Street Fighter V/M.Bison: Difference between revisions

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{{SFVCharacterChangeList |
{{SFVCharacterChangeList |
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* Forward walk speed increased
* Forward throw damage increased from 110 to 130, stun increased from 120 to 170, position afterwards adjusted
* Back throw damage decreased from 140 to 130, stun decreased from 170 to 150
* Stand LP advantage on hit increased from +4 to +5
* Stand MP collision box adjusted
* Stand HP collision box adjusted
* Stand LK advantage on hit decreased from +2 to 0, advantage on block decreased from +2 to -2
* Stand HK hitbox reduced, pushback on block increased
* Crouch LP hitbox reduced, hurtbox expanded
* Crouch HP hitbox expanded, hurtbox reduced, collision box adjusted
* Jump HP hurtbox reduced
* Jump HK hitbox expanded, hurtbox reduced
* Psycho Axe (df+HP) hitbox reduced, hurtbox expanded, collision box adjusted
* Shadow Axe (MP > HP) collision box adjusted
* Psycho Reflect (MP+MK) gains additional V-Gauge on countering a physical attack
* Psycho Blast (b,f+P) collision box adjusted
** LP Psycho Blast startup increased from 10f to 12f
* EX Devil Reverse (d, u+KK > P) hitbox reduced, hurtbox expanded, increased recovery by 6f
* Double Knee Press (b,f+K)
** LK version startup decreased from 13f to 11f, adjusted pushback on block
** MK version startup decreased from 15f to 14f
* HP Psycho Inferno (qcb+HP) launches higher on hit
* Added V-Trigger 2: Psycho Nightmare
|
|
* Crouch LP upwards hitbox reduced
* Crouch HP upwards hitbox increased
* Forward throw damage increased from 130 to 140
* Psycho Burst (f+PPP) startup increased from 16f to 17f
* HP Psycho Inferno (qcb+HP) cancel window adjusted from 29-30f to 32-33f
* EX Double Knee Press can be V-Trigger canceled when in non-lock situation (follow-up hit does not come out)
* Ultimate Psycho Crusher (qcf, qcf+P) combo count eased
* '''VT2'''
** Psycho Judgement (hcb+K) combo count eased
** Psycho Crusher (HP+HK) damage increased when lower body hits from 70 to 100
}}
}}



Revision as of 13:42, 25 July 2018

Template:SFVHeader

M.Bison

SFV-MBison Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 2.62 Throw Range: 0.9
Back Walk Speed: 2.3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 22 Jump Height Apex: -
Back Dash Total Frames: 22 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 198 Forward Jump Distance: 234
Back Dash Distance: 125 Back Jump Distance 234
NOTABLE MOVE CLASSES
Overheads: - Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK Crush Counters: HK, crHK, df+HP

Summary

Bio

The leader of Shadaloo, Bison is the main villain of the Street Fighter series and seeks world domination.


Why Pick M. Bison?

Bison is a bully. With his suite of many + on block moves, Bison can lock down characters in a way that can feel suffocating, making them want to press buttons and find any escape. If they press a button at the wrong time or reversal at the wrong time Bison can punish them heavily for it with his incredibly damaging crush counter combos. While is walk speed is one of the slowest in the game making him a bit awkward to move around with, he makes up for this by having a unique dash that actually leaves him invulnerable for a few frames in the middle of it, causing long range pokes to whiff and Bison players smiling. His V-Trigger 1 enhances this greatly along with his other specials making an already difficult character to deal more so. His V-Trigger 2 makes him difficult in a different way by giving him a command grab and access to Psycho Crusher, making it incredibly scary to stay blocking and incredibly scary to hit a button. If you want relentless pressure and don't mind his awkward movement, Bison is a great choice.


