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== Other Resources == | == Other Resources == | ||
[https://docs.google.com/document/d/1FYo-k1GsTriQ8n2jU1GObBoJUp4z6sul7Nh5NK49q_8 Monogatari's Falke Guide] (from Falke Discord) | |||
== Frame Data == | == Frame Data == |
Revision as of 13:14, 15 July 2018
Falke
|
Summary
Bio
Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.
Why Pick Falke?
Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. Her offense outside of V-Trigger is limited at best, often centering around short bursts of pressure ending in either a throw or knockdown restoring the distance and allowing her to play her game again. If you enjoy playing a more passive keep-out style game, Falke is a good choice.
Players To Watch
Ginonyanko, Oil King, Justin Wong
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Added as part of Season 3 DLC (April 2018)
Season 3 (Arcade Edition)
- N/A
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Falke Discussions
Discussions regarding Falke
Falke Discord Link
Video Guides
Capcom Fighters' Character Introduction
[1] Falke Tech Compliation
Other Resources
Monogatari's Falke Guide (from Falke Discord)
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 3 | 9 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 3 | 15 | 3 | 8 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | - | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 10 | 3 | 22 | -3 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 2 | 11 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 22 | -3 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | - | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 10 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 10 | 2 | 20 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 8 | 3 | 25 | -6 | -2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 9 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | - | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 2 | 17 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | - | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 10 | 2 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | vt1/vt2 | 73 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 9 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 12 | 2 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Luftjagd | d+MK (air) | 16 | - | 15 | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Blaukraehe | df+HK | 15 | 6 | 14 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 70(40) | 150(100) | - | sp/su/vs/vt1/vt2 | 60 | 11 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Spitze | f+HP | 14 | 2 | 25 | -10 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | vt1/vt2 | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Wirbel Wind | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 150 | - | - | 60 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
Luftstrom | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | - | - | 68 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Windstoss | LP+LK (air) | 5 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | - | - | 56(60) | 7(11) | 7(11) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Staerken | HP+HK | 1 | - | 5(10) | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Angriff | HP+HK | 10(4) | 3(17)3 | 35 | -42 | KD | FILL_ME_IN_COUNTER_HIT | 40*100 (140) | 200 | - | - | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Trombe | MP+MK | 13 | 4*4*4*3 | 22 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 10x3*30 (60) | 20x3*40 (100) | - | vt1/vt2 | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Impulse | f+PPP | 17 | 2 | 32 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | - | - | - | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Kugel | hold punch button + release (standing) | 13 | 2(2)2(1)2 | 26 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 40*20*20 (80) | 40x3 (120) | - | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Kanonen | hold punch button + release (crouch) | 25 | 20 | 30 | -3 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 150 | - | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Feder | hold punch button + release (air) | 16 | - | 9 | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 120 | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Schneide | PP | 8 | 2(1)2 | 39 | -17 | KD | FILL_ME_IN_COUNTER_HIT | 50*70 (120) | 70*80 (150) | - | su | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
EX Psycho Schneide | PPP | 12 | 4(1)3 | 44 | -25 | KD | FILL_ME_IN_COUNTER_HIT | 40*40*60 (140) | 60*60*80 (200) | - | - | 77 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Katapult | KK | 16 | 4 | 31 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | su | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
EX Katapult | KKK | 20 | 4 | 22 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 40x2 (80) | 80*70 (150) | - | - | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Fluegel | qcf,qcf+P | 1+3 | 4 | 58 | -35 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | - | - | 13 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Psycho Schrot | HP+HK | 14(16) | 3(14) | 23 | 4 | KD | FILL_ME_IN_COUNTER_HIT | 30+30x3 (120) | 60+30x3 (150) | H | su | 101 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Panzer | d+HP+HK | 20 | 20 | 33 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 50x2 (100) | 100x2 (200) | H | su | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Jaeger | HP+HK (air) | 15 | ~ | 9 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 20x2*40 (80) | 50x3 (150) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Psycho Strum | HP+HK | 15 | 2 | 26 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | - | su | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Klinge | d+HP+HK | 33 | 5 | 7+8 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | - | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Psycho Trombe | MP+MK | 13 | 4*4*4*3 | 22 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 10x3*40 (70) | 20x3*40 (100) | - | sp/su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
- MP
- MK xx Kapult for corner carry
- MK xx Psycho Schneide for damage
- LK
- xx Psycho Kugel
- crLP xx Psycho Kugel
- df+HK
- MP, MK xx Kapult
- HP
- LP xx Psychu Kugel
- xx Kapult
- In VT1
- jHP xx Psycho Jager, MP, MK xx Psycho Trombe xx Psycho Panzer xx Psycho Schrot
- In VT2
- crMK xx Klinge, MP, MK xx Psycho Trombe xx Kapult xx Psycho Strum
With Meter
- xx EX Kapult
- V-Skill for V-Meter gain
- Psycho Schneide for damage
- Psycho Kugel for more damage and decent setup
- Dash twice, df+HK. If timed correctly will cover both wake-ups at +2/+7 OB
Corner
Crush Counter
- HK
- dash MP, MK xx Kapult
V-Trigger Cancels
- VT1
- EX Kapult
- df+HK VTC1 V-Skill xx Psycho Schrot. Leaves at +4 close up and standing
- EX Kapult
- VT2
- MP, MK xx V-Skill xx VT2
- MP, MK xx Psycho Kugel xx VT2
- In corner: Psycho Schneide xx VT2
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}