Street Fighter V/Dhalsim: Difference between revisions

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Why Play|
Why Play|
|Commander Jesse, YHC-Mochi, FChamp, Sabin}}
|Commander Jesse, YHC-Mochi, FChamp, Sabin}}
{{SFVCharacterChangeList |TBW|TBW}}
{{SFVCharacterChangeList  
|
* Forward throw positioning after hit adjusted
* Stand LP pushback on hit/block increased, collision box adjusted
* Stand HP collision box adjusted
* Stand LK pushback on hit/block increased, collision box adjusted
* Crouch LP hurtbox expanded
* Crouch LK pushback on hit/block increased, collision box adjusted
* Crouch MP hitbox increased, hurtbox reduced, adjusted so can hit opponent behind Dhalsim
* Jump MP can be canceled into Yoga Float (MP+MK) on hit
* Jump HP hurtbox reduced
* Jump HK hurtbox reduced
* Divine Kick (b+MK) collision box adjusted
* Yoga Upper (b+MP) hitbox expanded, hurtbox reduced
* Yoga Anvil (b+HP) hurtbox reduced, adjusted so can hit opponent behind Dhalsim
* Thrust Kick (db+MK) hurtbox expanded
* Yoga Gale (hcb+P) hitbox expanded on all versions
* Yoga Sunburst (qcf, qcf+P) combo count eased
* '''V-Trigger'''
** Yoga Burner (HP+HK) damage increased from 100 to 120, now builds EX meter
|
* Forward throw damage increased from 110 to 120
* Stand MP combo count eased
* Stand MK combo count eased
* Drill Kick (d+K in air) input adjusted so df+K and db+K work
* Yoga Mala (f+PPP) startup increased from 16f to 17f
* Yoga Gale combo count applied (?)
* '''VT1'''
** Yoga Burner float increased on hit, horizontal blowback increased, and combo count eased
}}


{{SFVCharacterMovelist|Dhalsim}}
{{SFVCharacterMovelist|Dhalsim}}

Revision as of 18:25, 17 July 2018

Template:SFVHeader

Dhalsim

SFV-Dhalsim Portrait.jpg
VITALS
Health: 925 Stun: 950
WALKING THROWS
Forward Walk Speed: 2.2 Throw Range: 0.85
Back Walk Speed: 2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 21 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 72(4+64+4)
Forward Dash Distance: 119.6 Forward Jump Distance: 224
Back Dash Distance: 82.5 Back Jump Distance 192
NOTABLE MOVE CLASSES
Overheads: - Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, db+MK Crush Counters: HK, crHK

Summary

Bio

Bio


Why Pick Dhalsim?

Why Play

Players To Watch
Commander Jesse, YHC-Mochi, FChamp, Sabin

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 110 to 120
  • Stand MP combo count eased
  • Stand MK combo count eased
  • Drill Kick (d+K in air) input adjusted so df+K and db+K work
  • Yoga Mala (f+PPP) startup increased from 16f to 17f
  • Yoga Gale combo count applied (?)
  • VT1
    • Yoga Burner float increased on hit, horizontal blowback increased, and combo count eased


Season 3 (Arcade Edition)

  • Forward throw positioning after hit adjusted
  • Stand LP pushback on hit/block increased, collision box adjusted
  • Stand HP collision box adjusted
  • Stand LK pushback on hit/block increased, collision box adjusted
  • Crouch LP hurtbox expanded
  • Crouch LK pushback on hit/block increased, collision box adjusted
  • Crouch MP hitbox increased, hurtbox reduced, adjusted so can hit opponent behind Dhalsim
  • Jump MP can be canceled into Yoga Float (MP+MK) on hit
  • Jump HP hurtbox reduced
  • Jump HK hurtbox reduced
  • Divine Kick (b+MK) collision box adjusted
  • Yoga Upper (b+MP) hitbox expanded, hurtbox reduced
  • Yoga Anvil (b+HP) hurtbox reduced, adjusted so can hit opponent behind Dhalsim
  • Thrust Kick (db+MK) hurtbox expanded
  • Yoga Gale (hcb+P) hitbox expanded on all versions
  • Yoga Sunburst (qcf, qcf+P) combo count eased
  • V-Trigger
    • Yoga Burner (HP+HK) damage increased from 100 to 120, now builds EX meter


Move List

Unique Attacks

SFV-Dhalsim-Unique.jpg

Special Moves

SFV-Dhalsim-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Dhalsim-Vsystem.jpg

