Samurai Spirits Tenkaiichi Kenkakuden: Difference between revisions

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b+Start = Normal Taunt
b+Start = Normal Taunt
==Spirits==
'''Do'''
*A+B auto gaurd slash
*No Super
*No Evasion
*When raged, sword gage becomes almost as long as life bar
'''Shin'''
*When in rage, character does an animation were they are invincible that can be canceled by special moves, supers, dashing, and E button evades.
*If your super connects, it will break the opponent's weapon.  Their weapon wont get flipped back on screen for 15 seconds.
*Can access your EX move, but can only be done once during the entire fight.
*Sword gauge is longest in the game, other than Rei in rage explosion or Do during rage.
'''Zan'''
*A+B to charge rage gauge.
*Speed at which character rages affects how fast gauge will fill by holding A+B.
*When life reaches orange area = infinite rage
*Gauge starts empty each round
*Press E in the air to air guard
'''Ten'''
*A+B for dial-a-combo slash
*A+B,AABBCCC gives some meter (depends on how fast your character rages)
*some character can cancel the second C in the AABBCCC chain.
*A+B,BBC knocks the opponent in the air, last hit can be canceled with a special/super move
*A+B+C is rage explosion, it stops time, extends sword gauge, and Issen can be preformed (A+B+C)
*less live you have, the more gauge in rage explosion and Issen will do more damage
*using an Issen or a super will end rage explosion
*groove gets slight defense bonus
'''Rei'''
*A+B to charge enlightenment, D+E to activate in a match point round when you life is in the blue area.
*A+B+C while enlightened to preform Issen.  Issen will do more damage depending on how much total enlightenment you have charged
*Rei Issen can do up to 70% damage, the Ten Issen can only do about 40% damage
*A+B+C = rage explosion, is different from Ten rage explosion.  In Rei, you dont get Issen, but your sword gauge is longer and you maximum amount of time
'''Ken'''
*Gain meter by attacking
*Characters raging does not effect how much meter you build
*Using a super will empty your gauge
*When you succesfully use an E button dodge, the screan freezes and you get a huge advantage. Also the green portion of you health bar will increase.
*When you life reaches green area, you can preform you EX moves (qcf+B+C).  This EX move is different from the Shin EX move.
*Once EX move is used, the green portion of your life bar will go back to normal (16%)
*A+B is deflecting gaurd, costs meter.  Eliminates block damage and pushes opponent away.




[[Category:SNK Fighting Game]]
[[Category:SNK Fighting Game]]

Revision as of 17:46, 30 July 2007

Atomiswave-Samurai-Spirits-Tenkaich.gif

Introduction

Game Mechanics

Controls

A B C D E

A = Light Slash

B = Medium Slash

C = Hard Slash

D = Kick

E = Evade/Special

A+D = Use Item

B+C = Throw

d+C = Down attack (on grounded opponent) qcf+E = Parry/Weapon flip

  • can deflect standard weapon attacks. if used while you are disarmed, it will disarm the opponent

f+Start = Disarming Taunt

b+Start = Normal Taunt


Spirits

Do

  • A+B auto gaurd slash
  • No Super
  • No Evasion
  • When raged, sword gage becomes almost as long as life bar

Shin

  • When in rage, character does an animation were they are invincible that can be canceled by special moves, supers, dashing, and E button evades.
  • If your super connects, it will break the opponent's weapon. Their weapon wont get flipped back on screen for 15 seconds.
  • Can access your EX move, but can only be done once during the entire fight.
  • Sword gauge is longest in the game, other than Rei in rage explosion or Do during rage.

Zan

  • A+B to charge rage gauge.
  • Speed at which character rages affects how fast gauge will fill by holding A+B.
  • When life reaches orange area = infinite rage
  • Gauge starts empty each round
  • Press E in the air to air guard

Ten

  • A+B for dial-a-combo slash
  • A+B,AABBCCC gives some meter (depends on how fast your character rages)
  • some character can cancel the second C in the AABBCCC chain.
  • A+B,BBC knocks the opponent in the air, last hit can be canceled with a special/super move
  • A+B+C is rage explosion, it stops time, extends sword gauge, and Issen can be preformed (A+B+C)
  • less live you have, the more gauge in rage explosion and Issen will do more damage
  • using an Issen or a super will end rage explosion
  • groove gets slight defense bonus

Rei

  • A+B to charge enlightenment, D+E to activate in a match point round when you life is in the blue area.
  • A+B+C while enlightened to preform Issen. Issen will do more damage depending on how much total enlightenment you have charged
  • Rei Issen can do up to 70% damage, the Ten Issen can only do about 40% damage
  • A+B+C = rage explosion, is different from Ten rage explosion. In Rei, you dont get Issen, but your sword gauge is longer and you maximum amount of time

Ken

  • Gain meter by attacking
  • Characters raging does not effect how much meter you build
  • Using a super will empty your gauge
  • When you succesfully use an E button dodge, the screan freezes and you get a huge advantage. Also the green portion of you health bar will increase.
  • When you life reaches green area, you can preform you EX moves (qcf+B+C). This EX move is different from the Shin EX move.
  • Once EX move is used, the green portion of your life bar will go back to normal (16%)
  • A+B is deflecting gaurd, costs meter. Eliminates block damage and pushes opponent away.