Players To Watch

Pnoy, Problem X, LPN


Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Crouch LP upwards hitbox reduced
  • Crouch HP upwards hitbox increased
  • Forward throw damage increased from 130 to 140
  • Psycho Burst (f+PPP) startup increased from 16f to 17f
  • HP Psycho Inferno (qcb+HP) cancel window adjusted from 29-30f to 32-33f
  • EX Double Knee Press can be V-Trigger canceled when in non-lock situation (follow-up hit does not come out)
  • Ultimate Psycho Crusher (qcf, qcf+P) combo count eased
  • VT2
    • Psycho Judgement (hcb+K) combo count eased
    • Psycho Crusher (HP+HK) damage increased when lower body hits from 70 to 100


Season 3 (Arcade Edition)

  • Forward walk speed increased
  • Forward throw damage increased from 110 to 130, stun increased from 120 to 170, position afterwards adjusted
  • Back throw damage decreased from 140 to 130, stun decreased from 170 to 150
  • Stand LP advantage on hit increased from +4 to +5
  • Stand MP collision box adjusted
  • Stand HP collision box adjusted
  • Stand LK advantage on hit decreased from +2 to 0, advantage on block decreased from +2 to -2
  • Stand HK hitbox reduced, pushback on block increased
  • Crouch LP hitbox reduced, hurtbox expanded
  • Crouch HP hitbox expanded, hurtbox reduced, collision box adjusted
  • Jump HP hurtbox reduced
  • Jump HK hitbox expanded, hurtbox reduced
  • Psycho Axe (df+HP) hitbox reduced, hurtbox expanded, collision box adjusted
  • Shadow Axe (MP > HP) collision box adjusted
  • Psycho Reflect (MP+MK) gains additional V-Gauge on countering a physical attack
  • Psycho Blast (b,f+P) collision box adjusted
    • LP Psycho Blast startup increased from 10f to 12f
  • EX Devil Reverse (d, u+KK > P) hitbox reduced, hurtbox expanded, increased recovery by 6f
  • Double Knee Press (b,f+K)
    • LK version startup decreased from 13f to 11f, adjusted pushback on block
    • MK version startup decreased from 15f to 14f
  • HP Psycho Inferno (qcb+HP) launches higher on hit
  • Added V-Trigger 2: Psycho Nightmare


Move List

Unique Attacks

SFV-MBison-Unique.jpg

Special Moves

SFV-MBison-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-MBison-Vsystem.jpg

Critical Art

SFV-MBison-Critical.jpg


MBison Discussions

Discussions regarding MBison

MBison Shoryuken Forum

MBison Discord Link

MBison Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Season Changes (previous season on channel)

Bafael's M Bison Guide (from S1, most still applies)