Critical Art

SFV-Dhalsim-Critical.jpg


Dhalsim Discussions

Discussions regarding Dhalsim

Dhalsim Shoryuken Forum

Dhalsim Discord Link

Dhalsim Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide

Sajam's Character Breakdown


Shoryuken's Rising Up Series

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 3 3 8 3 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 12 2 17 -4 2 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 16 5 22 -6 -3 FILL_ME_IN_COUNTER_HIT 60 150 L su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 7 2 3 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 10 2 15 -4 2 FILL_ME_IN_COUNTER_HIT 50 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 15 2 21 -5 4 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 7 1 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 8 4 19 -3 -1 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 9 3 13 3 7 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 6 14 -7 -4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 11 12 -7 -2 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 12 16 19 -21 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 58 9 14 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 5 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 4 - - - FILL_ME_IN_COUNTER_HIT 70 100 M vs - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 6 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 12 6 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
drill kick LK d+LK or db+LK or df+LK (air) 12 11 7 6 9 FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
drill kick MK d+MK or db+MK or df+MK (air) 12 8 7 7 10 FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
drill kick HK d+HK or db+HK or df+HK (air) 12 9 7 8 11 FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
yoga anvil b+HP 12 6 24 -8 -3 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vt1/vt2 95 36 41 CHIP CH_DAMAGE CH_STUN
yoga upper b+MP 8 4 16 1 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
divine kick b+MK 6 3 15 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
thrust kick db+MK 7 3 15 -1 2 FILL_ME_IN_COUNTER_HIT 50 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
yoga rocket LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 120 120 T - 70 21 21 CHIP CH_DAMAGE CH_STUN
yoga hoop b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 200 T - 77 18 18 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
yoga burner HP+HK (VT1) 14 3 24 4 KD FILL_ME_IN_COUNTER_HIT 120 150 - - 102 43 48 CHIP CH_DAMAGE CH_STUN
Yoga Sansara HP+HK (VT2) 5(30) - 36(37) - KD FILL_ME_IN_COUNTER_HIT 50(100) 100(150) H sp/vs - - - CHIP CH_DAMAGE CH_STUN
Yoga Sansara (air) HP+HK (air) 5(30) - - - KD FILL_ME_IN_COUNTER_HIT 50(100) 100(150) H sp/vs - - - CHIP CH_DAMAGE CH_STUN
yoga float MP+MK or f+MP+MK - - - - - FILL_ME_IN_COUNTER_HIT - - - su - - - CHIP CH_DAMAGE CH_STUN
yoga float(airborne) MP+MK (air) - - - - - FILL_ME_IN_COUNTER_HIT - - - su - - - CHIP CH_DAMAGE CH_STUN
yoga mala f+PPP 17 2 23 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 80 21 26 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
yoga fire LP qcf+LP 15 - 33 -5 -3 FILL_ME_IN_COUNTER_HIT 50 100 H su - - - CHIP CH_DAMAGE CH_STUN
yoga fire MP qcf+MP 15 - 33 -5 -3 FILL_ME_IN_COUNTER_HIT 50 100 H su - - - CHIP CH_DAMAGE CH_STUN
yoga fire HP qcf+HP 15 - 33 -5 -3 FILL_ME_IN_COUNTER_HIT 50 100 H su - - - CHIP CH_DAMAGE CH_STUN
yoga fire EX qcf+PP 14 - 30 5 4 FILL_ME_IN_COUNTER_HIT 40*60 40*60 H*H - - - - CHIP CH_DAMAGE CH_STUN
yoga flame LP hcb+LP 13 23 22 -3 KD FILL_ME_IN_COUNTER_HIT 70 100 H su 99 40 45 CHIP CH_DAMAGE CH_STUN
yoga flame MP hcb+MP 18 27 15 -2 KD FILL_ME_IN_COUNTER_HIT 80 150 H su 102 43 48 CHIP CH_DAMAGE CH_STUN
yoga flame HP hcb+HP 25 32 19 3 KD FILL_ME_IN_COUNTER_HIT 90 200 H su 106 47 52 CHIP CH_DAMAGE CH_STUN
yoga flame EX hcb+PP 12 32 24 -3 KD FILL_ME_IN_COUNTER_HIT 30*30*20*40 50*50*50*50 H - 116 57 62 CHIP CH_DAMAGE CH_STUN
yoga gale LP hcb+LP (air) 4+13 14 23 2 KD FILL_ME_IN_COUNTER_HIT 80 200 H su 100 41 46 CHIP CH_DAMAGE CH_STUN
yoga gale MP hcb+MP (air) 4+15 16 25 0 KD FILL_ME_IN_COUNTER_HIT 90 200 H su 96 37 42 CHIP CH_DAMAGE CH_STUN
yoga gale HP hcb+HP (air) 4+17 18 25 -2 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 94 35 40 CHIP CH_DAMAGE CH_STUN
yoga gale EX hcb+PP (air) 10+10 18 33 -12 KD FILL_ME_IN_COUNTER_HIT 45*45*36 80*80*80 H - 80 21 26 CHIP CH_DAMAGE CH_STUN
yoga teleport f,d,df+PPP or KKK, or b,d,db+PPP 1 - 38 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
yoga teleport (B3K) b,d,db+KKK 1 - 43 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
yoga teleport (air) f,d,df or b,d,db+PPP or KKK (air) 1 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
yoga sunburst lvl 1 qcf,qcf+P (can hold) 10 117 41 9 KD FILL_ME_IN_COUNTER_HIT 300 0 H - 108 49 54 CHIP CH_DAMAGE CH_STUN
yoga sunburst lvl 2 qcf,qcf+P (can hold) 40 117 43 21 KD FILL_ME_IN_COUNTER_HIT 360 0 H - 108 49 54 CHIP CH_DAMAGE CH_STUN
yoga sunburst lvl 3 qcf,qcf+P (can hold) 69 131 42 39 KD FILL_ME_IN_COUNTER_HIT 400 0 H - 108 49 54 CHIP CH_DAMAGE CH_STUN
air yoga sunburst lvl 1 qcf,qcf+P (can hold) (air) 10 170 4 - KD FILL_ME_IN_COUNTER_HIT 300 0 H - - - - CHIP CH_DAMAGE CH_STUN
air yoga sunburst lvl 2 qcf,qcf+P (can hold) (air) 40 170 4 - KD FILL_ME_IN_COUNTER_HIT 360 0 H - - - - CHIP CH_DAMAGE CH_STUN
air yoga sunburst lvl 3 qcf,qcf+P (can hold) (air) 70 170 4 - KD FILL_ME_IN_COUNTER_HIT 400 0 H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Dhalsim

Fighting Against Dhalsim