in the game, other than Rei in rage explosion or Do during rage.
Zan
- A+B to charge rage gauge.
- Speed at which character rages affects how fast gauge will fill by holding A+B.
- When life reaches orange area = infinite rage
- Gauge starts empty each round
- Press E in the air to air guard
Ten
- A+B for dial-a-combo slash
- A+B,AABBCCC gives some meter (depends on how fast your character rages)
- some character can cancel the second C in the AABBCCC chain.
- A+B,BBC knocks the opponent in the air, last hit can be canceled with a special/super move
- A+B+C is rage explosion, it stops time, extends sword gauge, and Issen can be preformed (A+B+C)
- less live you have, the more gauge in rage explosion and Issen will do more damage
- using an Issen or a super will end rage explosion
- groove gets slight defense bonus
Rei
- A+B to charge enlightenment, D+E to activate in a match point round when you life is in the blue area.
- A+B+C while enlightened to preform Issen. Issen will do more damage depending on how much total enlightenment you have charged
- Rei Issen can do up to 70% damage, the Ten Issen can only do about 40% damage
- A+B+C = rage explosion, is different from Ten rage explosion. In Rei, you dont get Issen, but your sword gauge is longer and you maximum amount of time
Ken
- Gain meter by attacking
- Characters raging does not effect how much meter you build
- Using a super will empty your gauge
- When you succesfully use an E button dodge, the screan freezes and you get a huge advantage. Also the green portion of you health bar will increase.
- When you life reaches green area, you can preform you EX moves (qcf+B+C). This EX move is different from the Shin EX move.
- Once EX move is used, the green portion of your life bar will go back to normal (16%)
- A+B is deflecting gaurd, costs meter. Eliminates block damage and pushes opponent away.