Other Resources

Yuki Hirose Which Bison VT to Use

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 3 7 3 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 7 3 14 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 11 3 20 -6 -1 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 3 2 10 -2 0 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 13 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 9 3 13 3 6 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 110 68 68 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 5 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 3 12 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10 5 23 -11 -5 FILL_ME_IN_COUNTER_HIT 100 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 7 2 3 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 2 13 -2 -1 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 15 10 18 -12 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 69 20 25 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 3 - - - FILL_ME_IN_COUNTER_HIT 50 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 8 6 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 3 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 6 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 8 6 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
hell attack MP > MP (air) 7+5 4 - - - FILL_ME_IN_COUNTER_HIT 50*63 (113) 100*45 (145) M - - - - CHIP CH_DAMAGE CH_STUN
psycho axe df+HP 18 3 20 1 6 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
shadow axe MP > df+HP 7+14 3 20 -8 2 FILL_ME_IN_COUNTER_HIT 60*45 (105) 100*108 (208) H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
psycho impact LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 170 T - 79 20 20 CHIP CH_DAMAGE CH_STUN
psycho fall b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 67 18 18 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Power HP+HK (VT1) 1 - 10 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
psycho reflect MP+MK 6 9 28 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
psycho reflect (release) MP+MK (release) 16 - 21 13 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 - - 109 50 55 CHIP CH_DAMAGE CH_STUN
psycho burst f+PPP 17 2 20 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 80 21 26 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
psycho blast LP b,f+LP 12 10 19 -4 KD FILL_ME_IN_COUNTER_HIT 70 100 H su/vt1 83 24 29 CHIP CH_DAMAGE CH_STUN
psycho blast MP b,f+MP 15 10 18 -1 KD FILL_ME_IN_COUNTER_HIT 70 100 H su/vt1 86 27 32 CHIP CH_DAMAGE CH_STUN
psycho blast HP b,f+HP 19 10 14 2 KD FILL_ME_IN_COUNTER_HIT 70 100 H su/vt1 90 31 36 CHIP CH_DAMAGE CH_STUN
psycho blast EX b,f+PP 15 - 25 4 KD FILL_ME_IN_COUNTER_HIT 100 150 H vt1 112 53 58 CHIP CH_DAMAGE CH_STUN
double knee press LK b,f+LK 11 2(1)3 19 -4 2 FILL_ME_IN_COUNTER_HIT 40*40 50*100 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
double knee press MK b,f+MK 14 2(1)3 20 -3 2 FILL_ME_IN_COUNTER_HIT 40*50 50*100 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
double knee press HK b,f+HK 19 2(2)3 21 -2 2 FILL_ME_IN_COUNTER_HIT 50*50 50*100 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
double knee press EX b,f+KK 12 6 17 1 KD FILL_ME_IN_COUNTER_HIT 70*25*25*30 (150) 0*0*0*200 H vt1 25 25 25 CHIP CH_DAMAGE CH_STUN
head press LK d,u+LK 23 27 7 - - FILL_ME_IN_COUNTER_HIT 100 200 M su - - - CHIP CH_DAMAGE CH_STUN
head press MK d,u+MK 23 27 7 - - FILL_ME_IN_COUNTER_HIT 100 200 M su - - - CHIP CH_DAMAGE CH_STUN
head press HK d,u+HK 23 27 7 - - FILL_ME_IN_COUNTER_HIT 100 200 M su - - - CHIP CH_DAMAGE CH_STUN
head press EX d,u+KK 17 19(39)1 16 - KD FILL_ME_IN_COUNTER_HIT 60*100 / 120 (air) 0*200 M - 25 25 25 CHIP CH_DAMAGE CH_STUN
somersault skull diver P after head press 5 10 4 3(8) 11(16) FILL_ME_IN_COUNTER_HIT 70 100 M su - - - CHIP CH_DAMAGE CH_STUN
devil reverse P before head press 15 22 7 2(6) KD FILL_ME_IN_COUNTER_HIT 70 100 M su - - - CHIP CH_DAMAGE CH_STUN
devil reverse EX PP before head press 26 12 10 7(11) KD FILL_ME_IN_COUNTER_HIT 70*70 100*100 M - - - - CHIP CH_DAMAGE CH_STUN
psycho inferno LP qcb+LP 14 11 32 -12 KD FILL_ME_IN_COUNTER_HIT 25*25*30 (80) 40*40*70 (150) H su/vt1 96 37 42 CHIP CH_DAMAGE CH_STUN
psycho inferno MP qcb+MP 16 13 30 -11 KD FILL_ME_IN_COUNTER_HIT 25x3*15 (90) 35x3*45 (150) H su/vt1 99 40 45 CHIP CH_DAMAGE CH_STUN
psycho inferno HP qcb+HP 18 15 31 -10 KD FILL_ME_IN_COUNTER_HIT 20x5 (100) 30x5 (150) H su/vt1 101 42 47 CHIP CH_DAMAGE CH_STUN
psycho inferno EX qcb+PP 15 17 23 -1 KD FILL_ME_IN_COUNTER_HIT 20x4*60 (140) 20x4*70 (150) H vt1 110 51 56 CHIP CH_DAMAGE CH_STUN
forward dash f+f - - 22 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
ultimate psycho crusher qcf,qcf+P 6 30 48 -40 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 27 27 27 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
psycho blast LP b,f+LP 11 14 13 1 KD FILL_ME_IN_COUNTER_HIT 100 100 H su 87 28 33 CHIP CH_DAMAGE CH_STUN
psycho blast MP b,f+MP 11 14 13 1 KD FILL_ME_IN_COUNTER_HIT 100 100 H su 87 28 33 CHIP CH_DAMAGE CH_STUN
psycho blast HP b,f+HP 11 14 13 1 KD FILL_ME_IN_COUNTER_HIT 100 100 H su 87 28 33 CHIP CH_DAMAGE CH_STUN
psycho blast EX b,f+PP 14 ~ 24 5 KD FILL_ME_IN_COUNTER_HIT 120 150 H - 110 51 56 CHIP CH_DAMAGE CH_STUN
double knee press LK b,f+LK 13 2(1)3 19 -4 2 FILL_ME_IN_COUNTER_HIT 40*50 (90) 50*100 (150) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
double knee press MK b,f+MK 15 2(1)3 20 -3 2 FILL_ME_IN_COUNTER_HIT 50*50 (100) 50*100 (150) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
double knee press HK b,f+HK 19 2(1)3 22 -2 2 FILL_ME_IN_COUNTER_HIT 60*50 (110) 50*100 (150) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
double knee press EX b,f+KK 13 2(1)4 15 3 KD FILL_ME_IN_COUNTER_HIT 70*20*20*50 (160) 0*0*0*200 H - 25 25 25 CHIP CH_DAMAGE CH_STUN
head press LK d,u+LK 38 10 25 1 KD FILL_ME_IN_COUNTER_HIT 120 200 M su 32 32 32 CHIP CH_DAMAGE CH_STUN
head press MK d,u+MK 38 10 25 1 KD FILL_ME_IN_COUNTER_HIT 120 200 M su 32 32 32 CHIP CH_DAMAGE CH_STUN
head press HK d,u+HK 38 10 25 1 KD FILL_ME_IN_COUNTER_HIT 120 200 M su 32 32 32 CHIP CH_DAMAGE CH_STUN
head press EX d,u+KK 35 12 21 -2 KD FILL_ME_IN_COUNTER_HIT 10*70*100 (180) 0*0*200 M - 16 16 16 CHIP CH_DAMAGE CH_STUN
devil reverse P before head press 32 22 7 8 KD FILL_ME_IN_COUNTER_HIT 100 100 M su 100 42 47 CHIP CH_DAMAGE CH_STUN
devil reverse EX PP before head press 40 24 10 13 KD FILL_ME_IN_COUNTER_HIT 80*80 (160) 100*100 (200) M - 107 49 54 CHIP CH_DAMAGE CH_STUN
psycho inferno LP qcb+LP 14 15 23 -5 KD FILL_ME_IN_COUNTER_HIT 30x3*10 (100) 35x3*45 (150) H vsu 108 49 54 CHIP CH_DAMAGE CH_STUN
psycho inferno MP qcb+MP 14 15 23 -5 KD FILL_ME_IN_COUNTER_HIT 30x3*10 (100) 35x3*45 (150) H su 108 49 54 CHIP CH_DAMAGE CH_STUN
psycho inferno HP qcb+HP 14 15 23 -5 KD FILL_ME_IN_COUNTER_HIT 30x3*10 (100) 35x3*45 (150) H su 108 49 54 CHIP CH_DAMAGE CH_STUN
psycho inferno EX qcb+PP 15 27 20 4 KD FILL_ME_IN_COUNTER_HIT 25x4*60 (160) 20x4*70 (150) H - 120 61 66 CHIP CH_DAMAGE CH_STUN
ultimate psycho crusher qcf,qcf+P 6 30 48 -40 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 27 27 27 CHIP CH_DAMAGE CH_STUN
forward dash f+f ~ ~ 22 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Psycho Crusher HP+HK 14 17 7+19 -8(-11) KD FILL_ME_IN_COUNTER_HIT 100 100 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
Psycho Charge hcb+k 6 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 100 100 T - 83 24 24 CHIP CH_DAMAGE CH_STUN
Psycho Judgement hcb+k (bomb) 15 12 22 14 KD FILL_ME_IN_COUNTER_HIT 70 90 H - 126 67 72 CHIP CH_DAMAGE CH_STUN
Notes:

V System

V Reversal

Strike V-Reversal that causes knockdown on hit. Since it creates an orb around his body, it can still beat attacks that go through him such as Cammy's Spiral Arrow in VT1

V Skill 1

Bison's V-Skill creates a small barrier in front of him that can absorb 1 hit of any strike or projectile attack. When he successfully parries an attack with it, he gains a fast moving projectile with high durability that replaces his V-Skill until the next time he uses it. By holding MP+MK, Bison will immediately throw it back. Once stocked, the projectile can be special canceled into from any of his cancelable strings, or from other specials in V-Trigger 1. The recovery and startup on it is fairly slow so you won't be able to use this to parry first hit of a block string safely, but against projectiles and longer range pokes it's an amazing tool.

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancel

Strategy

Playing as Bison

Fighting Against Bison